A guy in my pod likes playing Timey Wimey. I swear I don't know how he keeps up with everything going on with that deck. It has like every mechanic ever Mads for MTG.
Absolutely. I have to restrain myself from suggesting people don't mix them. My style of play is an emphasis on fun. Complicated board states like that put the focus on winning at all costs. I just played against a Riku with a Hat deck the other day. It was built as Izzet Spellslinger with Green on the side. Had to ask the kid after the match, honestly, "Was that 20-minute turn of Trigger-trigger-trigger fun for you?" He was stressing through a lot of turns and missing/missplaying a lot.
If you're making your tokens in batches, and then putting the counters on in batches, that's generally fine. Then you can group them as "these guys are 3/3s, these are 4/4s..." But making tokens in ones and twos with lots of different triggers... Your tokens will inevitably be all different sizes. That way lies madness.
I recently made a Varis Wolf Token deck, and have an old Werewolf and a new one. *Rule Zero suggestion for Werewolf players: Old and New Werewolves work according to newDay/Night rules.*
personally i love understanding how the stack resolves for me is so much fun so having a lot of triggers for me is the best. i have to order them all and that's just so fun to me.
Amoreth the lustrous built as enchantment storm was a deck i had to take apart strictly due to the sheer amount of triggers I had to manage. It was compounded by the fact that different enchantress type cards trigger some on cast and some on etb. It was ridiculous.
and I just build a Jodah with all the extra mechanics that had me checking dungeons floors and who has the innitiative, rollin dices for my attractions, checking whos the monarch, who wears the ring and how tempted I'm.....yeahthat is definitily the other way around XD
I made a deck similar to that but with ambassador blorpityblorpboop. I used all the weird mechanics in mtg, stickers, voting, mutate, the initiative, ring tempts and so many others. It’s exhausting but that’s the whole point of the deck
I 100% understand where she's coming from. My Prosper, Tome-Bound deck can get hectic. BUT, realizing I missed a trigger a turn or two later and having to suffer for it, makes me a better Magic player in the end. Imo. Love you guys!
I've been doing this with tokens - I'm making a tokens based Mishra deck right now, and I realized there's just.... too many tokens of too many varieties. So, I've been using less efficient effects that make the same types of tokens purely so I can get and track tokens easier lol
I built mishra goblins and omg its fun lol, everytime i get goblin recruiter, my board state ends up having bolas citadel, mishra, 40+ goblins and haste. Love mishra 😂
I don't play cathar's crusade anymore in my token decks because it's too hard to track. I also refuse to do day night, dungeons, tempted by the ring, or monarch. Too much stuff to track.
I deconstructed a fungus deck for this same reason. Got tired of keeping track of each Spore Counter being added each turn. The deck was overwhelming to the opponent but taxing on my mind and patience. Had to take it apart
I love adding day and night and asking my opponents if it’s day or night even though my cards have so little impact, I’m more than capable of keeping up with it lol.
As a player who's been playing mono red lately, I don't usually have this problem. I may have almost 20 planeswalkers in my deck but people don't usually let them live long enough to have more than one or two on the field at a time.
I love effects that trigger on doing stuff, it can create a synergistic board that feels good. However you generally want to use triggers that don't involve decisions. For example, I play Kykar, Winds Fury. Whenever I cast a non creature spell, I make a spirit. I don't have to think about what to do, it just happens. Some other effects can be more awkward, like Metallurgic Summons making a creature of power equal to the mana value, as it can be arduous to track many different creatures power. Scry triggers are maybe the worst, because they require a decision with almost no real impact on the game.
I don't cut cards for triggers, I've axed whole Yidris deck tho 😂 I'll probably create less complex version at some point, but this one had wild-magic sorcere, passionate archeologist, guardia project, path of discovery, abaddon, averna, faldron, maelstrom wanderer, prosper, rashmi, tatyova, some other cards which had cascade too, so by the time everything went on stack, it was so annoying to properly track what's happening what's going first on the stack, what resolves first... and if that wasn't bad already you're mastrubating all over the table and others watch...
This is the reason I took out Cathar’s Crusade and Thousand-Year storm from my decks they would usually belong in. I just don’t have fun trying to track them even if they have powerful effects
Pro tip for Day/Night: Ignore old Werewolf Day/Night cycles, and Rule Zero them to new cycle. All Werewolves use New Day/Night mechanic. To preserve "mental bandwidth"(love that term, been using it) your table should be more than happy to allow this hack.
