I Played My Pirate Game With Friends | Devlog #44 (Plus Gameplay!)

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  • Опубликовано: 27 сен 2024
  • In this devlog I tested and played my pirate game with my friends, and I made it possible to bail water as your ship sinks.
    Next devlog: • I Made a New Pirate Sh...
    Pirate game playlist: • Multiplayer Pirate Gam...
    ⎯⎯⎯⎯⎯⎯
    Thanks to Oscar (‪@amykyst‬) for helping me test.
    Discord server: tomweiland.net...
    Support me on GitHub Sponsors: github.com/spo...
    Support me on Ko-fi: tomweiland.net...
    GitHub: tomweiland.net...
    Project's Trello board: trello.com/b/v...
    Website: tomweiland.net/
    ⎯⎯⎯⎯⎯⎯
    Gear & Software I Use
    Developing
    ⮞ Engine - Unity: store.unity.co...
    ⮞ Code Editor - Visual Studio: visualstudio.m...
    ⮞ 3D Modeling - Blender: www.blender.or...
    Recording & Streaming
    ⮞ Screen Recorder - OBS Studio: obsproject.com/
    ⮞ Camera - Panasonic G85: amzn.to/39P77GK
    ⮞ Microphone - Maono AU-PM422: amzn.to/2LsTIuG
    Computer Parts & Peripherals
    ⮞ Mouse - Logitech G604: amzn.to/3mqUSoy
    ⮞ CPU - AMD Ryzen 7 2700X: amzn.to/3pU06K9
    ⮞ GPU - GeForce GTX 1050 Ti: www.newegg.ca/...
    ⮞ Motherboard - ASUS Prime X470-Pro: amzn.to/3p20h5f
    ⮞ SSD - Gigabyte 240GB: amzn.to/39UPWDQ
    ⮞ HDD - WD Blue 1TB: amzn.to/2O37EMI
    ⮞ RAM - 8GB x2
    ⮞ Case - Fractal Design Meshify C: amzn.to/3q6FgHy
    ⮞ Power Supply - EVGA 750 GQ: amzn.to/2N3T3A0
    Other
    ⮞ YT Channel Management Tool - TubeBuddy: www.tubebuddy....
    ⮞ Webhosting - Bluehost: www.bluehost.c...
    I personally use all of the above products and services, so they are genuine recommendations. Some of these links are affiliate links, which means I get paid a small commission (at no extra cost to you) if you sign up or buy through them. Thanks for supporting the channel!
    ⎯⎯⎯⎯⎯⎯
    #Devlog #GameDev #PirateGame #IndieDev #IndieGame #Multiplayer #GameDevelopment #Unity #Unity3D #MadeWithUnity
    In this indie devlog I focused on getting the project to the point where I could test it with friends. After quite a bit of bug fixing and cleaning up things that didn't work, I finally played my pirate game with some of my friends. That means that I was able to get some gameplay footage with multiple players, which is certainly much more interesting and entertaining.
    I also made it possible to bail water out of your ship as it sinks, which means you're no longer left with a ship full of water just because you took one hole. It's been 2 years since I started this project, and I'm so excited to be entering the early playtesting phase!

Комментарии • 332

  • @alekjatuszyk4976
    @alekjatuszyk4976 3 года назад +28

    copy of sea of thiefs

    • @tomweiland
      @tomweiland  3 года назад +108

      It's still more original than your comment 😊

    • @JayCode_dev
      @JayCode_dev 3 года назад +10

      @@tomweiland true

    • @cacnus
      @cacnus 3 года назад +33

      @@tomweiland there's a boat in your game;
      copy of lego pirates of the caribbean: the video game

    • @tomweiland
      @tomweiland  3 года назад +22

      @@cacnus I was playing that the other day, and it could honestly use an update 😂

    • @clonkex
      @clonkex 3 года назад +2

      @@tomweiland Oh BUURRRRN 😁

  • @ermilburn02
    @ermilburn02 3 года назад +28

    Networking Witchcraft, perfect description

    • @tomweiland
      @tomweiland  3 года назад +2

      I figured some people would appreciate that description :P

  • @VexGamingTV
    @VexGamingTV 3 года назад +39

    Imagine people comparing a solo developer to a AAA game studio. Nice work man.

    • @tomweiland
      @tomweiland  3 года назад +6

      Thanks :D

    • @BenBerke
      @BenBerke 2 года назад +2

      Nobody is comparing anything. Saying "its a copy" isnt comparing.

