IF YOU HAVE QUESTIONS, THESE ARE PROBABLY THE ANSWERS - Who are these guys trying to copy Garry's mod? They are the same studios that developed Garry's mod (Facepunch), the game is being developed by garry (yes the one from garrry's mod) and his team. - What is s&box? (Answer taken from their website) This is our attempt to create a worthy Garry's Mod sequel. We've been playing with it for a long time. It started off on the Unreal Engine, but now it's being developed on Source 2. It's not going to be Garry's Mod 2. It will eclipse what is possible in Garry's Mod rather than simply be a modern version of it. We are taking Source 2 and using our knowledge of Source 1, Garry's Mod, Unity and Unreal Engine we're trying to create an intuitive, modern feeling game development enviroment where everything is moddable. Like Rust and Garry's Mod - we see this as a long term thing. Something for us to work on and improve every day for the next couple of decades. - Can i get s&box, is it free? No, the game is still in a development phase, so is not yet available to the public. The team is giving away some developer preview access to developers and few pepole through a sort of queue system on their site. The game is probably going to cost around the same as Gmod but this is pure speculation, (it could be free). - Why are they using rust pistol? The sandbox gamemode of s&box is still in development, (it's basically empty) it's preatty clear that they are planning on working on it later in development, so for now they are using rust pistol as a placeholder for every weapon. But why the rust pistol??? because the developer of s&box (facepuch) are the same developer of rust so they just used the pistol model that they already had. - Why s&box looks like lego duplo/soulless/bad? Part of the reason is actually that the game is a different game, so the atmosphere is different, the other part of the reason is that the map used in s&box is an unofficial port of gm_construct from gmod, so the atmosphere lights and textures are not great (this video is probably not the greatest showcase of s&box graphics). - Still s&box suck, gmod forever!!! I can agree that s&box has still some work to do, but we have to understand that the game is still in development so the comments and suggestions of the community can directly influence how the game will be. Making the development phase of a game available to the public is a double-edged sword, because on one hand it allows the team to keep the community updated on progress and get live feedback on the game, but on the other hand it can lead to the creation of a "bad" image of the game, given by the obvious presence of bugs and in general a non polished look. For this reason most of the videogames production houses usually try to keep the game as hidden as possible during the development phase.
@@imnotkaydir Developed by them but I guess they didn't want to reuse Valve assets again since they wanted the game to stand on its own instead of basically being like GMod.
@@vladimirchizhov3260 yup, the facial animations if the source engine, to me, are still incredible. I can't even imagine how good they looked to people when the game came out in 2004
I don't know how but they actually managed to make the default pistol even less satisfying to use than the HL2 USP and that one feels like a damn peashooter.
@@exxe.n we gotta remeber both are running on source but one is running on the 2004s half life 2 release and one is running on one that came out very recently
Just gonna say this: the player models are clearly like that because the simplicity of the base models makes it easier to playtest and do whatever else needs to be done, also I dislike how everyone is talking like everything S&Box has atm is the end all be all for the entirety of it's existance and isn't basically going to be the so very easily modable game to exist like It's predecessor. So even if you don't like the base player models guess what? You can just look up a steam workshop mod for more pms' that are more to your liking. Last thing I wanna say is S&Box is nowhere close to being full release. Just like how gmod had early alpha versions of itself like gmod 9.
@@kevindelacruz4127 first: default stuff it's literally foundation of the game. Mods usually use it as a foundation. Imagine how many of mods will be oriented around that ugly guy because there's isn't official good pm? Not even talking about s&box literally being fancier roblox, not the gmod.
@@shawermus the game is being build from the ground up specifically to be "SUPER" mod compatible, even more so then gmod... and your telling me that because you don't like the playermodel that can easily be changed that it is still bad because people will make alterations of it... well here is a small thought for you pal. PEOPLE WOULDINT MAKE THE MODLES FOR THOSE CHARECTORES UNLESS THEY LIKED THEM... I'm sorry that you don't like them, but sitting here complaining that people will make models of things they like is actual brain rot.
@@vepply The devs also said theres gonna be 0 mod support and the game is gonna be similar to roblox where you just make gamemodes and people can just join emif you want to add a "mod" you need to create a whole new gamemode and then bring the code from the one gamemode to the other
S&Box is going into the right path at least on water physics, just add some splash and a few effects and they are gonna nail it. But as a programmer I do believe those effects would be a pain to develop
Gmod have a biger community so with some mod we can add that and if something is missing we can add it s&box can't do all thing gmod community can. At this moment Gmod still beter and have server on it sooo yeah Gmod alway beter
@@alahsiaboi8909 dude why is it whenever someone shares an opinion on the current thing they are looking at you morons appear stating the obvious. we know its not a finished product but we are commenting on what we see here and now. plus to be honest i dont care if its not finished or not because of the amount of games that claim that yet on full release have the exact same issues or animation. im not just gonna take peoples word for it.
eh I think it has its own style, the playermodels look quite good with actual clothing items (yes I’m talking about mr thumb man) it’s definitely shaping up to be way better than gmod This video just does not show off the actually good aspects of s&box, I mean the map is a lazy looking recreation of construct
I'm sure the community will port textures models and weapons at some point. Since source 2 doesn't come with all of that stuff right out of the box, I think Facepunch would need authorization from valve to use old source game assets, even if they do have that permission I'd imagine porting them into S2 isn't a top priority with development at the moment. But I agree and hopefully they can bring that nostalgic feel back!
