Legend of Zelda Tears of the Kingdom Performance: Portable Play, Overclocking, Pre-Patch Code!
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- Опубликовано: 5 фев 2025
- In a collaboration video featuring MVG, John Linneman returns to The Legend of Zelda: Tears of the Kingdom to concentrate on a range of performance tests. How well does the game run in portable mode and what's happening with dynamic resolution scaling there? Is there any difference in performance terms between the OG 2017 Switch and the later revisions based on the Mariko processor revision? And to what extend can exploited Switches improve performance via overclocking?
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MVG fits right into digital foundry , thanks for the collab
Right? He seems just as eloquent and knowledgeable, it was a treat listening to those two.
@@JanLe82 eloquent? Mvg? Carn mate
@@eponymous7910He's a freelance Switch dev who's done several ports for various companies.
He knows the hardware at least competently
Lovely to see MVG here, always such great input plus the pleasant voice!
The guy deserves legend title; a great portfolio up to his active presence on RUclips to now, and knows his stuff. Great to see him on DF to discuss the bananas with TotK perf. I have a lot fo respect for the guy.
Yeah except he thinks men can be women and vice versa.
@@nalong55 Holy shit dude, who cares?
Which is of course very relevant to console homebrew and emulator development.
@@l-Jeremy Legend? What does he do?
I'm quite amazed it's running on the switch, not a single bug, crash yet. Had some frame drops but nothing that hampers the experience at all. To seamlessly go to the sky, depths and hyrule with no loading screens or hiccups feels amazing. It tells me the capabilities that these devs have and with a more powerful system would create wonders.
Yeah I am enjoying the game quite a lot, it's very good but I keep having this nagging thought in the back of my head wondering what it could be like if they had more powerful hardware to work with.
@@anonony9081 I'm fine with what we have on the switch, I often think how on earth the managed to pull it off whilst playing. But imagine what they coud do with the power of let's say a ps5, GOOD LORD
@@anonony9081 the shrines feel like they really wanted to do the Ratchet and Clank thing and just have you walk in with zero loading screens, but obviously couldn't because of the hardware.
@@sup3rAVATARtlafAN They'd probably spend more time trying to hit the fidelity people expect from PS5 hardware at the expense of the game itself
Nah there's definitely loading hiccups if you go too fast.
GPU clocks and CPU clocks definately help with the dynamic resolution scaling. In docked mode with stock speeds the image quality constantly drops and It's very noticable. Just increasing CPU clocks improves image quality and frame rate, especially when creating crazy builds with ultra hand.
I think it would have been nice if in dock mode, you have the choice to overclock, since that’s a time where the switch is always supplied with power, and you would want the best performance on big screen.
I know dock mode uses more power anyways, but the addition of overclock would be nice
Hopefully we get more MVG on DF in the future, the guy is a legend.
Legend? What does he do?
@@RubMySweatyThighs he is a 50 year old beta these gammas suck up to. apparently anyone is a legend these days by other someone else's tools
MVG used the system overclock homebrew tool and these morons are referring him as a " L E G E N D "
@@RubMySweatyThighs He is an developer that uses his experience to make easy to understand videos about console security, game porting and offers some interesting insights. Don't listen to Unregistered007, he has no idea what he is talking about. Especially since MVG developed quite a few hombrews himself.
@@Unregistered007 Actually he used to be active in the console hacking scene himself back in the OG XBox days iirc making such tools available to people.
@@Unregistered007 someone with a cat as profile pic and 007 in there handle referring to others as beta. hahahaha
The universal acclaim for TotK is wonderful to see. Between Nintendo's incredible efforts with this game and FromSoft's equally outstanding design philosophy for Elden Ring, every other open-world game is officially on notice. I simply can't go back to Ubisoft-tier junk after playing both of these games.
I agree. Not all open world games have to be like Zelda or Elden Ring, as in structure and gameplay, but they should try to step out of the traditional open-world formula that's been reused to death over the last two console generations. It's like the devs are afraid that you'll miss out on some content, so they all crowd a map and a mission log instead.
fully agree
Yeah Horizon is incredibly difficult to enjoy after something like BoTW or Elden Ring.
But this is ubisoft tier junk, just because a Japanese developer did it slightly differently doesn't mean that it escapes the open world fatigue of any other game.
