Bro! Can you please, please, please make a video on GAS(Gameplay Ability System)? You are the best Unreal Trainer on the internet! It is an amazing tool using which we can make modular abilities that can be added and removed as easily as equipping an item. I also want to kinda create Stats and Attributes like Old RPG's, you know, Strength, Endurance, Intelligence etc. Where Health would be derived from Endurance and Magical Damage from Int etc and I think GAS allows us to do that. If there is an easier alternative than GAS, i'd love to hear of that too.
I was wondering if you could perhaps do a tutorial on impalement? I'm currently looking into having spears/arrows piercing through enemies and the player, with the spears/arrows then sticking them to the wall/object. Appreciate all the tutorials, they've been a great help.
Hi Bro you are doing a great job as I am a 3d blender artist and I want to enhance my skill by learning gamedev ;) and your channel is helping me a lot again thank you and I am surprised that your channel only have 35K subs But it have to be a lot
Can we make a pressure plate that detect specific object that we predetermined? for example, the plate only work if we place the cube on top of it, but it will not work if we place the cylinder.
I think we can make a blueprint class of cubes and then create a condition after ON COMPONENT OVERLAP that it will only trigger if the overlapped object belongs to CUBES blueprint class
I like you,,, one off the best! if you ever have time, can you do an update ,,for double jump? most of them show with a changed standard input,,, and I can't find this input (preesed / key).
If we had another blueprint such as a door that checked the boolean "is active" in this blueprint. How would you get it check if it had been pressed without using the event tick? (Just because everyone says event tick is bad!) Thanks for the video as always man!
Hey Gorka great video, but could you please make a tutorial on how to get lots of grass in a scene without the game looking like a powerpoint slide show?
Gorka!! I have a question. Let's say you want to create a cinematic in sequencer where a giant is walking towards your character, and you want the floor to break as well as have rocks and dirt flying around, how would you do this for sequencer?
Great as always!
thank you!!
Thank you for making this i couldnt find a video on it!
Good Stuff! you should have a 100 K subs! Keep it up.
thank you so much!!
Keep up the amazing videos!
ooooooooooo man you are sooooooooo crazy man
thank you!!
Gorka can you make a video on rewind time?
Let's help him get to 100k because he's so good at unreal he helps me alot
thank you so much!!
@@GorkaGames I kinda like the ui widget
Bro! Can you please, please, please make a video on GAS(Gameplay Ability System)? You are the best Unreal Trainer on the internet!
It is an amazing tool using which we can make modular abilities that can be added and removed as easily as equipping an item.
I also want to kinda create Stats and Attributes like Old RPG's, you know, Strength, Endurance, Intelligence etc. Where Health would be derived from Endurance and Magical Damage from Int etc and I think GAS allows us to do that.
If there is an easier alternative than GAS, i'd love to hear of that too.
I was wondering if you could perhaps do a tutorial on impalement? I'm currently looking into having spears/arrows piercing through enemies and the player, with the spears/arrows then sticking them to the wall/object. Appreciate all the tutorials, they've been a great help.
thank you.
Hi Bro you are doing a great job as I am a 3d blender artist and I want to enhance my skill by learning gamedev ;) and your channel is helping me a lot
again thank you and I am surprised that your channel only have 35K subs But it have to be a lot
Thank you!!
Can we make a pressure plate that detect specific object that we predetermined? for example, the plate only work if we place the cube on top of it, but it will not work if we place the cylinder.
I think we can make a blueprint class of cubes and then create a condition after ON COMPONENT OVERLAP that it will only trigger if the overlapped object belongs to CUBES blueprint class
yeah, just remove the cast tohe third person bp and there you go
Nice.. I wonder if you can teach us some Aim Assist technique 😅
Hi could you record a tutorial for an animal crossing camera/world style ? It would be interesting !
I like you,,, one off the best!
if you ever have time,
can you do an update ,,for double jump? most of them show with a changed standard input,,,
and I can't find this input (preesed / key).
Bro how to use lyra starter pack ue5 animation in my own small game
If we had another blueprint such as a door that checked the boolean "is active" in this blueprint. How would you get it check if it had been pressed without using the event tick? (Just because everyone says event tick is bad!)
Thanks for the video as always man!
Hey Gorka great video, but could you please make a tutorial on how to get lots of grass in a scene without the game looking like a powerpoint slide show?
Super❤
thank you!
Can you make some horror FP game tutorials, like stuff from Phasphobia?
I am looking to make a game similar and absolutely love your tutorials.
Gorka!! I have a question. Let's say you want to create a cinematic in sequencer where a giant is walking towards your character, and you want the floor to break as well as have rocks and dirt flying around, how would you do this for sequencer?
Can you do more rpg tutorial
great
Next rpg video when?