  • @Tanteturner
    @Tanteturner 3 года назад +6

    Now that I’ve played sea of thieves I really see the similarities and the difference between the games. Somehow I feel really ”hyped” about your game because it does all the things I’d really want sea of thieves to do

    • @tomweiland
      @tomweiland  3 года назад +3

      Yeah, there's a lot of ideas I have (or that I've seen the Sea of Thieves community suggest) which Rare probably won't ever implement because they'd fundamentally change certain parts of their game, but luckily I don't yet have a playerbase that'll be upset with me for changing things :P
      Anything specific that you'd like to see Sea of Thieves do which they likely won't? If I know what you're referring to, I can do a better job of trying to include those ideas :)

  • @TrotCobra
    @TrotCobra 3 года назад +7

    2 years! Sheesh, the fact that you’re still going at it is hella op. Keep up the good work, I came here from an older video trying to find a sea of thieves type game tutorial, but instead found this. I’m a new subscriber btw, this game looks nice and looks like it works smoothly.🔥

    • @tomweiland
      @tomweiland  3 года назад +3

      Thank you, and welcome to the community! Working "smoothly" might be a bit of an exaggeration though 😂

    • @TrotCobra
      @TrotCobra 3 года назад +1

      @@tomweiland 😂 kind of smoothly.. nah, this is actually a cool ass project. 👍

  • @MsWhiskey974
    @MsWhiskey974 3 года назад +1

    2:02 Can we take a second to appreciate the crash sound effect when he incremented the like counter over 255 on video about networking xD

  • @tomweiland
    @tomweiland  3 года назад +46

    Let me know what you think of the section at 6:57-editing that was quite fun (although time consuming!). Hopefully you enjoy it :)

  • @stuxiedev
    @stuxiedev 3 года назад +5

    I am most surprised of only one thing. You have friends :O

  • @plaidev
    @plaidev 3 года назад +29

    *_THIS IS EPIC_*

    • @tomweiland
      @tomweiland  3 года назад +1

      Is it? 😅

    • @Rider-og5xb
      @Rider-og5xb 3 года назад

      Im confused the vid says it was uploaded 1 hour ago, but this comment was posted 3 hours ago. RUclips is kinda weird sometimes...

  • @plaidev
    @plaidev 3 года назад +17

    like button *_smashed_*

  • @xzippyzachx
    @xzippyzachx 3 года назад +5

    ARRrrrrrrrr! That was a good video! Testin' wit' mateys defiantly boosts motivation! Also that editin' was jus' great. Ye added a bit o' tale tellin' wit' this devlog which really keeps th' interest. :p

    • @plaidev
      @plaidev 3 года назад +1

      *_lol_*

    • @tomweiland
      @tomweiland  3 года назад +2

      Well someone is in a pirating mood 🙌

  • @Commander_Wolf32
    @Commander_Wolf32 3 года назад +4

    ngl that 2 for 1 deal sounds pretty good

    • @tomweiland
      @tomweiland  3 года назад

      Right? Who wouldn't immediately cash in on that?

  • @אור-יםביבירובי
    @אור-יםביבירובי 3 года назад +1

    NICE PROGRESS!!!
    if u want to add it : try to make the ship less sensitive to the waves(when u shoot the cannon its seems really hard)!!!
    NICE WORK THO!!

    • @tomweiland
      @tomweiland  3 года назад +1

      Yeah the ship is still really bouncy, and at the moment the cannon aim sensitivity is way too high which makes it even more difficult :P

    • @אור-יםביבירובי
      @אור-יםביבירובי 3 года назад

      @@tomweiland will love to see more of ur content :)

  • @olinreedster
    @olinreedster 3 года назад

    This game is really coming along

  •  3 года назад

    7:02 That T-pose is straight MENACE!
    Great devlog Tom! :D

    • @tomweiland
      @tomweiland  3 года назад +1

      True though, it's scary 😂

  • @bluewingtitan
    @bluewingtitan 3 года назад +1

    Awesome! A new Devlog from my favorite AI ^o^

  • @captainedison2544
    @captainedison2544 3 года назад

    4:57 oh my God it's a literal bowl of water

  • @joeyvanalphen5589
    @joeyvanalphen5589 3 года назад

    For the collider problem. You can use blender to make a shape, import it to unity, and add a mesh collider. This will make a collider that will match relatively simple shapes. What i mean by simple shapes is shapes without holes or stuff like that. I think it will help and not cost much time. Might want to try it! :)

    • @tomweiland
      @tomweiland  3 года назад

      Mesh colliders can be really expensive (particularly if they're concave), and it'd be virtually impossible to properly resize them at runtime. Plus, I'd still have the problem where the raycast might not hit the collider at all if the player is inside it. I'm pretty satisfied with the solution I came up with, but thanks for the suggestion :P

  • @angadbasandrai4814
    @angadbasandrai4814 3 года назад

    Finally #44 came out have been waiting for a long time Tom
    Hope to see the next one soon

    • @tomweiland
      @tomweiland  3 года назад

      1 of these per month seems to be a reasonable pace at this point. I'd like to do more, but I'm not sure that's feasible while also making solid progress on the game :/

  • @ShootingDux
    @ShootingDux 3 года назад

    Nice video. I liked the explanation and the solution. I'm also glad you mentioned the bailing being possible anywhere below deck and addressing it in the next video, I was thinking that in my head from when ya started looking at the problem.
    Good looks interesting, and nice video.