I feel like that's a mentality thing. You know what gmod is and what to expect of it and when you see it differently, even if it's not bad, you will feel like it's wrong. I feel like if you've never seen gmod or knew what to expect from it, it would be better.
@@redtheyiffer did u see the main character of s@box? or even the ground textures? i have the same exact standards for ALL games, not just sequels to ones ive played before. i would not play s@box ESPECIALLY if i never played garry's mod
It's definetly very rough at the moment but considering it's still super early on in development things are looking kind of promissing for the future. I hope they won't go through with those playermodels from when we first got our inicial glimpses at the game though, those were just wretched.
YES! I can see what they're trying to do with like making an iconic character design like Steve or Roblox models but the way they executed it is horrendous. I'm not against the universal character design but they should really rethink it. Personally a player model system like vr chat would fit perfectly in s&box, but I can also see that getting out of hand as well as being a nightmare to develop.
@Alfi No, it's not even any better. It's just missing that charm. Fancier sun and blender water physics doesn't mean better graphics, just looks like a Minecraft shaders.
S&box is literally still in its early days, of course gmod is better right now due to having all these mods and having all of that nostalgia and stuff. Gmod is an established game and S&box isn’t. However, I will be excited to see how S&box will develop over the next coming years.
I see a lot of people not satisfied with s&box assets and it's lack of visuals. We have to keep in mind that Gmod didn't become Gmod off the bat. It was a project that got where it's at after many years of improvement through updates. I do think right now with how early in development s&box is not the right time to do actual comparison between Gmod and s&box. Tho the new shader looks alot better so that's a dub
When people say s&box is soulless, what they mean is that you don't spawn in as Dr. Kleiner with a physgun in your midsection. But really, what made Gmod so good for me was the lore. I hate to say this but I downloaded a copy of Gmod 9 from a friend back when I was a kid. I had no idea about the lore behind HL2 and seeing all these peculiar characters pretty much made me crazy about it. Downloading addons from the website, and booting them up just to see the amount of script errors, missing textures, and models that would accumulate only made me love it more. Back in the day I was running Windows Vista and my game would crash if I tried to spawn in 30 zombies. Good times. I think what it was, was the infinite possibilities surrounding Gmod is what made fans love it, especially around that era. I had no clue on how to play the game or build or script. Just the freedom of being able to spawn anything in and mess about was good enough for me. Here I am, 15 years later having the wonderful experience of beating every Half Life main title, developing my own personal addons, and maintaining my own personal server. It really grew with me. Hard sell for me on the s&box game. When people say it looks soulless it's because it lacks the same mystery.
"s&box water is still in heavy development and can change at any time" Everyone ignoring that and treating it like its the final product: is bad, me no like
Well gmod has been longer around than S&box, so of course it has more content and nostalgia. Nostalgia can cloud someone’s vision greatly. S&box is still relatively blank, the community will probably help to fill it in the future.
I wonder how many people realize a lot of the criticisms of the game as of now (like the Physgun, it's literally a placeholder) aren't too valid except the default character thing
I really hope we can import the old source models into S&box because I don't think I could live with not being able to play as model 07 in the sequel to garrys mod when we was basically the poster boy for that
Gmod to me will always be better because the community has been building since 2004 and has so many mods to make it more advanced than some newer games! The only thing lacking is the lower quality textures but to be fair thats 2004 for ya. Gmod is my safe space amd always will be because it can be whatever I want it to be
It may not seem impressive but facepunch basically had to rebuild the Source 2 engine from a very barebones state. Mark my words, by the time s&box ships (God knows when that'll be) the visual and graphical upgrades will be a worthy successor to the Source engine! It just sucks that it will be more akin to Roblox or other community dev games then Gmod, however, I do feel like it's for the greater good.
@@Northwest_Territories Given the sound quality, those feel fairly final, and they're not as good as Gmod's. And usually if something feels like it has less soul than its predecessor in development, that stays in the final product.
@@burnttoast26 gmod is shit nowadays, the game is almost entirely single threaded so fancy new CPUs barely increase performance so S&Box feels a LOT better to play than gmod because of that. Its hard to make addons that dont feel like jank because of how limited Source engine is cus its so old. It takes years to download all of the addons that you need to even join a new server, not to mention all of the disconnection issues once you do actually join. All of the addons added conflict a lot of the times, and we still get pink and black boxes even if you spend all the time downloading the stupid mods that you need to finally join a server. GMOD IS FUCKING SHIT NOW WE NEED A NEW GAME.
