Around the 8:00 mark I think they need to come up with a new building type. "Shoreline style" with snapping to the road in the front but stilt foundation along the water or steep cliff. Imagine if only half of a building had actual ground under it. Picture the stilt house in Lethal Weapon 2 when Riggs tears it down with his pickup truck.
The trams out to this new area definitely make sense, it is a very high traffic area and connecting the port up to both the busses and trams would alleviate a lot of congestion in the downtown core. Plus it links the trains, trams, busses and everything else up quite nicely.
Would love to see more pedestrian focused connections in the network, the bridges and pedestrian streets are great! Pedestrian paths make great retaining walls for shoreline/harbour areas by the way.
@@SanctumGamer As retaining walls, yes, one-sided is very fiddly, but as breakwaters? Dead easy: clear the water by raising the land, drop the land back to sea level leaving a levy to keep the water out, put down a path at 5m elevation and then let the water back in...
I gotta say, while grading the terrain and building road layouts is a bit of a pain in the snow, creating that park, building paths and planting trees and bushes just looked gorgeous. Having the "green" vegetation contrasting the white snowy fields, it just pops y'know. I don't think you'll need to invest too much in job creation. Those huge unique building factories and the much needed extra power plant that you want to build will wipe out unemployment issue in the city. Those 3 buildings will probably equal nearly 2000 jobs which at the very least should halve your unemployment percentage.
Beautiful work, thanks for the content. I'd like to point out that this entire new area is a gigantic cul-de-sac which will likely cause issues. You may want to consider creating another road connection across the tracks.
beautiful video as always! just wanna point out that the new area is really separated by the rail and there's virtually only one option to drive there from downtown. we need more rail crossings/bridges to improve on this or the existing roadway would be bottlenecked sooooon
Lovely imagery at the end (apart from the ferry beaching as it docks LOL!!! Maybe need to dredge out just a touch...) That Japanese seat of government building looks fabulous too.
I personally wouldn't use trams in this new area you've build up. The train tracks are acting a bit as a barrier and you'll probably need another tram depot to get sufficient trams. I would just use busses and taxis. With the pedestrian bridge you added, most of it is in walking distance of the train station. It's clear that by the actvity on that bridge, your citizens are more than happy to walk from the train station to their destination. But if you need a better people mover, then i would prefer a subway line. Harbor > train station > downtown > university just seems like a corridor where overtime a subway line would be built to connect them all. Because of the limited roads corssong the trainlines, those roads are gonna end up being natural traffic bottlenecks. Sending busses or trams through those bottlenecks will only reduce traffic slightly, going underground is just way more effective.
Excellent point, I was thinking the same thing, and that line could be extended beyond the university in the future to the suburbs if need be….realistically above ground (ground level not elevated) more than likely past the university, below ground from the harbor to the university as you stated.
just reminding you to do the bus station lines to the harbor. Speaking of harbor, maybe add another one on a different island to do an intracity ship transport. Maneuvering a ship path under bridges is quite a task though. And also don't forget that there are both European and North American variants of trees and bushes.
The harbour asset we have is so big! Once custom assets come up and we have smaller ones, will definitely do local routes. edit: haven't forgotten about the bus routes.
Love your videos! Can you post your graphics settings? I have pretty much the same setup but my game runs terribly. Most of the time textures don’t load at all so my city and trees are blobs…
Around the 8:00 mark I think they need to come up with a new building type. "Shoreline style" with snapping to the road in the front but stilt foundation along the water or steep cliff. Imagine if only half of a building had actual ground under it. Picture the stilt house in Lethal Weapon 2 when Riggs tears it down with his pickup truck.
Oh this is a great idea! I think such buildings would look awesome along shorelines!
The trams out to this new area definitely make sense, it is a very high traffic area and connecting the port up to both the busses and trams would alleviate a lot of congestion in the downtown core. Plus it links the trains, trams, busses and everything else up quite nicely.
Thanks for your observation. I appreciate it.
