Speed and aiming multipliers _(if this is what you're talking about)_ on helmets and armors do stack, yes. *EXAMPLE:* I have *Exo Armor,* which lowers my walk and aim speed by _10%,_ meaning I now have _90%_ walk and aim speed. I also have an *Exo helmet,* which lowers my walk and aim speed by _7.5%,_ meaning I now have _92.5%_ walk and aim speed. Once I spawn, the game will identify my gear and then *_combine_* both my *Exo armor* and *helmet* stats. My walk and aim speed will go down by _17.5%,_ meaning I have *_82.5%_* total walk and aim speed. Your backpack and weapon speed multipliers *will also stack,* meaning your mobility can go below *70%* (AKA you're slow as hell). This is why lighter armors are meta. Things like Heavy and Exo limit your mobility harshly for subtle upsides. You do get more armor / helmet HP with heavier armors, which is quite good, but once that HP is depleted, your armor / helmet will disappear until you die. This means that, even without armor, you will still move much slower than lighter armored players. This sucks balls. There are multiple good ways to buff this. Here are my ideas... *1)* _Allow a way to regenerate armor. I've heard ideas like an Armor Box or an Armor Air Drop, the box being like an ammo box, but it fixes either your helmet or chest armor depending on your choice, and the air drop being like the ammo air drop... but for armor (lol)._ *2)* _Let your mobility multipliers disappear when your armor breaks. An example would be a full Exo player only having 82.5% mobility while his armor is present, but once they both break, his mobility will have the multipliers removed, meaning he returns to 100% walk and aim speeds._ *3)* _Buff the Exo and Heavy armor's other upsides. Maybe give them more mags, more grenades, or something else. Maybe even buff the amount of HP they have._ *4)* _Let Exo and Heavy armors move faster. Maybe buff each individual armor / helmet to move 2.5% faster?_ Added a lot of other stuff through edits. Apologies if I wrote too much.
instead of just straight up reading the stats which everyone can do, maybe shouldve gone into each class and give your opinion on which is best set up. This was a bad video tbh
I appreciate the feedback! I’m still fairly new at content creating so I’m still learning and this helps. Giving a load out for each class would have made it better
@@GamingGalaxyBayly In my opinion, the video was awesome, bro! Great editing and quality, it was to the point, the captions were a nice touch, and it provided useful information. Great work :)
What other Guide style video would you like to see?
Your editing is impeccable mate. Almost giving me asmr
Appreciate it :)
Do the multipliers of the helmet and aurmor stack or is the lower stat used? Would be good to know.
The helmet durability would be for getting hit in the head while armor would be for chest. In theory if you got hit in head and chest it would stack!
Speed and aiming multipliers _(if this is what you're talking about)_ on helmets and armors do stack, yes.
*EXAMPLE:*
I have *Exo Armor,* which lowers my walk and aim speed by _10%,_ meaning I now have _90%_ walk and aim speed.
I also have an *Exo helmet,* which lowers my walk and aim speed by _7.5%,_ meaning I now have _92.5%_ walk and aim speed.
Once I spawn, the game will identify my gear and then *_combine_* both my *Exo armor* and *helmet* stats.
My walk and aim speed will go down by _17.5%,_ meaning I have *_82.5%_* total walk and aim speed.
Your backpack and weapon speed multipliers *will also stack,* meaning your mobility can go below *70%* (AKA you're slow as hell).
This is why lighter armors are meta. Things like Heavy and Exo limit your mobility harshly for subtle upsides. You do get more armor / helmet HP with heavier armors, which is quite good, but once that HP is depleted, your armor / helmet will disappear until you die. This means that, even without armor, you will still move much slower than lighter armored players. This sucks balls.
There are multiple good ways to buff this. Here are my ideas...
*1)* _Allow a way to regenerate armor. I've heard ideas like an Armor Box or an Armor Air Drop, the box being like an ammo box, but it fixes either your helmet or chest armor depending on your choice, and the air drop being like the ammo air drop... but for armor (lol)._
*2)* _Let your mobility multipliers disappear when your armor breaks. An example would be a full Exo player only having 82.5% mobility while his armor is present, but once they both break, his mobility will have the multipliers removed, meaning he returns to 100% walk and aim speeds._
*3)* _Buff the Exo and Heavy armor's other upsides. Maybe give them more mags, more grenades, or something else. Maybe even buff the amount of HP they have._
*4)* _Let Exo and Heavy armors move faster. Maybe buff each individual armor / helmet to move 2.5% faster?_
Added a lot of other stuff through edits. Apologies if I wrote too much.
@@inconsideratebox3000 This is exactly what I meant, I knew I was going slower than 90% speed. Ty!
@@inconsideratebox3000 Thanks for the input! I totally misread his comment. That is a ton of helpful information good stuff :D
@@meme_overlord Absolutely, glad I could help.
*B U T T S T U F F.*
instead of just straight up reading the stats which everyone can do, maybe shouldve gone into each class and give your opinion on which is best set up. This was a bad video tbh
I appreciate the feedback! I’m still fairly new at content creating so I’m still learning and this helps. Giving a load out for each class would have made it better
@@GamingGalaxyBayly In my opinion, the video was awesome, bro! Great editing and quality, it was to the point, the captions were a nice touch, and it provided useful information. Great work :)