This is a perfect "morning coffee" solitaire experience. I've been having a ton of fun with it and also hugely recommend the story expansion just for that extra bit of zest.
Played my first game today so good timing on your review. I dig it too and really enjoy how it doesn't ever feel like it overstays it's welcome (good game length). It's very relaxing to play. Definitely agree that a roguelike legacy boardgame would be really great.
Thank you for your review! It has convinced me to add it to my wishlist. I'm considering to buy it. It definitely looks like a cool mini dungeon crawler. I will consider the expansion as well.
The art style reminds me a little bit of Walt Disney's Sleeping Beauty. An artist by the name of Eyvind Earle was responsible for the really dramatic look, especially the backgrounds.
According to the product description, the foil cards are not just aesthetic but are upgraded/harder versions of all the bosses. Considering picking this up.
Can you give us a list of the expansions available from mini Rogue and where to buy them? I'm searching for them but I keep getting search results for other games other than mini Rogue
Nice vidéo ! Definitly, the story cards are to rare. I think 3 or 4 more cards calling to them would have be great ! It's a little game with really cool art and offer a nice experience for the price. But it is also very repetitive and often you'll be screwed no mater what choice you made (i died more often from a lack of ration than anything else). It won't fit to every dungeon crawler fans but with this cost you can give it a shot with no regrets.
Just sitting down to my first campaign mode game, it seems to follow the Legacy Style you were stating you longed for. I'm sure you've figured that out already though.
What a splendid review, Daniel! One small comment about that last fight though. You were in aggressive stance, so that 2 should've been a miss. I'm glad you used a feat and rerolled it. ;)
Someone on BGG has already made that card with all the symbols. It's in the Files section of the game page. I realy enjoyed the video - it is very helpful. Not sure I agree with the legacy idea, though. As it says on the box, death is final. In co-op mode, you could learn from the other player's actions and discoveries, but I don't see how you could really carry over anything from one incarnation to the next. Just after 22:30, you rolled a 3 in the library, then misread the card and used the 5 result as they go across the card, not down.
I always make tons of mistakes when playing. Don’t think I’ve ever once played a single game right in my life. That’s why I don’t do how to play videos. :)
Tons of rogue like games have legacy elements. It’s an entire sub genre of video games started with Rogue Legacy. For perfect examples please see: Rogue Legacy, Children of Morta, Slay the Spire, Hades, Tangledeep, Dreamscapers, and others.
@@TheDungeonDive There's nothing wrong with learning from your own mistakes as a gamer. That should be unavoidable in gaming, whatever you play. However, carrying something forward after the death of your character isn't automatically good just because many games do it. In this respect, gaming is like fiction, in that it relies on suspension of disbelief. I just can't believe in carrying attributes forward in this manner. Sure, learn not to attack a particular monster in a particular way, but I just can't get behind carrying XP or anything forward like that. That's just my view, though, and it would be a very boring world if we all agreed about everything all the time....
I'm not saying it's good or bad, simply saying I wish this game had something like that; it's not a criticism, but an item for a wish list. That's the kind of rogue like games I prefer, and I wish more board games did this because that's what I like. You like what you like! :)
I think about games in a very wholistic way. I am constantly taking into consideration all of things I like and dislike about game design applied to the breadth of games within certain genres and sub-genres, and then examine each of those as applied to the specific game in question. I very rarely think about any one certain game in a vacuum. So things I point out as “missing” aren necessarily problems with a specific game, but they’re only things I might typically prefer for games in that genre or sub-genre. Additionally, this game actually has legacy elements in the campaign mode. You carry over upgrades from one quest to the next. My wish was that this was also applied to the non-campaign mode as an option.
Great video as usual. I am in the UK and the expansions aren’t out yet but I am still enjoying the base game until I can get them, hopefully they’ll be available soon……
I'm in the UK and I have just ordered all the expansions from the publisher's website. You can get those resin meeples as well, as they are back in stock for now.
Seeing these wonderful dungeon crawlers remind me too much on why i cant get them in the only game store or bookshops that sell dnd (the former mainly sells TCGs, geedubs minis/books and boardgames but none are dungeon crawlers while the latter doesnt sell beginner boxes for pf only a few books alongside zweihander and rpg assist books) and would have to resort paying a premiun on amazon to get them (1usd = 50 of home country's currency).