Would love to see more pedestrian focused connections in the network, the bridges and pedestrian streets are great! Pedestrian paths make great retaining walls for shoreline/harbour areas by the way.
You can also make fabulous breakwaters from them.
Must be quite the pain using the pedestrian paths as retaining walls? Roads are painful enough, I can't imagine the paths which are so small.
@@SanctumGamer As retaining walls, yes, one-sided is very fiddly, but as breakwaters? Dead easy: clear the water by raising the land, drop the land back to sea level leaving a levy to keep the water out, put down a path at 5m elevation and then let the water back in...
I gotta say, while grading the terrain and building road layouts is a bit of a pain in the snow, creating that park, building paths and planting trees and bushes just looked gorgeous. Having the "green" vegetation contrasting the white snowy fields, it just pops y'know.
I don't think you'll need to invest too much in job creation. Those huge unique building factories and the much needed extra power plant that you want to build will wipe out unemployment issue in the city. Those 3 buildings will probably equal nearly 2000 jobs which at the very least should halve your unemployment percentage.
Damn, it's so cold in Norway right now, my oven isn't even like an oven. Great vid as always, boss!
😅
Beautiful work, thanks for the content. I'd like to point out that this entire new area is a gigantic cul-de-sac which will likely cause issues. You may want to consider creating another road connection across the tracks.
Great point! I want to extend more public transport into the space to help with that.
beautiful video as always! just wanna point out that the new area is really separated by the rail and there's virtually only one option to drive there from downtown. we need more rail crossings/bridges to improve on this or the existing roadway would be bottlenecked sooooon
Good point! Thanks for the observation!
I use Infrastructurist's technique for quays and it makes it a lot more simple. Just make sure its built and connected up before water is let in
Lovely imagery at the end (apart from the ferry beaching as it docks LOL!!! Maybe need to dredge out just a touch...) That Japanese seat of government building looks fabulous too.
Thanks
I personally wouldn't use trams in this new area you've build up. The train tracks are acting a bit as a barrier and you'll probably need another tram depot to get sufficient trams.
I would just use busses and taxis. With the pedestrian bridge you added, most of it is in walking distance of the train station. It's clear that by the actvity on that bridge, your citizens are more than happy to walk from the train station to their destination.
But if you need a better people mover, then i would prefer a subway line. Harbor > train station > downtown > university just seems like a corridor where overtime a subway line would be built to connect them all.
Because of the limited roads corssong the trainlines, those roads are gonna end up being natural traffic bottlenecks. Sending busses or trams through those bottlenecks will only reduce traffic slightly, going underground is just way more effective.
Very keen observation! Thanks for sharing that insight
Excellent point, I was thinking the same thing, and that line could be extended beyond the university in the future to the suburbs if need be….realistically above ground (ground level not elevated) more than likely past the university, below ground from the harbor to the university as you stated.
very entertaining commentating and beautiful city
Can't wait for an actual parks expansion
just reminding you to do the bus station lines to the harbor. Speaking of harbor, maybe add another one on a different island to do an intracity ship transport. Maneuvering a ship path under bridges is quite a task though. And also don't forget that there are both European and North American variants of trees and bushes.
The harbour asset we have is so big! Once custom assets come up and we have smaller ones, will definitely do local routes.
edit: haven't forgotten about the bus routes.
I think we have something! 😂 love this city 👍🏻👍🏻👍🏻 and No and then! Ok 👍🏻 😂
Nice build
Thanks!
Can you call it "Scattered Islands"? Theres multiple islands
Hmm, good point 👉
Love your videos! Can you post your graphics settings? I have pretty much the same setup but my game runs terribly. Most of the time textures don’t load at all so my city and trees are blobs…
Not the next video, but the one after, so next Tuesday, I'll take some time and scroll through them for you to see. I really hope I don't forget 😅
how did you get those landmarks
They are part of the parks menu. I think they need to be unlocked though using the progression points.
where is park area exactly
more music please