Fallout 3 came out in 2008, Skyrim came out only 3 years later in 2011. That's way faster than Bethesda today, and yet the game quality has gotten worse. It's absurd.
It’s sad to admit that I’m barely excited for TES6 anymore. It was once #1 on my radar, but with the insane amount of time it’s taking on top of Bugthesda’s incompetence and reliance on a shoddy engine, there’s not much left there.
I’m still shocked anyone is excited or disappointed they’ve screwed themselves into this point of nobody caring anymore or people making fun of their products. They’re not games anymore they’re products.
There's nothing wrong with the engine, it does what they need it to do, and they have a lot of experience with it. There's advantages to having an in-house game engine. People see one UE5 demo and they lose their minds, I swear. It's not a dev issue, or a tech issue, it's a management issue. I think Bethesda is trapped between sticking to a formula similar to Fallout 4 and Skyrim, which everybody says they don't want, and innovating to capture an audience which wants more of the same. The end result is a game that feels like it's trying to do something new, but which feels dumbed down. I'm still looking forward to TES6. Up until Starfield, I've loved every major Bethesda release - even Fallout 76 was pretty fun. I even liked Starfield, there's a lot that it did that was actually pretty good despite its flaws. I think they can learn from it, but whether they actually will learn remains to be seen.
At this point I dread TES6 release more than being being excited. If it's as bland as Starfield or just mildly better it'll be so disappointing and sad
We may be surprised. I think on the whole companies are swinging back from being super PC. Not that i care personally, but the success of edgier games recently wont go unnoticed. They got people who get paid to know what works socially, it used to be more PC stuff because it has potentially larger appeal but it IS swinging back. @IchbinX
you could literally tie Todd and all the top people at BGS to a chair and literally yell at them about everything they are doing wrong and messing up with and they still won't take any notice of it
They didn't, but Todd took a blow to his arroganceduring game awards. And there are not enough people playing it to sell dlcs. So it's reasonable to expect some gacha auto clicker for TES IV.
15:30 oh shit I remember that moment from one of the interviews lol. The dev was like "Yeah, I had that idea for like deep stealth mechanics and thief tools and stuff but the I remembered modders are gonna do that anyway hur-hur-hur" Really put Borefield into perspective.
At this point I think it should be “prepared to be disappointed”. 2027/28, is a frankly just not acceptable time, nearly 20 years since skyrim, expectations are supposed to be high and everything we know is just “it’s going to be Starfield like”
@@samuelfawell9159 The writing will likely be awful but the world will likely be amazing. There is no way in hell FO76 is going to be the greatest BGS map for 10+ years bro it... it just can't right?
@ I have no doubt, it’s going be a nearly 20 year wait for something that’s going to almost certainly to LOOK good, but will have the same outdated animations, the same clunky movements, and terribly writing. I WANT to be hopeful, but remember how proud they were that 76 wouldn’t have NPCs… until they had to include the them, or how proud they are of Starfields non existent world building. The only possible positive is, this is an existing IP, so they already have the world rules established. That being said, I do like the idea of building up a fantasy town of my own design, but the pattern has been with their games that they thing we think they are going to do, WONT be what they do.
I can see it now, Todd gets up on stage.... Todd: "remember the ship builder from Starfield, the only thing people liked about the game? Well now in ES6 there's a boat builder that will allow you to sail to the over 2000 islands! 8x the size 32x the detail of Skyrim!
By the time this game comes out ill have been waiting more than half my life for it and its gonna suck when it inevitably disappoints. Fumbling around Morrowind on Xbox was my childhood, Oblivion in middle school, Skyrim in high school. Fucking sucks man
Honestly, I'm WAY more excited for the mod content now. The best Elder Scrolls experience I've had are a series of mods for Morrowind called Project Tamriel which add in mainland Morrowind, Skyrim, Cyrodiil, and soon High Rock into Morrowind using the weirder 2002 era lore. It's absolutely great! Easily quintuples the amount of content and it's great world building and good writing.
Piece of advise, dont expect a game that was in development for the time you've been waiting for it and dont expect a game that makes up for the time between 5 and 6
And that will be there downfall. Eventually brand loyalty can only last so long. If you’re producing failure after failure and not addressing the needs of your customers you don’t sell games. Only way they will survive is if they somehow convince the next generation of gamers that mediocrity is “good” lol
@@anthonyhampton2991 Loyalty got them through FO76, that game should be dead honestly, the fact it's stuck around and is profitable is wild. It's better now but performance is abysmal
Same - i can bet you £100 it won't be good! Their track record is so bad now - people are huffing huige amounts of copium if you think they will deliver anything else. Morrowind was peak, also liked oblivion a lot. That is all...
People have this idea that a game studio who’s talent left 15+ years ago MIGHT magically make a comeback & return to form because of the brand’s past accomplishments. That simply isn’t happening. It’s like expecting Tom Brady to come back for the Patriots & lead the team to a SuperBowl next year because the Patriots had a good run back in the day. You can’t just slap the same logo on an entirely different team’s jersey & expect similar results.
Every game bethesda releases is inferior to their previous games. I doubt ES6 will be any different. The studio got too big and is now completely dysfunctional.
@@outland2874y’all are cultists man seriously no left wing person worships our candidates as we understand all options are evil we just align with leftists more
The problem is that Starfields major engine innovations don't really impress me as to what they will carry over into ES6, unless major tweaks are being made. First off, the engine lacking in being able to have multiple enemies/npcs onscreen at once. Secondly, no seamless transitions between all buildings (loading screens all over). Thirdly, i think with their amazing sky box and great visual style, increasing the draw distance graphic quality would be nice. Fourth, fix that stiff animation and REDUCE the eyebrow raising animation, like, my gosh.
When dagger fall and morrowind and oblivion came out people were forgiving of bugs due to the scale and the games being ambitious, but when it got to skyrim it was still forgiven but i felt less so, then we had fallout 3 and it was starting to really show the cracks, and of course new vegas showed up bethesda quite a bit even though was rushed in comparison, but then with fallout 4 i think people had enough being a buggy release and the long standing issues with the engine were really noticeable, and then of course fallout 76 was the last straw.
Problem is that by the time ES6 releases it’ll be on an outdated engine with outdated mechanics at this point I don’t think anything Bethesda does can obtain the expectations set around ES6 especially after this long of a wait maybe if they had kept on there regular cycle of like 4-6 year development…we shall see
Decent developers will not want to restrict their career to 10 years of experience using a game engine that everyone outside of Bethesda knows is long dead.
The game you were thinking of was Borderlands 2, the teenager and his friends LOVED Borderlands but he died before release and Gearbox added an NPC in the kids name and I believe it had a sound clip of his voice.
