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The artwork battle looks like Crécy, one of the earlier battles of the 100YW. It's not Agincourt that famously was in the mud, and doesn't look like Poitiers either in which King Jean II (wielding an axe) and his younger son Philippe (who'd earn the nickname "the Bold" in this battle and would be rewarded with the Duchy of Burgundy), made a last stand and were captured, Jean refusing to flee and Philippe refusing to abandon his father.
Yeah, I already figured it shouldn't be those two either. But praise to you for noticing it is (most likely) Crécy! I don't know it for sure, due to the horse armor that the French supposedly didn't use.
I would thought more banners of the different kings would be in Crécy! there like Czech kingdom was a significant one that I did not see there even thou they came late
@@marskavols1073 to be fair it's probably designed to be a quite generic "France vs England" without overcomplicating it (after all you probably won't get an exact replica of that battle ingame), but resemblance with medieval illustrations of that battle are striking.
The Art is The Battle of Shmagugudubu in The Mia Khalifate between the forces King John I the Sinner and Ronald Jeremiah. This is history, because it is where they crossed swords for the first time.
you should be able to capture cannons if you can rout the enemy army so fast they wont be able to take them with them, that would be cool espacially if your a small nation and you dont have the trade goods to produce cannons.
The one thing I wonder about mercenaries is if they are tied to a population of a region or if they are created out of thin air and if there is a resources requirement for a mercenary company when hired
@LudietHistoria It would be cool if there was a mercenary company building you could create which automatically trains mercenaries. Those mercenaries are then available to others for hire.
Yeah I think being able to form infrastructure for mercenaries in your nation would be cool. Especially if you could have them loyal to the country itself and wouldn't work for your rivals @@kaznika6584
I usually don't subscribe to people and I just found your channel but you deserve a sub comment and like because you actually took the time out of your day to do research on the topic before reviewing it
"Frontage" sounds like how much of the battle width the unit takes. Bigger units take more room so you can line up fewer of them at once. In EU4 all land units have a frontage of 1 but for ships, large ships take the room of 3 galleys and lighter ships IIRC.
I was gonna say it sounds like HOI4 Combat Width, where different terrain types have a maximum Frontage that can be fielded per side, with excess going into 2nd rank or reserves.
I mean if pops really decide army sizes (however they are divided between levies, mercs or standing armies) than a fully united France SHOULD have more troops to field than basically all of the HRE or all their neighbours combined (as in, outnumbering England 3-5 to 1), so if that´s the case than I am highly interested in how diplomacy and coalitions are going to work, because balancing that to ensure that neither steamrolling and curbstomping everyone everywhere, or being unable to do anything aggressive because of hysterical AE is going to be a right old pain in the you-know-what. Fingers crossed they make it work so as to make the game neither too easy, nor too difficult.
Well according to my source the population of Germany with 1914 Borders in 1300 was around 9 Million. Since the HRE was a lot bigger than that, including 2 Mio dutch, 1 Mio Swiss and Many more million in Austia, Czechia and northern Italy the total population of the HRE was peobably around the same as the french. But yeah, thats actually one good question.
My Czech source says that in arround the area of modern Czech republic, Bohemia and Moravia, around the year 1400 there lived 2 800 000 people as the lower estimate and the highest estimate being 3 270 000. So lets say it was around 2,5 milion in 1337 for the Czech lands...
Regiments that get bigger? Awesome! I hate managing massive armies in late game, this should make it less bothersome. On an unrlated note, i would love to see events for new world nations regarding the adoption of cavalry (with several paths to go down, of course).
I had the idea of increasing the sizes of regiments as time goes ehen I heard that infantry will have 100 men at the beginning. Cause I was thinking - I do not want to have hundreds of these in my 18th century campaign. I am so so so happy they actually did exactly what I was thinking they will. I cannot wait to play this gorgeous game.
fun fact the count of orange at 30:20 is actually the count were the house of orange-nassau came from it was a merge between the german city nassau and french orange:)
@@emil3657 Mainly with the whole Military Access situation and allies focusing on unimportant targets during war in eu4. This has always ruined the game for me because it just feels stupid. AI should always defend there lands and also you should not need to siege down enemy allies to get them out of the war. I mean you could even have a system where allies just contribute force limits and manpower to your own army or better yet make a theater of war that is where combat takes place. Hopefully the supply system will work in this regard.
regiment size and manpower usage is actually included in the eu4 code. It would be possible to make units size up in scale with tech but all units are set to 1k.
