I optimized my game (in more ways than one) | Metro Gravity Devlog 4

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  • Опубликовано: 1 дек 2024

Комментарии • 107

  • @theperuvianX
    @theperuvianX 7 дней назад +174

    "Some people suggested changing Stephanie's proportions.
    No."
    lmao based

    • @zereimu
      @zereimu 6 дней назад +7

      They want gigachad chinned quarterback shouldered stick women and he said no.

    • @Bunkle_Gael
      @Bunkle_Gael 2 дня назад +1

      Pyrocynical

  • @DommoDommo
    @DommoDommo 7 дней назад +62

    Its shaping up nicely. Glad you didnt cave on her body shape lol

  • @TheMercurial_
    @TheMercurial_ 7 дней назад +30

    "Someone suggested changing proportions - No".
    Wishlisted immediately. Thank you.

  • @Deezitz
    @Deezitz 7 дней назад +82

    holy mother of peak

  • @zereimu
    @zereimu 6 дней назад +13

    Who ever suggested "changing her proportions" is insane. Love this dev.

  • @ImDaRealBoi
    @ImDaRealBoi 6 дней назад +5

    Mrko update, we're so up fellas
    Also thank god you kept steph the way she was, absolutely goated dev

  • @pixelbubble5093
    @pixelbubble5093 7 дней назад +22

    THE NEW STUFF LOOKS SICK IM SO EXCITED TO PLAY

  • @PedroHenrique-fi7zz
    @PedroHenrique-fi7zz 7 дней назад +7

    As someone with NO MONEY! I appreciate the optimization of the game in hopes that, with some tweaking of some of my PC parts, i will be able to enjoy this game one day.
    I also love the way you give the updates on the state of the game, find your videos really funny. Hope you keep up the good work and i am looking forward for the game.
    And praised you be! For not nerfing the character's proportions as well. 🙏🙏🙏

  • @savarg
    @savarg 6 дней назад +5

    I never completed the original demo release as I felt this was going to be a game I will enjoy a LOT and didn't want to spoil anything with partial content.
    I'm really looking forward to this release when it's ready!
    Cheers!

  • @パンケーキ-z9g
    @パンケーキ-z9g 6 дней назад +3

    Lowkey Inspiring… awesome dev log, it’s always cool seeing the work put into making the game

  • @clxvii_
    @clxvii_ 7 дней назад +7

    Bro, 7:41 looks absolutely sick; That has to be included in some future trailer for the game

  • @Arcodus
    @Arcodus 6 дней назад +4

    I probably said this in an earlier video but I was lured in by the shapely protagonist and captured by the game I am looking forward to more of Metro Gravity!

  • @2misterieus321
    @2misterieus321 7 дней назад +9

    the new areas looks so dope

  • @HoppingBird
    @HoppingBird 5 дней назад

    damn, first video I've seen of this, and MAN did you have me instantly hooked from the first sentence

  • @ebunny1652
    @ebunny1652 7 дней назад +2

    mrkogamedev is so based. love these devlogs!

  • @Drydoctor-qo5wt
    @Drydoctor-qo5wt 4 дня назад

    The rollercoaster of seeing this video and going “Devlog 4? Surely I can watch it without a problem” and getting slammed with “gravity bending, controller breaking, Metroidvania, puzzle game”

  • @makhmutov
    @makhmutov 6 дней назад

    Amazing progress, thank you mr ko

  • @pokaie
    @pokaie 6 дней назад +1

    PEAK GAME! Can’t wait for the full release ✨😗✨

  • @surtale
    @surtale 6 дней назад

    Man, you actually inspirated me comeback to programming and gamedev. Thank you. Can't wait for the release

  • @fiffy6572
    @fiffy6572 6 дней назад

    your vvlog are so fun to watch

  • @hakhpu693
    @hakhpu693 7 дней назад

    WOW you're really good at this. I hope the development keep doing well

  • @bombergirlvera
    @bombergirlvera 6 дней назад

    I'm in love in under a minute. Your design sense is so gratifying, I feel like my brain reworks to consider space differently just looking at it. Whoever asked you to change her proportions needs to check themselves in.