I feel like it'll be Hammerfell just because we got this cold, mountainous region with Skyrim and the most dramatic change would be to a really warm climate with coastlines and totally different plants and such. After years and years of playing modded Skyrim, that would feel the most refreshing. I wouldn't be surprised if we were running around exploring little islands with a boat like the Skellige map in Witcher 3. Some other games have also had the ability to pilot small boats to explore little islands, and we know that's something that wasn't a feature in (vanilla) Skyrim, plus it fits the redguard vibe, I think.
Bethesda teased The Elder Scrolls 6 during E3 2018. Not a single teaser trailer since then. This means the game is nowhere near a beta build, pushing its release to 2027 or 2028. That's 10 years since the public announcement. In the meantime, these RPGs were released: - Kingdom Come: Deliverance (2018) - Cyberpunk 2077 (2020) - Demon's Souls (2020) - Final Fantasy VII Remake (2020) - Elden Ring (2022) - Baldur's Gate 3 (2023) - Diablo IV (2023) - Dragons Dogma 2 (2024) - Final Fantasy VII Rebirth (2024) - Metaphor: ReFantazio (2024) And next year we'll get games like Avowed, Kingdom Come: Deliverance II, and Clair Obscur: Expedition 33. I don't see ES6 being any better than any of these games, considering gameplay, mechanics, impactful choices, graphics, challenge, etc.
I often babysit for my cousin his son, hes 5 yo, bright and smart kid, I build lego with him, I play RE4 remake with him, he is not scared and he is a fan of Leon, that kid is awesome and funny. He always asks if we can workout and kick villagers like Leon. He super quick for a 5 yo. THAT KID IS YOUNGER THAN THE ELDER SCROLLS 6 ANNOUNCEMENT!!!! WHAT THE HELL??
11:30 Sailing maybe? Hearthfire was already a thing but they haven't done pilotable ships yet. If it was just a bigger version of something already in Skyrim I feel like he would have specifically said something about size.
One thing to keep in mind with the gamejam stuff is that there is a world of s difference between making an idea work as a showcase and actually implementing into an entire game.
The reason you are not seeing the same level of efficiency these days is because the quality necessary for an AAA game now is just prohibitive for quickly putting something together. The difference between a prototype and a finished product was much smaller back in the day.
I feel it’s bloat and typical company waste. Not only are they probably wasting time on projects they shouldn’t be working on, but they just don’t try to innovate. When you mix that with games like Baldurs Gate 3 that are MASSIVE and only improving it’s impossible not to notice how badly their quality has fallen. I mean, god, Cyberpunk is even a big jump over Fallout 4 and looks better, plays better, and feels modern and it’s basically the same template.
@@startthebengine I mean I get what you're trying to say but comparing fallout 4 to cyberpunk is a joke lol, cyberpunk came out 5 years later and was basically one of the most broken games ever released. So bad that even Sony kicked it out of the PS4 store..
@@mikagrof9243 Sony kicked it off because CDPR told players to refund the game through Sony but Sony don't like refunds. But yh CP77 now is after 3 years of patches/updates and added content. CP77 2.0 is almost nothing like the release version which was pretty woeful. The only thing the game had going for it was Art Direction and Writing and even then the RP was terrible and a stepdown from Witcher 3.
@@startthebengine It's a lot of factors, really, but honestly, that's the main one. Even Baldur's Gate 3, while high quality, it was not on the same level of quality as something like God of War for example. Imagine wanting to create a new weapon for God of War, everything has to be so detailed and bespoke that it takes absolute ages. While in Baldur's Gate, you just create a slightly different model, slot it in, and you are done. Different kinds of games but you get my point. There's a reason why AA companies is where it's at currently, AAA is just too inefficient.
@ and years later they fixed it and put out one of the best dlcs ever. I don’t even like it, but they got it working. My point wasn’t that it’s better at launch my point was it’s a superior game in every single way even broken and they actually fixed it. Bethesda won’t fix bugs that have been in their games and repeatedly fixed by modders 10 years later. Remember, Starfield came out AFTER Cyberpunk, launched broken, is still broken, looks 15 years older, and just released one of the worst dlcs ever.
@@rodrickstark8516 Honestly , we won' be getting any tangible news till late 2025 . I think there are just two possibilities - 1. BGS tries to push the game to release as early as possible meaning 2026 in order to have some sort of competition with GTAVI and also they know that the more they delay , the better the expectations with the Technology will be ,so they will try to push the release date aa soon as possible meaning a very crappy lackluster game . (very likely) 2. Todd Howard realizes the direction Bethesda is going and pushes the release date to post 2027 , in order to ensure quality game (possibly huge changes in Creation Engine 3). (Less Likely)
@@Blurredborderlines Yes, despite the long wait, I would still rather wait a few more years . But if they release TESVI a bit later , theyp will get a huge backlash because of the expectations from the technology at that time. So I am pretty sure they will try to release it as early as they can , and every year they will add content and make it a live service instead of giving us a polished finished game. Sadly , I am pretty sure that's gonna happen most likely.
I don't think people realize how screwed bethesda are when es6 releases. Because its either gonna be REALLY bad (the most likely scenario) or AT BEST decent. And i say decent lightly. And even if its okay,it will STILL be considered bad because people will be like "we waited x ammount of yrs for this?" It WILL underperform unless they do all 3 of these things Use a new engine,the engine needs to GO. (they REFUSE to do this) Fire the current writers (looking at you emil) And deliver something that can be replayed indefinitely with strong roleplaying mechanics. If this game is anything like fallout 4 with its character creation/background or anything like starfield with its boring perks/character progression- it will fail.
If we're being honest, this is what happened to Starfield. It's a decent game, it was just published by Legendary Game Studio Bethesda and people needed it to either be "second coming of christ" good or "Fallout 76" bad.
What we know about Elder Scrolls 6, so far: 1. pre-orders will be low (who trusts Bethesda these days?), 2. Paid mods will feature heavily (the clue is in the way they hang on to the Creation Engine} which makes me think that it will be even more obvious the whole game will be sold in little slices.
10:53 In an interview with the skyblivion team on youtube an ex bethesda dev Joel Burgess said when they were making skyrim they were implementing a dynamic system for factions to fight eachothwr and take over towns dynamically with or without player involvement. It was cut due to the already massive scope of the game but this seems like a really cool thing to implement in es6 plus no other game has actually pulled it off. Kenshi does something close but it requires player involvement to get factions to make certain decisions. Basically it sounds like radiant ai but on a bigger scale
Do you think it's possible that they may restructure and instead of having 400 people working on 1 game, do something like having 4 games in production at once with separate teams of 100 people each?