I''ll go with Agincourt: - there's mud, - there are anti-cavalry wooden stakes, - on wiki page of this battle there is painting with castle in the background as well.
I think mercenariws should be dynamic. so that for example if everyone in a region is at peace it should be hard to get mercenaries there and if youve just death warred for 50 years using mercs you should be able to have access to more of them. obviously demand creates supply here and if theres no demand then the supply will go away, or move maybe somewhere else
5:28 an artillery crew could be anywhere from 3 to 200 men. Depending apon the size. Field artillery tended to be 3 to 9 men per gun. But that's not including the carters, pioneers, and 'conductors' needed to move and set up the guns. An english field artillery unit in the 1600s for example had an average of 30 men per gun once you include all the men needed for a unit to move AND fight.
Crecy or the siege of Harfleur for me. Having the lone keep fits for both and fighting in the mud was a big factor for both, lean more towards Crecy though since Harfleur had an elongated wall to protect the moat from assault by river If it's meant to be Crecy then the coat of arms held by the English troops is wrong since the three fleurs-de-lis were adopted in 1406 by Henry IV.
I am so excited! We'll finally have actual army composition and not just inf/cave/Arty ratio! The enemy has a lot of pikemen? Then you'll need more archers to shoot them from afar or great swords to close the gap and break their line. They have heavy cavalry? Archers and pikes. They have loads of archers and artillery? Light cavalry to flank them. Horse archers? You gotta bring light cavalry of your own to not let them break off from engagement. etc. So many possibilities for interesting starts! And finally the composition of Commonwealth armies will be properly represented with the bulk of the cavalry composed of Pancerni and light Cossack cavalry, not Winged Hussars.
Realistically archers are bad against heavy cavalry. English longbow men lost as many battles as they won, and ALL the battles they won were with terrain advantages and positions fortified to some extent. Battles they didn't have those advantages? They got their asses handed to them. See for example the battle of patay, 200 knights slaughtered onesidley an english army of 5000. And that's heavy archers. Lighter archers were even worse.
If they separate out firearms from pole arms from swords as different goods, they could have units with higher or lower shock and fire values for using plug bayonets with different muskets or cerolean type infantry, and pistol vs lancer vs saber cavalry.
I hope Hungary will have access to horse achers in the first ages, later replaced with regiments using gunpowder. Plus evasion should be another bonus for these units on steppe and grassland, not just combat bonus. hype hype
The painting is of course the famous battle between England and France on how to pronounce croissant and Ludi you remember wrong Sweden as always is going to be the ones with space marines.
I think the frontage value is the amount of combat width a unit takes up. Ie: a unit with the base value of 100 men has a frontage of 1, taking up 1 conbat width. Where as late game a single unit with 3500 men will have take up a large space on the battle field. Having 35 or maybe only 3.5 frontage.
One thing I really like is an addition of Auxilary units (I suppose they probably mean supply units by that), because supply back then was HUGE part of army, probably even the most important. Lack of supply system in EU4 is really sad thing that kinda kills the immersion (well, kinda, I mean there are supply limit each province has, but that's not really accurate). New system of supply in HOI4 is great, like you have bases and pathes, and tha's what I want to see in EU5, because even if France had 200k soldiers in Thirty Years War, and EU4 allows you to have numbers like this in actual game, no way all 200k soldiers were located in the same region and they all participated in one battle like in EU4 warfare.
I guess the unity type when raising levies chosen will be weighted by pop type it's taken from, kinda like victoria 2 rebels, so noble pops will be more likely to spawn cavalry units, while peasants spawn as irregular infantry.