    • @tomweiland
      @tomweiland  3 года назад

      Thank you, glad you liked it :D

  • @agreeance1357
    @agreeance1357 3 года назад +3

    I just commented because it helps the algorithm.

    • @tomweiland
      @tomweiland  3 года назад +2

      Thanks, I appreciate that :D

  • @alexe606
    @alexe606 3 года назад

    Superior Water physics to Cyberpunk. Be proud!

    • @tomweiland
      @tomweiland  3 года назад

      I'm not familiar with Cyberpunk's water, so I'm not sure what kind standard that sets :P

    • @alexe606
      @alexe606 3 года назад

      @@tomweiland Just take pride in your water being better than a AAA game!

    • @tomweiland
      @tomweiland  3 года назад

      😰

  • @SaffronPlayz
    @SaffronPlayz 3 года назад

    this series is great.

  • @chris.davidoff
    @chris.davidoff 3 года назад +1

    HIGH SCHOOL 2 years ago??? This would be more impressive than Senior projects in College

    • @tomweiland
      @tomweiland  3 года назад +1

      Thanks for the kind words 😅

  • @BlenderDestruction
    @BlenderDestruction 8 месяцев назад

    "It has been 2 years since I started this project" It has also been 2 years since this video was uploaded...

  • @Yoctopory
    @Yoctopory 3 года назад

    This is beyond awesome. You should be proud

    • @tomweiland
      @tomweiland  3 года назад

      Thanks for the kind words, that honestly means a lot :D

  • @gamedevboy1181
    @gamedevboy1181 3 года назад +1

    like button _slapped_

    • @tomweiland
      @tomweiland  3 года назад +1

      Incredible, thank you! 🙌

  • @thedude4039
    @thedude4039 3 года назад

    Add a rope weave texture to your grapple hooks line renderer.

    • @tomweiland
      @tomweiland  3 года назад

      I definitely will, although it's not really a priority at the moment.

  • @thedude4039
    @thedude4039 3 года назад

    6:24 You could've just went into Blender and used a boolean modifier on a plane, and the ship model, to get a shape that perfectly fits the hull of the boat, and then used that shape with a mesh collider.

    • @tomweiland
      @tomweiland  3 года назад

      That would mean making a mesh collider though, and those aren't great for performance. Plus, stretching it would be a nightmare because the collider is meant to fit the ship's _unstretched_ form, so as soon as you change the scale of the collider it wouldn't match the hull shape anymore.

    • @thedude4039
      @thedude4039 3 года назад

      @@tomweiland it would if the collider had the same origin point as the ship.

    • @tomweiland
      @tomweiland  3 года назад

      No it wouldn't...stretching the collider but not the mesh will lead to the two no longer matching.

    • @thedude4039
      @thedude4039 3 года назад

      @@tomweiland Soo, don’t stretch the collider? I don’t understand what you mean. Why do you need to stretch the collider and not the ship?

    • @tomweiland
      @tomweiland  3 года назад

      The stretching would've been required to mimic the height of the water in the ship, but the solution I came up with in the video is much better.

  • @thegaminggamerguy9090
    @thegaminggamerguy9090 3 года назад

    hey Tom I'm trying to make a boat model and it's finished now but I'm trying to put all the pieces of it under the main piece so when I move it all the pieces of the boat stay together in the right spot but when I try to put all the little pieces of the boat under the main piece in the hierarchy they move in to some weird position and they don't stay where I put them do you know how to fix this?

    • @tomweiland
      @tomweiland  3 года назад

      Are you talking about in Blender or in Unity? If it's in Unity, when you import the model all the parts should already be children of a root game object...

  • @ulyu7071
    @ulyu7071 3 года назад +1

    Hi, why don't switch to HDRP ?

    • @tomweiland
      @tomweiland  3 года назад +1

      Because I feel like that would be overkill, not to mention that workflows are more complicated in HDRP. The only thing that URP is missing at the moment (that I've noticed) which I'd like to have is volumetric lighting. It's on Unity's roadmap, but worst-case scenario I'd have to make it myself and it'd be an interesting shader adventure.