  • @mightbeanerd
    @mightbeanerd 6 дней назад

    You're a friggin awesome dev, I just started learning some basic programming stuff with the short term (next couple years) goal of being able to get a job working from home doing that, and the long term goal of being able to make games, hope I'm this good one day! I've already got some good ideas and I hope I still remember them by the time I decide I'm good enough to start making my dream games lol

    • @mrkogamedev
      @mrkogamedev  6 дней назад

      thank you and best of luck homie. Also write ur ideas down!

    • @mightbeanerd
      @mightbeanerd 4 дня назад

      Oh trust me I have an incredibly disorganized document that I add to every day!

  • @verified_JC_Denton
    @verified_JC_Denton День назад

    Yeah, that's a wishlist. Thanks for recommending this, RUclips.

  • @kyledixon2316
    @kyledixon2316 День назад

    Banger game gonna be great

  • @dusty8446
    @dusty8446 7 дней назад +1

    Art is fantastic, especially enemy models

  • @FiXsy_
    @FiXsy_ 7 дней назад

    first time here, love the premise of the game, it seems really cool! can't wait to see more!

  • @Brando550
    @Brando550 7 дней назад

    this looks beautiful. Can't wait to get my hands on it! glad to hear that your passion ignited again and that you're expanding even moreso on it

  • @KamranWali
    @KamranWali 7 дней назад

    Awesome video! The game is looking super awesome. Really like the idea of the game. The game play looks super fun. I will give the demo a try. The art work looks really kool especially the character model. When you make something dumb to less dumb I would categorize that as optimized :) Really like how you solved some of the problems in the game. Just wishlisted the game and subbed to you. Looking forward to your next devlog. Keep it up! :)

  • @Qwarky
    @Qwarky День назад

    Looking lovely!

  • @404_Mirth
    @404_Mirth 7 дней назад

    love what you're doing.

  • @EngGameDev
    @EngGameDev 7 дней назад +2

    I'm so excited for this game! You are making such an unique idea! (also: First!)

  • @cajonesalt0191
    @cajonesalt0191 7 дней назад

    Dude finishing his last class for his masters in applied math here, specializing in optimization to boot. I can assure you that "Dumb" to "Less Dumb" is the most powerful kind of optimization there is. I would take that over literally anything else. In all seriousness, it's actually pretty rare that you can find a perfectly optimal condition in most situations. That's something that undergrad education grossly misleads you about. In the real world, sometimes all you get is marginal improvement and that's literally the best that's possible. If you improve performance, you've improved performance. I'm looking forward to paying you for the full version!

  • @zaroke8512
    @zaroke8512 7 дней назад

    I don't even know how I found this game but god DAYUM it's looking amazing, definitely the best indie (or maybe the most original one for sure) I've seen in a loooong while. Keep up the good work, can't wait to play the demo in the steamfest :)

  • @hollowphobia
    @hollowphobia 7 дней назад +8

    Suggestion: Can we increase her proportions?
    Actual Suggestion: I think the metronome is a little distracting.

    • @mrkogamedev
      @mrkogamedev  6 дней назад +1

      Yea I agree I'll think of something

    • @hollowphobia
      @hollowphobia 5 дней назад

      @@mrkogamedev Glad to hear! because increasing the proportions is a very important element to the gameplay.

  • @peepodababy
    @peepodababy 7 дней назад +1

    so excited!

  • @Morgaen_Rei
    @Morgaen_Rei 7 дней назад

    Lots of improvements and new goodies... can't wait ;)

  • @hanoder
    @hanoder 7 дней назад +32

    Great devlog! However I noticed that there's a subtle lack of meowing into the microphone, can that be fixed in the next one?

  • @kukukachu
    @kukukachu 7 дней назад

    always enjoyable.