Btisch is a actual City in France, till today. There is a zitadelle and some outer military buildings. Interessting to vist. Maginot line. Well nice city .
I wonder if the regiments are going to be like CK3 where infantry regiments are 100 troops per level, with the max level changing based on cultural tech/traditions, and other modifiers, and things like cavalry (such as the special cavalry that the Greeks and others start with) having 50 per level. So maybe the more expensive units have less per level in this game too.
God i remember getting paradox games like 12 years ago. They were so fun when i didnt really understand them. Looking forward to EU5. Been keeping up with it just enough to know about the changes they are making, and not too much so i wont know how to play the game when it comes out. I thought i was going to get that from victoria 3, but honestly did not like that game at launch purely because it was too easy. Socioeconomic simulator should be very challenging but i was able to turn bavaria into world superpower in my very first game. Never had that happen in any other paradox game and i hadnt even been keeping up to date with the dev diaries. Gameplay came down to the green and red numbers in the market screen. Im hoping EU5 doesnt suffer from the same thing. In that it looks really deep but really isnt. I also appreciate they are switching up their dev process for it, because another issue ive gone off paradox games is ive grown to hate the barebones at release, wait 5 years for a good game approach. I know they said they are doing this one differently so it will have lots of content in it at launch.
I can’t comment on the forums for some reason, so I’d like your thoughts. I feel like you should be able to declare war on an ally as like a betrayal play, obviously taking some major debuffs/stab hits as your pop would have no idea what’s going on since it would be the elite plotting it, but I can already imagine being Hungary and allying let’s say Austria, and getting mill access to have your armies in their country and then BOOM your armies start massacring the opposing armies caught off guard. Could make for a real cool strategy/game dynamic. What are your thoughts? Surely it’s something that historically could have happened even if it did/didn’t
I think auxilia will play a role in colonising, filling your ranks with local troops where you can't support a large western army on foreign shores. At least I hope they go that route
Great channel, I rarely inscribe but you have so useful infos and you know military history well... when we will can ablw to play with this masterpiece? Next year?
I think the attrition will apply on the actual unit size and not the maximum: so if a unit starts at 100 people it will loose 25% so it will be 75, then next month another 25% but of 75 as total so it will be 56,25 and so on
it´s the famous Battle of Ludiberg. In the Back you see Castle Ludistein on the Ludiberg. In this Battle @ the first of April 1337 the english defend the Ludiberg from an greedy french army. Many historians say that this battle was the real reason for the hundred Years war. After the english army won the Battle and beat the french slugs there was a big Party @castle Ludistein with Schnaps and Schnitzel.
Why maximum 3200 per regiment? I bet this is because each increase step is +20%, so that from 100 to 3200 it is 19 times +20%. This means there will be 19 upgrades of regiments’ size. Of course numbers will be integers, certainly rounded to the closer tens: 100, 120, 140, 170, 200, 240, 290, etc.
Interesting that there will probably be no Force Limit. Your units require monthly manpower to maintain them, so you will probably need to balance out the ammount of mapower you regenerate per month to the ammount of units you can maintain. Maybe you would want smaller armies, if you know you will have heavy loses regardless, but they will regenerate faster.
I would like to add to your artillery argument that not just cannons classify as artillery. Catapults, ballista, trebuchet, all these kinds of things sre artillery. Yes some of them not anti-personel, they are siege-engines, but not all and even if its not useful outside siege, it is artillery.
Wait a second I just though of something, you've maybe talked about it already but since the game start in 1337, that means we could very well have the whole Charles IV's succession crisis which saw the accidental growth of the Habsburgs in power since Sigismund basically sold them the hungarian succession in exchange for support against his brother, emperor Venceslas, in Bohemia Sigismund was btw both elector of Brandenburg and king of Bohemia as well as king of Hungary making him a huge threat in both germanic and european power balance So if you play it well, you could keep the house of Luxemburg ruling Bohemia, Brandenburg the HRE and Hungary and be the top dogs of the early modern period
I hope the EU5 tutorial is a comprehensive one. You must include catapults in EU5 . So when the English storm French held castles the French can fire cattle at them. After a good round of insults of course.