So true. Cathar's Crusade is that sort of thing. And the worst is if you have to pass priority between triggers.Sometimes I run silence effects and that helps, sometimes I rule zero away the day/night, but the best way to deal with it is just to not run those cards
I feel this. I just made a token deck with the new Ghired and I cut gruff triplets and securitron squadron even tho they are pretty good in the deck just because they seemed like logistical nightmares to track.
I actually took that out of ghave for the same reason. Its amazing my saprolings double power and i can basically draw whatever i want every turn. But its so obnoxious to do
I've definitely cut cards from my decks that were just really brain intensive to understand and remember, like Capivating Glance from my clash deck. Because it says "your turn" it apperently doesn't mean at all what I think it should.
As much as I love the flavor of Forgotten Realms things, the dungeon mechanic is one that I'm not about for similar reasons. Plus it takes up way too much time when I want to see my friends play their new wacky stuff from their decks.
If I consistently miss the trigger from a card, across multiple games. I cut the card 😆 obviously the trigger isn't important enough for me to keep track of
Two cards i cut because they're just obnoxious to keep track of and it's just not worth the benefit is Cathar's Crusade and Scute Swarm (especially with mutate). They can both have massive impact on a game with very little effort, but even with a collection of like 40 spindowns, they're just annoying to track and just ain't worth it. I'd rather just use a deadeye to flicker a god eternal rhonas 14 times or flicker a craterhoof a few times.
Anything that would require you to shuffle a lot would be exhausting in paper mtg. In mtgo, playing with counter spells is exhausting, especially in multi-player commander. I can't just hit F6 and wist for my turn. I need to sit there, attentively, waiting to see if I need to do something. I like to make decks without splashing blue for that reason. Let me just play my stuff, and then say "go," then tap me on the shoulder when it's my turn.
As a Tovolar player I see day night as something only to be used if it’s built around so as to have meaning beyond the odd one off card in someone’s deck. Otherwise it’s an awful mechanic despite Tovolar being one of my favorite decks and first deck I ever built.
I think as long as you get enough practice in with a deck, it doesnt matter how complicated it is. But since you guys are playing a million different decks, it makes sense. The difference is, most people arent playing so many decks as you guys, so they learn their decks and triggers better, and its not so bad, they get into a rhythm.
It's not only about"learning" a deck. It's about the tracking of manymoving parts, tgat are just too meaningless but still need tracking. Rachels example is a good one. Scry 1 for an ongoing triggerfest is just mindnumbing and doesn't advance you too much, regarding the bookkeeping it needs.
The werewolves from the first two Innistrad sets work on a set of rules similar to, but very slightly distinct from Day and Night. Probably what they were referring to
My Artifact Deck is alot of cycling the deck and digging in a graveyard I have nothing that triggers anything, I don't want to bloat the game as much as it already is The only real trigger that happens is when a card goes to graveyard, Scrap Trawler and Junk Diver trigger on Graveyard, Daretti's Emblem triggers on graveyard I try and avoid too many triggers
A part of me wants to make a deck now that maximizes this. I want to have half my board be dedicated to keeping track of triggers and useless stuff just to see how long it takes before people realize the joke
I cut Battle Angels of Tyr recently from my Sidar Jabari deck because I was so sick of explaining the card and how it works and it was just mentally taxing on me as well especially when I was swinging with a bunch of creatures then keeping track of the myriad triggers.
I feel like this "cut" is only a problem for people who are playing Commander multiple times a week, all the time, and can feel exhausted by the 40,000th time they use an ability. I LOVE it when cards give me triggers that give me a little lagniappe!
Wierdly enough im the opposite. My adhd brain revels in triggers and I never knew until I let a friend borrow a deck and he told me it was insanity to keep track of.
