Matty P!! I just finished running Dragons of Stormwreck Isle! I included many of your proposed changes and my table loved it. very few times in my D&D career have I had my table literally cheer for anything with so much enthusiasm. it was easily one of the best highlights of my time as a DM and I want you to know that white you weren't literally at our table, you were still there helping us to make wonderful memories and good times.
@@heyitsMattyP When our paladin who'd failed 2 death saves, was brought to 1 HP by the party's cleric, to climb to his feet and hit Sparkrender with his last available divine smite and killed the dragon.
neat system, one thing I might add is a firing range mechanic, tif the quarry and the chaser are within one fail / success they are close enough to engage in ranged combat but at a difficulty increase to the obstacle dc
Hi Matt, I was literally just watching the old wizkids video you made. I developed a chase template for D&D. I hope this video helps me improve it. Thank you.
This was great. I just ran a session where there was an opportunity for the players to engage in a chase, similar to the will smith MIB chase, they needed to jump on a wagon in order to actually have a chance at success. (***Now I hadn't planned for them to want to engage with the baddies as the baddies ran away and escaped) but as a "good" DM I didn't say no, but I let the dice decide. I got lucky and they all failed to jump on the wagon with several 1s, but if they had landed on the wagon I was already flipping to that DMG chase page. I like your edits to the chase rules much more. Thank you for the video. And welcome back to RUclips after your break!!
This video couldnt come at a more perfect time, running your overhaul of LMoP and we are hitting the redbrand hideout tomorrow and i needed a chase overhaul Thank you for your work I really appreciate it!
Hot Fuzz! My favourite of the 3 flavoured cornetto trilogy!! Great video Matty...I may be using these rules on Wednesday night, depending on what my players do??..cheers mate!
Unrelated to this specific video, but I’m about to run another Phandelver campaign since we’re getting the expansion to it soon. The plan this time is to lean into Nezznar being one of the doppelgängers since they’ve got some mind reading things. I’m hoping that will lead nicely into the later psionic stuff coming.
Glad you like it! I'm planning a few little expansions for this to offer obstacles in different environments soon, though I don't think any will get a dedicated video. And I GUARANTEE my experience with the official rules was worse, because I tried to use them on the fly, without reading them first. Like a stupid person :( :( :(
This seems really good. Going to run it tonight and report back. Also adding in consequences for failures like taking damage or disadvantage on the next check.
@@heyitsMattyPso it went great! Really enjoyed these rules, they make sense, are easy to run and fun the play out. I’m running Dungeons of Drakkenheim and the party were in a long abandoned city park filled with monsters. 3 members of the party made it, 2 got 3 failures quite early, but I told the rest of the party they could continue but this would mean their allies are left behind. The 2 that were left behind then had to make survival roles to find their allies with the survival rolls adjusting the dc of potential random encounters. This was some great tension, they found a random encounter and a player nearly died. Some of my thoughts on the rules, - I had a player use misty step to skirt an encounter which I let not be an auto fail as it’s a bonus action and allows you to move 30ft. - dimension door? No one had it but what if someone does? - having the dc be set by the quarry does make it really swingy, but I like that and I guess you could set a static dc if you wanted something more standardised. I actually had a couple encounters that used a static dc because of what the encounter was it made the most sense - what about a rogue or monk or other creature that can dash as a bonus action? Allow them the advantage? - I added a bunch of things that would be added on a failure, for instance taking damage or exhaustion, or contamination (that’s a Drakkenheim thing) - Having the chart printed out with peoples minis on it was a great visual that everyone liked. - my players said it was really fun when I asked them after the session so that’s a huge win! Would definitely run again.
This is really cool. Been working on my own ttrpg since the OGL debacle in December. Before that, was working on a massive homebrew overhaul for 5e for the past year or so, adding in a bunch of things that I felt the game was missing for my table. My new game doesn't have any kind of chase or mounted combat rules yet (but I really want mounted and vehicle combat, so I'm sure I'll get to it eventually.) Getting really close to having enough to playtest. Would love to hear your thoughts on vehicles. I really like the cinematic vibes of these chase rules. I always feel like cinematic is better to go for than crunchy when things get tough to track. Thanks for always being so inspiring
Ooooh I don't know much about vehicles in 5E. I haven't read the war machines bit in Avernus, and I've heard bad things about ship combat in Spelljammer and Saltmarsh. BUT I have played Starfinder, and I loved the ship combat in that.