When he said mercs are "kinda offmap" im thinking its similar to eu4 where they have a province of origin, but arent really openly standing kn the map like in imperitor
i hope they do something to the mid/late game military gameplay because everytime i reach around 200k+ soldiers on the field it stops beeing fun for me, at that point i would even prefer to have the vic3 comabt just so i dont have to micro all these armies.
Avec le play.europauniversalis.com/LudietHistoria to get the DLC for yourself and support the channel through the black plague it will endure at the start of eu5
You have to play Wallachia/Moldova when EU5 release
ooo trust me, Moldova will be my 1st game sir
@@LudietHistoria 'X' for doubt, considering you have never played Brandenburg before(!) so it will be your first to try.
@@bilbobaggins8794 i see ludi playing wallachia and transforming everyone in a gypsie, what a nightmare
I was under the impression that Ludi was Wallachian.
Could auxiliary’s include militias or would those be included in a type of infantry regiment?
It's clearly the battle of Waterloo!
facts
How couldn't you see it's actually Verdun ? Not sure if it's the 843 or 1916 one though.
@@Duke_of_Lorraine probably the one in 1916
spot on 😂
@@albinskold8792 the weapons are very similar, but where are the trenches? Makes me almost think it's the 800s, but who knows /s
The artwork battle looks like Crécy, one of the earlier battles of the 100YW.
It's not Agincourt that famously was in the mud, and doesn't look like Poitiers either in which King Jean II (wielding an axe) and his younger son Philippe (who'd earn the nickname "the Bold" in this battle and would be rewarded with the Duchy of Burgundy), made a last stand and were captured, Jean refusing to flee and Philippe refusing to abandon his father.
Wow
Yeah, I already figured it shouldn't be those two either.
But praise to you for noticing it is (most likely) Crécy!
I don't know it for sure, due to the horse armor that the French supposedly didn't use.
I would thought more banners of the different kings would be in Crécy! there like Czech kingdom was a significant one that I did not see there even thou they came late
@@marskavols1073 to be fair it's probably designed to be a quite generic "France vs England" without overcomplicating it (after all you probably won't get an exact replica of that battle ingame), but resemblance with medieval illustrations of that battle are striking.
At crecy french charged uphill doe.
The battle of snubledoob obviously
OMG FINALLY SOMEONE GOT IT RIGHT. Some numbnots were saying crepi or something, what a bunch of nobheads.
As a frenchman who lived very close to snubledoob, i can confirm. We always get forgotten in discussions about the hundred years war
@@Cigmacica I guess you could say you got ....... snubbed!
@@LudietHistoria well, the battle of snubledoob was really crappy because all of this mud and blood, you know.
The Art is The Battle of Shmagugudubu in The Mia Khalifate between the forces King John I the Sinner and Ronald Jeremiah. This is history, because it is where they crossed swords for the first time.
Holy schnitzel fuck this comment is underrated.
I almosg did a spittake at Mia Khalifate...
@@wisefelipe surely a swallowtake would be more on brand
you should be able to capture cannons if you can rout the enemy army so fast they wont be able to take them with them, that would be cool espacially if your a small nation and you dont have the trade goods to produce cannons.
Agreed. Kinda like you capture enemy equipment in HoI4.
The one thing I wonder about mercenaries is if they are tied to a population of a region or if they are created out of thin air and if there is a resources requirement for a mercenary company when hired
johan said their pops is outside your national pool and they basically don't really recover manpower much or at all
@LudietHistoria It would be cool if there was a mercenary company building you could create which automatically trains mercenaries. Those mercenaries are then available to others for hire.
Yeah I think being able to form infrastructure for mercenaries in your nation would be cool. Especially if you could have them loyal to the country itself and wouldn't work for your rivals @@kaznika6584
I usually don't subscribe to people and I just found your channel but you deserve a sub comment and like because you actually took the time out of your day to do research on the topic before reviewing it
"Frontage" sounds like how much of the battle width the unit takes. Bigger units take more room so you can line up fewer of them at once.