That's why you should include cards that say "you MAY" because you could just ignore it then. Or my fav ask someone if they are gonna pay the 1 and when they say no just don't draw a card with Rhystic Study lol The looks on their faces as you chose to not draw then they ask "Wait why did you ask if we would pay the 1 if you did not intend to draw if we said no?" the obvious answer to that is mind games Will i draw? Will i not draw? the world may never know till it happens
Running Rhystic Study not for card advantage but just so you can ask everybody if they pay the 1 every turn is terrifying behavior. I hope to never meet you
@@cichlisuite666 Don't worry Mystic Remora is in there as well so i can also ask them "Will you pay the 5?" when both are out they to the point they would think i am running Smothering Tithe AND Esper Sentinel in addition just so i can ask "Will you pay the 8?". But then again that would not be as annoying as the lower costing ones HOWEVER also run Chancellor of the Annex as it counters target spell unless the opponent pays 1 so it would be "Wil you pay the 9?" about every turn Also you may reveal Chancellor from your opening hand and at the start of the game the first spell all opponents plays they will be asked the question "Will you pay the 1?" as if they don't the spell is countered. Don't worry all this is in my 9 Archenemy decks er i mean Slivers. Yes 9 different Sliver Decks each legendary helms a different deck including the Biologist that is just a discount Sliver Queen with the card Conspiracy stapled to it in the command zone and including Moraphon the Sliver and Moritte of the Sliver as both are legendary changelings so Slivers. And no other legendary Slivers in the deck just to show off how broken i can make the commander yes even Hivelord the one that gives them all Indestructible, And let me tell you soem of these creatures such as Overlord it is hard to find individual infinite combos for that does not require Sliver Queen. Overlord has exactly 1 as it combos with a card called Wild Pair making it cascade but less broken however you still actually end up playing all the Slivers from your deck onto the field in the same turn making it oddly more broken than cascade while at the same time less broken than cascade. All this Wild Pair just means you swing for game next turn, or have just about any Nisss plainswalker that turns a land into a creature out and a Intruder's Alarm and a Sliver Hive with Heartstone, Training Grounds, Basal Sliver, and Lavabelly Sliver...What? i said the deck did not have the Queen not that it could not replicate the Queen and all her broken infinite combos lol Though i do find it weird that Sliver Queen is equal to 4 cards, however this version is more fair as i can't use Overlord to search for it just only for the finisher (ignore all the tutors in black) Now there is 1 more legendary changeling Orvar but he is mono blue and i don't wanna try to figure out how to make a Mono Blue Sliver deck. Moritte is Simic so even a generic Simic value engine would make a Green Blue Sliver deck easy to make. I might try later for 10 Sliver decks but Now let's be clear here i can't put the jerry rigged queen in all the decks as Sliver Hive is about $23 USD so that would probably be the cost of a actual Sliver Queen if i did it to all 9 of the decks. However yes before you ask i have a Sliver Queen when it was $50 USD as i bought a Japanese version as if they are in a different language they are always usually about 3 times less expensive. But these days people have caught on to that so Sliver Queen Japanese version is now really near matching the English version's Price. So only 1 legendary Sliver or Sliver Commander per deck in the case of the Biologist being a Human Wizard yet designed to be a Sliver commander, however again loophole the makeshift queen is not a legendary creature but a land that can be animated into a creature
Moreso that the old werewolves don't keep track of if it's day or night, but instead independently flip based on the same conditions, and this can mean that old werewolves might become out if sync with the day & night cycle if an effect like the celestus changes it manually or even just a daybound/nightbound creature entering for the first time.
@@kassiekitsune189 ohhh, see i didint count that as day/night unlicke the Daybound and Nightbound keywords. Well hopefully if they go back to innistrad in 2025 they will errata the old woofs to be new woofs.
Sylvan anthem is goated tho 🤔 the scry triggers help your deck flow better and the pump is a passive effect. dont see why its exhausting. If you scry and keep on top, you know whats there.
Had to start cutting Wheel of Misfortune because it was never worth the time investment. And inevitably I’d explain it for five minutes in the most technical rules way AND the most dumbed down flowchart way possible and there’d still be someone like “Well I didn’t want to discard so I chose five.”
I used to run an Atla Palani deck and one of the Sacrifice lines is between Safi Eriksdotter//Karmic Guide//Reveillark where I do the cycle of sacrifice, bring back one of the changelings to potentially put all creatures from my library to the board. It became so exhausting to explain the combo and demonstrate the loop that I decided to break the deck and stop playing it entirely.
Day/Night is arguably the worst mechanic for in-person play WotC has ever created. And before anyone says “BANDING,” the intent behind banding makes sense. They did not realize how confusing it would be. Moreover, it was during the infancy of the game. They thought that Healing Salve and Ancestral Recall were on par with each other.
Day night is a horrific mechanic that keeps me from playing a lot of cards otherwise. Also, whenever an opponent plays one, I check out. I’m not tracking it for myself or others. Just shuffle up and play another game without it.