@@traxtan6694 you clearly haven’t played the games. Nowhere near Ubisoft tier
Two of my favorite channels in a collab? Absolute legends
Technically, it's clearly not the best looking game ever made. But it's definitely the game where I stop the most to just take everything in. The atmosphere, the ambience, the sound design, the lighting, the beauty of the landscapes, the vistas, the serenity of everything. You can *feel* the breeze in this game. Definitely more than a sum of its parts, and screenshots/raw numbers will never do it justice.
Agreed for me It's about the presentation than a pixel count and fps.
You’ve summed it up exactly how I feel about it. Somehow greater then the sum of it’s parts. If you haven’t played this game people, you’re missing out.
Agreed. People nowadays get too hung up on the technical numbers but both Zelda games as well as all of the Xenoblade games are easily some of the most awe inspiring and jaw droppingly gorgeous games of any current console.
Didnt impress like Botw did 6 years ago. Next Zelda really needs to be somthing different and not botw 3
That's where stylised visuals overtake photorealism. Where people often rhink only realistic visuals equal good graphics, will stylised visuals make me want to take it all in rather than take a quick look at it and think: "I can see this if I walk out the door"
MVG and John from DF!! What a pair of legends.. the last time I felt this joy is when an episode of a bushcraft series that Ray Mears presented had him teaming up with an Aussie legend The Bush Tucker man… 🤗
😂 Used to love Ray Mears
I'd love to see a followup video about overclocking the mariko switch and running that 60fps patch that was mentioned.
Are Mariko switch moddable btw?
@@manojlds any switch can be hardmodded, it's just softmods that only work on pre-2018 Switches right now
@@manojlds Needs a modchip to get into recovery mode
Yes Mariko can run 720 at 60 FPS and even more !!! Overclock is crazy with 4ifir in Mariko
One scenario that specifically causes the game to chug for me is climbing trees. As soon as you reach the canopy and the game has to make the branches translucent the framerate just dies for me. It makes hunting for bird eggs a real chore
Hmm i haven't noticed that? Just me usually falling trying to walk along the branches
The crossover we never expected but highly welcomed.
What do you mean? MVG has done a few things with DF before, they're a good team.
I naïvely expected that MVG and Digital Foundry would cross paths only once, but they have now done so twice.
Always happy to see MVG collaborating with the DF crew, such a champ in the RUclips crowd.
The stutters when you're falling is just the game desperately trying to load assets fast enough. It happens a lot in BOTW speedruns as well.
Very cool to hear MVG on here. John, im so glad you are truly part of the community.
I’d love to see more MVG on the channel!!!
A performance analysis video with John and MVG is a match made in heaven!
I suspect Nintendo focuses first on battery life, and second on performance. Which is a shame. It's just amazing to see what a modded Switch can do, and how a few tweaks can hit that 30fps sweet spot almost perfectly. I wish Nintendo had 2 modes. The current first mode for battery life, and a second performance mode that overclocks to the settings MVG recommends. I'm guessing most people aren't playing Zelda ToTK in handheld mode at 50% brightness for 5.55 hours on an OLED Switch till the battery finally hits the limit. So why not Nintendo? Give us the option for 2 modes that prefer performance over battery life. Unfortunately, that's not gonna happen...🤣Excellent video guys! Cheers! 🍻
I’m so glad MVG and DF work together on this stuff
In an interview they said the last delay was only for polish. Game was done back then. Refreshing after all these past releases.
Awesome to have MVG on.
All they care about these days are the Polish 🇵🇱
if running at barely 30 on base console is "polish" idk what finished means to them. probably one of the worst performing games of the year ngl.
it's still kinda weird to me that Nintendo never upped the clock speeds for docked mode via a firmware update. The Switch can obviously handle Tegra running at full potential long term.
Main issue is thermals (older Switches have very old thermal paste that the end-users have most likely not replaced) and the fact that at full power (which is only possible to do docked because an uncapped SoC can and often does damage the Switch battery) the fans ramp up to 100%, which is VERY audible, and the system can even thermal throttle if for any reason it still isn't capable of hitting the target framerate for a long period of time.
This mostly applies to my personal experience with a 2017 model, though. Mariko likely reaches its limits much further, but it's also much harder to mod.
Besides, if they increase the clocks for Mariko systems, devs will still be pushing against the edge of the new clocks and optimize less aggressively, so performance-wise, we'll be back where we started.
yea they should up the clocks at least a little. ive been running max CPU clocks speed for my modded switch to play the zelda mod Relics of the Past bc the creator told me its basically manditory... had no issues so far with my that 2017 switch so far as ive had it since launch i was playing max speeds for 4-5 hours for that game too and completed it. system still runs great.
