The Color Grading/Correction feature is awesome! Thanks for showing that info. And the tutorial/your workflow is very good as well. So logic, so consistent...very cool!
OMG -> You've just answered a question I had for a long time and never could find a clear answer to: "Why not starting to blockout with Static Meshes in the first place?" - That really cleared it up for me what the benefits of BSP in the initial stages are. Thanks so much!
Alex is really good at what he does - I've purchased the 3-in-1 UE4 tutorial bundle and very happy with the product. Managed to reconstruct his small house example and this one halfway done in a short amount of time. I'm also doing mini side projects successfully as he is outlining what needs to be learned, just in time! Worth every penny, strongly recommended!
Glad you trying it out again. Definitely check out all the UE4 tutorials I have here: www.worldofleveldesign.com/categories/cat_ue4.php with more in the works.
Hey just wanna say I found this video to be very helpful. Its rare to see someone from the industry post such useful knowledge on RUclips. If this video helps with the projects I'm working on I'm sure to let them know about your channel.
im not going to lie, but besides the fact i had "nothing to do" while watching this, it was realllllyyyy interesting. very nice, thank you for sharing!
+Richard Vaught Thanks Richard, I appreciate that. Always trying to put information in a way that you guys can learn as much as possible in short amount of time.
Excellent tutorial; from start to finish you nailed the professional aspects of planning and management through progressive development. You are awesome guy!
Thank you - this is the best video I have watched yet on lighting, very useful indeed! I particularly thank you for the information on colour grading/Colour Lookup - made a huge difference in my scene!
I surprisingly really enjoyed watching this video. I've never made anything on UE4 but I'm really interested in level design and game development and found this video a good introduction to it.
If you ever did a more in depth, dedicated lighting tutorial, I would be so happy! Your process seems the most informed and with good results compared to other videos I've seen so if you have anything else to share that you didnt cover in this video that'd be great!
Thank you. I just released 2 new tutorials that begin to go into lighting. ruclips.net/video/qJFaKZh1VqU/видео.html ruclips.net/video/ebuTOsnWfyk/видео.html I will have more of lighting tutorials coming up.
+Alibix 3D Thanks, absolutely I do plan on focusing on landscapes at some point just not sure when, next series I'm working on is custom game environment modeling.
I had soft soft for a wNice tutorialle but never actually opened it because it looked too complex. TNice tutorials actually helped quite a bit. i an like for
i work allot in unity because of the company i work at i wanted to learn unreal for better renders of my 3d scenes this video helped me out so much thank you !!
+MLG Official Thank you. Looking forward to seeing what you come up with. Share your work here: twitter.com/GameLevelDesign or here: facebook.com/worldofleveldesign
Looks good! I would love to see an updated version for Unreal 5 that uses dynamic lumen lights and dynamic day and night cycles. Might not be a good fit though.
Normally wouldn't pay for things like this... would normally just figure it out myself but why the hell would I waste time figuring it out myself when I can pay next to nothing to learn it from you. Great work here! Keep it up!
Seriously, I love your style of teaching and showcasing what you're doing... so much detail and exactly what you're thinking. I've been a dev for years and it's so rare to find someone who is so descriptive in their teaching process. So refreshing. I WILL be buying a couple of your videos as soon as I am done with the backend coding I'm working on for a few things. Start with what I'm good at and move to the things I need to learn second. That's my theory. Different working in the 3d world instead of working on browser menu based 2d games.
I just completed this tutorial. It's very detailed and well made. I learned a lot. If you want take a look at the video I made with my version of the corridor. Thank you
Hey, love the tutorial, definitely explained your workflow clearly haha... I'm curious about the Color Look-up Table file you're using.. I'm using Photoshop CS5 & CS6 and I can't seem to find a feature that supports exporting them, would you be willing to explain to me how exactly you went about exporting/saving it or are you using Photoshop CC 2014? it seems that the only information I can get on this is supported by that version only? That colour grading technique would be a massive help when it comes to the final steps of polishing my scenes. Thank you!
Absolutely fantastic tutorial, really interesting to see your workflow! Whenever I've used simple shapes to build the environment, I've tried to do it with the static meshes inside UE4 or turning the BSP shapes themselves into static meshes. Would you say it's better to do even the more simple blocks in Maya? I noticed as you imported the pieces in they fit perfectly with the BSP shapes you had in place. Presumably you measured this all out in your 3D package as you made them? Where would you say is the best place to go to find out about making these environment pieces to the right specification, and where to learn about creating the beautiful materials you used. Particularly interested in the emissive light strips! Apologies for all the questions, and thanks for your brilliant work!
