Question regarding Katakros -1 to hit ability. The warscroll seems to indicate that it only applies to rolls against Bonereaper units so would it not benefit the army he is allied into with his regiment?
@@Kinhussar Are we expecting it that soon? I think all they committed to was getting it out in February, and I imagine that events that are already organised wouldn't be using it. We can be fairly sure it's not coming this week since it wasn't mentioned in the 'next week' section of the Sunday Preview.
It is kinda funny that the nighthaunt RoR is actually more expensive by 30pts. Makes me wonder if they plan to points hike one or all of the units in that RoR. Even if they are making the units more expensive, why is this RoR not discounted like the others?
One day I hope they will change the Soulblight/Gitz replacement unit mechanic. If you roll high too much it gets lopsided from too many replacement units, and if you roll terribly you lack of the staying power to fight in the late game.
It's a bit odd that such new books still use dice-based summoning when every other army has moved away from it to summoning points, FEC included (except for the equally weird Lady of Vines 'anything but a 1' to summon a unit baked into her cost). Though balance-wise it clearly isn't a great disadvantage for either army.
@@scheikundeiscool4086 Yes, that and Spiteswarm Hive are exactly the sorts of pointless 'anything but a 1' mechanic older games are full of and I'm not sure why they made it into a couple of places in new AoS. Especially for a unit summons that's part of a model's cost - or did they really give Lady of Vines a 17pt discount relative to what they calculated she plus Dryads are worth because she only gets them 5/6 of the time?
High-Tide Nighthaunt was fun. 😁 Though of course they're lacking the killing power of Idoneth. It's quite unfortunate how games with Idoneth always functionally end on the high-tide turn anyway.
I know its part of the season and all but i dont like the seasonal spells... Mainly me problem is with blizzard. It just doesnt feel good to loose an entire unit to one single spell you cant do too much against. As the user it doesnt feel rewarding either to kill about 260pts. of your opponents army with minimal resource investmet or chances to fail. The other way round you at least have to dedicate a unit that is capable of killing it to the job with the chance that the other could fight back. but its just the opinion of a fairly new player that loves you work and has learned a whole lot by watching you thank you!
Jordan has ranted about Blizzard plenty of times! It does lead to tedious play patterns - even if it's technically balanced, often reducing games to 'Who Blizzards most effectively?' makes them feel very samey and is largely independent of faction. GW made an effort in some earlier seasons to tone down universal enhancements for that very reason - so that they don't become ubiquitous whatever the army. Season-specific spell lores were something I expected to be a mistake when they were first previewed.
I feel the 16 mortal wound rolls are all people remember. The 6 mortal wound and 5 to caster never seems to be factored in. I’ve seen them in equal levels. I agree it’s a problem, but no where near the amount people go on about in my opinion. Jordan himself even said he could have stayed outside range of it.
@@canadaborn1620 I'm as guilty of this as anyone, but people generally need to remember that there's more to a game than balance, or even than allowing the ability to circumvent things with tight tactical play: it has to be enjoyable as well. Blizzard is (probably) balanced. To some extent it can often be played around. But it's very widely disliked, and that alone is a reason to do something about it - it simply makes the game less fun. The extreme variance it introduces when it goes off is also an unwelcome level of added random variance in a competitive game. There shouldn't be such a massive delta between the best and worst outcomes - leave that for Old World misfire tables and the like, games from a different era that were never really intended to be competitive.
@@philipbowles5397I agree with that. I guess my biggest issue is a situation like Katakros being so oppressively dominant and yet it still just comes back to the Blizzard. In the end, once the whole ghb is gone, thankfully taking primal dice with them, I think the game will be a lot better off.
He failed the rez on his turn, and then I'd have easily been able to zone out 9" on my turn so we new I could guarantee it. If your opponent wasn't thinking about it though it could be a sneaky play to deny some points!
Ruler of the Spirit Hosts being a half and half is such garbage. Isn't it fun when your army abilities are a gamble instead of just doing what it says on the tin?
@@SeasonofWarThe generic "Master of Magic" to reroll the Guardian's spell brings back quite a few more models on average. And crucially it feels so much nicer. Because it makes things less swingy instead of adding an additional all-or-nothing
It should be something like a rally, and you roll 4+ for each model in the unit. At least then you could have partial success, rather than the inevitable feel-bad of rolling low and getting nothing. Is there anyone that actually likes once-shot abilities that require a roll? Who are these things designed for? Why are there still so many of them?
@@escapo6895 Maybe they're designed for whatever portion of the Old World player base is waiting eagerly for the opportunity to roll on misfire tables or fail animosity tests? That sort of game-warping randomness was just GW's way of designing games once upon a time - one they've mostly moved away from as they've become serious about making the games suitable for competitive play, but there probably is a genuine set of more casually-minded players who find that degree of randomness nail-biting rather than frustrating.