No, it can’t. Raising the clock speed of CPU and RAM usually goes well but in most games, overclocking especially the GPU over the docked speed of 768MHz brings the Switch cooling to it’s knees. I only overclocking it for handheld gaming when plugged it, so I can overclock the GPU to docked mode while playing undocked. I don’t live in a very hot part of the world and in summer I got an AC, so I don’t want to know what would go on in genuinely hot places like South America or the Arab countries.
@@Nu_Merick Yeah, overclock of the Switch CPU and GPU is actually a bit of a misnomer... Memory OC notwithstanding, The Tegra X1 supports those clocks officially, and runs at those same speeds on the NVIDIA SHIELD TV, which came before the Switch. Nintendo took that SoC and nerfed it so that it doesn't absolutely nuke the thermals, the battery life and its lifespan. And then to ensure devs don't program for docked they kept the CPU underclock in docked mode, and they tightly control the conditions on which devs are allowed to raise the CPU clocks at the OS level (the fast-loading profile offered by the Switch SDK both raises the CPU to 1785 MHz and underclocks the GPU all the way down to 76.8 MHz, a tenth of the usual docked mode speed, making it impossible for developers to use it for anything other than loading screens).
Homebrew alone (sys-clk) can't actually push the system beyond the original SoC capabilities. You need homebrew and firmware patches to do that (sys-clk-OC).
Fun fact: Nintendo's firmware has no concept of load-based dynamic frequency scaling. The clock profiles are chosen based on dock/charging status, and whatever power mode the software requests, but after that, the clocks stay at the set frequency and do not change regardless of CPU/GPU usage. Most modern OSes have a frequency governor that reduces clockspeeds when usage is low and raises them back up when usage is high. The Switch firmware lacks this.
sys-clk-OC features a homebrew governor that allows further, automatic battery savings when playing lightweight games at almost no performance cost. I also use it to instantly figure out what clockspeeds a game needs to run perfectly, since if I raise the clocks beyond what's actually necessary, the governor will bring them back down to the optimal levels for me, and then I set the profile accordingly. This also allows me to run games with maxed out clock profiles without actually using those maxed out clocks most of the time, only when necessary, which is great for, y'know, not destroying my console. I still keep GPU clocks mostly stock because many games will happily increase dynamic resolution and LOD levels beyond stock if they find the room for it, and GPU is the most power-hungry component on the system by a long shot. This results in behavior comparable to Intel Turbo Boost on PCs, and many games that usually struggle on Switch never miss a frame. I don't get enough headroom to start applying emulator enhancement patches, but at least the games hit their original targets perfectly. On Mariko you may be able to overclock some games beyond their original targets and start pushing for 1080p60 using the same game patches that people design for emulators. I don't own a modded Mariko Switch to try and find out for myself.
I do wish they'd have a least upped the clocks ever so slightly for the Mariko/OLED switches, my launch switch would get pretty hot in docked mode playing something like Smash but my OLED stays pretty cool almost all the time, in portable mode I can't even tell if the fan is running.
MVG!!! Nice seeing you here and working with Digital Foundry! Keep up the great work guys! :)
MVG is a clown who didn't stick up for his colleague who was unfairly fired from LRG for having differing political views.
@@jcnba28 Link or didn't happen
@@jcnba28 explain
@@vSoulreaver Look up Kara Lynne
@@jcnba28 just read up on it. That's wild. It's not even that she said anything but just happened to follow some Twitter accounts.
I’ve played this game further than what you’ve shared and appreciate how you guys avoided spoilers. Awesome analysis. I hope you have MVG join in more future breakdowns. Always love his work as well.
This title proves that this current industry trend of seeking super realistic graphics is ridiculous. You've got here one of the most sophisticated games ever made and it runs well on a freaking calculator that is the switch.
This industry needs to focus more on actual gameplay than barely noticeable shadows or reflections.
Would love to see a behind the scenes documentary about the Q&A process for Tears of the kingdom
here's the secret.. IT EXISTS
Cool to see MVG give his take here, I'd love to see more crossovers.
MVG is a clown who didn't stick up for his colleague who was unfairly fired from LRG for having differing political views.
@@jcnba28 So he’s a clown for prioritizing his own career/job and stability for his family over trying to protect someone else? I get the ideology, but it’s not practical to push defending coworkers and politics over your own family. Stupid take.