With guns it's important to pay attention to sound design. Not only is there the pinch of the bullet, but the hardness of the slide, the casings flying out and hitting the floor, smacking the magazine in, and the internals over all. The shot also, of course, needs to actually be loud and have bass to it.
This game is barely started in development. Not to mention GMOD has had years to get updates and community mods to improve it. This is early footage and it still looks great. You should see what GMOD looked like when it was starting out.
(altho year late, things may change already) honestly after looking at CS2's Source 2 water, yeah S&Box still has a way to go from looking at this, but yeah it do have some nice qualities to it still
s&box im gonna guess is gonna fail, cus gmod had it's own unique style of jank and content in it while s&box has no base game (not talking about engine)
@@DmitryG1488 how about you touch some grass sense you wanna sit on the internet nitpicking on the most littlest shit like a comment saying "with the grenade launcher of smg" Anyways just go outside and get some fresh air like im doing sense it bothers you so much asshole
For the angry 9 year old Gmod fans, this isn't a complete sequel of Gmod, just based on it, but more improvements. It won't feel like a valve game because they are making their own assets. It doesn't matter anyway, do people really cared about the hl2 assets? And even then, there's allot of remade hl2 assets and even hla assets to s&box (there's an entire steam pages for it)
The s&box graphics are way better for that GMod has more realism towards with guns mechanic (NOT DESIGN!!!) Edit: GMod is better though because of the time it was created.
Imagine, S&Box only started less than two years ago but it already looks a lot like a complete game and of course, it has already equaled or surpassed the already legendary Gmod in some things. And it's just beginning.
Gmod has been around for over a decade. Of course its going to have technological leaps. Its not hard to top source 1’s water physics (unless you’re cdpr or ubisoft). Not hating on the game or anything but i’d like to be real with myself.
@@SnrubSource i mean… who would though? They already take a bit of percentage for hosting games on steam, why would you forfeit more when you can just make your own or even better, have people make them for you (which is what s&box is probably going to do as its a gamemode maker not a game.)
it's realistic enough, but what would be cooler is if it could be grabbed a bit of with a bucket, or if you could push water out of the pond (in s&box)
The shader does not look anywhere better, lol. Neither submerged nor the surface. I'm wondering if Garry tried writing or applying a shader on his own or something. Because to me that looks eerily similar to the water surface demo in OGRE3D and NVIDIA demos from 13 years ago. Actually no, the water tessellation demo from NVIDIA looks better, but that might be due to specific shader properties.
I know nobody asked only thing I'd do is exaggerate the animations cus in comparison to Garry's mods water splash effects which spray upwards the source 2 one looks like dropping something in the bathtub & the color of the splash is too blue to see properly. Other than that I think this looks pretty great, I love the water. I would love to test it sometime, I'm super into G-mod. I also do videos so I'd definitely wanna review it.
It actually makes more sense to have that ripple effect in gmod since when a bullet hits water that’s a real effect that happens it’s bad in S&box since it’s just a weird ripple effect making it less realistic.
I know it's early in development but dang, I preferred how Gmod looked with most of these comparisons. The only thing that looked better in s&box was moving the box in the water and MAYBE the effects from dropping the box in the water, but it doesn't really FEEL like things are interacting with it. Maybe it's because of the more impactful splash sounds in Gmod?
IF YOU HAVE QUESTIONS, THESE ARE PROBABLY THE ANSWERS
- Who are these guys trying to copy Garry's mod?
They are the same studios that developed Garry's mod (Facepunch), the game is being developed by garry (yes the one from garrry's mod) and his team.
- What is s&box? (Answer taken from their website)
This is our attempt to create a worthy Garry's Mod sequel.
We've been playing with it for a long time. It started off on the Unreal Engine, but now it's being developed on Source 2.
It's not going to be Garry's Mod 2. It will eclipse what is possible in Garry's Mod rather than simply be a modern version of it.
We are taking Source 2 and using our knowledge of Source 1, Garry's Mod, Unity and Unreal Engine we're trying to create an intuitive, modern feeling game development enviroment where everything is moddable.
Like Rust and Garry's Mod - we see this as a long term thing. Something for us to work on and improve every day for the next couple of decades.
- Can i get s&box, is it free?
No, the game is still in a development phase, so is not yet available to the public. The team is giving away some developer preview access to developers and few pepole through a sort of queue system on their site. The game is probably going to cost around the same as Gmod but this is pure speculation, (it could be free).
- Why are they using rust pistol?