I'm starting to just make cuts of even similar cards, not for my sake, but my table's enjoyment, it's becoming annoying trying to explain to my commander pod how Master of cruelties works with Kalya or Alesha when I play them together (even though it's one of the most popular one-shot combos and there really isn't even triggers, just weird wording. As long as there happy I'm happy I guess)
I'm in that boat with a couple of my Themed decks. Windgrace, Chulane, Tovolar, etc. Too many triggers just slows down the game and I get bored myself from having to do everything. Love the decks but man they are a slog. BUT, the worst one has to Cathars Crusade. Too many counters. Just.....stop.
I cut my Jaxis from my Sisay deck because I would make billions of Ratadrabik tokens off of her ability and then when Jaxis died from the Blitz cast I would get multiple tokens of her from the Ratadrabik that it was hard to keep track of. Not to mention when the copies of Ratadrabik died because of Jaxis’s ability I’d get newer tokens from the other Ratadrabiks and they’d just go hand in hand xD.
@@darrenwastestime As do I but we still play online and it's cheaper too. Only need to buy one copy of a nonbasic land card to use in every deck without the hassle of swapping them around (I know some people do that).
Honestly yeah. I'll avoid doing "incremental but not impressive" cards like these. There's also cards that are obviously powerful that I just don't feel like playing either because of how much thought they require, Cathar's Crusade being the main culprit
Same here. I had Cathar's Crusade in my Ghave, Guru of Spores deck at one point. After one game with it, I took it out because it was so much of a headache to run, even though it objectively was responsible for me winning that game.
At that point, have 100s of dice. Or shallai and hallar to nuke with it. Otherwise more than two turns with that effective time stacks peice on board is too much.
“Do you pay the (1)?”
“Do you pay the (2)?”
Ok yes agreed but those are so powerful they're worth the bandwidth
How do you feel about "1? 2? 4?"
@@silentcalling im assuming you aint paying the 11?
@@lowkaytong8407 Well last night my Satya deck made the troll toll to hit me 6 per, thanks to copying Windborn Muse, so probably not. lol
I’m in are they really?
Honestly when I’m not hanging with people playing magic, I’m playing MTG Arena and the game keeping track of everything for you is so damn nice
Playing Timey whimy doctor who deck is wild with stuff like this
A guy in my pod likes playing Timey Wimey. I swear I don't know how he keeps up with everything going on with that deck. It has like every mechanic ever Mads for MTG.
I bought it but rarely play it because I really gotta be in a good mood to spin plates that don't move the game forward and that's all that deck doe's
@andrewgamlin7371 I know it's like he's says a lot of things and seems to do a lot...and then nothing happens.
@@jaycue7641 I played it as a pretty new player and my brain was not keeping up
It's that gif of The Professor pointing at all the cards on his board and going "trigger, trigger, trigger, then I draw and TRIGGER!"
For similar reasons, my decks now EITHER make token, or put +1/+1 counters but not both
I made that decision a little over a decade ago, lol. I LOVE tokens, and I LOVE counters. But mixing the two is just asking for a headache.
Absolutely. I have to restrain myself from suggesting people don't mix them.
My style of play is an emphasis on fun. Complicated board states like that put the focus on winning at all costs.
I just played against a Riku with a Hat deck the other day. It was built as Izzet Spellslinger with Green on the side. Had to ask the kid after the match, honestly, "Was that 20-minute turn of Trigger-trigger-trigger fun for you?" He was stressing through a lot of turns and missing/missplaying a lot.
Sometimes you gotta put +1/+1 counters to make tokens 😂
If you're making your tokens in batches, and then putting the counters on in batches, that's generally fine. Then you can group them as "these guys are 3/3s, these are 4/4s..."
But making tokens in ones and twos with lots of different triggers... Your tokens will inevitably be all different sizes. That way lies madness.
@@greyborg3846but ghave
I just want to play my werewolves!! so many day/night shenanigans!! thank you Tovolar for bridging that unnecessary gap!!
I recently made a Varis Wolf Token deck, and have an old Werewolf and a new one.
*Rule Zero suggestion for Werewolf players:
Old and New Werewolves work according to newDay/Night rules.*
Thats a play group thing we do as well when I run Tovolar. Old wolves just follow Day and Night. Makes your life 100% easier.
personally i love understanding how the stack resolves for me is so much fun so having a lot of triggers for me is the best.
i have to order them all and that's just so fun to me.
This is exactly the advice I needed.
Cathar's crusade, don't care how good it is, aint doing the math lol
Amoreth the lustrous built as enchantment storm was a deck i had to take apart strictly due to the sheer amount of triggers I had to manage. It was compounded by the fact that different enchantress type cards trigger some on cast and some on etb. It was ridiculous.
