Accurate Color Changes on d020 and ghostbyte jiggles per line to get the gradient. Soooper impressive. The smooth edge sinus is absolute cycle mastery. This demo is nuts.
Of course Pitcher here, here's a quick run down, some has been trial and error, some has been disappointed purchases. Real C64c, SIDfx fitted with dual switchable sids (8580 & 6581), drive wise using a 1541 ultimate mark2 cartridge. S-video out to a Framemeister upscaler, then runs to an Elgato game capture device, before going to OBS studio on an Alienware laptop that does the hardware encoding via a NVIDIA gfx card. That and alot of help from tNG with specific encoding values.
@@FairLight1337 Most definitely!! There's a scene in GoodWill Hunting where the professor tells the genius kid that there is only a handful of people in the world that truly understands how remarkable his solution to a problem is. Unfortunately, this is true here too. Quite astonishing!! Timing is genius! No copper, 8 bit, 998 Khz chip!!
Another premium tune by “Chiptune Maestro“ Fegolhuzz! Impressive visuals as well!
Wow. My jaw is on my lap.
Trident is a true Master of the Raster.
Awesomesauce !
You might also want to watch the interview with Trident to see him explain the sorcery behind each of the parts
To be this good takes.....perfect timing😮
Technically challenging...
Ok. that's VERY cool! 👀😎
What a tune!!! Big ups for this fabulous release ❤
I wasn't part of it and I am of course biased, but I agree it's brilliant!
brilliant music and demo
Beautiful stuff!!!
Mind-blowing stuff! Again. Respect! =)
amazing as always!!!
I bet Trident has had dreams of raster bugs many many moons after this demo was coded ;-) Awesome routines!
There will be more details on this demo in the near future :)
Älskar små pilliga pixlar!
Great!
Dayum!
F**** impressive! How in the vertical scroll in the end done? Chars? Bitmap?
My guess: changing the idle byte each line on a consistent cycle boundary, using the border to cover the repetitions.
Accurate Color Changes on d020 and ghostbyte jiggles per line to get the gradient. Soooper impressive.
The smooth edge sinus is absolute cycle mastery. This demo is nuts.
No chars, bitmaps OR sprites were used in this demo…
Can you share what capture hardware was used for this video? It seems 100% frame accurate which is a big deal! On top of the demo ofcourse :)
Of course Pitcher here, here's a quick run down, some has been trial and error, some has been disappointed purchases.
Real C64c, SIDfx fitted with dual switchable sids (8580 & 6581), drive wise using a 1541 ultimate mark2 cartridge.
S-video out to a Framemeister upscaler, then runs to an Elgato game capture device, before going to OBS studio on an Alienware laptop that does the hardware encoding via a NVIDIA gfx card.
That and alot of help from tNG with specific encoding values.
@@FairLight1337 thank you! Which elgato if i may ask? Hd60 and camlink 4k did not work on mac.
I mean did not capture frame accurate
@@TheHollermann hd60 here I use, but I've also tried and still own an Avermedia unit.
How is overlapping done in 0:55? o_o
Run in Retro debugger and let me know what you think :)
@@FairLight1337 Ahah, I'll look at it another time lol. Gonna do a writing task soon, but thanks for the tip!
Done with raster and bitmap manipulation?
No bitmap. This is colour registers, gjostbytea and the get dot bug only
@@FairLight1337- Nice! :) You mean ghostbytes and the gray dot bug right?
*Is this really no SPRITES in this demo?!?!*
Yepp - that's true. Amazing, isn't it?
@@FairLight1337 Most definitely!! There's a scene in GoodWill Hunting where the professor tells the genius kid that there is only a handful of people in the world that truly understands how remarkable his solution to a problem is. Unfortunately, this is true here too. Quite astonishing!! Timing is genius! No copper, 8 bit, 998 Khz chip!!
Indeed :)
I'd love to run this on my c64. You got a .tap file?
Theres a disk image available here:
csdb.dk/release/?id=237745
How? :D
Sorcery and black magic :)
Colours in the colour registers, colour memory, all spiced up with ghost byte