The sandbox gamemode of s&box is still in development, (it's basically empty) it's preatty clear that they are planning on working on it later in development, so for now they are using rust pistol as a placeholder for every weapon. But why the rust pistol??? because the developer of s&box (facepuch) are the same developer of rust so they just used the pistol model that they already had.
- Why s&box looks like lego duplo/soulless/bad?
Part of the reason is actually that the game is a different game, so the atmosphere is different, the other part of the reason is that the map used in s&box is an unofficial port of gm_construct from gmod, so the atmosphere lights and textures are not great (this video is probably not the greatest showcase of s&box graphics).
- Still s&box suck, gmod forever!!!
I can agree that s&box has still some work to do, but we have to understand that the game is still in development so the comments and suggestions of the community can directly influence how the game will be. Making the development phase of a game available to the public is a double-edged sword, because on one hand it allows the team to keep the community updated on progress and get live feedback on the game, but on the other hand it can lead to the creation of a "bad" image of the game, given by the obvious presence of bugs and in general a non polished look. For this reason most of the videogames production houses usually try to keep the game as hidden as possible during the development phase.
Wait, but isn't GMOD also developed by FacePunch?
@@imnotkaydir Developed by them but I guess they didn't want to reuse Valve assets again since they wanted the game to stand on its own instead of basically being like GMod.
@@PyroFTB Hmm, thanks for the explanation :D
where can I download s&box? and is it f2p?
Well screw the internet police
To me its just incredibly impressive how a game engine from 2004 STILL holds up to this day.
The source engine is timeless
@@creativename_ the source engine technologies AND visual design
@@vladimirchizhov3260 yup, the facial animations if the source engine, to me, are still incredible. I can't even imagine how good they looked to people when the game came out in 2004
@@creativename_ Iirc Valve had a psychologist (?) help with the facial expressions so that they look natural in Half Life 2.
dont forget how doom, from 1993, still has a pretty amount of attention from people
I don't know how but they actually managed to make the default pistol even less satisfying to use than the HL2 USP and that one feels like a damn peashooter.
The weapons are all sampled from rust I believe, still doesn't really change anything though.
Its a placeholder
Am I the only one who likes the way it sounds? (Hl one not s&b)
@@dontkickmychick6076 I love it as well, sounds very interesting.
@@dontkickmychick6076 doesnt make any sense why a .45 usp would sound like that
I mean S&box is missing a splash effect and some sounds but the water shader is way better of course.
@HERO s&box is also really early in development while gmod has been out for over a decade
@@exxe.n we gotta remeber both are running on source but one is running on the 2004s half life 2 release and one is running on one that came out very recently
@@alyx724 No, s&box is using Source 2 and Facepunch has already rewriten some parts of the engine.
@@del.1356 that’s what I am meaning. They made a recent version of the engine
@@del.1356 it’s source 2. My proof? I own half life alyx and both hammer editors are the same. And both do same functions
I like the idea of S&box, but it just feels so soulless compared to Gmod. Not to mention I don’t like the character models they are going with.
the fucking thumbs lmao
Just gonna say this: the player models are clearly like that because the simplicity of the base models makes it easier to playtest and do whatever else needs to be done, also I dislike how everyone is talking like everything S&Box has atm is the end all be all for the entirety of it's existance and isn't basically going to be the so very easily modable game to exist like It's predecessor. So even if you don't like the base player models guess what? You can just look up a steam workshop mod for more pms' that are more to your liking. Last thing I wanna say is S&Box is nowhere close to being full release. Just like how gmod had early alpha versions of itself like gmod 9.
bro i agree
@@kevindelacruz4127 first: default stuff it's literally foundation of the game. Mods usually use it as a foundation.
Imagine how many of mods will be oriented around that ugly guy because there's isn't official good pm?
Not even talking about s&box literally being fancier roblox, not the gmod.
@@shawermus the game is being build from the ground up specifically to be "SUPER" mod compatible, even more so then gmod... and your telling me that because you don't like the playermodel that can easily be changed that it is still bad because people will make alterations of it... well here is a small thought for you pal. PEOPLE WOULDINT MAKE THE MODLES FOR THOSE CHARECTORES UNLESS THEY LIKED THEM... I'm sorry that you don't like them, but sitting here complaining that people will make models of things they like is actual brain rot.
S&Box is too smooth, I like it more when I try to search for a prop and my game crashes. S&Box looks too much like uh.... Lego Duplos.
just wait until its done
I dont need to wait for it to be done I can just play gmod
I have the same feeling
Lego duplos is an awesome comparison
@@vepply The devs also said theres gonna be 0 mod support and the game is gonna be similar to roblox where you just make gamemodes and people can just join emif you want to add a "mod" you need to create a whole new gamemode and then bring the code from the one gamemode to the other
I hope they remake the physgun in S&Box. The pistol looks weird and the OG physgun is just too iconic to get rid of
It's literally a placeholder ripped from their other game, "Rust".
are you even using ur brain mane..