I still have high hopes for es6. I really do. But it is without a shadow of a doubt there last chance to prove they can still make great games. Elder scrolls I feel is there baby. They haven't made one that wasn't amazing so far but obviously it can definitely happen.
Skyrim isn't even their best Elder Scrolls game, I highly recommend Morrowind and Oblivion if you haven't played those, Oblivion's writing is absolutely incredible, and the guild questlines are ultimately far superior.
Skyrim isn't even their best Elder Scrolls game. I recommend playing Morrowind and Oblivion. Oblivion's writing is incredible and the guilds are ultimately far superior.
One of my biggest gripes with the elder scrolls series but all BSG still, is their water. If they do some massive overhaul on the water physics and swimming animations, i'd be delighted. Imagine proper sailing in ES.
I wish they'd do the base building more like the ship building in Starfield, I want just snap a library or a blacksmith workshop on the side of a keep and call it done. I don't want to have to place each individual wall section and every piece of furniture.
These are called "Hack Weeks" at most places, and it's called that for a reason. It's not hard to hack together something for a flashy demo in a week, the hard part is turning your garbage code into something you can actually ship.
My theory about what Todd was saying about "now we have the tech to do it.." is hordes of undead... I reckon its gonna revolve around Mannimarco and Necromancy and now he can (or at least he thinks he can) have thousands of ya know... zombies/undead on screen... I know a lot of studios have done this before but for them its new ground.
As someone who was disappointed with starfield I'm leaning towards the side of optimism. Starfield IMO is the first game where bethesda has faltered in nailing there bread and butter: a hand crafted world and engaging environmental storytelling. Fallout 4 was rightly ciriticised for its surface level rpg elements but its hand crafted world and environmental storytelling was superb. I would say the same for Fallout 3, Morrowind, Oblivion, and Skyrim. These titles have varying degrees of quality when it came to rpg elements but I would say it's not too controversial in saying that elder scrolls titles aren't held up on a pedestal for their deep role playing choices and dialogue trees. Elder scrolls games are loved because of the power fantasy, hand crafted worlds, faction quest lines. You could step out of an inn or temple and walk in any direction and find something interesting pretty quickly. Starfield failed at this because they tried to spread out this interesting stuff across 1000 planets and the navigating of menus and loading screens became a lot more unavoidable making it the first bethesda single player game I was putting in effort to enjoy. I predict ES6 wont have this issue. I could be very wrong but I don't think the hand crafted content bethesda will make for this game will as spread out as it is in starfield.
But we already have an example of what happens when they go back to the handcrafted world they were known for. That was Shattered Space, and they failed horrendously. That presentation about bureaucratic bloat even explains why they cannot do it anymore, you can't lovingly handcraft anything if you have to email 3 different supervisors of different studios for approval every time you have an idea. If BGS had any inclination to react to this and change their structure and processes then they wouldn't constantly claim everything is going great. The management look like they truly have no idea. At this point I assume that the early hits were a fluke, successful and fun DESPITE the effort of management no DUE TO. With a larger studio the actual artists can no longer just implement their good ideas and management has taken control and so the result is pure shit.
They'll probably give you a dragon egg, and let you customize what that dragon will do and look like. Like have it breathe blue fire or whatever and idk, something like that
I have a feeling that ES6 might use some of the ship building stuff from starfield. And they just switch a few things around r whatever to make it where u can use starfield a tools, in ES6 for base building
BTW Riot Games was one of the companies who did something for someone who was passing away from cancer or something else. I sadly cant recall. They made a card in Legends of Runeterra and added the person into lore for the game.
Maybe implementing a player driven/created world that uses the procedural engine in combination with the devs custom work guiding a world/map that is created as you play it but more importantly how you play it. That would literally allow endless possibilities within elder scrolls 6 where the entire game, and every aspect of it, are completely brand new between each and every player; as well as, every new playthrough! Ahhh that would be insane! If they dont do it i hope someone will, cuz that would be op. Maybe they could somehow acquire the rights to shadow of mordors sort of “evolution system mechanic” (sorry i know you mentioned it in a previous video luke, but i cant remember the exact name of it), and somehow tie it into the creation engine and more specifically the procedurally generated content that it is able to bring to the game….
That game jam really makes me realise something. The issue isn't with skill of the devs - the stuff they showed in a week of work is interesting, varied, unique and looks fun most importantly. This makes me think that the issue with Bethesda is probably within chain of command. If these skilled people can make things like this in a week, then it would reason that this would translate to their actual games but we know that not to be the case. In which case, the only thing left is that company hierarchy makes things too slow to move and enact the change they want to see. The beurocracy at BGS might be their Achilles heel.
Maybe implementing a player driven/created world that uses the procedural engine in combination with the devs custom work guiding a world/map that is created as you play it but more importantly how you play it. That would literally allow endless possibilities within elder scrolls 6 where the entire game, and every aspect of it, are completely brand new between each and every player; as well as, every new playthrough! Ahhh that would be insane! If they dont do it i hope someone will, cuz that would be op. Maybe they could somehow acquire the rights to shadow of mordors sort of “evolution system mechanic” (sorry i know you mentioned it in a previous video luke, but i cant remember the exact name of it), and somehow tie it into the creation engine and more specifically the procedurally generated content that it is able to bring to the game, effectively allowing the content to evolve and change according to our actions and choices within the game. There wouldnt be anything else like it on the market and could and probably would change/revolutionize the entire gaming industry moving forward.
With the redguard trademark it'd be cool if they did a full remake of elder scrolls redguard. Highly unlikely as no one ever brings thet game up but still 😅
I would be fine with the game engine if they used it to tell good stories, but Skyrim was already pushing my tolerance for what Bethesda considers and 'RPG' game; forget anything that came after. The only 'Bethesda' game I have any interest in these days is "The Wayward Realms" which promises to be a spiritual successor to Daggerfall, made by some of the same people.
Man I just want an experience similar to Morrowind. I started playing it this year and it blew me away. Kingdom Come Deliverance has scratched that itch for me so I know Bethesda is more than capable to make games like they used too (atleast I hope lol)
The Starfield tech that is the most meaningful for the Elder Scrolls series is the low grav' as levitation. It has to be. OG fans have long bemoaned the loss of levitation.
best way to not be disappointed about this game is to keep a levelheaded attitude towards it. Doesn't mean you can't be excited abd hopeful, and doesn't mean you can't be skeptical, it just means to not make unsubstantiated, unreasonable and unrealistic speculations or make wild assumptions, in either direction. Expect what they've already done, pretty much.
