How can the runaways always be this insightful while being this handsome? Thank you Charles for that excellent break down. I now understand the cards in the deck and why they're there. It's way less nebulous now! Great job Cody, with your thorough guide through normal turns, tips and tricks, etc. I now feel confident enough to go full serial killer and chop up some opponents! Another great video! Thanks guys!
I am brand new to FAB and this video is the best I have found on youtube. Please keep this format. it was almost impossible to find anything online where people actually explained how to play the deck and gave real world examples live, that showed how to combo the cards, when and how to use them etc. My skill with this deck went up 10x as a new player after watching this. Thank you! I am almost done building the deck, but dont have the funds for 3 Command & Conquer - what would you suggest to sub for these? Also dont have the funds for the head piece - any cheaper budget options for the head?
Thanks for watching, glad you enjoyed! Instead of CnC, you could run Red Raging Onslaught to counter Prism or Amnesia versus Katsu. As for the head, the best budget option would be Arcanite Skullcap. That card used to be hundreds of dollars and is now $15!
I have a question, do you ever just pile your entire deck into certain matchups? When would you just run a clean 60? It's it always a fatigue plan/value grind play style?
Cody hit the problem in his game vs Matt Rogers that he had early turns where he had to play blue Hit and Run as his go again source, which cost him value. It seems like that is just something you are going to expect with this deck since you run so many blues, right? I think you are around 1/5 hands that will have 3+ blues. I assume the team determined that is is better to have 3-4 hands a game with a bunch of blues to reduce the number you have with zero blues.
That is the variance in the deck. All red hands are the worst and you'll get ~1 a game. All blue is playable but you dont want only hit and runs. If your worst variance is 1 all red hand and too many hit and runs then that is something we can live with. Cody still wins that game even low rolling if there wasn't a double bloodrush or a scabs for 2 action points. Overall the deck is really consistent with the game plan.
How does the deck do against Uzuri? Seems like frailty tokens and Scale Peeler are still rough, even if you can play more value turns and block out their disruption more often.
Assassins seemed favored for our hatchets Dori list in general. The defense reactions really help and you just generate a lot of value from a single card letting you swing for as much as 8 damage (red blade runner for example). You just have more efficient turns and better armor. Not 100-0 for Dori but probably 70-30 at least and something we felt comfortable facing.
How can the runaways always be this insightful while being this handsome? Thank you Charles for that excellent break down. I now understand the cards in the deck and why they're there. It's way less nebulous now! Great job Cody, with your thorough guide through normal turns, tips and tricks, etc. I now feel confident enough to go full serial killer and chop up some opponents! Another great video! Thanks guys!
I am brand new to FAB and this video is the best I have found on youtube. Please keep this format. it was almost impossible to find anything online where people actually explained how to play the deck and gave real world examples live, that showed how to combo the cards, when and how to use them etc. My skill with this deck went up 10x as a new player after watching this. Thank you!
I am almost done building the deck, but dont have the funds for 3 Command & Conquer - what would you suggest to sub for these?
Also dont have the funds for the head piece - any cheaper budget options for the head?
Thanks for watching, glad you enjoyed! Instead of CnC, you could run Red Raging Onslaught to counter Prism or Amnesia versus Katsu. As for the head, the best budget option would be Arcanite Skullcap. That card used to be hundreds of dollars and is now $15!
I have a question, do you ever just pile your entire deck into certain matchups? When would you just run a clean 60? It's it always a fatigue plan/value grind play style?
Amazing video!!
Cody hit the problem in his game vs Matt Rogers that he had early turns where he had to play blue Hit and Run as his go again source, which cost him value. It seems like that is just something you are going to expect with this deck since you run so many blues, right? I think you are around 1/5 hands that will have 3+ blues. I assume the team determined that is is better to have 3-4 hands a game with a bunch of blues to reduce the number you have with zero blues.
That is the variance in the deck. All red hands are the worst and you'll get ~1 a game. All blue is playable but you dont want only hit and runs. If your worst variance is 1 all red hand and too many hit and runs then that is something we can live with. Cody still wins that game even low rolling if there wasn't a double bloodrush or a scabs for 2 action points. Overall the deck is really consistent with the game plan.
We still get too many all red hands :(. A lot of us played 26 blues, this is the list Charles played which is 27.
It's close, I'll give ya that. Clearly though, the best deck in any format is Riptide!
I need someone to love me and try to be with me as much as Charles loves and minds fatigue lol
How does the deck do against Uzuri? Seems like frailty tokens and Scale Peeler are still rough, even if you can play more value turns and block out their disruption more often.
Im also wondering this.
Match is a skill match up. I find that the match is favored for dori but you have track everything and you typically win in second cycle.
Assassins seemed favored for our hatchets Dori list in general. The defense reactions really help and you just generate a lot of value from a single card letting you swing for as much as 8 damage (red blade runner for example). You just have more efficient turns and better armor. Not 100-0 for Dori but probably 70-30 at least and something we felt comfortable facing.
What makes this deck the best *tournament* deck but not the best deck? What's even the difference between the two?