@@in_faustianwinter Too many placeholders then
@@DMlTREl do you even know what placeholder is?
@@penggrin ik just wondering why they used one weapon model from other game for two different weapons
P. S. Stop placing likes for your own commentary
S&Box is going into the right path at least on water physics, just add some splash and a few effects and they are gonna nail it.
But as a programmer I do believe those effects would be a pain to develop
Gmod have a biger community so with some mod we can add that and if something is missing we can add it s&box can't do all thing gmod community can. At this moment Gmod still beter and have server on it sooo yeah Gmod alway beter
U sure? I mean you could just add an animated sprite when something collides with water
@@Lord_common_sense S&andbox isnt even out?????
just get an addon bruh
@@Ketchup_Sandwich thats not how s&box works literally nothing like garrys mod
Is it just my or does S&box have that Unity, free assets cartoony style that every modern game kinda looks
Are you saying that an unfinished project looks like an unfinished project??? Wow what a great hindsight
@@alahsiaboi8909 dude why is it whenever someone shares an opinion on the current thing they are looking at you morons appear stating the obvious. we know its not a finished product but we are commenting on what we see here and now. plus to be honest i dont care if its not finished or not because of the amount of games that claim that yet on full release have the exact same issues or animation. im not just gonna take peoples word for it.
@@alahsiaboi8909 lmao
@@alahsiaboi8909 A lot of people see it as the finished game.
eh I think it has its own style, the playermodels look quite good with actual clothing items (yes I’m talking about mr thumb man) it’s definitely shaping up to be way better than gmod
This video just does not show off the actually good aspects of s&box, I mean the map is a lazy looking recreation of construct
i feel like s&box doesnt really have a chance without HL2's sound design or art direction. im noticing now how big of a part it was in Gmod
I'm sure the community will port textures models and weapons at some point. Since source 2 doesn't come with all of that stuff right out of the box, I think Facepunch would need authorization from valve to use old source game assets, even if they do have that permission I'd imagine porting them into S2 isn't a top priority with development at the moment. But I agree and hopefully they can bring that nostalgic feel back!
@@christiancastro434 you don’t need permission with the old games. Infact you can actually sell half life mods and make money off of it.
Nah it definitely will, I mean people will port valve game stuff over very quickly either way lol
I feel like that's a mentality thing. You know what gmod is and what to expect of it and when you see it differently, even if it's not bad, you will feel like it's wrong.
I feel like if you've never seen gmod or knew what to expect from it, it would be better.
@@redtheyiffer did u see the main character of s@box? or even the ground textures?
i have the same exact standards for ALL games, not just sequels to ones ive played before. i would not play s@box ESPECIALLY if i never played garry's mod
why does s&box looks like a 4k roblox game
It's definetly very rough at the moment but considering it's still super early on in development things are looking kind of promissing for the future. I hope they won't go through with those playermodels from when we first got our inicial glimpses at the game though, those were just wretched.
YES! I can see what they're trying to do with like making an iconic character design like Steve or Roblox models but the way they executed it is horrendous. I'm not against the universal character design but they should really rethink it. Personally a player model system like vr chat would fit perfectly in s&box, but I can also see that getting out of hand as well as being a nightmare to develop.
@@christiancastro434 So these are models at the time of development. Harry Newman is already showing videos of Half-life:Alyx models.
@@christiancastro434they should keep the gmod skeleton model 😍
Gmod underwater:crystal clear
S&box underwater:5 month pond
Garry's mod is better but s&box seems to be all about the effects. So Gmod is still on top but i feel S&box has some potential
Didn't valve make all the water effects
@@kingding9542 Bruh
in what world is gmod better
@@CRT_YT In all of them actually
@@CRT_YT "old bad, new good"
Welcome to another episode of people not understanding what "Still in Development". Today episode is, s&box
I still think gmod has really good water for the time HL2 came out
blew my mind back in the day... also my computer LOL
Better water than Cyberpunk
@@mrmr_zoomie 😂 Seriously?
@@Eyepoke42 sadly, yes.
@@mrmr_zoomie that’s really sad honestly
Clearly S&Box misses a couple of neat features from the OG but the water physics is definitely godly
Yeah
Making the game look technically better with better shaders and better effects doesn't mean much. Its missing the charm
Doesn't mean it's missing sh*t, slap some effects on it and it will be like no other.
I don't even think it looks technically better, I just don't see what I see in Gmod.
@Alfi No, it's not even any better. It's just missing that charm. Fancier sun and blender water physics doesn't mean better graphics, just looks like a Minecraft shaders.
@Alfi they both look fake we shouldn’t fight over game. There tying there best so we can’t expect much out of them games take years to make.
@@michenightterrorcf706 What charm? The broken physics in source engine or something??
I never liked the HL2 Pistol, it felt so unsatisfying... but holy damn the S&Box pistol is even worse.