  • @thekendallboyz7334
    @thekendallboyz7334 3 года назад +2

    What’s up man! Nice vid I needed to know how to do this. Also my unity i is saying not able to install. Have any ideas how to fix that?

  • @elonmuskfan7839
    @elonmuskfan7839 3 года назад

    Keep going, I am proud of you.

  • @Rumplestiltzchen
    @Rumplestiltzchen 3 года назад +1

    6:57 spicy

  • @KunamyMC
    @KunamyMC 3 года назад

    Hype!!!

  • @junnoonrafid113
    @junnoonrafid113 9 месяцев назад

    how did you make that interactive cannon like that? i am stuck on this one thing in my project for so long and in dire need of help

    • @tomweiland
      @tomweiland  9 месяцев назад

      Pressing F does a raycast, and if it hits the cannon interaction collider it puts the player in the interacting mode.

  • @bigedwerd
    @bigedwerd 3 года назад +1

    Tom asks for a like, he deserves a like

    • @tomweiland
      @tomweiland  3 года назад +1

      I guess I should ask more often 😂

  • @ayaanhaque6340
    @ayaanhaque6340 2 года назад

    May I ask what the background music heard at 00:47 is?

    • @tomweiland
      @tomweiland  2 года назад

      It's called Borderless. I got it from RUclips Studio's audio library.

  • @algs5483
    @algs5483 3 года назад

    2:10 bruh riptide is the name of an enchantment in Minecraft

    • @tomweiland
      @tomweiland  3 года назад

      Yep, it's also the name of a song :P

  • @thespud1094
    @thespud1094 3 года назад

    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    • @tomweiland
      @tomweiland  3 года назад

      Back with another one :P

  • @TheDrover15
    @TheDrover15 3 года назад

    If you are at the point where you can submerge your whole body, then the bucket should automatically fill

    • @tomweiland
      @tomweiland  3 года назад

      Hmm but then that would also need to happen if you pull out your bucket while you're in the ocean, and that might not be what the player wants, so I think keeping it as an explicit action is probably better 🤔

    • @TheDrover15
      @TheDrover15 3 года назад

      @@tomweiland I mean if you're pulling out your bucket when you're in the ocean you can't really expect your bucket not to fill with water, that's just a logic the player can get use to... unless you plan on adding a sort of reason you'd want to have a bucket out when in the ocean thats not bailing out water, like minecraft's fish in a bucket type action.

    • @tomweiland
      @tomweiland  3 года назад

      What if you pull out your bucket in the water to make sure it's empty, because you fell off and your ship is sinking, so you can't afford to throw any water back into the boat 🤔

  • @darkigg
    @darkigg 3 года назад +1

    How much it's going to cost?

    • @tomweiland
      @tomweiland  3 года назад

      I'm honestly not sure yet. Release still feels so far away that I haven't really given it much thought.

  • @sibottle
    @sibottle 3 года назад

    Reject Mirror
    Return to Riptide

    • @tomweiland
      @tomweiland  3 года назад +1

      It's hard to return to Riptide when it's not released yet :P

    • @sibottle
      @sibottle 3 года назад

      @@tomweiland wait you're right

  • @NOI2Z
    @NOI2Z 3 года назад +1

    add physics..everyone like physics...

    • @tomweiland
      @tomweiland  3 года назад

      It already has physics...

    • @NOI2Z
      @NOI2Z 3 года назад

      @@tomweiland like destructible meshes

    • @tomweiland
      @tomweiland  3 года назад

      Oh...probably not. That would be an absolute nightmare to implement and properly synchronize, and the performance impact likely wouldn't be worth the added "coolness" :P

  • @deblasidev
    @deblasidev 3 года назад

    @Tom Weiland
    Can you make (a) videos on the C# multiplayer servers with stuff like: Logins, Moderation (bans, cooldowns), SQL, etc?
    This would help the hell out of me
    If not can you recommend some websites or other videos that cover this?

    • @tomweiland
      @tomweiland  3 года назад

      For user accounts and database stuff, check out Firebase. For bans you could just add their username/user ID to a list of banned people and then check that before letting them into the game.

    • @deblasidev
      @deblasidev 3 года назад

      @@tomweilandThank You!

  • @vokarou7300
    @vokarou7300 3 года назад

    Pov: You're watching a epic gameplay

  • @raphaeljaggerd3585
    @raphaeljaggerd3585 3 года назад

    Is there any reason why your doing the networking from scratch and not using tools like photon or mirror??

    • @tomweiland
      @tomweiland  3 года назад

      I haven't used Photon, but I've tried Mirror and didn't like it. I felt like it was doing way too much for me, and I hated not knowing & having control over what goes on under the hood. Since Photon is also a high-level solution, I'd imagine it'd be similar. Additionally, writing my own network code from scratch has been a great challenge and an awesome learning experience.