Base building is fine, they just need to give it funtions like they had in Fo4 i mean hell it was one of the best parts about that game so having that in ES would be great.
i just hope they nail the lighting. i want torches and magic(candlelight/night vision relative to lore) to play a bigger role. DARK nights, pitch black caves. if they can nail the lighting and hand crafted world, they can build a SOLID foundation for “decade long content” like theyre saying.
Keep in mind that the "one week" was only for implementation. Most of the devs would have been considering what they wanted to add long before and would have some idea of how to make it. That said, most of those ideas were really cool and I wish dark dungeons were the default. Even things like hot/cold dungeons that require 50% resistance or cloak spells would have been cool to see. And spears, thrown weapons, etc. Really, it puts into perspective how much potential there is within ES that isn't being taken advantage of, and I worry that much of that stems from the mindset of "modders will do that anyway so why bother implementing" but mods are best when they improve existing systems and mechanics. Starfield didn't have enough to hold the player's interest so most modders didn't even want to improve/change anything there. It is the dev's job to make the game fun, and the player's job to have fun with the game.
I hope you are right and a lot of this game is about base building and building your own city/town/castle. It’s the sole reason I sometimes play FO4 again and I think that this could be where Bethesda can improve TES.. If the TES6 turns out to be Skyrim+townbuilding then I’ll be more than happy!
I agree that there is a lot of nonsense in big studios that slow things down, however, pumping out things for a one week hackathon is very different than production level code. I bet most of these features were hacked together with glue but they would not work on a shipped title, so I wouldn't use them as a way to measure the studio's former efficiency.
I think the next big thing is going to be being able to travel away from hammerfell and the map will be several places for the first time. The entire continent perhaps.
Luke is a lot more optimistic than I am about what Bethesda thinks they have the technology for now, that they didn't before. They had a very minor amount of base building way back in Morrowind. I can't imagine by Skyrim they didn't have the technology to do base building. I am putting money on it being procedurally generated content. Todd has ALWAYS wanted a game to be "infinite". Maybe not a procedurally generated world, but at the very least I'm putting money on quests and world events. Be prepared for limited hand crated story content so they can have "infinite" stories.
I hope they added more companion features.. I’d like to train and bond with them..? Throw in a good animation framework and some fun activities and I’ll buy release day full price 😄
Fallout 3 came out in 2008, Skyrim came out only 3 years later in 2011. That's way faster than Bethesda today, and yet the game quality has gotten worse. It's absurd.
Even worse is the gameplay loop has got worse somehow?
And man those character models and facial animations 😂
@@ArnoldJudasRimmer.. and all of the procedurally generated planets as well. What were they even doing for 5 - 10 years ?
@@eggbreath9631hanging out
Because they used to be broke and needed succesful and good games to make money. Now they can push any kind of shit of dumb fans will buy it.
Even less than 3 years really, they released 5 dlcs for fallout 3 before they were done with it
It’s sad to admit that I’m barely excited for TES6 anymore. It was once #1 on my radar, but with the insane amount of time it’s taking on top of Bugthesda’s incompetence and reliance on a shoddy engine, there’s not much left there.
True I'm with you, but hey if our expectations are low, maybe we won't be disappointed when it's sub par? Or I'm just delusional😅
I’m still shocked anyone is excited or disappointed they’ve screwed themselves into this point of nobody caring anymore or people making fun of their products. They’re not games anymore they’re products.
Yeah this year has been a rough one for killing my interest in my favorite childhood franchises.
No excitement for TES6, no excitement for ME4.
There's nothing wrong with the engine, it does what they need it to do, and they have a lot of experience with it. There's advantages to having an in-house game engine. People see one UE5 demo and they lose their minds, I swear. It's not a dev issue, or a tech issue, it's a management issue. I think Bethesda is trapped between sticking to a formula similar to Fallout 4 and Skyrim, which everybody says they don't want, and innovating to capture an audience which wants more of the same. The end result is a game that feels like it's trying to do something new, but which feels dumbed down. I'm still looking forward to TES6. Up until Starfield, I've loved every major Bethesda release - even Fallout 76 was pretty fun. I even liked Starfield, there's a lot that it did that was actually pretty good despite its flaws. I think they can learn from it, but whether they actually will learn remains to be seen.
At this point I dread TES6 release more than being being excited. If it's as bland as Starfield or just mildly better it'll be so disappointing and sad
Ppls expectations : skyrim but even better
Reality: starfield with swords n horses
100% - Just as bland, boring, and safe as they can get. Something Karen can play while she cuddles with her cats.
It already is fallout in space u.u
We may be surprised. I think on the whole companies are swinging back from being super PC. Not that i care personally, but the success of edgier games recently wont go unnoticed. They got people who get paid to know what works socially, it used to be more PC stuff because it has potentially larger appeal but it IS swinging back. @IchbinX
@@IchbinXyou have a cat as your pfp, stop talking.
At this rate it’s going to be a on rails shooter,
you could literally tie Todd and all the top people at BGS to a chair and literally yell at them about everything they are doing wrong and messing up with and they still won't take any notice of it
"So players like ropes and yelling. Sixteen times the chairs" - Bethesda learning their lesson
They didn't, but Todd took a blow to his arroganceduring game awards. And there are not enough people playing it to sell dlcs. So it's reasonable to expect some gacha auto clicker for TES IV.
You'd end up with "have you tried upgrading your computer?" As a response
@@notaperson916 "Todd, I get 50fps with dips on a 4090."
"sounds like you might need to upgrade your GPU or something."
"to what Todd.... to what."
Literally?
15:30 oh shit I remember that moment from one of the interviews lol. The dev was like "Yeah, I had that idea for like deep stealth mechanics and thief tools and stuff but the I remembered modders are gonna do that anyway hur-hur-hur"
Really put Borefield into perspective.
Don't get your hopes up is the only thing we need to know
At this point I think it should be “prepared to be disappointed”.
2027/28, is a frankly just not acceptable time, nearly 20 years since skyrim, expectations are supposed to be high and everything we know is just “it’s going to be Starfield like”
After starfield I think the expectations are pretty low. So maybe they'll actually surprise us
@@samuelfawell9159 The writing will likely be awful but the world will likely be amazing. There is no way in hell FO76 is going to be the greatest BGS map for 10+ years bro
it... it just can't right?
@ I have no doubt, it’s going be a nearly 20 year wait for something that’s going to almost certainly to LOOK good, but will have the same outdated animations, the same clunky movements, and terribly writing.