+Rob Vicars Thanks Rob. Usually the BSP brushes don't match perfectly with Static Meshes. They happen to here because it was a small environment and I spent time prior to BSP construction creating the meshes, so I knew the sizes ahead of time and it was more of a lucky accident. But they usually don't match up and I usually only use BSP as a general guideline to follow. When Static Meshes are inserted I use BSP as a rough template only. To get the pieces to right scale specs it starts with planning. You first have to know the basic game engine dimensions ruclips.net/video/oPcHUqA0DR8/видео.html then you can prototype basic scale dimensions for your project with BSP brushes, then spend time planning out wall, window, floor, ceiling, stair dimensions, test them out and lock them down to model in 3d modeling app. I will be covering all this, including emissive light strips and material creation in the future tutorials. Thanks for watching Rob.
Thanks for getting back so quickly! That all makes sense, with the matches being a bit of planning and a bit of a happy accident as well. I'll keep a close eye out for the materials tutorial! All the best.
Huge amount of valuable information here, with no joking, 10 minutes of "ummm..uhh..then...uh" or any of that nonsense. Very professional. thumbs up.
Umm
Then....ummm....
uh...
The Color Grading/Correction feature is awesome! Thanks for showing that info. And the tutorial/your workflow is very good as well. So logic, so consistent...very cool!
A example of how important lighting is :) Amazing! :D
You are a skilled and highly exceptional instructor! Thanks for this intro to UE4, enlightening to say the least.
+KLM Graphics Thanks KLM, I appreciate that.
+KLM Graphics Literally enlightening!
Looking back, this video has completely changed the way I look at and go about designing maps.
Johnathan Sherbert same
@@jackalheart4555 same
@@lazykid9167 same
OMG -> You've just answered a question I had for a long time and never could find a clear answer to: "Why not starting to blockout with Static Meshes in the first place?" - That really cleared it up for me what the benefits of BSP in the initial stages are. Thanks so much!
Alex is really good at what he does - I've purchased the 3-in-1 UE4 tutorial bundle and very happy with the product. Managed to reconstruct his small house example and this one halfway done in a short amount of time. I'm also doing mini side projects successfully as he is outlining what needs to be learned, just in time! Worth every penny, strongly recommended!
Man tNice tutorials is on of the best tutorial in general on youtube. Clear, simple, constant, good to listen. Thank you for sharing.
it's so helpful to see the process. Knowing the steps to the final project make things seem more feasible.
So far the only tutorial I've seen that takes it slow and doesn't require prior experience to soft design.
The Color Lookup Table blew my mind out of proportion. That is simply amazing.
This guy is the best youtube explainer for ue4
Thank you very much, I really enjoyed this video, hope I can remember some of the nice tips you're giving us.
+alexilaiho1st thank you for watching Alex
as someone that is just starting with UE4, thank you so much.
+crashTestGuru Happy to know this helped. Thanks Guru.
Thank you so much! I'm currently learning UE4 and it's really great to see workflow tutorials of this calibre for it.
Glad to hear you enjoyed it. Thanks for watching.
Men, I found your free guides to start my project in UE4, thank you so much!!! You have a new subscriber right now
This is one of the best tutorials of anything ever.
You da real MVP ,thank you for ur useful Tutorials on SDK and Unreal Engine,we need more people like you!
You really simplified this! I was so intimidated when I first opened UE4! You really encouraged me to try it out again!
Glad you trying it out again.
Definitely check out all the UE4 tutorials I have here: www.worldofleveldesign.com/categories/cat_ue4.php with more in the works.
WorldofLevelDesign oh, neat! Thanks! I'll definitely check out your tutorials!
Hey just wanna say I found this video to be very helpful. Its rare to see someone from the industry post such useful knowledge on RUclips. If this video helps with the projects I'm working on I'm sure to let them know about your channel.
im not going to lie, but besides the fact i had "nothing to do" while watching this, it was realllllyyyy interesting. very nice, thank you for sharing!
Your tutorials are epic. I love how organized you are!
+Richard Vaught Thanks Richard, I appreciate that. Always trying to put information in a way that you guys can learn as much as possible in short amount of time.
Incredible stuff; I really need to pull my socks up on my CG work.
That Colour Correction feature with Photoshop absolutely blew my mind!
You do a really good job of explaining your thought process and describing the problems you are trying to solve. Reallllllly great video!
+Grant Hinkle Thank you Grant. I appreciate that.
firstly I would like to wish you well and to say a huge thank you for uploading these videos as they have been an invaluable resource to
I could listen to Nice tutorialm talk for hours man what a passionate dude ❤️
Wow thats amazing, iv been using 3D software like Blender, but of course this doesnt need all that much time to render diffrent perspectives.
Thank you! One of the best Videos I saw about an Unreal Engine Workflow!
I've already bought it and it was pretty awesome! It was a good introduction to unreal engine even! As well as showing the workflow
Thank you.
by any ans, but I can make what I envision, and that's the greatest gift to . You are, without a doubt, an expert teacher. You may
This is a very inspirational and educational for level artists, thank you
Thanks I really learnt a lot from this workflow, it will really help me reduce the time I waste.