  • @RandomlyAwesomeGamer
    @RandomlyAwesomeGamer 6 дней назад

    Doing something smart can often be up to 10x faster (which is miraculously huge, don't be fooled by the following comparison, anything one can get is a godsent) but no longer doing something dumb can commonly get you gains of 100x.
    Thus there is no need to ever worry about going to Less Dumb :D. if the term 'optimization' still feels off you can also get away with referring to it as "pessimization avoidance".

  • @everything-narrative
    @everything-narrative 6 дней назад +2

    You should also add an option to invert the X-axis! Some people (me) play with both axes inverted.

    • @zereimu
      @zereimu 6 дней назад +2

      People like you scare me deeply, but thats also very impressive to me. lol

    • @everything-narrative
      @everything-narrative 5 дней назад +1

      @@zereimu The logic is that the stick moves the imaginary floating camera behind the character, but then the camera rotates to keep the character in frame. The right stick controls the truck (horizontal movement) and pedestal (vertical movement) of the camera. So you truck left but pan right to keep the main character in frame, truck right but pan left, pedestal up but tilt down, pedestal down but tilt up.

    • @zereimu
      @zereimu 5 дней назад

      @@everything-narrative Oh damn thats actually kinda interesting, never looked at it that way. Makes sense from that perspective.

    • @everything-narrative
      @everything-narrative 5 дней назад

      @@zereimu Now we just need the option for a third axis on the right stick so we can dolly zoom ;D

  • @Skelly3000
    @Skelly3000 7 дней назад

    Shout out to all the one man indie devs out there, this sht looks like a headache. And I'm about to join the ship😂

  • @Dcyaboi33
    @Dcyaboi33 6 дней назад

    I heard the premise of the game in the first 7 seconds of the video and instantly wishlisted.

  • @YMilkshake
    @YMilkshake 6 дней назад

    The concept of this game is so cool, but I feel like it needs a lot of work to become a finished product just from the nature of the gravity bending stuff. Good luck, though, I'll definitely be following along!

  • @jk966
    @jk966 6 дней назад +1

    It seems you taken some inspo from Gravity Rush, in that game the main character usually hovers over the air a bit before changing the gravity. It helps me a lot with the whole motion sickness thing. That might work.

  • @Kirayuka_OO
    @Kirayuka_OO 3 дня назад

    1:44 the people don't get that stephanie has two centres of gravity inside, thats why she defy gravity like she do

  • @coindog6336
    @coindog6336 7 дней назад

    This is way too hype!

  • @Amalgamdev0
    @Amalgamdev0 6 дней назад

    Quality stuff

  • @kurovah5475
    @kurovah5475 7 дней назад +3

    1:45 lol

  • @SomeoneNooneTomatoes
    @SomeoneNooneTomatoes 7 дней назад

    Gonna go wishlist Lowkey

  • @KWART_O_MANIA
    @KWART_O_MANIA 6 дней назад

    you are loco!

  • @madotsuki_mk1
    @madotsuki_mk1 3 дня назад

    Oh, nice, I gotta return to the demo then. I couldn't figure out how to deal with those flying guys.

  • @abnnr
    @abnnr 6 дней назад

    good shit

  • @smolploom
    @smolploom 7 дней назад

    i wanna no hit the next boss keep up the great work!

  • @onikrux
    @onikrux 7 дней назад

    the rings on the enemies reminds me also of PSO2's "just attacks" that are the same rings on your character indicating the critical time to attack next

  • @wojtekthegreat2115
    @wojtekthegreat2115 6 дней назад

    Where can I find the OST for this game, die before me is an amazing theme i wanna hear.

  • @mups4016
    @mups4016 6 дней назад

    the ring could be changed to look like puffs for a more "natural" look

  • @TeamTwo22
    @TeamTwo22 5 дней назад

    I instantly got I-no vibes from guilty gear. Shes got the same look as the character and fights with music

  • @alkeryn1700
    @alkeryn1700 5 дней назад

    nice

  • @Vampsy_
    @Vampsy_ 6 дней назад

    Peak

  • @Quandinis
    @Quandinis 7 дней назад

    logging is your friend in shipping builds, you can enable logging in shipping. i would recommend being verbose with logging when not knowing where to start looking.