Been watching a bunch of your battle reps tonight and I wanted to give a little constructive feedback. The music during the the intro/ list explanation is a little too loud and really distracting which can be a little annoying as I am trying to learn from these guys. Other than that, great stuff :)
It makes sense like Avinan mentioned, you miss out on the various allegiance abilities that the units would normally have, and that's a major factor in pricing of units. Also buffs the units grant normally only work on their own army or even subfaction and you'll miss out on those as well. So you're not getting full value off of the units tbh.
@@Avinan7 I think faction abilities contribute very little to the cost of units. Factions that have multiple mutually exclusive faction abilities with wildly uneven power levels - mainly Seraphon, but also Orruk Warclans - pay the same for their units regardless of whether their faction traits come with a bunch of summoning rules and a native teleport or just +1 to Saurus bite rolls. And broadly similar unit profiles often have broadly similar costs between armies. And as Jordan pointed out, normal allies lose allegiance abilities but have no discount. On a case by case basis discounts may be warranted - Ushoran costs upwards of 450pts and punches like a 250pt monster, as a lot of his utility is locked to FEC - but as Katakros isn't very reliant on access to OBR spells or abilities it seems unnecessary in his case.
best part of the battle rep must be "Probably forgot to change VS This Damn Graphic again" :D
Once again a brilliant channel who focuses on AOS thanks so much guys
Glad you enjoy it!
Love the new editing with the small clips of you guys chatting in between the lovely ladies narrations. Great stuff man, happy to be a supporter.
Liked the terrain and background music (so fitting, specially around turn 4) Terrain great for an undead vs undead battle
The background music ist nice!
Your Ushoran seems in good progress. Any chance we see him in proper FEC list batrep soon ?
on Friday for channel members! XD
Hooray! Love to see nighthaunt
That ward roll to save Ushoran!! Big
Great game guys. Thank you
Glad you enjoyed it!
I love the paint scheme for your Soulblight! Any tips for recreating this?
I absolutely love the background music, please keep using it more hahaha
Question regarding Katakros -1 to hit ability. The warscroll seems to indicate that it only applies to rolls against Bonereaper units so would it not benefit the army he is allied into with his regiment?
Yes true, unless the debuffed enemy hits a OBR unit from the Regiment of Renown
These videos are helping me to get through the battlescroll fiasco GW is pulling rn at least
I'm dying. Tournament next week and 1 week is the limit for updates to be included. Can't write my final list like this
@@Kinhussar Are we expecting it that soon? I think all they committed to was getting it out in February, and I imagine that events that are already organised wouldn't be using it.
We can be fairly sure it's not coming this week since it wasn't mentioned in the 'next week' section of the Sunday Preview.
The battlescroll was supposed to come out in december.@@philipbowles5397
Soulblight with bonereapers vs nighthaunt with flesh eaters is -so funny-.
It is kinda funny that the nighthaunt RoR is actually more expensive by 30pts. Makes me wonder if they plan to points hike one or all of the units in that RoR. Even if they are making the units more expensive, why is this RoR not discounted like the others?
Yeah that's so wack, I didn't realize it was actually more expensive lol
Where can I find those objective markers? I looked at your link for warpfireminis, but I wasn't able to find them. Thank you!
these ones are from Alliance Open!
One day I hope they will change the Soulblight/Gitz replacement unit mechanic. If you roll high too much it gets lopsided from too many replacement units, and if you roll terribly you lack of the staying power to fight in the late game.
It's a bit odd that such new books still use dice-based summoning when every other army has moved away from it to summoning points, FEC included (except for the equally weird Lady of Vines 'anything but a 1' to summon a unit baked into her cost).
Though balance-wise it clearly isn't a great disadvantage for either army.
@@philipbowles5397 lady if vines is the worst. It is just terrible design. Make it 100% games workship
@@scheikundeiscool4086 Yes, that and Spiteswarm Hive are exactly the sorts of pointless 'anything but a 1' mechanic older games are full of and I'm not sure why they made it into a couple of places in new AoS. Especially for a unit summons that's part of a model's cost - or did they really give Lady of Vines a 17pt discount relative to what they calculated she plus Dryads are worth because she only gets them 5/6 of the time?
May just not have said it, but in that first Ursharon combat did he lower everything's bravery and tey and give them strikes last?
Yep - He tried, but failed!
Awesome game, you guys are the best
Thanks for the support!
High-Tide Nighthaunt was fun. 😁
Though of course they're lacking the killing power of Idoneth. It's quite unfortunate how games with Idoneth always functionally end on the high-tide turn anyway.
Great battle Rep as always. Does Ushoran not get a 4+ ward being near the Cryptguard? Love seeing him out on the table. Can't wait until I get mine.
Heroes have to be wholly within 3", which isn't possible for Ushoran's base size sadly
@@SeasonofWar I think even while typing it some part of me knew it would be too good to be true haha
@@TheSirMime Joy of 130mm bases haha
Yes love the nighthaunt
I know its part of the season and all but i dont like the seasonal spells...