@@heyitsMattyP I'll have to look into Starfinder for some inspiration. I really want to have some rules for some FF7 motorbike / Star Wars hover-bike level combat in my game (which likely could be modified for any type of vehicle.) I have rules for siege weapons already, so I figure weapons on vehicles would probably use those. And I have a Stamina mechanic in my game that I figure I could modify into a "Fuel" mechanic for vehicles. Instead of having a small pool that regenerates fairly quickly, vehicles will have a large pool that once it's gone, it has to be actually refilled. But other than those two things, I don't really have any ideas.
This is dope!! I'm running (pun intended) a chase scene for my party next session so this literally comes at the PERFECT time! What kind of obstacles have you specifically liked using?
I think this is pretty cool. One thought that sprang to mind, perhaps rangers would only get those bonuses in the wilderness, and rogues would get them in urban environments?
I reckon that's a strong maybe - because class archtypes vary wildly. Like, there's surely an urban ranger, and there's probably a tracking rogue, and I bet every other class can be flavoured in those environments too. BUT I'll always encourage you to tinker and see what works :)
Matthew, I know this video is old, but please give me some more info about those chase rules of yours! How do I use this system if the players are the ones being chased? And what do I do if there are multiple enemies being chased by/chasing the party? And what if they have different speeds?? Please, I really liked this system, but I need these answers... :'3
Help, I’m trying to do a constant moving chase scene, and the song I will be putting in the background of the chase scene “God Race” Does anyone have any ideas on how this will fit.
Background music can be tricky! The question to ask is: "If I use this music, will any of my players say something about it?" Because if the answer is yes, the music is too distracting. Good background music doesn't get commented on :)
I think this is a great way to have a quick but dramatic chase scene. I love the little boon that rangers get.
Matty P!!
I just finished running Dragons of Stormwreck Isle! I included many of your proposed changes and my table loved it.
very few times in my D&D career have I had my table literally cheer for anything with so much enthusiasm.
it was easily one of the best highlights of my time as a DM and I want you to know that white you weren't literally at our table, you were still there helping us to make wonderful memories and good times.
That's great! Thanks for the feedback. At what point did they cheer?
@@heyitsMattyP When our paladin who'd failed 2 death saves, was brought to 1 HP by the party's cleric, to climb to his feet and hit Sparkrender with his last available divine smite and killed the dragon.
Oh damn! Yeah I'd applaud too
The Perkins Chase was a big hit at my table! Love it.
YES! Glad to hear it :)
neat system, one thing I might add is a firing range mechanic, tif the quarry and the chaser are within one fail / success they are close enough to engage in ranged combat but at a difficulty increase to the obstacle dc
There's plenty of room for homebrewing here :) You could totally implement something like that!
Hi Matt, I was literally just watching the old wizkids video you made. I developed a chase template for D&D. I hope this video helps me improve it. Thank you.
Oh rad! I hope so too :)
I'll be doing a stream this morning, then publishing the video in a couple hours.
This was great. I just ran a session where there was an opportunity for the players to engage in a chase, similar to the will smith MIB chase, they needed to jump on a wagon in order to actually have a chance at success. (***Now I hadn't planned for them to want to engage with the baddies as the baddies ran away and escaped) but as a "good" DM I didn't say no, but I let the dice decide. I got lucky and they all failed to jump on the wagon with several 1s, but if they had landed on the wagon I was already flipping to that DMG chase page. I like your edits to the chase rules much more.
Thank you for the video. And welcome back to RUclips after your break!!
Cheers Max!
Great ideas for running a chase, sounds a lot more rewarding and fun then the DM's guide version.
Cheers Strig!
This video couldnt come at a more perfect time, running your overhaul of LMoP and we are hitting the redbrand hideout tomorrow and i needed a chase overhaul Thank you for your work I really appreciate it!
Oh cool! Iarno is the perfect excuse to use these rules :)
Hot Fuzz! My favourite of the 3 flavoured cornetto trilogy!! Great video Matty...I may be using these rules on Wednesday night, depending on what my players
do??..cheers mate!
Ooooh let me know how it goes!
Unrelated to this specific video, but I’m about to run another Phandelver campaign since we’re getting the expansion to it soon. The plan this time is to lean into Nezznar being one of the doppelgängers since they’ve got some mind reading things. I’m hoping that will lead nicely into the later psionic stuff coming.
Oh cool! It's good to make changes between repeats of an adventure. If I ran it again, I'd probably do something different with the necromancer.
Love this! The last time i ran a chase, i used the dmg rules, and it was such a slog. I'm excited to use this in the future.
Glad you like it! I'm planning a few little expansions for this to offer obstacles in different environments soon, though I don't think any will get a dedicated video.
And I GUARANTEE my experience with the official rules was worse, because I tried to use them on the fly, without reading them first. Like a stupid person :( :( :(
This seems really good. Going to run it tonight and report back. Also adding in consequences for failures like taking damage or disadvantage on the next check.