  • @witheredhope8661
    @witheredhope8661 3 дня назад

    You might consider something more diegetic for attack indicators. Using something as direct as a closing ring would imply to me as a player that this is the intended way to time against enemy attacks and them being slightly off is something i could see becoming frustrating very quickly if i didn't have the information from this devlog telling me the ring is just for assistance. Obvs that's just me but it might be worth looking at an indication that feels less... omniscient i guess?

  • @chaver28
    @chaver28 6 дней назад

    i have a question, how long have you been doing game dev?? i have been slowly learning for awhile but god damn theres alot of different programs to keep track off

    • @mrkogamedev
      @mrkogamedev  6 дней назад +1

      Started working on making games since like 2021 at least, but I've been learning various programs for longer. This is just my first "real" game

    • @chaver28
      @chaver28 6 дней назад

      @@mrkogamedev thank you for the reply :D congrats homie you have done really well in such a short time :)

  • @dahim1172
    @dahim1172 15 часов назад

    when i use the amullete for the second time to like reconduct the beam my game craches just after

  • @C_LT_Classic
    @C_LT_Classic 7 дней назад

    is all of the music in the video from the game? if so its HELLA good!

    • @mrkogamedev
      @mrkogamedev  6 дней назад

      Thank you! Some of it is in the game and some is just some background loops i made.

  • @simplytizi
    @simplytizi 6 дней назад

    finally, your game was great but it didnt make sense the game to run so laggy and i looked up the specs and i was like bruh 💀 good job man

  • @ImNotFine44
    @ImNotFine44 7 дней назад

    is the music in the video from the game?

  • @chrisjonah1146
    @chrisjonah1146 7 дней назад

    you should add gravity based attacks similar to gravity rush

  • @amixofgeekcontent
    @amixofgeekcontent 7 дней назад

    Yeah I couldn't find the pocket parry mirror either :P

  • @Citrinitaser
    @Citrinitaser 7 дней назад +1

    ok but did you fix textbox smuggling

  • @leadhead5498
    @leadhead5498 7 дней назад

    2:30 DESMOS REFERECE!?!

  • @SophiaWoessner
    @SophiaWoessner 7 дней назад

    that camera roll makes me feel ill

  • @44mmoj
    @44mmoj 7 дней назад

    Idk how is this recomended to me but looks cool, i dont have a pc though, are planning on released on console?

    • @mrkogamedev
      @mrkogamedev  6 дней назад +1

      Hopefully I'll get around to that. Might not be on the same day as the PC release though

  • @othmanalq9849
    @othmanalq9849 6 дней назад

    mrko made another one

  • @Digital_Rust
    @Digital_Rust День назад

    who tf inverts the y axis???

  • @alexanderb1433
    @alexanderb1433 7 дней назад

    change Stephanie's proportions, make them bigger!!! now

  • @SomeGuy1234X
    @SomeGuy1234X 6 дней назад

    Put a link to your steam page.

  • @stuwustudio
    @stuwustudio 6 дней назад

    guh… please don’t make the camera tilt when you rotate around.

  • @trashfireplace3749
    @trashfireplace3749 День назад

    I love this game, but im dogshit at anything to do with rythme so i cant even beat the first boss lol

  • @riotfist9747
    @riotfist9747 6 дней назад

    wow nice amd graphics card

  • @daephx
    @daephx 6 дней назад

    Looks cool as hell! But dear god dude, that camera movement is low-key -- high-key nauseating.
    Edit: Glad you addressed it. First impression was not great. I almost stopped watching.

  • @CrabQueen
    @CrabQueen 7 дней назад

    1. does the witch need that much cake
    2. someone better kiss that witch shes too cute not to have someone in the game kiss her

    • @zereimu
      @zereimu 6 дней назад +1

      1. Yes ofcourse. Why not?
      2. Yes ofcourse. Why not?