@theBio_ but MVG is a more prominent/influential individual and could've actually made a difference had he stepped up. If everybody stays cowardly quiet including more prominent people like MVG, then this type of workplace abuse will go unnoticed or without consequence...
@@craigsampson3386 I don’t disagree, but again.. you’re also asking for someone to potentially suicide bomb their entire career and the stability of their family for the sake of a movement. It’s not exactly wise or fair to gauge someone on whether or not they’re willing to risk everything for the sake of taking a stand.
Would you risk stability, and seeing your family out in the streets for the sake of taking a stand? Would you risk decades worth of work and resume building for another, and ruin everything you’ve had? I’m sure you wouldn’t. Especially not in this climate with social media. It could have escalated to a point where he was blacklisted and not hired anywhere.
Let’s stop being intellectually dishonest here.
Still nobody explained what this is about.
Zelda totk is beautiful !!!
@bruh Jelly much?
@@bruh-yu8zo beautiful goty 2023
Thanks to 4IFIR, I can play Zelda ТОТК with stable 30 frames per second at 900p resolution while being on the «optimized» overclock of st7+ with governors enabled. My battery only drained 22% in an hour of gameplay. It's magical!
I use 4ifir too. When you say optimized overclock. What speed do you set it at for cpu gpu ram? I thought governors enable gave glitching/problems?
Yesterday I saw the 4IFIR developer post here and his comment had a lot of upvotes and a long thread of replies, but now I see the comment is no longer there. What the hell?
@@ThereisNOpandemicWAKEUP cpu 1428, gpu 844, mem 2666
governors did not cause problems
@@Overonator The comment was deleted, I don't know why, but someone doesn't want 4IFIR to become more popular. The main thing is that the comment has already served its purpose - it was noticed
no mistakes were made in this video
One of the best collaboration ever! Thanks both John and MVG for this interesting analysis!
Nice to know I wasn't imagining my 2017 switch wasn't just clogged up by dust inside when Tears was stuttering longer at certain spots compared to my cousin's OLED.
MVG is a cool dude! I just wanted to throw my experience in here. I was falling down one of the chasm holes and actually following a dragon down slowly. My game froze up and I noticed the little loading icon at the bottom left corner. It loaded for a good 8 seconds I'd say before resuming. This only happened to me once.
Not sure what happened to the original author's comment, creator of 4IFIR, but I ended up setting this up and can maintain 60fps in an Erista (2017) model Switch with TotK using the following:
Installed 4IFIR with A-i-O and custom 4IFIR 1.5 download script
Installed Stage 7+ from custom download list in A-i-O after rebooting
In Tesla Overlay Menu:
4IFIR
Max out all clocks, see if it crashes, use InfoNX to check CPU utilization, try to avoid consistent 100% utilization, and reduce clocks to something stable and temps you're comfortable with
Edizon Cheats:
Latest 60fps code
Use handheld 540p forced resolution code
FPSLocker and set Window sync to Semi
LayeredFS (romfs mods):
DynamicFPS mod
60FPS Cutscene Mod
60FPS Black screen fix
The switch runs loud and hot but it's worth it for 60fps Zelda on an original Switch. No crashes so far unless I do something weird and switch power sources too quickly, in which case the power profile can change drastically. the forced resolution mods, you can disable FSR downscaling and Quality degradation on FPS drops, and likely maintain 30fps at full 720p with more relaxed overclocks.
the best solution for overclocking is 4ifir, sys-clk is outdated and can't provide enjoyment on nintendo switch
Collab of two of my favorite channels. What great video this was! Keep it comming!
Zelda + 4IFIR this is the best gaming experience you can imagine
So great to have the Legend MVG !!!!
I'm 35 hours in, around 10 of them on handheld mode. I haven't noticed any drops on the TV but on portable I've encountered several, mainly during lighting storms or with lots of enemies on the underground
Really enjoyed this sort of conversation piece with an expert like MVG as a follow up format for larger titles.
I was playing the game as I was watching this, and the music at 17:30 had me looking around for a dragon lol
I managed to get a fairly long 10 second pause/hitch by going to the depths and creating a hot air balloon to go up the tunnel back to the over world. The balloon blew up about halfway up the tunnel and when it did the game just stopped in midair. This took about 10 seconds and then it started rendering again. I think it might have something to do with loading the depths, then over world, then depths immediately. You obviously aren't meant to go back up those long tunnels to the underground
Nintendo needs to uncap the higher frequencies. Mariko can support up to 2000mhz RAM and it really makes a difference in all heavy games and the battery hit really isn't that bad.