How'd it go????
@@heyitsMattyPso it went great! Really enjoyed these rules, they make sense, are easy to run and fun the play out.
I’m running Dungeons of Drakkenheim and the party were in a long abandoned city park filled with monsters. 3 members of the party made it, 2 got 3 failures quite early, but I told the rest of the party they could continue but this would mean their allies are left behind.
The 2 that were left behind then had to make survival roles to find their allies with the survival rolls adjusting the dc of potential random encounters. This was some great tension, they found a random encounter and a player nearly died.
Some of my thoughts on the rules,
- I had a player use misty step to skirt an encounter which I let not be an auto fail as it’s a bonus action and allows you to move 30ft.
- dimension door? No one had it but what if someone does?
- having the dc be set by the quarry does make it really swingy, but I like that and I guess you could set a static dc if you wanted something more standardised. I actually had a couple encounters that used a static dc because of what the encounter was it made the most sense
- what about a rogue or monk or other creature that can dash as a bonus action? Allow them the advantage?
- I added a bunch of things that would be added on a failure, for instance taking damage or exhaustion, or contamination (that’s a Drakkenheim thing)
- Having the chart printed out with peoples minis on it was a great visual that everyone liked.
- my players said it was really fun when I asked them after the session so that’s a huge win!
Would definitely run again.
Great rules!!! Heading to Patreon!
Thanks Paul! I think I sent you a message on Patreon today
Great ideas! Can't wait to try them out.
Let me know how it goes :)
Great stuff like always!. But Matty, mate... Sanford's most wanted.... is a swan ❤
:O
This sounds great!
You're great!
This is really cool. Been working on my own ttrpg since the OGL debacle in December. Before that, was working on a massive homebrew overhaul for 5e for the past year or so, adding in a bunch of things that I felt the game was missing for my table. My new game doesn't have any kind of chase or mounted combat rules yet (but I really want mounted and vehicle combat, so I'm sure I'll get to it eventually.) Getting really close to having enough to playtest. Would love to hear your thoughts on vehicles.
I really like the cinematic vibes of these chase rules. I always feel like cinematic is better to go for than crunchy when things get tough to track. Thanks for always being so inspiring
Ooooh I don't know much about vehicles in 5E. I haven't read the war machines bit in Avernus, and I've heard bad things about ship combat in Spelljammer and Saltmarsh. BUT I have played Starfinder, and I loved the ship combat in that.
@@heyitsMattyP I'll have to look into Starfinder for some inspiration. I really want to have some rules for some FF7 motorbike / Star Wars hover-bike level combat in my game (which likely could be modified for any type of vehicle.) I have rules for siege weapons already, so I figure weapons on vehicles would probably use those. And I have a Stamina mechanic in my game that I figure I could modify into a "Fuel" mechanic for vehicles. Instead of having a small pool that regenerates fairly quickly, vehicles will have a large pool that once it's gone, it has to be actually refilled. But other than those two things, I don't really have any ideas.
This is dope!! I'm running (pun intended) a chase scene for my party next session so this literally comes at the PERFECT time!
What kind of obstacles have you specifically liked using?
Awesome! Let me know how it goes :)
My chases have only ever been urban, so I have lots of traffic, climbing, pushing through crowds etc
I think this is pretty cool. One thought that sprang to mind, perhaps rangers would only get those bonuses in the wilderness, and rogues would get them in urban environments?
I reckon that's a strong maybe - because class archtypes vary wildly. Like, there's surely an urban ranger, and there's probably a tracking rogue, and I bet every other class can be flavoured in those environments too. BUT I'll always encourage you to tinker and see what works :)
Matthew, I know this video is old, but please give me some more info about those chase rules of yours!
How do I use this system if the players are the ones being chased? And what do I do if there are multiple enemies being chased by/chasing the party? And what if they have different speeds??
Please, I really liked this system, but I need these answers... :'3
Thanks --- I think I might use this to have the party chase the fleeing Black Spider as we (finally) conclude our LMOP adventure. Any thoughts?
Yeah that's fun! But it would be disappointing if she escaped at the end. I reckon it's heaps appropriate for Iarno though.
I have a doppelganger ace up my sleeve still ; )
This is great!
you're great!
Help, I’m trying to do a constant moving chase scene, and the song I will be putting in the background of the chase scene “God Race” Does anyone have any ideas on how this will fit.
Background music can be tricky! The question to ask is: "If I use this music, will any of my players say something about it?" Because if the answer is yes, the music is too distracting. Good background music doesn't get commented on :)
Fancy surname!!
Austinnnn I remember you from Patreon! You too :)
Like this a lot
like YOU a lot