I WANT to be hopeful, but remember how proud they were that 76 wouldn’t have NPCs… until they had to include the them, or how proud they are of Starfields non existent world building.
The only possible positive is, this is an existing IP, so they already have the world rules established.
That being said, I do like the idea of building up a fantasy town of my own design, but the pattern has been with their games that they thing we think they are going to do, WONT be what they do.
I can see it now, Todd gets up on stage....
Todd: "remember the ship builder from Starfield, the only thing people liked about the game? Well now in ES6 there's a boat builder that will allow you to sail to the over 2000 islands! 8x the size 32x the detail of Skyrim!
"you even get to choose from over 75 different screws and rivets to build with" 😂
I would unironically love a boat building system
@piratelego1 I mean I would to but for the love of God please don't put 2000 empty islands to sail to Todd lol
"In their tongue he is Dovahkiinstructor - Dragonbuilder!"
The map is just the ocean west of tamriel, but hey the map is 76x bigger!!!
By the time this game comes out ill have been waiting more than half my life for it and its gonna suck when it inevitably disappoints. Fumbling around Morrowind on Xbox was my childhood, Oblivion in middle school, Skyrim in high school. Fucking sucks man
Same lol. I was 17 when Skyrim came out.
I'm gonna be in my late 30s when they most likely release Skyrim 2: Starfield Boogaloo.
I was 10 when I bought Skyrim. When ES VI comes out I'll be at LEAST! 27 y/o.
Honestly, I'm WAY more excited for the mod content now. The best Elder Scrolls experience I've had are a series of mods for Morrowind called Project Tamriel which add in mainland Morrowind, Skyrim, Cyrodiil, and soon High Rock into Morrowind using the weirder 2002 era lore. It's absolutely great! Easily quintuples the amount of content and it's great world building and good writing.
Piece of advise, dont expect a game that was in development for the time you've been waiting for it and dont expect a game that makes up for the time between 5 and 6
All Janky games ...all with charm tho. Starfield had none of that.
The general consensus is that nobody is gonna get their hopes up. And should they blame us?
Mind you, they'll still 100% complain that player expectations are too high and gamuz are spoiled
And that will be there downfall. Eventually brand loyalty can only last so long. If you’re producing failure after failure and not addressing the needs of your customers you don’t sell games. Only way they will survive is if they somehow convince the next generation of gamers that mediocrity is “good” lol
@@anthonyhampton2991 Loyalty got them through FO76, that game should be dead honestly, the fact it's stuck around and is profitable is wild. It's better now but performance is abysmal
I'm so checked out of Bethesda at this point if they canned ES6 I don't think I'd mind.
Same - i can bet you £100 it won't be good! Their track record is so bad now - people are huffing huige amounts of copium
if you think they will deliver anything else. Morrowind was peak, also liked oblivion a lot. That is all...
People have this idea that a game studio who’s talent left 15+ years ago MIGHT magically make a comeback & return to form because of the brand’s past accomplishments.
That simply isn’t happening. It’s like expecting Tom Brady to come back for the Patriots & lead the team to a SuperBowl next year because the Patriots had a good run back in the day.
You can’t just slap the same logo on an entirely different team’s jersey & expect similar results.
Bethesda fans🤝Bioware fans
Every game bethesda releases is inferior to their previous games. I doubt ES6 will be any different. The studio got too big and is now completely dysfunctional.
Love the pfp
Back to skyrim/fallout 4 then
Skyrim was better than Oblivion, and Oblivion was better than Morrowind to be fair
its been a slow downhill since fallout 4
@@outland2874y’all are cultists man seriously no left wing person worships our candidates as we understand all options are evil we just align with leftists more
Waiting for TES VI is like the moment after your partner says "we need to talk." We all know what's coming. Let's just get this over with.
Well said.
They honestly just need some amazing writers to make an immersive cohesive world, with conflict I can care about.
Imagine if ES6 just ends up being primarily quests that inexplicably require fighting undead in stone crypts
I’m expecting 2028, that cinematic was truly all they had in 2018,
The cinematic was just a damage control for FO76 bad launch.
@ wouldn’t shock me if it was just to try to remind people that “hey, we still have this”.
And there is just no way they can meet expectations now
Wasnt it confirmed that the teaser was just a "Hey, we havent forgotten" type of situation?
@@mikagrof9243 yh Todd mentioned in an Interview it was to show that they are working on it.
@pablooblivion2172 I thought it was created for the Microsoft acquisition? So they could look better.
The problem is that Starfields major engine innovations don't really impress me as to what they will carry over into ES6, unless major tweaks are being made. First off, the engine lacking in being able to have multiple enemies/npcs onscreen at once. Secondly, no seamless transitions between all buildings (loading screens all over). Thirdly, i think with their amazing sky box and great visual style, increasing the draw distance graphic quality would be nice. Fourth, fix that stiff animation and REDUCE the eyebrow raising animation, like, my gosh.
When dagger fall and morrowind and oblivion came out people were forgiving of bugs due to the scale and the games being ambitious, but when it got to skyrim it was still forgiven but i felt less so, then we had fallout 3 and it was starting to really show the cracks, and of course new vegas showed up bethesda quite a bit even though was rushed in comparison, but then with fallout 4 i think people had enough being a buggy release and the long standing issues with the engine were really noticeable, and then of course fallout 76 was the last straw.
@@EastyyBlogspot I'll forgive some bugs in a great game. Bad games I paid for is not forgivable.
@@EastyyBlogspot - Starfield was the least buggy Bethesda game, by far, and it had the worst reception.
@@meko264 Starfield also has the least roleplay agency out of all of their titles.
Not to be that guy but the release order was morrowind -> oblivion -> fallout 3 -> NV -> skyrim
@@meko264 And probably the most shallow because of the scale of the universe versus content. Its too biiiiig.
Problem is that by the time ES6 releases it’ll be on an outdated engine with outdated mechanics at this point I don’t think anything Bethesda does can obtain the expectations set around ES6 especially after this long of a wait maybe if they had kept on there regular cycle of like 4-6 year development…we shall see
They should have started working on ES6 when they finished the last dlc for skyrim.
But they needed to work on their decade long passion product duh
But no.. because they had to make a shitty space clusterfuck game
I swear, Bethesda's dev team consists of 4 people and a broken coffee maker, at the speed they're working...
Each iteration of Elder Scrolls has been more watered down than the last. After Starfield, this probably wouldn't be any different.
Increasing team size isn't just expensive, but also has diminishing returns on effectiveness, and adaptability usually takes a plummet.
Decent developers will not want to restrict their career to 10 years of experience using a game engine that everyone outside of Bethesda knows is long dead.