It is absolutely one of the most responsive 30 fps games I've played in a long time.
lol you must not have much to compare to then.
You're right. I get that it's basically DF's job to pick things apart in this kind of granular detail, but someone buying this game and never patching it are still going to think it's the smoothest console experience they're likely to see comparing it to any AAA game on the other consoles.
@@xBINARYGODx nah I know what he means. You can tell when it drops frames but it still feels really responsive
That's so crazy - I was thinking only an hour ago "man, I completely forgot to watch Digital Foundry's video on TOTK, I need to check that out soon!" and I saved that video you made 12 days ago on the game to watch it another time. And then suddenly, in the last few minutes, you upload an entirely new video on the game! Nothing in life is a coincidence, God has blessed me today 😅🙌
My game locked up twice. It hasn't crashed, but if you jump a chasm at the same time that a flying dragon is flying right into it, it locks and pauses for around ten seconds.
I think the game is trying to load the bottom section but the dragon can lift you back up (with its upwind draft) when you're using the paraglider.
I don't think the game is meant to drastically load the underground section and the main land at the same time.
I can consistently cause the game to freeze while it loads by diving in the the underground.
Yeah, I also ran into that. Thought it was going to crash, but it managed not to. Only other major issues I've had is that the temple around the 5th sage chugs HARD with Ultrahand on.
10 seconds? Is that an exaggeration? I've gone from sky islands to a chasm with a dragon exiting or entering a couple times, and while it's hitched once or twice, it was like half a second.
@@TheNekromantique I did shoot the dragon while I was going down and the item clipped on the chasm before going all the way down the tunnel. It mostly paused when I zoomed upwards with the paraglider and was looking at the holes entrance.
Maybe it was the angle and positioning? Maybe the chasm location itself was also the culprit? Docked or undocked? (I was playing in handheld)
Dunno, there's many what ifs to understand "bugs" like these, especially when a game is as massive as this one with different weather, monsters on the screen, etc.
That's why the underground is designed the way it is - pitch black and certain areas only light up (enter memory) in small bits at a time. What's pitch black isn't loaded, which is a very smart design choice and fitting for an underground world.
It's probably sacrilege for some followers on here, but if you own an LG CX/C1/C2 (etc) OLED, turning on smooth motion gives you a near flawless 60FPS image, with very little input delay. It's a front end fix, but I've found it pretty life changing. There's a few good videos doing the rounds on how this works. If you're struggling with framerates but don't want to get into OC / mod territory, definitely worth checking out.
Truly a mad man, we need more MVG here. Thanks for the great video and insight, John!
Thanks for having MVG on for this discussion John and Co!
I would love to have him on for future Switch overclocking videos, maybe if a Switch Pro comes out some time in the near future I hope? 👀
It's interesting because I've been playing with the latest patch in handheld on my OLED Switch since saturday, and I've definitely noticed frame drops like you describe with the unpatched version. Random drops to 20 when just walking around, especially in the opening area. The game also seems to struggle with transparency effects, when I climb into a tree for example and the half transparent leaves obscure the camera. I guess even on closed hardware experiences can differ quite a bit. Luckily, it's not been hampering my experience too much.
The transparency drops are definitely the biggest issue I'm noticing too. This is why Mario Odyssey uses that dithering effect instead, to maintain 60.
yeah botw had this too, the trees always lag, i feel like they shouldve just left the leafs normal or fade the out completele while your on the trees.
It's 9 am, and Im a 35 yo married man drinking a hot cup of coffee, watching two of my favorite people talk about one of my favorite games.
35 yo daddy of a 2 year old baby boy also with my hot cup of coffee watching the same two lovely guys talk about one of my favorite games :) Best regards from Germany, brother :)
On the game preservation side, I want to give a little reminder that the Switch has an “update software via local users” option. So even when the patch servers eventually go down, it should theoretically be possible to distribute updates (as long as you happen to live near someone with the more recent patch 🙂)
Do you think it would be possible for Nintendo to somehow write the patches directly on their carts? Or is this just wishful thinking?
@@juantiscareno3124 Switch cards aren't writable by the system itself unfortunately.