I thought it was satisfying but yeah I hope they fixed the pistol because that is not good
valve was way ahead of it's time and probably always will be
Source managed to beat every single game's water in its day, and still holds up pretty well today
Love the old Rust p20 and sound effects. Pure chef's kiss ~ mwah
I like how games keep forgetting air bubbles exist
They know, but just don't want to go through the effort of making them
Water physics dont matter, gmod is generally just goated
S&box is literally still in its early days, of course gmod is better right now due to having all these mods and having all of that nostalgia and stuff. Gmod is an established game and S&box isn’t. However, I will be excited to see how S&box will develop over the next coming years.
I see a lot of people not satisfied with s&box assets and it's lack of visuals. We have to keep in mind that Gmod didn't become Gmod off the bat. It was a project that got where it's at after many years of improvement through updates. I do think right now with how early in development s&box is not the right time to do actual comparison between Gmod and s&box. Tho the new shader looks alot better so that's a dub
EXACTLY
gmod is superior you can’t change my mind
Your right
Your right
But sadly they won’t be updating anymore.
This shit isn't even close to being finished so no shit?
@@generalfeeessh7764 no actually i umm.. uhh...... uhhhh.......
That's smart comparing the game from 2006 and your game
When people say s&box is soulless, what they mean is that you don't spawn in as Dr. Kleiner with a physgun in your midsection.
But really, what made Gmod so good for me was the lore. I hate to say this but I downloaded a copy of Gmod 9 from a friend back when I was a kid. I had no idea about the lore behind HL2 and seeing all these peculiar characters pretty much made me crazy about it. Downloading addons from the website, and booting them up just to see the amount of script errors, missing textures, and models that would accumulate only made me love it more. Back in the day I was running Windows Vista and my game would crash if I tried to spawn in 30 zombies. Good times.
I think what it was, was the infinite possibilities surrounding Gmod is what made fans love it, especially around that era. I had no clue on how to play the game or build or script. Just the freedom of being able to spawn anything in and mess about was good enough for me.
Here I am, 15 years later having the wonderful experience of beating every Half Life main title, developing my own personal addons, and maintaining my own personal server. It really grew with me.
Hard sell for me on the s&box game. When people say it looks soulless it's because it lacks the same mystery.
Nobody cares if you wad a kid. Get lost
"s&box water is still in heavy development and can change at any time"
Everyone ignoring that and treating it like its the final product: is bad, me no like
Well gmod has been longer around than S&box, so of course it has more content and nostalgia. Nostalgia can cloud someone’s vision greatly.
S&box is still relatively blank, the community will probably help to fill it in the future.
The water shader is great but source has more details in the water, like it even has the water dropping sound after the splash sound
S&box still lacks a lot of polish, but it's shaping up really well from the looks of it
I wonder how many people realize a lot of the criticisms of the game as of now (like the Physgun, it's literally a placeholder) aren't too valid
except the default character thing
gmod: actual water
s&box: into the piss we go
S&box is a work in progress
and gmod isnt. so its better. also the s&box characters are hotdogs
@@kaimacdonald3006 NPC logic
@@kaimacdonald3006 best opinion
@@kaimacdonald3006 i agree with the hotdogs part but the "not work in progress = better" really is npc logic
@@smugplush And doesn't mean that gmod sucks when you have over 200 mods
It's incredible to see such a radical change between a 20 year-old graphics engine and a new one.
I wish S&box is better, but u know u can make the water better in gmod with addons
I really hope we can import the old source models into S&box because I don't think I could live with not being able to play as model 07 in the sequel to garrys mod when we was basically the poster boy for that
its not really a sequel to gmod its like a off brand version with 2 different creators. i think gmod is better but thats just my opinion
Gmod to me will always be better because the community has been building since 2004 and has so many mods to make it more advanced than some newer games! The only thing lacking is the lower quality textures but to be fair thats 2004 for ya. Gmod is my safe space amd always will be because it can be whatever I want it to be
Source engine still looks amazing to me in 2022
@@subtaco5353 you tried life mod? It makes the game take forever to load but its absokutely stunning
@@jamesgreenwood7362 is it on the workshop?
@@skunt4078 is gmod on the workshop? Nah its a game on steam for like 5 bucks lol. It has its own workshop for mods.
@@jamesgreenwood7362 i was referring to the mod showcased in the video
It may not seem impressive but facepunch basically had to rebuild the Source 2 engine from a very barebones state. Mark my words, by the time s&box ships (God knows when that'll be) the visual and graphical upgrades will be a worthy successor to the Source engine! It just sucks that it will be more akin to Roblox or other community dev games then Gmod, however, I do feel like it's for the greater good.
People in the comments are trying REAL hard to dislike s&box, it seems
Ikr?
Are people not allowed to say that gmod is better?
@@Northwest_Territories Given the sound quality, those feel fairly final, and they're not as good as Gmod's. And usually if something feels like it has less soul than its predecessor in development, that stays in the final product.