One thing I know is that if Todd Howard is still making it, it’s gonna be disappointing.
The game you were thinking of was Borderlands 2, the teenager and his friends LOVED Borderlands but he died before release and Gearbox added an NPC in the kids name and I believe it had a sound clip of his voice.
I feel like it'll be Hammerfell just because we got this cold, mountainous region with Skyrim and the most dramatic change would be to a really warm climate with coastlines and totally different plants and such. After years and years of playing modded Skyrim, that would feel the most refreshing. I wouldn't be surprised if we were running around exploring little islands with a boat like the Skellige map in Witcher 3. Some other games have also had the ability to pilot small boats to explore little islands, and we know that's something that wasn't a feature in (vanilla) Skyrim, plus it fits the redguard vibe, I think.
To save everyone 20 minutes of their life:
We know nothing of value. Move on.
Thank you I kinda figured it’s just a clickbait title
I think practically all Luke's videos can be condensed to at least half their length.
@ yep that’s why I unsubscribed
Bethesda doesnt care if elder scrolls 6 is good. They just want you to buy it and the micro transactions they have planned
Bethesda teased The Elder Scrolls 6 during E3 2018. Not a single teaser trailer since then. This means the game is nowhere near a beta build, pushing its release to 2027 or 2028. That's 10 years since the public announcement. In the meantime, these RPGs were released:
- Kingdom Come: Deliverance (2018)
- Cyberpunk 2077 (2020)
- Demon's Souls (2020)
- Final Fantasy VII Remake (2020)
- Elden Ring (2022)
- Baldur's Gate 3 (2023)
- Diablo IV (2023)
- Dragons Dogma 2 (2024)
- Final Fantasy VII Rebirth (2024)
- Metaphor: ReFantazio (2024)
And next year we'll get games like Avowed, Kingdom Come: Deliverance II, and Clair Obscur: Expedition 33. I don't see ES6 being any better than any of these games, considering gameplay, mechanics, impactful choices, graphics, challenge, etc.
Bannerlord
And yet none of them scratch the itch skyrim does
Elder Scrolls 6 should have ships/boats, wagons, and other modes of transportation we haven't seen.
Bethesda: how about more loading screens and menuing
I often babysit for my cousin his son, hes 5 yo, bright and smart kid, I build lego with him, I play RE4 remake with him, he is not scared and he is a fan of Leon, that kid is awesome and funny. He always asks if we can workout and kick villagers like Leon. He super quick for a 5 yo. THAT KID IS YOUNGER THAN THE ELDER SCROLLS 6 ANNOUNCEMENT!!!! WHAT THE HELL??
If he was 12 he'd still be younger than the Star Citizen kickstarter
@@r1k14 Wow that comment took a left turn from what I expected, that's nuts. God, that puts a new perspective on how long it's taken.
@@NataliePine OMG you're right, daaamn
We know it's going to be middling. We know it's going to be buggy. We know Bethesda is going to use its outdated engine.
11:30 Sailing maybe? Hearthfire was already a thing but they haven't done pilotable ships yet. If it was just a bigger version of something already in Skyrim I feel like he would have specifically said something about size.
We know there'll be loads of loading screens.
One thing to keep in mind with the gamejam stuff is that there is a world of s difference between making an idea work as a showcase and actually implementing into an entire game.
The reason you are not seeing the same level of efficiency these days is because the quality necessary for an AAA game now is just prohibitive for quickly putting something together. The difference between a prototype and a finished product was much smaller back in the day.
I feel it’s bloat and typical company waste. Not only are they probably wasting time on projects they shouldn’t be working on, but they just don’t try to innovate.
When you mix that with games like Baldurs Gate 3 that are MASSIVE and only improving it’s impossible not to notice how badly their quality has fallen.
I mean, god, Cyberpunk is even a big jump over Fallout 4 and looks better, plays better, and feels modern and it’s basically the same template.
@@startthebengine I mean I get what you're trying to say but comparing fallout 4 to cyberpunk is a joke lol, cyberpunk came out 5 years later and was basically one of the most broken games ever released. So bad that even Sony kicked it out of the PS4 store..
@@mikagrof9243 Sony kicked it off because CDPR told players to refund the game through Sony but Sony don't like refunds.
But yh CP77 now is after 3 years of patches/updates and added content. CP77 2.0 is almost nothing like the release version which was pretty woeful.
The only thing the game had going for it was Art Direction and Writing and even then the RP was terrible and a stepdown from Witcher 3.
@@startthebengine It's a lot of factors, really, but honestly, that's the main one. Even Baldur's Gate 3, while high quality, it was not on the same level of quality as something like God of War for example. Imagine wanting to create a new weapon for God of War, everything has to be so detailed and bespoke that it takes absolute ages. While in Baldur's Gate, you just create a slightly different model, slot it in, and you are done. Different kinds of games but you get my point. There's a reason why AA companies is where it's at currently, AAA is just too inefficient.
@ and years later they fixed it and put out one of the best dlcs ever. I don’t even like it, but they got it working. My point wasn’t that it’s better at launch my point was it’s a superior game in every single way even broken and they actually fixed it. Bethesda won’t fix bugs that have been in their games and repeatedly fixed by modders 10 years later. Remember, Starfield came out AFTER Cyberpunk, launched broken, is still broken, looks 15 years older, and just released one of the worst dlcs ever.
Iv waited for this game for so long. I really hope they deliver a good game skyrim was amazing
I feel like I’m the only one that is actually hyped for Elder Scrolls 6.
9:03 does Bethesda even know why Skyrim lasted so long? Me thinks the audience answer is far different than the developer one
Here we go Another Video about Elder Scrolls VI news that gives absolutely nothing new essentially .
@@Yokai2510 content needs to be made somehow
and yet we watch
@@rodrickstark8516 Honestly , we won' be getting any tangible news till late 2025 .
I think there are just two possibilities -
1. BGS tries to push the game to release as early as possible meaning 2026 in order to have some sort of competition with GTAVI and also they know that the more they delay , the better the expectations with the Technology will be ,so they will try to push the release date aa soon as possible meaning a very crappy lackluster game . (very likely)
2. Todd Howard realizes the direction Bethesda is going and pushes the release date to post 2027 , in order to ensure quality game (possibly huge changes in Creation Engine 3). (Less Likely)
@@Yokai2510Option 2 would unrionically be the better option as option 1 will just have it being compared to GTA6 which will be awful for marketing.
@@Blurredborderlines Yes, despite the long wait, I would still rather wait a few more years . But if they release TESVI a bit later , theyp will get a huge backlash because of the expectations from the technology at that time. So I am pretty sure they will try to release it as early as they can , and every year they will add content and make it a live service instead of giving us a polished finished game. Sadly , I am pretty sure that's gonna happen most likely.