    • @raphaeljaggerd3585
      @raphaeljaggerd3585 3 года назад

      @@tomweiland Ah i see. I'm too dumb for that so ll just try mirror or photon

  • @Andrea-xh4in
    @Andrea-xh4in 3 года назад

    Hi Tom, I see you are very expert about multiplayer and I follwed your series, so after creating my multiplayer game I noticed that my friends lag, but I don't. What's more some TCP packets (about creating items, bullets etc.) aren't sent correctly and they give me errors on the Server console (it seems they aren't received by Client).
    Can you give me a hand about that? I know it's too vague but I trust you and your experience ;)

    • @tomweiland
      @tomweiland  3 года назад

      Debugging networking stuff is kind of impossible in the RUclips comments :P
      Join the Discord server and ask there, and include the actual errors you're getting, as well as where in the code they're coming from.

    • @clonkex
      @clonkex 3 года назад

      Networking is a black art. Expect it to be very difficult, and debugging to be even harder.

    • @tomweiland
      @tomweiland  3 года назад

      @@clonkex truer words were never spoken.

  • @jipjap7193
    @jipjap7193 3 года назад

    Whoop Whoop

  • @panasonicdiet3691
    @panasonicdiet3691 3 года назад

    Hey Tom, recently in one of your videos you mentioned about getting some developers on board to help with the project, I actually found your video by typing ‘pirate unity devlog’ aha as I wanted to create my own game but then saw the amount you did and wanted to help, is this something you would still be interested in? No worries if not,

    • @tomweiland
      @tomweiland  3 года назад

      Only responding to this now since RUclips marked it as spam or something for some reason...
      I can't really remember what exactly I said in the video you're referring to, but for now I want to keep working on the project solo. I'd like to get the game to a more polished and playable state (so I at least have some kind of demo to show) before I start "expanding the team". Thanks for the offer though :)

  • @yusufali2791
    @yusufali2791 3 года назад

    Try to fix he water mesh glitching through the floor of a ship even when it has been bailed

    • @tomweiland
      @tomweiland  3 года назад

      Honestly not sure what you're talking about...
      When you bail the ship fully, the water inside is disabled entirely. Are you maybe referring to the artifacts (particularly near the front of the ship)? If so, there's not much I can do aside from completely changing how I'm cutting out the water in the ship, although I do need to do that eventually, as the current method has several flaws.

  • @Aristicrow
    @Aristicrow 3 года назад

    how about naming it with something with voyage
    or buccaneer

  • @dmrdev9934
    @dmrdev9934 3 года назад

    how do you keep motivated for project

    • @tomweiland
      @tomweiland  3 года назад +1

      For the last few months I've done my best to keep development enjoyable by avoiding the more tedious/boring tasks, because I knew that if I can get to the point where I can test with friends, that'll be a huge motivator and it'll be much easier to do the boring stuff. So far I've turned out to be correct :P
      Besides that, focusing on the end goal is usually helpful, but sometimes you also need to take a break!

  • @nicollastomaz4940
    @nicollastomaz4940 2 года назад

    Seeing those big waves makes me think: wouldn't it be cool if the map border had some oversized waves to keep the players from going outside the map limits.
    Just an idea though, don't take it seriously

    • @tomweiland
      @tomweiland  2 года назад +1

      Could be interesting, although it might look weird and it might be kind of complicated to implement 🤔

    • @nicollastomaz4940
      @nicollastomaz4940 2 года назад

      @@tomweiland i was thinking on something like as the player get further away from the map the waves start getting bigger
      But yeah I know what you mean, there's a lot of more important things to solve first and things like that would be unnecessary work, considering they would be hard to implement and etc...
      Anyway keep up with the good work

  • @thegaminggamerguy9090
    @thegaminggamerguy9090 3 года назад

    I accidently did something to my camera view on unity and now when I'm in the scene view it looks all weird and zoomed in

    • @tomweiland
      @tomweiland  3 года назад

      By "camera view" do you mean the scene view or the game view? If your scene view is zoomed in, can't you just zoom out again?

    • @thegaminggamerguy9090
      @thegaminggamerguy9090 3 года назад

      @@tomweiland nvm sorry I accidently pressed a button and everything looked kinda weird and 2D I got it back to normal now I just gotta figure out how to add water physics and sail physics I have no idea how to do any of that but I'm trying my best

    • @tomweiland
      @tomweiland  3 года назад

      Did you accidentally go into 2D mode? Also I have a tutorial on water physics, not sure if you've seen that.

