@@munk5170 my bad, thought angelz played pretty much all killers for cynic. still, my point was that he decided to commit for them, not how he played the chases. i think he should have dropped half of the chases he committed to
@@okjáchega its quite the opposite actually, i think ultra plays every single killer other than nurse atm, but regardless dropping chases consistently is most definitely not how to get stages, especially on a killer you have the least experience on
without streching it woudlnt be possible and we would lose out on a lot of details, so even if its ugly i think screen within a screen is the most obvious option
Thank you for the feedback! I might apply it in the future, but i think it wouldn't really work in this case. There wasn't anything too special happening on the survivor POV so you couldn't miss much
In 7:03 the blight screen freezes just like mine does sometimes and then comes back giving me a rollback, does it happens to anyone else? and if it does, how do i fix this? appreciate the help
That first Blight blundered alot honestly. Never break a pallet whilr rushing, EXEPT IT GUARANTEES YOU THE HIT/DOWN. The cooldown he had after breaking the pallets threw him most of the game. He could have gotten way more downs. These slugs also didnt do anything
There’s no way it’s helpful to give the same callout 4/5/6/7 times in a row. One good, clear callout, possibly with a single repeat is always fine unless there are multiple people talking. But in the survivor game, it would be just Dan screaming the same callout 6 times without anybody else talking.
@@COMPDBD as somebody who plays a lot of first person shooters, efficient comms are very important. Wasted space in comms is generally distracting and if positive, it’s just more beneficial to be more efficient. Sure, in DBD, there is less urgency among all the survivors because there’s only really ever one threat, but it doesn’t change the fact that the unnecessary repeat of comms is an overall distraction and not a benefit. I would say that for a majority of the repeat comms I heard, I could clearly hear what they said every time they said it, even with their heavy accents (not a complaint at all about accents. Just further proving how unnecessary the callouts were). It really is a minor thing, but comms efficiency just generally is important. If the issue is making sure a callout is heard, I would say that giving the call out twice, and much more slowly, would be more likely to be understood than, “GOINGNINENINENINENINEGOINGNINEGOINGNINE!”
''kekso_dbd'' on twitch:
www.twitch.tv/kekso_dbd
''Knightlight'' on twitch:
www.twitch.tv/knightlight
''xoAngelz'' on twitch:
www.twitch.tv/xoangelz
Starts the game pretty chill.
BLIGHT
“Oh my fucking-“
RIP Knightlight
Babyboy masterclass
Dude props for the edit and compiling the vids together, hard work appreciated
Kekso is goated! Wtf were those chases? 🤯
this dual camera is very nice very enjoyable
Kekso the unsung hero of Eternal
2:45 NONONOYEYEYENONO idk bro
My baby boy kekso
if there's anybody to give credit to for eternal's surv game, is angelz and the multiple badly committed chases
it was ultras blight and his net was not cooking he was backbumping nonstop
@@munk5170 my bad, thought angelz played pretty much all killers for cynic. still, my point was that he decided to commit for them, not how he played the chases. i think he should have dropped half of the chases he committed to
@@okjáchegaAngelz does Nurse, and possibly one or two others, Ultra plays the rest.
@@SnapplyPie Unknown I think
@@okjáchega its quite the opposite actually, i think ultra plays every single killer other than nurse atm, but regardless dropping chases consistently is most definitely not how to get stages, especially on a killer you have the least experience on
Could we do a split screen instead of a screen within a screen next time please please please
without streching it woudlnt be possible and we would lose out on a lot of details, so even if its ugly i think screen within a screen is the most obvious option
Not a good idea imo, Its good the way he is doing
@@cringe1462 idk I personally just can't see what's going on in the background. One side left and one side right or up and down would be fine imo
Thank you for the feedback! I might apply it in the future, but i think it wouldn't really work in this case. There wasn't anything too special happening on the survivor POV so you couldn't miss much
I don’t like the idea
ETERNAL VS CYNIC | KEKSO_DBD | DEAD BY DAYLIGHT
The only reason i left a like on this video is Kekso playing LaUWUrie❤❤❤❤ (that's a joke)
bro wtf was cynics blight?
In 7:03 the blight screen freezes just like mine does sometimes and then comes back giving me a rollback, does it happens to anyone else? and if it does, how do i fix this? appreciate the help
where dredge game:(
Kekso on dredge *whiff*. jk ur dredge is goated babyboy
I'm sorry babyboy
Kekso what is your sensitivity?
2:22 that was actually so wholesome for some reason.
?
pov: survivors have 18 handicaps
That first Blight blundered alot honestly. Never break a pallet whilr rushing, EXEPT IT GUARANTEES YOU THE HIT/DOWN. The cooldown he had after breaking the pallets threw him most of the game. He could have gotten way more downs. These slugs also didnt do anything
Why the polish guy shouting?
Cos he is rusian
Color effects, DBD and poor stream quality can create the most cursed video known to man
Was this champions or outrun?
champions
League
Ninny playing publics lol
A friend of killer 🤪
Is Kekso new?
@@warriorking4047 im in team for 1 month im pretty sure
There’s no way it’s helpful to give the same callout 4/5/6/7 times in a row. One good, clear callout, possibly with a single repeat is always fine unless there are multiple people talking. But in the survivor game, it would be just Dan screaming the same callout 6 times without anybody else talking.
@@antoniodominguezjr4734 Repeating callouts has no disadvantages unless someone is in chase. Better to be sure, because missing callouts happens a lot
@@COMPDBD as somebody who plays a lot of first person shooters, efficient comms are very important. Wasted space in comms is generally distracting and if positive, it’s just more beneficial to be more efficient. Sure, in DBD, there is less urgency among all the survivors because there’s only really ever one threat, but it doesn’t change the fact that the unnecessary repeat of comms is an overall distraction and not a benefit.
I would say that for a majority of the repeat comms I heard, I could clearly hear what they said every time they said it, even with their heavy accents (not a complaint at all about accents. Just further proving how unnecessary the callouts were). It really is a minor thing, but comms efficiency just generally is important. If the issue is making sure a callout is heard, I would say that giving the call out twice, and much more slowly, would be more likely to be understood than, “GOINGNINENINENINENINEGOINGNINEGOINGNINE!”
If these guys had NA accents these comment would be very different
top .0001% of noobs 5:58
Frst?
theres no way they play with 200 ping
pls pls next time ,, remove that small screen
ETERNAL VS CYNIC | KEKSO_DBD | DEAD BY DAYLIGHT