I don't think people realize how screwed bethesda are when es6 releases. Because its either gonna be REALLY bad (the most likely scenario) or AT BEST decent. And i say decent lightly. And even if its okay,it will STILL be considered bad because people will be like "we waited x ammount of yrs for this?" It WILL underperform unless they do all 3 of these things
Use a new engine,the engine needs to GO. (they REFUSE to do this)
Fire the current writers (looking at you emil)
And deliver something that can be replayed indefinitely with strong roleplaying mechanics. If this game is anything like fallout 4 with its character creation/background or anything like starfield with its boring perks/character progression- it will fail.
If we're being honest, this is what happened to Starfield. It's a decent game, it was just published by Legendary Game Studio Bethesda and people needed it to either be "second coming of christ" good or "Fallout 76" bad.
What we know about Elder Scrolls 6, so far: 1. pre-orders will be low (who trusts Bethesda these days?), 2. Paid mods will feature heavily (the clue is in the way they hang on to the Creation Engine} which makes me think that it will be even more obvious the whole game will be sold in little slices.
@@gabinelson I’d disagree on the first point. I imagine pre orders are gong to be huge.
Just wanna vote in and say yes! A video on that video of the two guys compared with cdpr’s restructuring would be highly interesting!
10:53 In an interview with the skyblivion team on youtube an ex bethesda dev Joel Burgess said when they were making skyrim they were implementing a dynamic system for factions to fight eachothwr and take over towns dynamically with or without player involvement.
It was cut due to the already massive scope of the game but this seems like a really cool thing to implement in es6 plus no other game has actually pulled it off. Kenshi does something close but it requires player involvement to get factions to make certain decisions.
Basically it sounds like radiant ai but on a bigger scale
It’s crazy that the teaser for es6 is now almost as old as Skyrim was when it was released
Do you think it's possible that they may restructure and instead of having 400 people working on 1 game, do something like having 4 games in production at once with separate teams of 100 people each?
I can’t wait for a load screen to get onto my horse 🎉
"What do we actually know?"
It will surely be a lifeless, sanitized game with no edge whatsoever.
I still have high hopes for es6. I really do. But it is without a shadow of a doubt there last chance to prove they can still make great games. Elder scrolls I feel is there baby. They haven't made one that wasn't amazing so far but obviously it can definitely happen.
I'm just over here just quietly sobbing in Megaton.
I’m finally playing Skyrim first time and I doubt they can make anything as good as Skyrim. Not even gonna hold my breath
Skyrim isn't even their best Elder Scrolls game, I highly recommend Morrowind and Oblivion if you haven't played those, Oblivion's writing is absolutely incredible, and the guild questlines are ultimately far superior.
Skyrim isn't even their best Elder Scrolls game. I recommend playing Morrowind and Oblivion. Oblivion's writing is incredible and the guilds are ultimately far superior.
One of my biggest gripes with the elder scrolls series but all BSG still, is their water. If they do some massive overhaul on the water physics and swimming animations, i'd be delighted. Imagine proper sailing in ES.
Get em Luke!!! We need some checks and balances up in here !!!
Eirik the Slayer in Skyrim is based on a fan that passed away too
Yep. I've theorized that there will be a storyline to essentially rebuild a war torn city in Hammerfell, utilizing all that tech from FO4/SF.
I wish they'd do the base building more like the ship building in Starfield, I want just snap a library or a blacksmith workshop on the side of a keep and call it done. I don't want to have to place each individual wall section and every piece of furniture.
ive never been a big outpost builder but I would love to build my own pirate ship holy shit even my own castle would rock
Todd Howard: the tech doesnt exist yet!
Also Todd Howard: Creation Engine 2
These are called "Hack Weeks" at most places, and it's called that for a reason. It's not hard to hack together something for a flashy demo in a week, the hard part is turning your garbage code into something you can actually ship.
You the man Luke!
My theory about what Todd was saying about "now we have the tech to do it.." is hordes of undead...
I reckon its gonna revolve around Mannimarco and Necromancy and now he can (or at least he thinks he can) have thousands of ya know... zombies/undead on screen... I know a lot of studios have done this before but for them its new ground.
As someone who was disappointed with starfield I'm leaning towards the side of optimism. Starfield IMO is the first game where bethesda has faltered in nailing there bread and butter: a hand crafted world and engaging environmental storytelling. Fallout 4 was rightly ciriticised for its surface level rpg elements but its hand crafted world and environmental storytelling was superb. I would say the same for Fallout 3, Morrowind, Oblivion, and Skyrim. These titles have varying degrees of quality when it came to rpg elements but I would say it's not too controversial in saying that elder scrolls titles aren't held up on a pedestal for their deep role playing choices and dialogue trees. Elder scrolls games are loved because of the power fantasy, hand crafted worlds, faction quest lines. You could step out of an inn or temple and walk in any direction and find something interesting pretty quickly. Starfield failed at this because they tried to spread out this interesting stuff across 1000 planets and the navigating of menus and loading screens became a lot more unavoidable making it the first bethesda single player game I was putting in effort to enjoy. I predict ES6 wont have this issue. I could be very wrong but I don't think the hand crafted content bethesda will make for this game will as spread out as it is in starfield.
But we already have an example of what happens when they go back to the handcrafted world they were known for. That was Shattered Space, and they failed horrendously. That presentation about bureaucratic bloat even explains why they cannot do it anymore, you can't lovingly handcraft anything if you have to email 3 different supervisors of different studios for approval every time you have an idea. If BGS had any inclination to react to this and change their structure and processes then they wouldn't constantly claim everything is going great. The management look like they truly have no idea. At this point I assume that the early hits were a fluke, successful and fun DESPITE the effort of management no DUE TO. With a larger studio the actual artists can no longer just implement their good ideas and management has taken control and so the result is pure shit.
They'll probably give you a dragon egg, and let you customize what that dragon will do and look like. Like have it breathe blue fire or whatever and idk, something like that
Bless you and your family
LOL just got to shout out that comment on the live stream for Game Jam - 16 x the Jam
I have a feeling that ES6 might use some of the ship building stuff from starfield. And they just switch a few things around r whatever to make it where u can use starfield a tools, in ES6 for base building
It’s gonna be hammerfell and Highrock. the whole northwest part of Tamriel . Iliac bay being the central part of the new map
The sick survival mode they added to Anniversary Edition might be foreshadowing for TES6.
