As much as I agree, I got way too much fun out of Nightmare S2 hitting the speedy bois on IS4, gameplay wise, sure, not anything special but the character consistency is so fun Nightmare's kit is as schitzophrenic as the catgirl herself, truly one of the Arknights operators of all time
good to see Tomimi at the rare, top IDK tier above Eyjafjalla only core caster I use more than her is Nightmare, but I've been trying out Qanipalaat and Ceobe recently too
Tomimi is weird.... she deal a great amount of physical damage, after module she gain increase attack range, it really helpful for her. but why using her if you can use spreadshooter or close range sniper, 4* Pinecone can be her great replacement for her, they do the same job as her but better. I personally will put her B only if the stage really support her, otherwise she is solid C because not only you need mastery to decrease the RNG of her skill 2 but also because her decreased attack range more often become deadly for you if you use it in the wrong time. another minus point for nightmare, her S2 is bad not only because the damage she deal is based on the enemy movement but also the damage itself is get countered by the same skill because it also decreases enemy movement speed upon activation. what a joke unit... sorry Nightmare... 😅😅😅
Placing nightmare so low is kind of sad. You've clearly never heard of the Weedy Nightmare combo, combining nightmare skill 2 with weedy skill 3 to stack up the true damage!
He's ranking them on their own with your average team. . Also, do you really believe that a character getting paired up with a really specific 6 star automatically makes the initial character good overall?
@sebastianacha6542 Anyone with a good amount of shift makes nightmare really good. And nightmare is good on overall teams. Sure, she isn't meta, but she's good at dealing damage over time, which is god on quite a few events like Ling's or the lone trail defenders, and with her module and skill 1, she becomes durin with healing. She shouldn't be lower than a 3 star whose only gimmick is attacking tanky enemies, because literally any operator with good damage doesn't need the gimmick and you can't use him on other enemies in a crowd.
@@totsukabladez369 I haven't played in a while but I thought that Nightmare + Shift mechanism was removed like two or three years ago? Did HG bring it back or was I hallucinating lol I'm glad that it's still there though. Nightmare is sadly still very much flawed, but I do think she's very fun to play. If only her second skill has less SP cost, manual activation, and possibly able to hold charge, she would've been significantly stronger. One of HG's most confusing character mechanism to me, but I still love her
@@shiningnightmare5616 Yeah, she's fun to use, but I agree that she could really use a buff. As can many 5*, actually. Projekt Red would be my first pick because she has been powercreeped by MANY operators.
Idk why you placed Ho'ol so high. She's the worst of her subclass for a six star and her utility is meaningless in most scenarios along with her lackluster damage and 65 sp cost for s3.
she's actually way better than what most people give her credit, she's one of 2 units that inflict levitate al being better, has a silence and huge range. What most people seem to have a problem is that her tornados hit 1 enemy instead of multiple, forgetting she's a single target and not a multi-target
@@Asrender1 Just because she's one of the few units to apply levitate doesn't make her any special. Levitate itself is just a conditional bind. To make things worse, despite levitate being the main part of her kit, she does a poor job at applying it consistently since it only lasts for a few seconds. Notably S3 just like you mentioned, which is her main skill and purpose is to stall enemies, there are better options like Mostima/Suzuran S3 whom slow all enemies in their range rather than 3. I can only see her being useful in modes like IS or SSS (which any operator can shine in), not in general content. If you really want to make her work, she would need support from other operators specialized for stalling. Hopefully her second module can fix her.
@@apurbadey8571Agree. I also feel like if the argument is that she's one of the few operators that can apply levitate, we just gotta wait awhile until Hypergryph released some busted operator that can apply levitate in large radius and long duration or something like that. Ho'ol seems like she could be easily outshined in my opinion.
New Module really save Ho'ol to become an interesting Op to play If the boss does't immune to float so skill 1 or 2 will make it suffer a alot Normally people like skill 1 more because of it consistency but I prefer skill 2 more since it can be use with bọt crowded and boss, although to use with boss required skill to min/max position better but it will cause more dmg and the cycle is still really fast
As much as I agree, I got way too much fun out of Nightmare S2 hitting the speedy bois on IS4, gameplay wise, sure, not anything special but the character consistency is so fun
Nightmare's kit is as schitzophrenic as the catgirl herself, truly one of the Arknights operators of all time
Only reason Ho'ol is better than the 5* Core Casters is because the 5* Core Casters themselves are.....
Balance... Definitely Balance
Breedable
Yes.
