@InspirationTuts Octane is the most scientifically accurate light transport sim on this list by far. (I can’t wait for “Wave Optics” light sim for consumers someday!) * Renderman: RGB Pathtracer * Octane: Spectral Pathtracer (simulates light at 8 different wavelengths!) * Cycles: RGB Pathtracer * Arnold: RGB Pathtracer * Unreal Engine: Rasterization/Raytracing Hybrid (its RGB Pathtracer is still the least feared rich listed) And Unreal Engine lighting is about where Pixar Renderman was at back in 2012…
Not sure if anyone else has experienced this, but I used the denoise features for Arnold in Maya and they weren't that impressive. The noice option doesn't work on my computer at all and the results for the other CPU option (the name slips my mind) are just okay at times. The GPU Optix is only one that seems to work properly. It's one of many reasons why I'm switching to Blender for Cycles.
spread themselves so thin across so many dcc, bought enscape, made a very limited UE clone, then fell far behind on core development. Their product is also so closely tied to Max and archvis, two things that are becoming increasingly unused and unneeded. And somehow it’s the most expensive engine, like 2x as RS and somehow more than Arnold. Vray is a sad story.
imo vray spread themselves way too thin, too many dcc, vantage, chaos cloud, enscape, asset library, etc etc and now it’s by far the most expensive and furthest behind engine.
The best Arnold is found in PREDATOR: Badlands
@InspirationTuts Octane is the most scientifically accurate light transport sim on this list by far. (I can’t wait for “Wave Optics” light sim for consumers someday!)
* Renderman: RGB Pathtracer
* Octane: Spectral Pathtracer (simulates light at 8 different wavelengths!)
* Cycles: RGB Pathtracer
* Arnold: RGB Pathtracer
* Unreal Engine: Rasterization/Raytracing Hybrid (its RGB Pathtracer is still the least feared rich listed)
And Unreal Engine lighting is about where Pixar Renderman was at back in 2012…
I kept waiting for Redshift, which seems to be gaining more and more popularity, surpassing Octane by far, especially in the motion graphics industry.
Imo octanes best year are in the rear view.
redshift was always more popular then the octane
Can you do a video about Guerilla render?
Make video on Marmoset Toolbag 5 beta released for testing.
The bald guy in the thumbnail is so cute 😂😂
Not sure if anyone else has experienced this, but I used the denoise features for Arnold in Maya and they weren't that impressive. The noice option doesn't work on my computer at all and the results for the other CPU option (the name slips my mind) are just okay at times. The GPU Optix is only one that seems to work properly. It's one of many reasons why I'm switching to Blender for Cycles.
Marmoset toolbag 5 beta is released just a week ago. Make a video about it.
He released a video a few days ago on his second channel.
What happened to Vray?
spread themselves so thin across so many dcc, bought enscape, made a very limited UE clone, then fell far behind on core development. Their product is also so closely tied to Max and archvis, two things that are becoming increasingly unused and unneeded. And somehow it’s the most expensive engine, like 2x as RS and somehow more than Arnold. Vray is a sad story.
Best for lip syncing?
Vray?
imo vray spread themselves way too thin, too many dcc, vantage, chaos cloud, enscape, asset library, etc etc and now it’s by far the most expensive and furthest behind engine.
Redshift ?
probably didn't pay to appear on the video. 😅
@@migovas1483 womp womp
Every 4 words or so you sound the same 😂
kindly talk about vray and redshift in comparison with these ones
Arnold where 😂😂
Thumbnail 😂
Arnold is around the 8th minute mark
@@fingfufar9878 :D
Beat for camera tracking animation? Unreal Engine xamert animation sucks