BTW Riot Games was one of the companies who did something for someone who was passing away from cancer or something else. I sadly cant recall. They made a card in Legends of Runeterra and added the person into lore for the game.
I just hope the quests and RPG elements have depth, rather than shallow quantity
Can’t believe they didn’t add these things in the game which is crazy!!!
Maybe implementing a player driven/created world that uses the procedural engine in combination with the devs custom work guiding a world/map that is created as you play it but more importantly how you play it. That would literally allow endless possibilities within elder scrolls 6 where the entire game, and every aspect of it, are completely brand new between each and every player; as well as, every new playthrough! Ahhh that would be insane! If they dont do it i hope someone will, cuz that would be op. Maybe they could somehow acquire the rights to shadow of mordors sort of “evolution system mechanic” (sorry i know you mentioned it in a previous video luke, but i cant remember the exact name of it), and somehow tie it into the creation engine and more specifically the procedurally generated content that it is able to bring to the game….
It's interesting because at this point im development I believe we already had Starfield leaks
That game jam really makes me realise something.
The issue isn't with skill of the devs - the stuff they showed in a week of work is interesting, varied, unique and looks fun most importantly.
This makes me think that the issue with Bethesda is probably within chain of command.
If these skilled people can make things like this in a week, then it would reason that this would translate to their actual games but we know that not to be the case.
In which case, the only thing left is that company hierarchy makes things too slow to move and enact the change they want to see.
The beurocracy at BGS might be their Achilles heel.
Good talk .. see you guys in 6 years for the next one 🖤
Very off topic, but what keyboard does Luke have?
They need a conplete engine overhaul or move on to a new more modern one.
agree, they still use the 2011 skyrim engine 🤡
Maybe implementing a player driven/created world that uses the procedural engine in combination with the devs custom work guiding a world/map that is created as you play it but more importantly how you play it. That would literally allow endless possibilities within elder scrolls 6 where the entire game, and every aspect of it, are completely brand new between each and every player; as well as, every new playthrough! Ahhh that would be insane! If they dont do it i hope someone will, cuz that would be op. Maybe they could somehow acquire the rights to shadow of mordors sort of “evolution system mechanic” (sorry i know you mentioned it in a previous video luke, but i cant remember the exact name of it), and somehow tie it into the creation engine and more specifically the procedurally generated content that it is able to bring to the game, effectively allowing the content to evolve and change according to our actions and choices within the game. There wouldnt be anything else like it on the market and could and probably would change/revolutionize the entire gaming industry moving forward.
With the redguard trademark it'd be cool if they did a full remake of elder scrolls redguard. Highly unlikely as no one ever brings thet game up but still 😅
I wanna see the whole vod for this part of the stream 100%
Edit: words
The 2026 is likely a typo, and they meant to say "sometime in *2062*"....so it should happen right after Marvel's Blade movie hits theaters, I bet.
I would be fine with the game engine if they used it to tell good stories, but Skyrim was already pushing my tolerance for what Bethesda considers and 'RPG' game; forget anything that came after. The only 'Bethesda' game I have any interest in these days is "The Wayward Realms" which promises to be a spiritual successor to Daggerfall, made by some of the same people.
We appreciate the shout out!
What we know: We want it now.
Man I just want an experience similar to Morrowind. I started playing it this year and it blew me away. Kingdom Come Deliverance has scratched that itch for me so I know Bethesda is more than capable to make games like they used too (atleast I hope lol)
I’m looking forward to their next release, not very known or talked about; Indiana Jones the Great Circle.
The Starfield tech that is the most meaningful for the Elder Scrolls series is the low grav' as levitation. It has to be. OG fans have long bemoaned the loss of levitation.
Thats not a technological marvel. Thats literally a change in a variable.
Now knowing that the "Game Jam Version" of the games are so much better than the base games makes me even more sad
best way to not be disappointed about this game is to keep a levelheaded attitude towards it. Doesn't mean you can't be excited abd hopeful, and doesn't mean you can't be skeptical, it just means to not make unsubstantiated, unreasonable and unrealistic speculations or make wild assumptions, in either direction. Expect what they've already done, pretty much.
Base building is fine, they just need to give it funtions like they had in Fo4 i mean hell it was one of the best parts about that game so having that in ES would be great.
i just hope they nail the lighting. i want torches and magic(candlelight/night vision relative to lore) to play a bigger role. DARK nights, pitch black caves. if they can nail the lighting and hand crafted world, they can build a SOLID foundation for “decade long content” like theyre saying.
Keep in mind that the "one week" was only for implementation. Most of the devs would have been considering what they wanted to add long before and would have some idea of how to make it. That said, most of those ideas were really cool and I wish dark dungeons were the default. Even things like hot/cold dungeons that require 50% resistance or cloak spells would have been cool to see. And spears, thrown weapons, etc. Really, it puts into perspective how much potential there is within ES that isn't being taken advantage of, and I worry that much of that stems from the mindset of "modders will do that anyway so why bother implementing" but mods are best when they improve existing systems and mechanics. Starfield didn't have enough to hold the player's interest so most modders didn't even want to improve/change anything there.
It is the dev's job to make the game fun, and the player's job to have fun with the game.
I hope you are right and a lot of this game is about base building and building your own city/town/castle. It’s the sole reason I sometimes play FO4 again and I think that this could be where Bethesda can improve TES.. If the TES6 turns out to be Skyrim+townbuilding then I’ll be more than happy!
If the next Elder Scrolls is not in Elsweyr, I'm not really interested.
I agree that there is a lot of nonsense in big studios that slow things down, however, pumping out things for a one week hackathon is very different than production level code. I bet most of these features were hacked together with glue but they would not work on a shipped title, so I wouldn't use them as a way to measure the studio's former efficiency.
If Bethesda want a smash hit, they'll implement fully voiced AI characters, like has already been modded into Skyrim
I think the next big thing is going to be being able to travel away from hammerfell and the map will be several places for the first time. The entire continent perhaps.
Going to be able to be an AARP member before ES6 drops
Luke is a lot more optimistic than I am about what Bethesda thinks they have the technology for now, that they didn't before. They had a very minor amount of base building way back in Morrowind. I can't imagine by Skyrim they didn't have the technology to do base building.
I am putting money on it being procedurally generated content. Todd has ALWAYS wanted a game to be "infinite". Maybe not a procedurally generated world, but at the very least I'm putting money on quests and world events. Be prepared for limited hand crated story content so they can have "infinite" stories.
King gath has proved that the base building can be really good if bethesda decides to actually improve their product.
I hope they added more companion features.. I’d like to train and bond with them..? Throw in a good animation framework and some fun activities and I’ll buy release day full price 😄