I'm building an infect version, never thought of enchanted storms.
Try doing it as a creature token deck...for some reason I also added Cathar's Crusade.....I'm an idiot.
and I just build a Jodah with all the extra mechanics that had me checking dungeons floors and who has the innitiative, rollin dices for my attractions, checking whos the monarch, who wears the ring and how tempted I'm.....yeahthat is definitily the other way around XD
I made a deck similar to that but with ambassador blorpityblorpboop. I used all the weird mechanics in mtg, stickers, voting, mutate, the initiative, ring tempts and so many others. It’s exhausting but that’s the whole point of the deck
I 100% understand where she's coming from. My Prosper, Tome-Bound deck can get hectic.
BUT, realizing I missed a trigger a turn or two later and having to suffer for it, makes me a better Magic player in the end. Imo.
Love you guys!
I've been doing this with tokens - I'm making a tokens based Mishra deck right now, and I realized there's just.... too many tokens of too many varieties. So, I've been using less efficient effects that make the same types of tokens purely so I can get and track tokens easier lol
Its better for anthem effects too
I built mishra goblins and omg its fun lol, everytime i get goblin recruiter, my board state ends up having bolas citadel, mishra, 40+ goblins and haste. Love mishra 😂
I find that, if you need to use a token substitute, it helps to keep the tokens next to the thing that made them
My jaheira deck makes 24 different tokens lmao
I mean broad anthem cards exist... intangible virtue or inspiring leader.
But mental bandwidth stuff like this is why I love magic
I don't play cathar's crusade anymore in my token decks because it's too hard to track. I also refuse to do day night, dungeons, tempted by the ring, or monarch. Too much stuff to track.
Day night is such a weird mechanic. In no world would I pass my turn without playing a spell just to get buffs next turn. 😂
I also cut the sidewards cards with two effects because I’m not borhered to tilt my head
I deconstructed a fungus deck for this same reason. Got tired of keeping track of each Spore Counter being added each turn. The deck was overwhelming to the opponent but taxing on my mind and patience. Had to take it apart
I love adding day and night and asking my opponents if it’s day or night even though my cards have so little impact, I’m more than capable of keeping up with it lol.
Triggers is what i love with my decks
As a player who's been playing mono red lately, I don't usually have this problem. I may have almost 20 planeswalkers in my deck but people don't usually let them live long enough to have more than one or two on the field at a time.
I love effects that trigger on doing stuff, it can create a synergistic board that feels good. However you generally want to use triggers that don't involve decisions.
For example, I play Kykar, Winds Fury. Whenever I cast a non creature spell, I make a spirit. I don't have to think about what to do, it just happens. Some other effects can be more awkward, like Metallurgic Summons making a creature of power equal to the mana value, as it can be arduous to track many different creatures power.
Scry triggers are maybe the worst, because they require a decision with almost no real impact on the game.
I don't cut cards for triggers, I've axed whole Yidris deck tho 😂
I'll probably create less complex version at some point, but this one had wild-magic sorcere, passionate archeologist, guardia project, path of discovery, abaddon, averna, faldron, maelstrom wanderer, prosper, rashmi, tatyova, some other cards which had cascade too, so by the time everything went on stack, it was so annoying to properly track what's happening what's going first on the stack, what resolves first... and if that wasn't bad already you're mastrubating all over the table and others watch...
Its motivated my deck building as i consider how fast my decks gotta be so i dont have to deal with them 😂
This is the reason I took out Cathar’s Crusade and Thousand-Year storm from my decks they would usually belong in.
I just don’t have fun trying to track them even if they have powerful effects
I run these cards because it forces me to be a better magic player.
It’s why I took apart Ruby storm after one casual tourney in disgust. I got so many groans for missing inconsequential surveil triggers. 😂
Pro tip for Day/Night:
Ignore old Werewolf Day/Night cycles, and Rule Zero them to new cycle.
All Werewolves use New Day/Night mechanic. To preserve "mental bandwidth"(love that term, been using it) your table should be more than happy to allow this hack.
Sad werewolf tribal noises
Each opponent > Target opponent
So true. Cathar's Crusade is that sort of thing. And the worst is if you have to pass priority between triggers.Sometimes I run silence effects and that helps, sometimes I rule zero away the day/night, but the best way to deal with it is just to not run those cards
I played cathar’s crusade one time in a token deck and i did cut it immediatly after
I feel this. I just made a token deck with the new Ghired and I cut gruff triplets and securitron squadron even tho they are pretty good in the deck just because they seemed like logistical nightmares to track.