Would Nintendo ever consider giving us a boost mode toggle? Where the CPU,GPU and memory clock speeds would go up, but with a warning that it will drain more battery
Never
Absolutely not. That would go against everything Nintendo stands for.
😢
they would never do that. Never give idiots the tools to potential dmg the system
To find out the game was finished in 2022 but Nintendo wanted to take a year more to polish the game is incredible. I see now why this game took so long. I'm glad they did.
Elden Ring happened. They went back and redesigned, added cave systems, etc.
@@kastaway-mtx Sauce?
@@kastaway-mtx Don't come on here spreading misinformation. They spent the whole year polishing up the game and making sure their physics engine was working properly. No need to spread this false narrative.
I'm still wondering what they spent the other 5 years doing
@@kastaway-mtx Do you really think you can add caves and/or the undeground in one year AFTER finishing up the game? You dont seem to know very much about game developing
To make it short, this scenario is simply IMPOSSIBLE
I've put a lot of hours into this game and the performance is almost nothing like you guys mentioned in your first video? It's so easy to see hiccups from 30fps, almost all the time. This is just wandering around (same thing in the [SPOILER] area under Death Mountain - sometimes sits at 20 when you're just riding in a cart). I'm surprised y'all were so high on it, it doesn't run BAD and the technical feats of the game are super impressive, but it is not a stable framerate at all in most circumstances unless you're running straight forward in a grassy field area with no trees around.
Been really looking forward to this video, thank you very much both
I've been playing on a Switch Lite & so far it's been great!
It’s better on the big screen i play it docked on a 50inch Samsung 4K hdr tv i can’t play it in handheld after the screen looks blurry lol i know the switch doesn’t put out 4K but the tv makes the game look so much cleaner
@@ot9523 in this case it's a matter of taste
Same! 70 hours played on the lite and still going, so much to discover.
I’ll wait for a cart revision that includes the day 1 patch on the cart for preservation sake as mentioned by MVG.
This might take a while. Just patching it once will do the trick.
@@frankjoz2803 since op mentioned preservation, his goal is precisely to not rely on patching. Not even once.
Because once Big N close its server you cannot patch. Not even once 😉
@@etienne1062 once they take down their servers just back your switch on the system storage, no more risk of being banned
@@-aexc- what if your switch fails/breaks ? What if you don't want to/can't hack your switch ?
I don't know why you need to find a solution when what OP suggested is not problematic in the first place. He's willing to wait for a patched cartridge, there's nothing wrong about that. On top of that what you suggest has clear disadvantages as I just said.
@@etienne1062 by the time that happens the system will be cracked wide open. It’s already all preserved, anybody claiming to wait for preservation is high on copium.
That's the kind of multiverse interaction that we love!
How awesome . 2 of my favourite game channels . Need to do more of these . Keep the great work up all of you
this is the collab i've wanted for years...
The loading pause will still happen in the current patch. I've had it happen several times when diving from Sky islands to underground. It happened repeatedly once while following a dragon into a chasm and flying up and down across a loading plane. I also feel like my Totk OLED Switch performs worse than many other reviewers have said.
By featuring MVG in this video, no mistakes were made.
I’m honestly so impressed with this game. It’s hard to explain why but it truly does look significantly better than botw to me. I suspect the lighting model has been drastically improved. I didn’t think it would look any better at all to be honest so I was pleasantly surprised. I wish they’d apply the same optimization tactics retroactively to botw so that we could get a more stable experience there too.
FSR makes it look cleaner
Dude this game is fun but runs like dog water
Breath of the Wild was designed with the Wii U in mind, and just given a resolution bump on the Switch; I'd guess Tears of the Kingdom is updated to better take advantage of the extra hardware features offered by the Switch's GPU.
From their tech analysis the only thing graphically improved was slightly higher res shadows, doubled the LoD distance for objects and use FSR 1.0 to sharpen up the image a lil to make the fine details stand out more from the 900p resolution.
@@Jean-jk4zv FSR makes it look worse, I can't stop seeing that weird ringing effect it introduces around objects. Especially ladders. Every time I see a ladder I wish I could go into the options and turn FSR off.
I wanna add that the weather makes a huge difference when it comes to performance. Rain is heavy on the Switch.
Imagine if the Switch wasn't six years old at this point!