In EU4 all land units have a frontage of 1 but for ships, large ships take the room of 3 galleys and lighter ships IIRC.
I was gonna say it sounds like HOI4 Combat Width, where different terrain types have a maximum Frontage that can be fielded per side, with excess going into 2nd rank or reserves.
@@Lightman0359 exactly.
I mean if pops really decide army sizes (however they are divided between levies, mercs or standing armies) than a fully united France SHOULD have more troops to field than basically all of the HRE or all their neighbours combined (as in, outnumbering England 3-5 to 1), so if that´s the case than I am highly interested in how diplomacy and coalitions are going to work, because balancing that to ensure that neither steamrolling and curbstomping everyone everywhere, or being unable to do anything aggressive because of hysterical AE is going to be a right old pain in the you-know-what. Fingers crossed they make it work so as to make the game neither too easy, nor too difficult.
Well according to my source the population of Germany with 1914 Borders in 1300 was around 9 Million. Since the HRE was a lot bigger than that, including 2 Mio dutch, 1 Mio Swiss and Many more million in Austia, Czechia and northern Italy the total population of the HRE was peobably around the same as the french. But yeah, thats actually one good question.
My Czech source says that in arround the area of modern Czech republic, Bohemia and Moravia, around the year 1400 there lived 2 800 000 people as the lower estimate and the highest estimate being 3 270 000. So lets say it was around 2,5 milion in 1337 for the Czech lands...
tbh having 1000 cannons on day 1 of it being invented is super op.
even making those 1000 have 800 men as support, 200 is still so many
3:49 It was also very largely used during Hussite wars, where early firearms also became a more used
Regiments that get bigger? Awesome! I hate managing massive armies in late game, this should make it less bothersome.
On an unrlated note, i would love to see events for new world nations regarding the adoption of cavalry (with several paths to go down, of course).
Thx for updates!!! Good job❤
Thank you too!
Commenting for the algorithm, but wanted to let you know that youre by far my favorite EU creator, your joy is unmatched
I had the idea of increasing the sizes of regiments as time goes ehen I heard that infantry will have 100 men at the beginning. Cause I was thinking - I do not want to have hundreds of these in my 18th century campaign. I am so so so happy they actually did exactly what I was thinking they will. I cannot wait to play this gorgeous game.
fun fact the count of orange at 30:20 is actually the count were the house of orange-nassau came from it was a merge between the german city nassau and french orange:)
ngl I cannot wait for this game...I really hope they make wars more logical with allies etc.
can you elaborate?
@@emil3657 Mainly with the whole Military Access situation and allies focusing on unimportant targets during war in eu4. This has always ruined the game for me because it just feels stupid. AI should always defend there lands and also you should not need to siege down enemy allies to get them out of the war. I mean you could even have a system where allies just contribute force limits and manpower to your own army or better yet make a theater of war that is where combat takes place. Hopefully the supply system will work in this regard.
Battle of Agincourt although I don’t think the French knights ever reached the English longbow men but I’m not complaining the art is fire
I really enjoy your EU5 videos, please keep making them :)
BATTLE OF CASTILLON 🗣️🔥
No, you'd see quite a lot of cannons on the french side if it was Castillon.
Can’t wait for this game!
regiment size and manpower usage is actually included in the eu4 code. It would be possible to make units size up in scale with tech but all units are set to 1k.
Clearly the painting is of a average brawl in a Walmart parking lot in the US, next question
None of my history teachers made our own Moldovan history as interesting as your 20 second segment. Not even during Uni. Thanks Ludi.
MOLDOVA WILL RISE AGAIN !
in my eu5 game Q_Q
@@LudietHistoria yok
@@LudietHistoria No one sought otherwise, not even the Moldovans lol
I''ll go with Agincourt:
- there's mud,
- there are anti-cavalry wooden stakes,
- on wiki page of this battle there is painting with castle in the background as well.