The celestus is technically one of the best 3 mana rocks.
It's also unplayable because tracking day/night is a massive pain and I dont want to do it.
I actually took that out of ghave for the same reason. Its amazing my saprolings double power and i can basically draw whatever i want every turn. But its so obnoxious to do
This is why I stopped running Cathar’s Crusade in any deck that makes tokens, I just don’t want half my turn to be trying to organize my board.
I've definitely cut cards from my decks that were just really brain intensive to understand and remember, like Capivating Glance from my clash deck. Because it says "your turn" it apperently doesn't mean at all what I think it should.
As much as I love the flavor of Forgotten Realms things, the dungeon mechanic is one that I'm not about for similar reasons. Plus it takes up way too much time when I want to see my friends play their new wacky stuff from their decks.
If I consistently miss the trigger from a card, across multiple games. I cut the card 😆 obviously the trigger isn't important enough for me to keep track of
Two cards i cut because they're just obnoxious to keep track of and it's just not worth the benefit is Cathar's Crusade and Scute Swarm (especially with mutate). They can both have massive impact on a game with very little effort, but even with a collection of like 40 spindowns, they're just annoying to track and just ain't worth it. I'd rather just use a deadeye to flicker a god eternal rhonas 14 times or flicker a craterhoof a few times.
Insidious Roots is too good to drop, but the fact that every plant you make will have a different amount of +1/+1's drives me up a wall.....
If you cut out Sylvan library because the cards you were scrying weren’t beneficial during a match then maybe Sylvan Library isnt the problem…
Complexity creep is also a problem.
Cathar's Crusade is the card I see most people cut because of math. Scute Swarm as well.
Not math. Just the administrative paperwork joe need to change. Even if you use dice it takes a long time
Not math. Just the administrative paperwork joe need to change. Even if you use dice it takes a long time
Anything that would require you to shuffle a lot would be exhausting in paper mtg. In mtgo, playing with counter spells is exhausting, especially in multi-player commander. I can't just hit F6 and wist for my turn. I need to sit there, attentively, waiting to see if I need to do something. I like to make decks without splashing blue for that reason. Let me just play my stuff, and then say "go," then tap me on the shoulder when it's my turn.
Sylvan anthem is a pretty easy and useful trigger imo
it's not that the trigger is hard it's just that it's exhausting. you have to do it over and over and over again every single time.
Lol I should do this but it's fun telling the table I have 5 triggers off an ETB in an already 2 hour game
Bacon jam is the way to go :)
Sylvan anthem slaps in mono green decks
As a Tovolar player I see day night as something only to be used if it’s built around so as to have meaning beyond the odd one off card in someone’s deck. Otherwise it’s an awful mechanic despite Tovolar being one of my favorite decks and first deck I ever built.
Lol I built a werewolf deck and use the day/night.
I think as long as you get enough practice in with a deck, it doesnt matter how complicated it is. But since you guys are playing a million different decks, it makes sense. The difference is, most people arent playing so many decks as you guys, so they learn their decks and triggers better, and its not so bad, they get into a rhythm.
It's not only about"learning" a deck. It's about the tracking of manymoving parts, tgat are just too meaningless but still need tracking. Rachels example is a good one.
Scry 1 for an ongoing triggerfest is just mindnumbing and doesn't advance you too much, regarding the bookkeeping it needs.
This is what happens when they design all the cards for Arena.
I've been going the opposite route. Debating putting iniative stuff into my attraction blink eeck
I also cut out sylvan anthem from my mono green deck because I have to man triggers in there
Did I miss something? What's the 2 versions of day and night? I only now of the one.
The werewolves from the first two Innistrad sets work on a set of rules similar to, but very slightly distinct from Day and Night. Probably what they were referring to
This is living death type cards for me. Too many dies and etb triggers, I'm going to bed, wake me up in an hour when the stack has finished resolving.
My Artifact Deck is alot of cycling the deck and digging in a graveyard
I have nothing that triggers anything, I don't want to bloat the game as much as it already is
The only real trigger that happens is when a card goes to graveyard, Scrap Trawler and Junk Diver trigger on Graveyard, Daretti's Emblem triggers on graveyard
I try and avoid too many triggers
A second version of day and night?
I think what he wanted to say was a second version of Werewolf Transformation.
The only 2 cards I cut for this reason is cathar crusade and Jace Sanctum.
