Amazing map man! the puzzles are actual puzzles instead of just something to look at, very well made given the limitations of the editor,. still in awe how you made the scripting work like that!
I know its based off of/pays homage to a pre-existing game but this shit is mad creative, especially given the limitations of the editor. Everything I is make is pretty clean cut fps shit but this takes it to a whole different style. Man, maps like these could be a sub section of the map browser on their own.
Thank you so much - it's nice to get that kind of feedback! This map was pretty much my experiment of how far the map editor allows to move away from the looks and playstyle of the Far Cry main games. Hoping for a better map browser in Far Cry 6, if we get an editor at all!
You must've spent a huge amount of time and effort into making this map. Great use of assets, scripting, and mods, and most importantly of all, you did a great job recreating the feel of Portal with what you were given. It pisses me off when I see such well made but difficult maps get such low ratings just because the map was too hard. You deserve a much higher rating for this.
Alas, that's how it is in Far Cry! Most people who play Arcade don't care about the design. But luckily we have a great community that gives feedback. Thank you so much!
Thanks man! I used the editor mod for PC that allows me to spawn and unspawn any object, lock player input and to play the Dead Living Zombies voicelines used in the GLaDOS boss fight. Apart from that, everything is custom built from the standard assets :)
SanktPerkele what’s the mod if you don’t mind me asking ? I have a lot of ideas for fc2 style escape maps I can’t do because the default editor doesn’t let you remove unbreakable items without events
@@OverL00k707 www.nexusmods.com/farcry5/mods/39 It's this one! Allows for a lot of other stuff as well (retexturing some assets, unlimited budget, some hidden objects and so on) - sadly, only available for PC!
I'm spawning the door in while simultaneously unspawning it (enables physics), then have a gap between the floors the doors slides into. All a bit complicated :)
Amazing map man! the puzzles are actual puzzles instead of just something to look at, very well made given the limitations of the editor,. still in awe how you made the scripting work like that!
I know its based off of/pays homage to a pre-existing game but this shit is mad creative, especially given the limitations of the editor. Everything I is make is pretty clean cut fps shit but this takes it to a whole different style. Man, maps like these could be a sub section of the map browser on their own.
Thank you so much - it's nice to get that kind of feedback! This map was pretty much my experiment of how far the map editor allows to move away from the looks and playstyle of the Far Cry main games. Hoping for a better map browser in Far Cry 6, if we get an editor at all!
You must've spent a huge amount of time and effort into making this map. Great use of assets, scripting, and mods, and most importantly of all, you did a great job recreating the feel of Portal with what you were given. It pisses me off when I see such well made but difficult maps get such low ratings just because the map was too hard. You deserve a much higher rating for this.
Agreed
Alas, that's how it is in Far Cry! Most people who play Arcade don't care about the design. But luckily we have a great community that gives feedback. Thank you so much!
Amazing map, clever tricks!
Thank you! :)
How it is possible to remake like that ? Incredible
Lots and lots of custom assets and tons of scripting! Thanks!
*+SanktPerkele* Congratulations, you put your heart into it, it's nice to see these maps :)
Jesus dude, amazing.
You don't dominate the world just because you don't want lol
14:50 HOW DO YOU DO THAT OMG
amazing!
0:15 🎶
Cool 😂
Came here from Reddit. Honestly man, this is amazing! Did you use any mods at all?
Thanks man! I used the editor mod for PC that allows me to spawn and unspawn any object, lock player input and to play the Dead Living Zombies voicelines used in the GLaDOS boss fight. Apart from that, everything is custom built from the standard assets :)
SanktPerkele what’s the mod if you don’t mind me asking ? I have a lot of ideas for fc2 style escape maps I can’t do because the default editor doesn’t let you remove unbreakable items without events
@@OverL00k707 www.nexusmods.com/farcry5/mods/39 It's this one! Allows for a lot of other stuff as well (retexturing some assets, unlimited budget, some hidden objects and so on) - sadly, only available for PC!
SanktPerkele thanks man! I’m gonna go crazy with this
@@SanktPerkele what's the music in the beginning its catchy
Awesome
Perfection
Who make it with the Door to 14:40
I'm spawning the door in while simultaneously unspawning it (enables physics), then have a gap between the floors the doors slides into. All a bit complicated :)
Ok, can i do that on xbox? And If you don't mind, can you do a tutorial on RUclips? Thank you
@@Losfamos-if5wo Yes you can, but only with generic shapes and everything else that has physics enabled! I think Map Editor Man made a tutorial on it!