I hope to see different tier levels for the regiments like hoi4, the levies can start from green horn while the regulars can level up over time.
I'm so glad to hear that unit sizes aren't fixed to 100 men. I was terrified of how awful it would be to command large, late-game armies.
Battle of Shnappledoop!
I think mercenariws should be dynamic. so that for example if everyone in a region is at peace it should be hard to get mercenaries there and if youve just death warred for 50 years using mercs you should be able to have access to more of them. obviously demand creates supply here and if theres no demand then the supply will go away, or move maybe somewhere else
5:28 an artillery crew could be anywhere from 3 to 200 men. Depending apon the size. Field artillery tended to be 3 to 9 men per gun. But that's not including the carters, pioneers, and 'conductors' needed to move and set up the guns. An english field artillery unit in the 1600s for example had an average of 30 men per gun once you include all the men needed for a unit to move AND fight.
Crecy or the siege of Harfleur for me. Having the lone keep fits for both and fighting in the mud was a big factor for both, lean more towards Crecy though since Harfleur had an elongated wall to protect the moat from assault by river
If it's meant to be Crecy then the coat of arms held by the English troops is wrong since the three fleurs-de-lis were adopted in 1406 by Henry IV.
All I hope for EU5 is that mil is more balanced and that army stacks aren't half-cannon by like 1500s and on in EU4 haha
The very fact it will require actual goods meaning actually producing the cannons, makes it a possibility.
The famous battle of Schtackenwipenicken. Nice to see it recognized.
I am so excited! We'll finally have actual army composition and not just inf/cave/Arty ratio! The enemy has a lot of pikemen? Then you'll need more archers to shoot them from afar or great swords to close the gap and break their line. They have heavy cavalry? Archers and pikes. They have loads of archers and artillery? Light cavalry to flank them. Horse archers? You gotta bring light cavalry of your own to not let them break off from engagement. etc. So many possibilities for interesting starts! And finally the composition of Commonwealth armies will be properly represented with the bulk of the cavalry composed of Pancerni and light Cossack cavalry, not Winged Hussars.
Realistically archers are bad against heavy cavalry.
English longbow men lost as many battles as they won, and ALL the battles they won were with terrain advantages and positions fortified to some extent.
Battles they didn't have those advantages? They got their asses handed to them. See for example the battle of patay, 200 knights slaughtered onesidley an english army of 5000. And that's heavy archers. Lighter archers were even worse.
0:39 oh, pretty sure this is the famous battle of YO MAMA!
he he he he he he
All we have to do is wait for 10 years for EU5 to be playable, then wait for 5 years for bugs to be fixed, then wait for 2 more years for EU6.
If they separate out firearms from pole arms from swords as different goods, they could have units with higher or lower shock and fire values for using plug bayonets with different muskets or cerolean type infantry, and pistol vs lancer vs saber cavalry.
I am not on the forums so thank you Ludi for breaking it down as much as you do for the audience here.
1:01 Battle of Waterloo. I can see a tiny French man in the back.
great video as always
I hope Hungary will have access to horse achers in the first ages, later replaced with regiments using gunpowder. Plus evasion should be another bonus for these units on steppe and grassland, not just combat bonus. hype hype
Poitiers, castle in background matches depictions of the battle
I hope in EU5 will be a spy mecchanic, maybe not in the beginning, maybe as a dlc, but is something that could be interessing if done well
It was the battle for you heart, much love Ludi ♥
Keep doing what you do Ludi, I love your videos and I want to see more of your content!
The painting is of course the famous battle between England and France on how to pronounce croissant and Ludi you remember wrong Sweden as always is going to be the ones with space marines.
I believe that’s the battle of Stalingrad
I think the frontage value is the amount of combat width a unit takes up. Ie: a unit with the base value of 100 men has a frontage of 1, taking up 1 conbat width. Where as late game a single unit with 3500 men will have take up a large space on the battle field. Having 35 or maybe only 3.5 frontage.
Still need me that Transylvania vampire run ludi....
Corvuria Anbennar campaign when Ludi? The vampire counts are calling for you to explain their sick mechanics to the masses.