My adhd Ass LOVES MANAGING A THOUSAND TRIGGERS, I PLAY EGGS DECKS😊
A part of me wants to make a deck now that maximizes this. I want to have half my board be dedicated to keeping track of triggers and useless stuff just to see how long it takes before people realize the joke
Fun... Why not throwing waterballoons while you at it? Everybody will laugh with you.
I never bother actually scrying with slyvan anthem I only play for the +1 anyway
I cut Battle Angels of Tyr recently from my Sidar Jabari deck because I was so sick of explaining the card and how it works and it was just mentally taxing on me as well especially when I was swinging with a bunch of creatures then keeping track of the myriad triggers.
Only one problem. Reprint the reserved list!!! Hear hear!!!
Good advice.
That gets me everytime
I feel like this "cut" is only a problem for people who are playing Commander multiple times a week, all the time, and can feel exhausted by the 40,000th time they use an ability. I LOVE it when cards give me triggers that give me a little lagniappe!
Wierdly enough im the opposite. My adhd brain revels in triggers and I never knew until I let a friend borrow a deck and he told me it was insanity to keep track of.
I love Chulane but I’ll never play him cause my turns take 7 mins every time
That's why you should include cards that say "you MAY" because you could just ignore it then. Or my fav ask someone if they are gonna pay the 1 and when they say no just don't draw a card with Rhystic Study lol
The looks on their faces as you chose to not draw then they ask "Wait why did you ask if we would pay the 1 if you did not intend to draw if we said no?" the obvious answer to that is mind games
Will i draw? Will i not draw? the world may never know till it happens
Running Rhystic Study not for card advantage but just so you can ask everybody if they pay the 1 every turn is terrifying behavior. I hope to never meet you
@@cichlisuite666 Don't worry Mystic Remora is in there as well so i can also ask them "Will you pay the 5?" when both are out they to the point they would think i am running Smothering Tithe AND Esper Sentinel in addition just so i can ask "Will you pay the 8?". But then again that would not be as annoying as the lower costing ones HOWEVER also run Chancellor of the Annex as it counters target spell unless the opponent pays 1 so it would be "Wil you pay the 9?" about every turn
Also you may reveal Chancellor from your opening hand and at the start of the game the first spell all opponents plays they will be asked the question "Will you pay the 1?" as if they don't the spell is countered. Don't worry all this is in my 9 Archenemy decks er i mean Slivers. Yes 9 different Sliver Decks each legendary helms a different deck including the Biologist that is just a discount Sliver Queen with the card Conspiracy stapled to it in the command zone and including Moraphon the Sliver and Moritte of the Sliver as both are legendary changelings so Slivers. And no other legendary Slivers in the deck just to show off how broken i can make the commander yes even Hivelord the one that gives them all Indestructible, And let me tell you soem of these creatures such as Overlord it is hard to find individual infinite combos for that does not require Sliver Queen.
Overlord has exactly 1 as it combos with a card called Wild Pair making it cascade but less broken however you still actually end up playing all the Slivers from your deck onto the field in the same turn making it oddly more broken than cascade while at the same time less broken than cascade. All this Wild Pair just means you swing for game next turn, or have just about any Nisss plainswalker that turns a land into a creature out and a Intruder's Alarm and a Sliver Hive with Heartstone, Training Grounds, Basal Sliver, and Lavabelly Sliver...What? i said the deck did not have the Queen not that it could not replicate the Queen and all her broken infinite combos lol Though i do find it weird that Sliver Queen is equal to 4 cards, however this version is more fair as i can't use Overlord to search for it just only for the finisher (ignore all the tutors in black)
Now there is 1 more legendary changeling Orvar but he is mono blue and i don't wanna try to figure out how to make a Mono Blue Sliver deck. Moritte is Simic so even a generic Simic value engine would make a Green Blue Sliver deck easy to make. I might try later for 10 Sliver decks but
Now let's be clear here i can't put the jerry rigged queen in all the decks as Sliver Hive is about $23 USD so that would probably be the cost of a actual Sliver Queen if i did it to all 9 of the decks. However yes before you ask i have a Sliver Queen when it was $50 USD as i bought a Japanese version as if they are in a different language they are always usually about 3 times less expensive. But these days people have caught on to that so Sliver Queen Japanese version is now really near matching the English version's Price. So only 1 legendary Sliver or Sliver Commander per deck in the case of the Biologist being a Human Wizard yet designed to be a Sliver commander, however again loophole the makeshift queen is not a legendary creature but a land that can be animated into a creature
Wait theres 2 day/night's now?