@@Northwest_Territories Eh, I still stand by my point. My latter point still stands, even though "muh alpha"
@@burnttoast26 gmod is shit nowadays, the game is almost entirely single threaded so fancy new CPUs barely increase performance so S&Box feels a LOT better to play than gmod because of that. Its hard to make addons that dont feel like jank because of how limited Source engine is cus its so old. It takes years to download all of the addons that you need to even join a new server, not to mention all of the disconnection issues once you do actually join. All of the addons added conflict a lot of the times, and we still get pink and black boxes even if you spend all the time downloading the stupid mods that you need to finally join a server. GMOD IS FUCKING SHIT NOW WE NEED A NEW GAME.
I think the best result would be combining the 3D ripples from s&box with the effects from gmod
With guns it's important to pay attention to sound design. Not only is there the pinch of the bullet, but the hardness of the slide, the casings flying out and hitting the floor, smacking the magazine in, and the internals over all. The shot also, of course, needs to actually be loud and have bass to it.
S&box looks like gmod if you have Teardown graphics
Idk guys. S&box characters looked like from fanboy & chum-chum
LMFAOOOOO
This game is barely started in development. Not to mention GMOD has had years to get updates and community mods to improve it. This is early footage and it still looks great. You should see what GMOD looked like when it was starting out.
I'm losing neurons just by reading the comment section... s&box is literally in alpha what the hell are you criticizing?
the only thing that i dont like abt it is they kinda just stole the idea
@@Brexpert777 ?? It's literally the sequel!!
@@bobincognito6239 sequel would have to be made by the same person
@@Brexpert777 It's literally the same guy
@@bobincognito6239 no shot it’s garry
Honestly the only problem with water in Gmod is the movement which includes ripples
This will be water in 2015😨
I hope garry make this project the best!!!
The ripples themselves look better in the sbox one, but the splash is definitely missing
(altho year late, things may change already) honestly after looking at CS2's Source 2 water, yeah S&Box still has a way to go from looking at this, but yeah it do have some nice qualities to it still
s&box im gonna guess is gonna fail, cus gmod had it's own unique style of jank and content in it while s&box has no base game (not talking about engine)
S&box also had it's own style and content in it so stfu
there's something about source that just feels... comfortable and so... neat
S&box definitely looks better but I feel like gmod is still more realistic
Yeah realistic with the grenade launcher of smg
@@zherean42069 MP5 can have grenade launcher bruh
touch some grass
@@DmitryG1488 how about you touch some grass sense you wanna sit on the internet nitpicking on the most littlest shit like a comment saying "with the grenade launcher of smg"
Anyways just go outside and get some fresh air like im doing sense it bothers you so much asshole
@@DmitryG1488 fact check: thats a mp7 not a mp5
@@justsomerandomgamer2102 he's talking about submachine guns overall
How is a game from 2004 better than battlefield 2042 which is a game from 2021
For the angry 9 year old Gmod fans, this isn't a complete sequel of Gmod, just based on it, but more improvements. It won't feel like a valve game because they are making their own assets. It doesn't matter anyway, do people really cared about the hl2 assets? And even then, there's allot of remade hl2 assets and even hla assets to s&box (there's an entire steam pages for it)
Me: *I'm in the water*
My computer: Oh good bye Gordon!
bro garrys mod is from 2006 what do you expect💀
Dude the 2006 version of gmod literally suck, And we are also talking about the modern version bruh
@@zherean42069 aww thats sad that you didnt have childhood
i love how s&box looks so far but i hope when it comes out people makes mods that make the game look more like garrys mod like the sounds and models
It looks realistic but sbox main playermodel looks ugly and unrealistic
@@makarylli1 yeah no way im ever gonna use it
never gonna come close to gmods legacy
my pc on that new gmod: 🔥 💀💀
The s&box graphics are way better for that GMod has more realism towards with guns mechanic (NOT DESIGN!!!)
Edit: GMod is better though because of the time it was created.
gmod is better because it is released
Gmod is better stylistically. They didn’t even bother to have the blue gravity gun to be the phys gun
@@Duckbusinessman S&Box is not completed, still in early development
@@Jet_Set_Go yeah but the gravity gun was literally in the start of gmod
@@Duckbusinessman because it already existed before gmod
I cant wait for the Liminal space maps on this!
Imagine, S&Box only started less than two years ago but it already looks a lot like a complete game and of course, it has already equaled or surpassed the already legendary Gmod in some things. And it's just beginning.
Gmod has been around for over a decade. Of course its going to have technological leaps. Its not hard to top source 1’s water physics (unless you’re cdpr or ubisoft). Not hating on the game or anything but i’d like to be real with myself.
