FairLight - No sprites (C64 Demo

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  • Опубликовано: 16 дек 2023
  • Released: 17/12/2023
    Credits:
    Code: Trident
    Music: Fegolhuzz
    Graphics: tNG
    Video capture: Pitcher
    Download/Vote: csdb.dk/release/?id=237745
  • ИгрыИгры

Комментарии • 41

  • @StefKrie
    @StefKrie 7 месяцев назад +8

    Another premium tune by “Chiptune Maestro“ Fegolhuzz! Impressive visuals as well!

  • @NotaWizard
    @NotaWizard 7 месяцев назад +7

    Wow. My jaw is on my lap.
    Trident is a true Master of the Raster.

  • @roelandbrink1345
    @roelandbrink1345 3 месяца назад +1

    Awesomesauce !

    • @FairLight1337
      @FairLight1337  3 месяца назад

      You might also want to watch the interview with Trident to see him explain the sorcery behind each of the parts

  • @brianstuntman4368
    @brianstuntman4368 2 месяца назад

    To be this good takes.....perfect timing😮

  • @PSL1969
    @PSL1969 7 месяцев назад +2

    Ok. that's VERY cool! 👀😎

  • @DaEnemy
    @DaEnemy 7 месяцев назад +2

    What a tune!!! Big ups for this fabulous release ❤

    • @FairLight1337
      @FairLight1337  7 месяцев назад

      I wasn't part of it and I am of course biased, but I agree it's brilliant!

  • @colinthomson7518
    @colinthomson7518 7 месяцев назад +2

    brilliant music and demo

  • @JestersDeadUK
    @JestersDeadUK 7 месяцев назад +2

    Beautiful stuff!!!

  • @sachy6239
    @sachy6239 7 месяцев назад +1

    Mind-blowing stuff! Again. Respect! =)

  • @urukh
    @urukh 7 месяцев назад +1

    amazing as always!!!

  • @espenskog8745
    @espenskog8745 4 месяца назад +1

    I bet Trident has had dreams of raster bugs many many moons after this demo was coded ;-) Awesome routines!

    • @FairLight1337
      @FairLight1337  4 месяца назад

      There will be more details on this demo in the near future :)

  • @TheRealCheesemaker
    @TheRealCheesemaker 7 месяцев назад +1

    Älskar små pilliga pixlar!

  • @MrGareth1973
    @MrGareth1973 7 месяцев назад

    Great!

  • @deathybrs
    @deathybrs 7 месяцев назад

    Dayum!

  • @Serious_Drinking
    @Serious_Drinking 7 месяцев назад +1

    F**** impressive! How in the vertical scroll in the end done? Chars? Bitmap?

    • @serato_fig
      @serato_fig 7 месяцев назад +2

      My guess: changing the idle byte each line on a consistent cycle boundary, using the border to cover the repetitions.

    • @joecincotta5805
      @joecincotta5805 7 месяцев назад +5

      Accurate Color Changes on d020 and ghostbyte jiggles per line to get the gradient. Soooper impressive.
      The smooth edge sinus is absolute cycle mastery. This demo is nuts.

    • @jasperd.5734
      @jasperd.5734 4 месяца назад

      No chars, bitmaps OR sprites were used in this demo…

  • @TheHollermann
    @TheHollermann 7 месяцев назад +1

    Can you share what capture hardware was used for this video? It seems 100% frame accurate which is a big deal! On top of the demo ofcourse :)

    • @FairLight1337
      @FairLight1337  7 месяцев назад +3

      Of course Pitcher here, here's a quick run down, some has been trial and error, some has been disappointed purchases.
      Real C64c, SIDfx fitted with dual switchable sids (8580 & 6581), drive wise using a 1541 ultimate mark2 cartridge.
      S-video out to a Framemeister upscaler, then runs to an Elgato game capture device, before going to OBS studio on an Alienware laptop that does the hardware encoding via a NVIDIA gfx card.
      That and alot of help from tNG with specific encoding values.

    • @TheHollermann
      @TheHollermann 7 месяцев назад

      @@FairLight1337 thank you! Which elgato if i may ask? Hd60 and camlink 4k did not work on mac.

    • @TheHollermann
      @TheHollermann 7 месяцев назад

      I mean did not capture frame accurate

    • @FairLight1337
      @FairLight1337  7 месяцев назад +1

      @@TheHollermann hd60 here I use, but I've also tried and still own an Avermedia unit.

  • @skalt711
    @skalt711 7 месяцев назад +1

    How is overlapping done in 0:55? o_o

    • @FairLight1337
      @FairLight1337  7 месяцев назад +1

      Run in Retro debugger and let me know what you think :)

    • @skalt711
      @skalt711 7 месяцев назад

      @@FairLight1337 Ahah, I'll look at it another time lol. Gonna do a writing task soon, but thanks for the tip!

  • @BillAnt
    @BillAnt 7 месяцев назад +1

    Done with raster and bitmap manipulation?

    • @FairLight1337
      @FairLight1337  7 месяцев назад +2

      No bitmap. This is colour registers, gjostbytea and the get dot bug only

    • @BillAnt
      @BillAnt 7 месяцев назад

      ​@@FairLight1337- Nice! :) You mean ghostbytes and the gray dot bug right?

  • @johnsmith1953x
    @johnsmith1953x 6 месяцев назад +1

    *Is this really no SPRITES in this demo?!?!*

    • @FairLight1337
      @FairLight1337  6 месяцев назад +1

      Yepp - that's true. Amazing, isn't it?

    • @johnsmith1953x
      @johnsmith1953x 6 месяцев назад +2

      @@FairLight1337 Most definitely!! There's a scene in GoodWill Hunting where the professor tells the genius kid that there is only a handful of people in the world that truly understands how remarkable his solution to a problem is. Unfortunately, this is true here too. Quite astonishing!! Timing is genius! No copper, 8 bit, 998 Khz chip!!

    • @FairLight1337
      @FairLight1337  2 месяца назад +1

      Indeed :)

  • @PooperScooperTrooper
    @PooperScooperTrooper 7 месяцев назад

    I'd love to run this on my c64. You got a .tap file?

    • @FairLight1337
      @FairLight1337  7 месяцев назад +1

      Theres a disk image available here:
      csdb.dk/release/?id=237745

  • @villehursti
    @villehursti 6 месяцев назад

    How? :D

    • @FairLight1337
      @FairLight1337  6 месяцев назад +1

      Sorcery and black magic :)
      Colours in the colour registers, colour memory, all spiced up with ghost byte