Moreso that the old werewolves don't keep track of if it's day or night, but instead independently flip based on the same conditions, and this can mean that old werewolves might become out if sync with the day & night cycle if an effect like the celestus changes it manually or even just a daybound/nightbound creature entering for the first time.
@@kassiekitsune189 ohhh, see i didint count that as day/night unlicke the Daybound and Nightbound keywords. Well hopefully if they go back to innistrad in 2025 they will errata the old woofs to be new woofs.
Sylvan anthem is goated tho 🤔 the scry triggers help your deck flow better and the pump is a passive effect. dont see why its exhausting. If you scry and keep on top, you know whats there.
exactly
Had to start cutting Wheel of Misfortune because it was never worth the time investment. And inevitably I’d explain it for five minutes in the most technical rules way AND the most dumbed down flowchart way possible and there’d still be someone like “Well I didn’t want to discard so I chose five.”
I must be.
A monster cause I like day and night lol
I used to run an Atla Palani deck and one of the Sacrifice lines is between Safi Eriksdotter//Karmic Guide//Reveillark where I do the cycle of sacrifice, bring back one of the changelings to potentially put all creatures from my library to the board. It became so exhausting to explain the combo and demonstrate the loop that I decided to break the deck and stop playing it entirely.
Day/Night is arguably the worst mechanic for in-person play WotC has ever created. And before anyone says “BANDING,” the intent behind banding makes sense. They did not realize how confusing it would be. Moreover, it was during the infancy of the game. They thought that Healing Salve and Ancestral Recall were on par with each other.
Day night is a horrific mechanic that keeps me from playing a lot of cards otherwise.
Also, whenever an opponent plays one, I check out. I’m not tracking it for myself or others. Just shuffle up and play another game without it.
I 100% do this lol
And yet people still play izzet spellslinger despite how mentally exhausting they are for everyone at the table
I've always done this which is why I avoid the shit out of izzet
Rachel is a visionary, or she is just living in the future of the format
How bout just cutting mtg all together. 😂
Do commander players just… not like playing magic?
I'm starting to just make cuts of even similar cards, not for my sake, but my table's enjoyment, it's becoming annoying trying to explain to my commander pod how Master of cruelties works with Kalya or Alesha when I play them together (even though it's one of the most popular one-shot combos and there really isn't even triggers, just weird wording. As long as there happy I'm happy I guess)
So you just are too lazy to keep track of stuff you run?
Sounds like a skill diff
I’d love to play against her. Be some of the easiest wins.
every single card that even mentions Day/Night should be banned
Scry 1 is too much?
Imagine thinking a scry trigger is too much to deal with in a commander game ... This was an L take
Uh.. whoops.. I just built a "whenever" deck. It's not a good deck. It will test my attention span significantly.
I don't play anything that has a set specific gimmick mechanic.
I'm in that boat with a couple of my Themed decks. Windgrace, Chulane, Tovolar, etc. Too many triggers just slows down the game and I get bored myself from having to do everything. Love the decks but man they are a slog. BUT, the worst one has to Cathars Crusade. Too many counters. Just.....stop.
I cut my Jaxis from my Sisay deck because I would make billions of Ratadrabik tokens off of her ability and then when Jaxis died from the Blitz cast I would get multiple tokens of her from the Ratadrabik that it was hard to keep track of. Not to mention when the copies of Ratadrabik died because of Jaxis’s ability I’d get newer tokens from the other Ratadrabiks and they’d just go hand in hand xD.
There's new day night what
That is why I play Commander using MtGO. It does all the mental work for me. Don't need to keep track of anthem effects, triggers, and whatnot.
But I have friends in real life
@@darrenwastestime As do I but we still play online and it's cheaper too. Only need to buy one copy of a nonbasic land card to use in every deck without the hassle of swapping them around (I know some people do that).
Honestly yeah. I'll avoid doing "incremental but not impressive" cards like these. There's also cards that are obviously powerful that I just don't feel like playing either because of how much thought they require, Cathar's Crusade being the main culprit
No not Crusade 😭
Same here. I had Cathar's Crusade in my Ghave, Guru of Spores deck at one point. After one game with it, I took it out because it was so much of a headache to run, even though it objectively was responsible for me winning that game.
At that point, have 100s of dice. Or shallai and hallar to nuke with it. Otherwise more than two turns with that effective time stacks peice on board is too much.
Cognitive Load Overload.
That’s actually a really good tip
these cards are my favorite part of magic, filling the stack is a joy
My friend plays to many board clears lol freakin sucks