I dont understand,S%Box to me personally looks so bland and uninteresting
gmod feels like a complete game because of all the possiblities
@@aziirax3400 alot of the props and stuff are place holders. It isnt finished yet and even then, they dont have access to valve’s assets like in gmod.
@@ImNotFine44 They definitely could have access, but they don’t want to pay an extra %
@@SnrubSource i mean… who would though? They already take a bit of percentage for hosting games on steam, why would you forfeit more when you can just make your own or even better, have people make them for you (which is what s&box is probably going to do as its a gamemode maker not a game.)
This just shows how much better gmod is
literally most of gmod players not looking for graphics they playijg for that freedom feels and in my opinion gmod feel more limitless
The graphics still hold up
When he swam on the water I was like "wait a minute, that's just advanced morrowind"
unfortunately s&box is the second roblox.
Para mí es increíblemente impresionante cómo un motor de juego de 2004 todavía se mantiene vigente hasta el día de hoy.
Origina Source water look better so far because it has additinal visual effects (splashes, water circles) that make it more believable over all
Assuming it's in early development s&box still looks really good, can't want to see the final product.
it's in very heavy development but has changed a lot since this video was made. they've added a lot of cool stuff recently
Gmod better not gonna lie
I know the game is still in dev phase but bullets hitting the water is like gently dropping a small rock in the water
soul vs soulless
I think source 2 has more soul than unity or unreal though. I mean, look at nmrih vs footage of nmrih 2. S&box is a win in my book.
Idiot
Idiot
Both games do the same lol
Both games have plenty of soul put into them... BRUH Garry Newman is sitting there all day working on it for months and you just say it is soulless.
S&box just looks like some shovelware game that you’d find in the depths of the Xbox or PlayStation catalog. It looks too smooth and soulless.
s%box water literally looks like piss
it's realistic enough, but what would be cooler is if it could be grabbed a bit of with a bucket, or if you could push water out of the pond (in s&box)
Too much graphic, too less detail, just like back 4 blood and left 4 dead, classics cannot be beated 👊😎
guys think about it. if s&box will be on console, we would be able to play csgo!!! that would be so sick! imagine csgo on ps5!
The shader does not look anywhere better, lol.
Neither submerged nor the surface.
I'm wondering if Garry tried writing or applying a shader on his own or something.
Because to me that looks eerily similar to the water surface demo in OGRE3D and NVIDIA demos from 13 years ago.
Actually no, the water tessellation demo from NVIDIA looks better, but that might be due to specific shader properties.
Legend says Gmod Is way better.
That’s how feel about a lot games but I can’t stick to one game.
Doesn't matter if it's finished, Gmod will be the best game.
Garry's mod👍
It’s funny because there’s a water mod on the workshop that gives you ripple effects in the water too lol
"Fair enough"
sndbox looks so gross lolol
in my opinion garry's mod is better at the time but s&box is still in development
This looks soulless in comparison to GMod.
s&b box looks like the free mobile game version where you get an ad every time you spawn in a prop
I know nobody asked
only thing I'd do is exaggerate the animations cus
in comparison to Garry's mods water splash effects which spray upwards
the source 2 one looks like dropping something in the bathtub & the color of the splash is too blue to see properly.
Other than that I think this looks pretty great, I love the water.
I would love to test it sometime, I'm super into G-mod.
I also do videos so I'd definitely wanna review it.
I have a feeling that once this game is released to the general public, people are going to be making addons that recreate the noises from Gmod.
part of gmods charm was the fact that it was half life (source engine). This new one looks neat but doesn't feel the same.
It actually makes more sense to have that ripple effect in gmod since when a bullet hits water that’s a real effect that happens it’s bad in S&box since it’s just a weird ripple effect making it less realistic.
The physics in gmod are so much better than physics nowadays lol
I know it's early in development but dang, I preferred how Gmod looked with most of these comparisons. The only thing that looked better in s&box was moving the box in the water and MAYBE the effects from dropping the box in the water, but it doesn't really FEEL like things are interacting with it. Maybe it's because of the more impactful splash sounds in Gmod?
Fortunately most of the things you've seen probably aren't final and are subject to change.
you gotta understand the gmod water was made in like 2003
imagine comparing 2006 game with the 2022 one, whilst the first manages to look better anyways(the game itself, not the water physics)
There's obvious reasons to compare them. We all want to know how Garry's mod compares to s&box because it's like the gmod 2/ improved gmod.
2006? Wasn't Gmod released a few months after Half Life 2?
@@slickcalf985 29 november of 2006
@@Northwest_Territories and its almost like gmod is a 16 year old game
@@Northwest_Territories all these gmalders are trashing on a game thats barely even the halfway mark. Its funny.
looks good (For what it has for now) but it will never make it too close to how gmod is
I like how S&box uses the pistol from Rust, the other game that the guy who made Gmod made
It's really way too soon to be comparing things like this, the game is just early access.
they massacred my boy the physgun. but proably just a place holder.