Excellent tutorial; from start to finish you nailed the professional aspects of planning and management through progressive development. You are awesome guy!
Thank you Robert.
Thank you - this is the best video I have watched yet on lighting, very useful indeed! I particularly thank you for the information on colour grading/Colour Lookup - made a huge difference in my scene!
Thanks for watching. Glad this helped.
"This first hour is probably the shortest of all the ten hours"
So we're talking like a 30 or 45 minute hour here, give or take?
The sass!
I approve.
using it for a few years and now I want to upgrade and I'm happy I did that.
So I went into soft soft and tried to intuitively grasp the basic fundantals. And now listening back I feel like I'm one step ahead of Nice tutorialm.
I surprisingly really enjoyed watching this video. I've never made anything on UE4 but I'm really interested in level design and game development and found this video a good introduction to it.
This is super handy! Thank you for tonns of valuable information.
This a very solid and straight forward video. I love it
+Jemel Watson Thanks for watching Jemel.
Great video and really helpful! I couldn't get a grasp on how the setuper works but it's all clear now.
This video is simply amazing. Thank you for sharing your knowledge with us!
+DustyTV Thank you for watching!
If you ever did a more in depth, dedicated lighting tutorial, I would be so happy! Your process seems the most informed and with good results compared to other videos I've seen so if you have anything else to share that you didnt cover in this video that'd be great!
Thank you.
I just released 2 new tutorials that begin to go into lighting.
ruclips.net/video/qJFaKZh1VqU/видео.html
ruclips.net/video/ebuTOsnWfyk/видео.html
I will have more of lighting tutorials coming up.
Awesome! Will take a look, thank you :)
Damn, this engine looks great. I havent seen any games look this good yet
If only i could like this video 10k times
Thx for the tips
When I clicked the link, I actually expected a 10-hours-long RUclips video :D very interesting video anyway, thank you very much! :D
TNice tutorials was really helpful for soone coming from Ableton Live and having used Fruity Loops waaaay back in the past
You are doing a wonderful job by giving Knowledge many thanks
This is d best building tutorial I hve watched
Thankyou for this demonstration it has really inspired me to start creating my game :D
Wow thank you, this is the first time i see this kind of stuff and this is amazing!. Thank you
+MrWebon Thanks for watching.
Thank you very much for this tutorial ! It's awesome to see someone's workflow ! So helpful ! Thank you again !
So so so so helpful!!!! What a brilliant breakdown tutorial ! Subscribed!!!!
this is a really good tutorial. thanks :D
i don't feel bored while watching it till end.
Thanks for watching. Glad you liked it.
Keep em' comin' and thanks for all of the help!!
OMG. You've got serious skills. I wish I could do such amazing work, too.
+Thies B. (FreeMusicTV) You can. Don't mean to shamlessly promote but www.worldofleveldesign.com/store/ue4-the-corridor.php :)
+WorldofLevelDesign Thanks man, i'm going to try this.
What an amazing, concise and precise tutorial. Well done!
wow! we always have everytNice tutorialng to learn! Great to know you!
that color grading ... WHOA TECHNOLOGY
Thanks for sharing this! I truly admire the mentality and workflow that you use.
I will definetly start learning UE4.
Great tutorial, nicely explained, thank you.
+Petr Smrtka Thanks for watching Petr!
Your tutorials are really the best I'd ever seen: I really love your step-by-step workflow. Have you planned a tutorial for a landscape?
Many thanks.
+Alibix 3D Thanks, absolutely I do plan on focusing on landscapes at some point just not sure when, next series I'm working on is custom game environment modeling.
I had soft soft for a wNice tutorialle but never actually opened it because it looked too complex. TNice tutorials actually helped quite a bit. i an like for
i work allot in unity because of the company i work at i wanted to learn unreal for better renders of my 3d scenes this video helped me out so much thank you !!
Glad this helped. Thanks for watching.
DUDEEE you rock!!! very good explanations, goods tips... dude make more!!!
You deserve a lot more subscribers
Thank you and congratulations on this amazing video! I've learned a lot!
You're welcome. Thanks for watching.
Thank you.... I really love you're tutorials and projects. I plan use you're projects :)
+MLG Official Thank you. Looking forward to seeing what you come up with. Share your work here: twitter.com/GameLevelDesign or here: facebook.com/worldofleveldesign
+WorldofLevelDesign i think. I will use you're projects not today i will use it 2017 the game will probably took about 2-3-4-5 months to make
+WorldofLevelDesign send me youre email i can send my game from there and the game will cost 1-2 dollars but i will give it free for you :)
what a hearty video for all beginners!