    • @thegaminggamerguy9090
      @thegaminggamerguy9090 3 года назад

      @@tomweiland oh really thx I didn't know u did tutorials

  • @lokalpatatas3157
    @lokalpatatas3157 3 года назад

    Are you planning to release this public?

  • @snarekeeper8053
    @snarekeeper8053 3 года назад +1

    What's Riptide?

    • @tomweiland
      @tomweiland  3 года назад +1

      My new networking solution which I've been working on for the past few months :)

    • @snarekeeper8053
      @snarekeeper8053 3 года назад

      @@tomweiland Ohh, that's a cool name ^^
      I thought it's something third part

  • @gamenotover999
    @gamenotover999 3 года назад

    When I was working with networking, I had the same issue as you Tom. I have it about the error on 1:34 if you did not yet fix it I think I have a solution. By me was the error that the server tries to move the client without it is being spawned. This resulted in that error. I added a boolean that is false but when the client spawns in it became true. the client will only move when that bool is true.
    I hope you understand and that his helps you.

    • @tomweiland
      @tomweiland  3 года назад

      Yeah in my case I had overlooked something in the low level sending code which basically screwed up the data that was being sent to all clients except the first, but I got it fixed. Thanks for trying to help though :)

  • @peugames3766
    @peugames3766 3 года назад +1

    Eu sou aquele comentário brasileiro em um vasto oceano de comentários de estrangeiros.

    • @tomweiland
      @tomweiland  3 года назад +1

      Hello from Canada 🙋‍♂️

    • @peugames3766
      @peugames3766 3 года назад

      @@tomweiland hello from Brazil hahahahah

  • @catinwall4256
    @catinwall4256 3 года назад

    why so many collider on da ship doe

    • @tomweiland
      @tomweiland  3 года назад

      Because the ship is a relatively complex shape, and mesh colliders can be really expensive. I should probably test whether or not it's actually faster like this though...

    • @catinwall4256
      @catinwall4256 3 года назад

      @@tomweiland I am blind but I do see

  • @RATIK_SAMPLE
    @RATIK_SAMPLE Год назад +1

    name this "game sea of wackers")))

  • @Reviveil
    @Reviveil 3 года назад

    Amazing!!

  • @woutersmit8013
    @woutersmit8013 3 года назад

    low spec sea of thieves, awesome.

    • @tomweiland
      @tomweiland  3 года назад

      For now, but I don't want to end up with a Sea of Thieves clone :P

    • @woutersmit8013
      @woutersmit8013 3 года назад

      @@tomweiland you'll get there if you work hard enough man, just keep going :)

  • @papasalvo
    @papasalvo 3 года назад

    So I know it is a bit far off for you but I did want to bring this up now so it doesnt bite you in the ass later.
    EVERYONE wants a good fun pirate game that was reasonably well however there are 2 issues that plauge literally all of them at this time. . 1. People just run away from fights if they are loaded its understandable but not super fun and the way sea of thieves handles returning loot to port is kinda BS cause its not a safe zone so you tend to have campers waiting for u to get to port to kill u destroy your ship and take your loot. 2. You as a member of the crew never really have much to do other than adjusting the sails from time to time until combat happens.
    If you have never played it I think you should take a look into puzzle pirates I think it kinda solves these two issues or rather has the best implemented solution at this time. Not saying totally jack their schtick but use it as a stepping point for kinda resolving the issue of being bored whilst sailing cause u arent the one on the mast altering the sails or turning the wheel

    • @tomweiland
      @tomweiland  3 года назад

      I think the way Sea of Thieves has no safe zones is actually a very good thing. If you were immune to attacks as soon as you reach an outpost, those people that already always run away would just make a beeline for the nearest outpost as soon as another ship gets anywhere near them and they'd be able to sell everything-you'd have no chance of pursuing them until they make a mistake and you wouldn't get any of their loot at all.
      I'll definitely do what I can to discourage people from running, and I've been considering things like making more loot on your ship slow you down, which would make it harder to run away for hours. Then again, that would probably discourage people from hoarding any loot in the first place, so it's certainly a bit of a tricky problem to solve.
      In terms of keeping sailing around interesting, one thing I'd definitely like to do is allow you to duel your crewmates. I think that'd be a great way to pass the time and simultaneously help people improve their PvP skills. It can be difficult to improve/learn from your mistakes in Sea of Thieves since most battles don't last long-you dying once can result in you sinking and having to sail all the way back, and that extremely high ratio of time spent sailing to time spent in battle makes it very time consuming to get a decent amount of practice in.
      I'll definitely take a look at puzzle pirates, thanks for the suggestion :)

  • @rodrigobohmann649
    @rodrigobohmann649 2 года назад

    Cant i play the test game plis

    • @tomweiland
      @tomweiland  2 года назад

      There's nothing to playtest at this point-it's still a disjointed mess of mechanics.

