Also I feel like it would be in the spirit of the roll to have you be able to choose when to stop when rolling new random character traits. Make a high roll count, you know? Still have the unknown of "Will the next roll be better or worse? Worth risking it?"
Also I feel like it would be in the spirit of the roll to have you be able to choose when to stop when rolling new random character traits. Make a high roll count, you know? Still have the unknown of "Will the next roll be better or worse? Worth risking it?"
I wonder if the double bar to get into the van was the character taking extremely long to put away the crowbar on his back for the first bar