Amazing video! Thank you very much. It helps me a lot know your workflow and all the techniques you used.
very informative, I tNice tutorialnk you raised a lot of softians
Thank you very much for sharing your workflow with us. Scene looks really nice :)
Thank you for watching. Glad you enjoyed it!
Looks good! I would love to see an updated version for Unreal 5 that uses dynamic lumen lights and dynamic day and night cycles. Might not be a good fit though.
Normally wouldn't pay for things like this... would normally just figure it out myself but why the hell would I waste time figuring it out myself when I can pay next to nothing to learn it from you.
Great work here! Keep it up!
Thank you Fama. The support is greatly appreciated. This is why I will continue to create tutorials for you guys.
Seriously, I love your style of teaching and showcasing what you're doing... so much detail and exactly what you're thinking. I've been a dev for years and it's so rare to find someone who is so descriptive in their teaching process. So refreshing. I WILL be buying a couple of your videos as soon as I am done with the backend coding I'm working on for a few things.
Start with what I'm good at and move to the things I need to learn second. That's my theory.
Different working in the 3d world instead of working on browser menu based 2d games.
Thanks so much for the information! It's a great overview of the process!!
+Chris Logan Thank you for watching Chris!
This is great! I am gonna look in to your tuts and try it myself. Thx!!
What I find so cool about this is that you didn't buy some crazy expensive market assets to make this it was just from the starting stuff
I ca back to soft after about 10 years when I was using soft soft 10 and for its best program Ive seen in fact its also simpliest one
It's cool that you answer your fans
I wouldn't be here without them.
Thank you for this amazing video!Thank you for shearing with us your working process and all of this great knowledge!
+Vagelis Saganis Thank you for watching V!
This was perfect! Thanks for such a well made video!
Thanks for watching!
up to now. Your soft is great too!
very helpful and simple man.. i tNice tutorialnk i'm gonna see all your videos
5 seconds before you said thats a bit boring I was like dude thats sick
thanks bro regards from Syria
I just completed this tutorial. It's very detailed and well made. I learned a lot.
If you want take a look at the video I made with my version of the corridor.
Thank you
+gerbilho Thank you. I appreciate that. I'd love to see the video.
+WorldofLevelDesign Check my videos. It's the most recent one. :)
14:19 you can also use "Paint"... It works!
YOU ARE A GOD... NO QUESTION ABOUT IT
Woah, great video mate!
Hey, love the tutorial, definitely explained your workflow clearly haha... I'm curious about the Color Look-up Table file you're using.. I'm using Photoshop CS5 & CS6 and I can't seem to find a feature that supports exporting them, would you be willing to explain to me how exactly you went about exporting/saving it or are you using Photoshop CC 2014? it seems that the only information I can get on this is supported by that version only? That colour grading technique would be a massive help when it comes to the final steps of polishing my scenes.
Thank you!
Thank you so much, this was so helpful and you're so talented!
Thank you so much for tNice tutorials tutorial! It's best one of the ones I have seen. You explained all very clearly and gave important tips. All
Love ur vids bro they help me alot❤️
Absolutely fantastic tutorial, really interesting to see your workflow! Whenever I've used simple shapes to build the environment, I've tried to do it with the static meshes inside UE4 or turning the BSP shapes themselves into static meshes. Would you say it's better to do even the more simple blocks in Maya? I noticed as you imported the pieces in they fit perfectly with the BSP shapes you had in place. Presumably you measured this all out in your 3D package as you made them? Where would you say is the best place to go to find out about making these environment pieces to the right specification, and where to learn about creating the beautiful materials you used. Particularly interested in the emissive light strips! Apologies for all the questions, and thanks for your brilliant work!
+Rob Vicars Thanks Rob. Usually the BSP brushes don't match perfectly with Static Meshes. They happen to here because it was a small environment and I spent time prior to BSP construction creating the meshes, so I knew the sizes ahead of time and it was more of a lucky accident. But they usually don't match up and I usually only use BSP as a general guideline to follow. When Static Meshes are inserted I use BSP as a rough template only.
To get the pieces to right scale specs it starts with planning. You first have to know the basic game engine dimensions ruclips.net/video/oPcHUqA0DR8/видео.html then you can prototype basic scale dimensions for your project with BSP brushes, then spend time planning out wall, window, floor, ceiling, stair dimensions, test them out and lock them down to model in 3d modeling app.
I will be covering all this, including emissive light strips and material creation in the future tutorials. Thanks for watching Rob.
Thanks for getting back so quickly! That all makes sense, with the matches being a bit of planning and a bit of a happy accident as well. I'll keep a close eye out for the materials tutorial! All the best.
nice project :) (y)
i can understand what u do in that project, u are good instructor! ^_^
+Laksamana Adipura Thank very much. Glad you enjoyed the video.
Almost fell asleep wNice tutorialle listening to Nice tutorials voice
it looks beautiful
such a nice hallway!