  • @TheDrover15
    @TheDrover15 3 года назад

    I would take free character models from the store so that you guys can at least get feedback on when you fight

    • @tomweiland
      @tomweiland  3 года назад +1

      Yeah I need to get animations in there soon...the lack of feedback makes things hard :P

  • @BanditLeader
    @BanditLeader 3 года назад

    It looks just like 2014 sea of thieves

    • @tomweiland
      @tomweiland  3 года назад

      I'll take that as a compliment 😂

  • @Nonames4u
    @Nonames4u 3 года назад

    ppl who say this is a copy of sea of thiefs dont get how games work. this is not a copy but clearly looks like its inspired by it
    1. the game doesn't look the same, just has similarites
    2. the actual experience can be entirely different
    3. sea of thiefs is made from its quests and whatnot, not only the visuals...
    however id like to see abit more originality, just a little bit.

    • @tomweiland
      @tomweiland  3 года назад

      I mean I can see why people call it a Sea of Thieves copy-particularly the ship looks _really_ similar to SoT's sloop model, but I want to change that relatively soon :)

  • @btiwari-games5279
    @btiwari-games5279 3 года назад +1

    We need new tutorials

    • @tomweiland
      @tomweiland  3 года назад +1

      They'll come, but I need to make sure my new solution is actually working properly before then. Currently there's still some relatively major issues I'm working on sorting out.

  • @rubenramirez8966
    @rubenramirez8966 3 года назад

    one day comment you video the multiplayer c# unity.. but I discovered godot and nodejs, please look the godot engine is very easy to use and create multiplayer js is beter and free
    i like your voice :)
    anyways, your logo befor it was better
    Greetings from Paraguay!!

    • @tomweiland
      @tomweiland  3 года назад +1

      I don't know much about Godot, but I've grown very fond of Unity, and I _love_ C#, so I don't think I'll be switching any time soon.
      I have to disagree regarding the logo-the new one stands out much better and you can actually read the _TW_ portion, even if it's being displayed really small. Overall the old one just felt old and outdated.
      Glad you like my voice, not sure if anyone else has ever said that :P

    • @rubenramirez8966
      @rubenramirez8966 3 года назад

      @@tomweiland I think one day you should taste, godot have compatibility with csharp and now run vulkan.. the finish version comes out july, so they say.
      i don't know, i think the composition of color not is harmonious
      this is very important for me.. Good Luck friend!

  • @stealthbanana4432
    @stealthbanana4432 3 года назад

    Can you make sniper

    • @tomweiland
      @tomweiland  3 года назад

      As much as that feels like I'd be copying Sea of Thieves, I think some kind of long range weapon like that will be necessary from a gameplay perspective, so yes, most likely I will :)

  • @RobbyGamesLive
    @RobbyGamesLive 3 года назад

    sea of thieves alpha test? lol

  • @ParkerGameDev
    @ParkerGameDev 3 года назад

    more comments :D

  • @michaelsmith8028
    @michaelsmith8028 3 года назад

    Is this just supposed to be sea of thieves?

    • @tomweiland
      @tomweiland  3 года назад

      No. If I wanted to play Sea of Thieves I'd do that (and I do) instead of spending all this time building a clone. It looks similar right now, I'll give you that, but it's not going to stay that way.

  • @hobbes5278
    @hobbes5278 3 года назад

    Sea of thieves?

  • @kickstepit548
    @kickstepit548 3 года назад

    commetees

    • @tomweiland
      @tomweiland  3 года назад

      Did you mean to say "comments"?

    • @kickstepit548
      @kickstepit548 3 года назад

      @@tomweiland something like that lol

  • @Rumplestiltzchen
    @Rumplestiltzchen 3 года назад +1

    first

  • @woutersmit8013
    @woutersmit8013 3 года назад

    why not just call it 'untitled pirate game'

    • @tomweiland
      @tomweiland  3 года назад

      Because I hate that name 😂

  • @orange8175
    @orange8175 3 года назад

    a

  • @tumplitv4009
    @tumplitv4009 3 года назад +6

    i love these Devlogs, u are doing great work with this game it looks amazing! Can´t wait to play it!

    • @tomweiland
      @tomweiland  3 года назад +2

      Thanks for the kind words, that means a lot to hear :D

  • @ADVOLD-v9n
    @ADVOLD-v9n 3 года назад +6

    Second, love u tom!