I will not stand for this Absinthe slander 🧎
What do you mean Ceobe has less good talent compared to other casters? Her talent 1 has been the star of recent events since pinch out
Yeah, and she can do infinite arts dmg under a specific condition : the enemy must have an infinite defense
good to see Tomimi at the rare, top IDK tier above Eyjafjalla
only core caster I use more than her is Nightmare, but I've been trying out Qanipalaat and Ceobe recently too
She's not above Eyjafjalla though xD She is in a tier below Durin, as you can see in the end of the video
Tomimi is weird....
she deal a great amount of physical damage, after module she gain increase attack range, it really helpful for her. but why using her if you can use spreadshooter or close range sniper, 4* Pinecone can be her great replacement for her, they do the same job as her but better.
I personally will put her B only if the stage really support her, otherwise she is solid C because not only you need mastery to decrease the RNG of her skill 2 but also because her decreased attack range more often become deadly for you if you use it in the wrong time.
another minus point for nightmare, her S2 is bad not only because the damage she deal is based on the enemy movement but also the damage itself is get countered by the same skill because it also decreases enemy movement speed upon activation. what a joke unit... sorry Nightmare... 😅😅😅
Placing nightmare so low is kind of sad. You've clearly never heard of the Weedy Nightmare combo, combining nightmare skill 2 with weedy skill 3 to stack up the true damage!
He's ranking them on their own with your average team.
.
Also, do you really believe that a character getting paired up with a really specific 6 star automatically makes the initial character good overall?
@sebastianacha6542 Anyone with a good amount of shift makes nightmare really good. And nightmare is good on overall teams. Sure, she isn't meta, but she's good at dealing damage over time, which is god on quite a few events like Ling's or the lone trail defenders, and with her module and skill 1, she becomes durin with healing. She shouldn't be lower than a 3 star whose only gimmick is attacking tanky enemies, because literally any operator with good damage doesn't need the gimmick and you can't use him on other enemies in a crowd.
@@totsukabladez369 Okay, fair enough.
@@totsukabladez369 I haven't played in a while but I thought that Nightmare + Shift mechanism was removed like two or three years ago? Did HG bring it back or was I hallucinating lol
I'm glad that it's still there though. Nightmare is sadly still very much flawed, but I do think she's very fun to play. If only her second skill has less SP cost, manual activation, and possibly able to hold charge, she would've been significantly stronger.
One of HG's most confusing character mechanism to me, but I still love her
@@shiningnightmare5616 Yeah, she's fun to use, but I agree that she could really use a buff. As can many 5*, actually. Projekt Red would be my first pick because she has been powercreeped by MANY operators.
finally, someone rated my bbg Ho'ol-
Also, I do like the tier list ngl
Idk why you placed Ho'ol so high. She's the worst of her subclass for a six star and her utility is meaningless in most scenarios along with her lackluster damage and 65 sp cost for s3.
the competition wasnt too high. she’s still a 6 star
I use her to enhance Dorothy
she's actually way better than what most people give her credit, she's one of 2 units that inflict levitate al being better, has a silence and huge range. What most people seem to have a problem is that her tornados hit 1 enemy instead of multiple, forgetting she's a single target and not a multi-target
@@Asrender1 Just because she's one of the few units to apply levitate doesn't make her any special. Levitate itself is just a conditional bind. To make things worse, despite levitate being the main part of her kit, she does a poor job at applying it consistently since it only lasts for a few seconds. Notably S3 just like you mentioned, which is her main skill and purpose is to stall enemies, there are better options like Mostima/Suzuran S3 whom slow all enemies in their range rather than 3.
I can only see her being useful in modes like IS or SSS (which any operator can shine in), not in general content. If you really want to make her work, she would need support from other operators specialized for stalling. Hopefully her second module can fix her.
@@apurbadey8571Agree. I also feel like if the argument is that she's one of the few operators that can apply levitate, we just gotta wait awhile until Hypergryph released some busted operator that can apply levitate in large radius and long duration or something like that. Ho'ol seems like she could be easily outshined in my opinion.
Im not sure but I feel like there's people out there who love Nightmare and are out to get you
And I am one of them (Justice for Nightmare ✊)
don't hurt me pls :D
New Module really save Ho'ol to become an interesting Op to play
If the boss does't immune to float so skill 1 or 2 will make it suffer a alot
Normally people like skill 1 more because of it consistency but I prefer skill 2 more since it can be use with bọt crowded and boss, although to use with boss required skill to min/max position better but it will cause more dmg and the cycle is still really fast
what a nice video!!!
Eyja: #1! :)
Ifrit mowing down enemies behind her: :D
Ceobe best caster, eyja is just solid
Meke more videos like this!!!! Jajajaja
What about Goldenglow-
that's a mech-accord, not core caster...
Where's elbenholz😭
He is a mystic Caster, not core Caster :)
@@KomaGore ohhh shit, I forgot sorry XD