Mainly me problem is with blizzard. It just doesnt feel good to loose an entire unit to one single spell you cant do too much against. As the user it doesnt feel rewarding either to kill about 260pts. of your opponents army with minimal resource investmet or chances to fail. The other way round you at least have to dedicate a unit that is capable of killing it to the job with the chance that the other could fight back.
but its just the opinion of a fairly new player that loves you work and has learned a whole lot by watching you thank you!
Jordan has ranted about Blizzard plenty of times! It does lead to tedious play patterns - even if it's technically balanced, often reducing games to 'Who Blizzards most effectively?' makes them feel very samey and is largely independent of faction.
GW made an effort in some earlier seasons to tone down universal enhancements for that very reason - so that they don't become ubiquitous whatever the army. Season-specific spell lores were something I expected to be a mistake when they were first previewed.
I feel the 16 mortal wound rolls are all people remember. The 6 mortal wound and 5 to caster never seems to be factored in. I’ve seen them in equal levels. I agree it’s a problem, but no where near the amount people go on about in my opinion. Jordan himself even said he could have stayed outside range of it.
Blizzard is the worst part of the game right now, no question. I refuse to put it in my lists.
@@canadaborn1620 I'm as guilty of this as anyone, but people generally need to remember that there's more to a game than balance, or even than allowing the ability to circumvent things with tight tactical play: it has to be enjoyable as well.
Blizzard is (probably) balanced. To some extent it can often be played around. But it's very widely disliked, and that alone is a reason to do something about it - it simply makes the game less fun.
The extreme variance it introduces when it goes off is also an unwelcome level of added random variance in a competitive game. There shouldn't be such a massive delta between the best and worst outcomes - leave that for Old World misfire tables and the like, games from a different era that were never really intended to be competitive.
@@philipbowles5397I agree with that. I guess my biggest issue is a situation like Katakros being so oppressively dominant and yet it still just comes back to the Blizzard.
In the end, once the whole ghb is gone, thankfully taking primal dice with them, I think the game will be a lot better off.
I wonder could the soulblight tried to rezz one of his units on your objective at the end to try to deny your grand strat ?
He failed the rez on his turn, and then I'd have easily been able to zone out 9" on my turn so we new I could guarantee it. If your opponent wasn't thinking about it though it could be a sneaky play to deny some points!
Ruler of the Spirit Hosts being a half and half is such garbage. Isn't it fun when your army abilities are a gamble instead of just doing what it says on the tin?
Yeah a 4+ for that is Garbo, I don't think I've gotten it once, despite running the command trait 3-4 times lol.
@@SeasonofWarThe generic "Master of Magic" to reroll the Guardian's spell brings back quite a few more models on average.
And crucially it feels so much nicer. Because it makes things less swingy instead of adding an additional all-or-nothing
@@MuchoBe great idea!
It should be something like a rally, and you roll 4+ for each model in the unit. At least then you could have partial success, rather than the inevitable feel-bad of rolling low and getting nothing. Is there anyone that actually likes once-shot abilities that require a roll? Who are these things designed for? Why are there still so many of them?
@@escapo6895 Maybe they're designed for whatever portion of the Old World player base is waiting eagerly for the opportunity to roll on misfire tables or fail animosity tests? That sort of game-warping randomness was just GW's way of designing games once upon a time - one they've mostly moved away from as they've become serious about making the games suitable for competitive play, but there probably is a genuine set of more casually-minded players who find that degree of randomness nail-biting rather than frustrating.
Been watching a bunch of your battle reps tonight and I wanted to give a little constructive feedback. The music during the the intro/ list explanation is a little too loud and really distracting which can be a little annoying as I am trying to learn from these guys. Other than that, great stuff :)
Is it just me or is it kinda stupid that non-OBR armies pay less for the same models as pure OBR would?
Yes lol
If it were 940 no one would play it.
You get no faction abilities and they don’t gain abilities from the faction they’re being allied into.
It’s like 80% of a unit so I get it
It makes sense like Avinan mentioned, you miss out on the various allegiance abilities that the units would normally have, and that's a major factor in pricing of units. Also buffs the units grant normally only work on their own army or even subfaction and you'll miss out on those as well. So you're not getting full value off of the units tbh.
@@Avinan7 I think faction abilities contribute very little to the cost of units. Factions that have multiple mutually exclusive faction abilities with wildly uneven power levels - mainly Seraphon, but also Orruk Warclans - pay the same for their units regardless of whether their faction traits come with a bunch of summoning rules and a native teleport or just +1 to Saurus bite rolls. And broadly similar unit profiles often have broadly similar costs between armies.
And as Jordan pointed out, normal allies lose allegiance abilities but have no discount.
On a case by case basis discounts may be warranted - Ushoran costs upwards of 450pts and punches like a 250pt monster, as a lot of his utility is locked to FEC - but as Katakros isn't very reliant on access to OBR spells or abilities it seems unnecessary in his case.
Cant see miniatures or the game very good, could you use hand held camera and stop using camera in roof?