It wouldn’t be any different if the hardware isn’t any better lol Nintendo will never put out powerful hardware they just get the cheapest stuff and sell it for more
Yo mvg is here. Rad. Great fit for the channel
Having MVG gave DF a LOT of street cred, imho. Im also extremely impressed by DF’s venture on Nintendo mods, given the current ninja sitch. Kudo’s to John L., MVG, DF & Spawnwave 😂. Wondering how long this will stay up tho…
Lovely to see MVG and DF team up. Was an interesting watch; as always from either. So a v1 continues to be the best Switch to own. Fingers crossed for an extensive optimized settings vid with Alex and MVG one day O:)
I played the I intro island without the day 1 patch and the game consistently seemed chuggy and low res and LOD textures/geometry seemed so bad. After the patch (and maybe getting used to the graphics) it seems like a much better experience
yeh, you do climatise to the graphics....i was like ick when i first switched in on.
The game chugs all the time even with the patch
@@Phade101 yeah haha. My initial reaction was "I don't think I can play this on Switch, it's like going back and playing a N64 game today"
But my experience definitely improved over time and it really is graphically impressive on the switch. It has its heavy limitations but they balanced things graphically as good as humanly possible on that system.
@@Phade101 I'm usually very picky about low resolution and aliasing, but after like a couple minutes playing, I just get absorbed into the game and world.
If this game was made for PS5 it would look like horizon i bet be far better the switch is trash but the games great
Good to see this colab
20:37 Yes! Nintendo's software engineers are actually real-life Wizards
WHOA WTF MVG?! Came outta nowhere lol, glad to see him on here🔥
Older hardware can also be slower due to worse thermals simply due to the age of the paste.
THIS. replaced the thermal paste of my switch and the difference is pretty notorious when u have it modded and can see the numbers
Same
lol....or its just shit
I also remember that the 2017 switch have LPDDR4 while Mariko and oled have LPDDR4X, and that difference might of helped.
The switch is just garbage pathetic hardware it was when it came out and is even more now it’s aged terrible lol
Big fan of MVG. Great collab! He deserves way more subs!
Hi. Thank you for the video. Just want to mention, that you are just scratching the surface when it comes to switch overclocking.
There is a 4efir (reads chefir) "mode" that allows to ACTUALLY overclock the switch. It seems that its fans actually got to MVG since on 14th minute he mentions the overclocking levels that that currently are only possible using 4efir. You can go way beyond the usual limits, like going up to ~2500 CPU, ~1350 GPU and ~2400 clocks for the RAM (and beyond). Such overclocking with some so called cheats let's you to play both BOTW and TOTK at steady 60 fps on Switch.
And you don't absolutely need a Mariko switch for that - Erista can get close to such results as well.
Well and what about temps? Is the Switch burning after playing for some hours? I have a mariko Switch but never tried homebrew. Since ps5 + new PC with @ 4080 its hard for me to Play on that console anymore...
@@McCroud for me it's ~60°C on SOC in Kakariko with Ultrahand activated on full overclocked Mariko. Other info: FSR disabled, 900p, docked, CPU 2.4GHz, GPU 1305MHz, RAM 2400
Stayed for a good ~5 mins, now it's 63°C (not that hot like when I've played Immortals on Lite)
@@McCroud First there was an Erista that had pretty good thermal reserve overhead. Then Mariko came out with which consumes about 1,5 times less power and generating 1,5 times less heat in the process while having everything else in the same way as Erista did. This way Mariko has an extreme thermal reserve and is perfect for overclocking. Not sure about Erista + extreme overclocking.
The camera is so freakin awesome in this game 💟
Nintendo and other many publishers are releasing revisited cards with all patches. You don't need GOTY or so... you have to wait months/year from now to get newer revision of the card. There is website tracking that ...
I bought a switch OLED and tested it out vs my 2017 switch in Kakariko village and with a large Moblin camp battle. My 2017 did drop frames in a few instances where my new OLED didn't but overall it was pretty similar, so just to my eye it was an improvement but a very slight one.
Thank lord, I just cancelled my "pre-order". Gonna wait for the package version with the patch.
It's so awesome to see a video with John and MVG together, basically the two reviews that make up my favorite youtube content.
I'm 99% sure that the camera in this game is ever so slightly closer to link than in BoTW
The Zelda devs are the Masters 💟
Listening to these two on a video is just perfect *chefs kiss*
I play on a LG C2 with Smooth True Motion Picture feature on and it is a game changer... like playing at 60fps
Agreed the tv setting is gold for this
@@toxiccylon Indeed. It even increases the resolution
@Fraktux: Really? Ok thanks let me try that setting.