Must be the Battle of Agincourt or Crecy.
One thing I really like is an addition of Auxilary units (I suppose they probably mean supply units by that), because supply back then was HUGE part of army, probably even the most important. Lack of supply system in EU4 is really sad thing that kinda kills the immersion (well, kinda, I mean there are supply limit each province has, but that's not really accurate). New system of supply in HOI4 is great, like you have bases and pathes, and tha's what I want to see in EU5, because even if France had 200k soldiers in Thirty Years War, and EU4 allows you to have numbers like this in actual game, no way all 200k soldiers were located in the same region and they all participated in one battle like in EU4 warfare.
I guess the unity type when raising levies chosen will be weighted by pop type it's taken from, kinda like victoria 2 rebels, so noble pops will be more likely to spawn cavalry units, while peasants spawn as irregular infantry.
Frontage would be combat width, mate. Initiative is also used by Paradox to refer to tactics selection ability.
Btisch is a actual City in France, till today. There is a zitadelle and some outer military buildings. Interessting to vist. Maginot line. Well nice city .
Love that colour for Hungary. Please take note, Paradox, köszi.
So cool to see the new Hoi5 dev diary 😎
I think frontage could be aswell be combat width, would make sense that 1 equals 100 soldiers
9:10 Frontage will be the amount of combat width a unit occupies
Whats up Ludi, How have you been?
been ok sir, how about you?
@@LudietHistoria it’s been good, keep up the good work 👍
I wonder if the regiments are going to be like CK3 where infantry regiments are 100 troops per level, with the max level changing based on cultural tech/traditions, and other modifiers, and things like cavalry (such as the special cavalry that the Greeks and others start with) having 50 per level. So maybe the more expensive units have less per level in this game too.
God i remember getting paradox games like 12 years ago. They were so fun when i didnt really understand them. Looking forward to EU5. Been keeping up with it just enough to know about the changes they are making, and not too much so i wont know how to play the game when it comes out.
I thought i was going to get that from victoria 3, but honestly did not like that game at launch purely because it was too easy. Socioeconomic simulator should be very challenging but i was able to turn bavaria into world superpower in my very first game. Never had that happen in any other paradox game and i hadnt even been keeping up to date with the dev diaries. Gameplay came down to the green and red numbers in the market screen.
Im hoping EU5 doesnt suffer from the same thing. In that it looks really deep but really isnt. I also appreciate they are switching up their dev process for it, because another issue ive gone off paradox games is ive grown to hate the barebones at release, wait 5 years for a good game approach. I know they said they are doing this one differently so it will have lots of content in it at launch.
I can’t comment on the forums for some reason, so I’d like your thoughts. I feel like you should be able to declare war on an ally as like a betrayal play, obviously taking some major debuffs/stab hits as your pop would have no idea what’s going on since it would be the elite plotting it, but I can already imagine being Hungary and allying let’s say Austria, and getting mill access to have your armies in their country and then BOOM your armies start massacring the opposing armies caught off guard. Could make for a real cool strategy/game dynamic. What are your thoughts? Surely it’s something that historically could have happened even if it did/didn’t
I think auxilia will play a role in colonising, filling your ranks with local troops where you can't support a large western army on foreign shores. At least I hope they go that route
Battle of Crécy
My guess as well. And it looks close from a medieval illustration of the battle with the castle in the background (though with sides reversed)
Thought it was Agincourt
@@Viperth_ the French actually did not ride horses at agincourt
@dyutimandas9772 they did they had about 10,000 mounted troops at Agincourt
@@Viperth_ but didn't the cavalry dismount cause it was too muddy
And the French knights just walked through it and were decimated
Great channel, I rarely inscribe but you have so useful infos and you know military history well... when we will can ablw to play with this masterpiece? Next year?