  • @woodenfences
    @woodenfences 3 года назад +1

    Hi! Just a question: will the problems with networking that you mention here come together with the networking setup you describe in your tutorial ('Sending and Receiving Data Using TCP')? Thanks for sharing!

    • @tomweiland
      @tomweiland  3 года назад

      Are you asking if you'll run into the same issues? Probably-if you're making a first person game that's server authoritative, you're going to need client prediction at some point to make the movement feel responsive even when playing with latency.

  • @tauheedgamedev2388
    @tauheedgamedev2388 3 года назад +1

    Ahh your first multiplayer test, hang in there (You get a glimmer of light at the end of the tunnel)

    • @tomweiland
      @tomweiland  3 года назад +1

      Yeah, it felt good to finally get someone else in the game and help me test :P

  • @archieh-d1828
    @archieh-d1828 3 года назад +1

    Since you want to implement Greek Mythology at some point (I think?) and maelströms (maybe) what about Charybdis as an enemy?

    • @tomweiland
      @tomweiland  3 года назад

      I actually considered that, and it's something I might do, but Charybdis didn't really move around much as far as I know, which would restrict maelstroms to a certain point on the map. The other option would be to put maelstroms at the center of storms, and that way it would be more of a dynamic occurrence since it would move with the storm.

  • @Reysious
    @Reysious 3 года назад +1

    I also had an issue where the first player could connect without problems, and all players that connected after that would never spawn their own player object. Seemed like unity was unable to handle the incoming spawn packet, right after loading the scene, since addinga short delay, before sending the spawn player packet, fixed the issue. The weird thing was that the player that succesfully connected could leave and rejoin, but no other player could take his place. when he left.
    As always great video :)

    • @tomweiland
      @tomweiland  3 года назад +1

      That sounds very strange! In my case it was due to the fact that I had messed up some stuff in Riptide's logic for sending messages to all connected players.

  • @JayCode_dev
    @JayCode_dev 3 года назад +1

    Pretty cool and nice devlog tom!

    • @tomweiland
      @tomweiland  3 года назад

      Thanks, glad you liked it :)

  • @salahqx
    @salahqx 2 года назад

    If Sea of thieves was made in 1993. LOL just kidding great work so far!

  • @theschemercryptid
    @theschemercryptid 3 года назад +1

    AMAZING (PS Tommm areee yoouuu my frieeendddd)

    • @tomweiland
      @tomweiland  3 года назад

      Friend: _a person whom one knows and with whom one has a bond of mutual affection_
      I don't think our relationship fits that description, considering I'm not even sure who you are...

    • @theschemercryptid
      @theschemercryptid 3 года назад

      XD

  • @alexe606
    @alexe606 3 года назад +1

    Looks like fun!

  • @ironcross7775
    @ironcross7775 3 года назад +1

    I hope you get more views!

  • @kas-lw7xz
    @kas-lw7xz 3 года назад

    FOOD FOR THE COMMENT

  • @FreeziK
    @FreeziK 3 года назад

    HES BACK BOYS

  • @corbintheintern6229
    @corbintheintern6229 3 года назад

    Because of the popularity of Sea of Thieves, what are you going to do to stand out? Hit me with the pitch: Why should I play your game instead of SoT?

    • @tomweiland
      @tomweiland  3 года назад +1

      In short, this will end up with a lot more survival aspects than Sea of Thieves, and I'd love to include some base building and incentives to attack each others' islands. That's the main difference, and although I have other ideas too, it'd take a while to type them out :P

  • @Jormrr
    @Jormrr 2 года назад

    Hope to see more devlogs, Nice work!

    • @tomweiland
      @tomweiland  2 года назад

      I too would like to see more devlogs :P
      I'm itching to get back to working on the game-I've just had a lot of other work to do lately...

  • @FreeziK
    @FreeziK 3 года назад

    YES

  • @galacticengineer588
    @galacticengineer588 9 месяцев назад

    It’s like you took the ideas right from my brain.

  • @thegaminggamerguy9090
    @thegaminggamerguy9090 3 года назад

    Do you have any tutorials for how to do boat mechanics like sailing and stuff

    • @tomweiland
      @tomweiland  3 года назад

      Yep: ruclips.net/video/JIjZQo03YdA/видео.html

  • @bearba9s
    @bearba9s 3 года назад

    moments like these 4:57 is why game dev is fun

  • @felujofarms981
    @felujofarms981 3 года назад

    This game has a hook that goes Yeet! finally dinamic movement

  • @merunas7541
    @merunas7541 3 года назад

    Man why people here so toxic 😂😂😭

    • @tomweiland
      @tomweiland  3 года назад

      Well the ship looks very similar to Sea of Thieves' sloop model, and people like the dopamine hit of "calling someone out for making a clone" :P