@@saphyre-l4w Agreed. I used to do the same when I had an old LG TV that had horrific latency anyway, but once I got a modern one with good latency the hit from enabling trumotion was just unplayable.
Thank you both for the video 😊
Something annoying with these videos is the inconsistency with the split-screen sections. Sometimes you put the "before" on the left (which I feel makes more sense and is what I expect by default), and sometimes you put it on the right.
Damn a MVG collab this is a MUST WATCH
I'm playing on the emulator, I don't have the best rig, but I can play the game in 4k at 50-60 fps.
I think Nintendo don't need much to make a new console, there games already have really good graphics, they just need to find a way to improve the resolution and FPS.
But how much to build a PC, get the emulator. Get the rom. fiddle with the setting. Don't forget to make sure your monitor is a high refresh rate 4K display. Just to play the game in true 4K 60 FPS vs 350 for an OLED switch that's also portable.
I also have a fairly expensive rig for things but I do like playing on the go with the Switch. Unless I want to buy one of those newer portable gaming handhelds
@@JustSumGuy01 you don't need a high refresh rate monitor for switch emulation
@@-aexc- True but you're gonna have to spend more money than a Switch and copy of the game play it "better"
@@JustSumGuy01 no, I'm not arguing that is better to buy a PC.
Just saying that the game looks really good when playing in 4k and 60 fps, so Nintendo don't need a very powerful console to make super realistic graphics,if Nintendo figure out how to make it run better and a higher resolution, that will already be enough, and it doesn't need to be a ver expensive console as well, cause if I can emulate a the game well on a 600 dollars pc, they can make a good console for 400 bucks.
@@Luizanimado They COULD have but the current excuse is still "because of virus, chip shortage, etc"
Would be nice if they added an option to drop to 360p to the drs scaler especially in kauckirchio ignore the misspelling. Witcher 3 has an option like that.
MVG and Digital Foundry are literally my top 2 gamer vid channels.
I patched mine immediately and have been thoroughly enjoying the game. Of course it has frame drops but it has yet to crash. I don't think I've encountered any bugs either. I don't consider the physics going slightly haywire a bug. I went to put a cart onto a rail and it was slightly crooked and sent the cart flying. Got a good chuckle out of it.
Two of my favourite youtubers on the one video. Very nice!
While I am loving the game - saying it runs flawlessly at 30fps 97% of the time is a straight up lie
YES exactly! Why does everyone keep saying this?
@@justinmadison513 Because Nintendo fans are the most delusional people on earth 😂 Same people who said Pokémon V/S was awesome when it is minimal effort, N64 lookin slop 😂 New Zelda looks like a good game but it runs very poorly, especially when things get busy in combat
Eh, it only gets very low fps when there are lots of enemies, explosions or fire from what ive noticed. There is also some buffering when travelling at high speeds on vehicles.
Right? I love John, but it might be worth getting someone less biased to cover Nintendo in the future.
@@DD-fs9xt It's not John who said that.
Oh gosh the perfect collab! Fantastic video!
The fact the 6 year old Switch (which is a handheld in the end) runs this game as solid as this without bursting into flames is nothing short of a technical miracle.
i disagree. this game looks very switch-y. nothing miraculous about it. the graphical compromise is visible, this looks worse than many early xbox360 titles. granted, a good game doesn't need good graphics, but it also doesn't get a free pass just because it's good. this game looks pretty bad. but i mean, compare it to other AAA games this year. i'll take the bad graphics over the bad games, thank you.
@@GraveUypo bad bait
@@RFLCPTR how is it bait. Nothing he said is really wrong. He called it a good game with mid graphics
@@yogainstructor4437 "looks worse than many early xbox360 title" nah thats bait
@@RFLCPTR people always remember old gens looking better than they really did. Early 360 games barely looked better than many OG Xbox games. Late gen looked better, but had garbage performance.
Great video. Thank you!
Love this collab with MVG. 2 of the best channels in the business
OMG so nice to see MVG here
Surprised the performance vultures aren’t eating this game up
It'd be amazing to see this game expanded without the cartridge or hardware limitations. Crisper textures and an HD output resolution at 60fps would be amazing.
Wish Nintendo would get with the program and finally start porting their games to PC like Sony has been doing.
Trouble is then the gap between their console version and the PC version would be huge. Its not a problem with Sony as the games largely look and play the same, especially as they port to their current-gen console at the same time long after they stopped selling the game for its original platform.