I think the attrition will apply on the actual unit size and not the maximum: so if a unit starts at 100 people it will loose 25% so it will be 75, then next month another 25% but of 75 as total so it will be 56,25 and so on
I think frontage is how much combat witch the unit will take up
it´s the famous Battle of Ludiberg. In the Back you see Castle Ludistein on the Ludiberg. In this Battle @ the first of April 1337 the english defend the Ludiberg from an greedy french army. Many historians say that this battle was the real reason for the hundred Years war. After the english army won the Battle and beat the french slugs there was a big Party @castle Ludistein with Schnaps and Schnitzel.
Why maximum 3200 per regiment? I bet this is because each increase step is +20%, so that from 100 to 3200 it is 19 times +20%. This means there will be 19 upgrades of regiments’ size. Of course numbers will be integers, certainly rounded to the closer tens: 100, 120, 140, 170, 200, 240, 290, etc.
Interesting that there will probably be no Force Limit. Your units require monthly manpower to maintain them, so you will probably need to balance out the ammount of mapower you regenerate per month to the ammount of units you can maintain. Maybe you would want smaller armies, if you know you will have heavy loses regardless, but they will regenerate faster.
I hope they keep the "Västa Götaland" misspelling to launch. Only way to improve it would be to spell Gothenburg "Götlaborg"
Its a painting depicting the stalingrad siege ofc
Frontage is going to be how much combat width the unit takes up.
13:08 i can see some funny things happening in the future
Some battle during the unification war for planetary oneness starting late 2024. Probably Boris Long Jonson fighting Marine le Pen. Keep fishing ;-)
Frontage is probably related to combat width.
The Battle of Stackenwipen 1375 obviously
I would like to add to your artillery argument that not just cannons classify as artillery. Catapults, ballista, trebuchet, all these kinds of things sre artillery. Yes some of them not anti-personel, they are siege-engines, but not all and even if its not useful outside siege, it is artillery.
so manpower (the "semi-trained men") can be seen as reservists maybe? thats how i imagined the manpower in eu4 too anyway
So it's Imperator: Constanstinople, i see :D
Imperator: Victoria
Imperator: Koenigsburg
Wait a second I just though of something, you've maybe talked about it already but since the game start in 1337, that means we could very well have the whole Charles IV's succession crisis which saw the accidental growth of the Habsburgs in power since Sigismund basically sold them the hungarian succession in exchange for support against his brother, emperor Venceslas, in Bohemia
Sigismund was btw both elector of Brandenburg and king of Bohemia as well as king of Hungary making him a huge threat in both germanic and european power balance
So if you play it well, you could keep the house of Luxemburg ruling Bohemia, Brandenburg the HRE and Hungary and be the top dogs of the early modern period
i hope that sieges will be more realistic and their outcome not always positive for the sieging army
RUclips unsubbed me, I will not stand for this! SUBSCRIBED. ALL NOTIFICATIONS. LET’S GO
this is all looking hella promising
They've reworked combat width by scaling the regiment sizes. That is a class way of making little changes which make a massive difference.
Ludi going full Stalinist right there at the 20m mark
Very happy to see deaths in war have an actual effect. You can’t just be at war for 400 years and somehow manage that
oh wow Imperator EU5 looks sick
About your megacampaign, are you gonna start from imperator rome? And if so, wich mod will you use to cover the gap between IR and CK3? Thank you! :D
Frontage might be combat width of the unit :thinking:
actually that might be it, you're right!
I hope the EU5 tutorial is a comprehensive one. You must include catapults in EU5 . So when the English storm French held castles the French can fire cattle at them. After a good round of insults of course.
Profesional Map painting at its peak
That's clearly the Battle of the Buldge.
Project Caesar is either a follow up to City Skylines or Stellaris.
Agincourt by Henry V. Probably think it is in my top 5 of battles of all time
When he said mercs are "kinda offmap" im thinking its similar to eu4 where they have a province of origin, but arent really openly standing kn the map like in imperitor
i hope they do something to the mid/late game military gameplay because everytime i reach around 200k+ soldiers on the field it stops beeing fun for me, at that point i would even prefer to have the vic3 comabt just so i dont have to micro all these armies.
Im curious if levy units are defined by the wealth of the pops of the province they’re comming from