Hey Daniel! You convinced me to buy this awesome game, would you recommend the old gods Expansion as well? And the 9 card Expansion (original micro game)?
The first room you go to (corridors) has a skill test indeed. If you miss that test you don't get any rewards as you said it just before performing the test so I don't understand why you do the opposite and take the food ? EDIT : my bad. The success allows to add or remove a 1 to the dungeon die.
One Deck Dungeon has a legacy system, where you can improve your starting skills, potions etc. based on accumulating points over each run. The game is nearly unwinnable without it.
Good video but what most players miss is that you can't use skills after a roll. That makes the game too easy. For example at the 28:01 mark, the decision to use the Conjuration skill should have been made BEFORE the roll. This drastically changes the difficulty :) Hope you might add a few lines on errata subtitles there to inform new players.
Thanks for the vid, really dislike the art in this game though. Best thing is Mork Borg hidden at the top right! Love Mork Borg + Mork Borg solo rules. Also Mork Borg: Forbidden Psalm and while I was watching this vid received the email that the new MB: Forbidden Psalm dungeon crawl rules just shipped out to me!
It can, but if you want to get ultra pedantic I should have said rogue-lite, but the terms are pretty much interchangeable these days. I hope you understood what I meant in that super small and simple slip-up.
This is a perfect "morning coffee" solitaire experience. I've been having a ton of fun with it and also hugely recommend the story expansion just for that extra bit of zest.
That’s a perfect way to describe the game.
Played my first game today so good timing on your review. I dig it too and really enjoy how it doesn't ever feel like it overstays it's welcome (good game length). It's very relaxing to play. Definitely agree that a roguelike legacy boardgame would be really great.
Thank you for your review! It has convinced me to add it to my wishlist. I'm considering to buy it. It definitely looks like a cool mini dungeon crawler. I will consider the expansion as well.
I need to get this game. I keep hearing how fun it is, and I like the looks of it.
I really like it. Played it a handful of times since recording this.
The art style reminds me a little bit of Walt Disney's Sleeping Beauty. An artist by the name of Eyvind Earle was responsible for the really dramatic look, especially the backgrounds.
Yes! Sure does. Easily my favorite looking Disney cartoon.
@@TheDungeonDive I see you are a man of taste.
According to the product description, the foil cards are not just aesthetic but are upgraded/harder versions of all the bosses.
Considering picking this up.
It looks like I was mistaken about this. I've seen conflicting info.
Can you give us a list of the expansions available from mini Rogue and where to buy them? I'm searching for them but I keep getting search results for other games other than mini Rogue
BGG lists the expansions. Not sure where to buy them.
boardgamegeek.com/boardgame/311715/mini-rogue/expansions
Nice vidéo !
Definitly, the story cards are to rare. I think 3 or 4 more cards calling to them would have be great !
It's a little game with really cool art and offer a nice experience for the price. But it is also very repetitive and often you'll be screwed no mater what choice you made (i died more often from a lack of ration than anything else).
It won't fit to every dungeon crawler fans but with this cost you can give it a shot with no regrets.
Just sitting down to my first campaign mode game, it seems to follow the Legacy Style you were stating you longed for. I'm sure you've figured that out already though.
I haven't checked that out yet!
I don't think that you should discard cards after resolving them, because there are skills and cards that allow you to swap cards between them.
Indeed, you don't discard Room cards after resolving them. Some card actions allow you to manipulate the position of Rooms.
What a splendid review, Daniel! One small comment about that last fight though. You were in aggressive stance, so that 2 should've been a miss. I'm glad you used a feat and rerolled it. ;)
Oh yeah. I never make how to play videos, because I've never played a single game right. :)
Thank you for the review! Really a nice game!
Someone on BGG has already made that card with all the symbols. It's in the Files section of the game page. I realy enjoyed the video - it is very helpful. Not sure I agree with the legacy idea, though. As it says on the box, death is final. In co-op mode, you could learn from the other player's actions and discoveries, but I don't see how you could really carry over anything from one incarnation to the next.
Just after 22:30, you rolled a 3 in the library, then misread the card and used the 5 result as they go across the card, not down.
I always make tons of mistakes when playing. Don’t think I’ve ever once played a single game right in my life. That’s why I don’t do how to play videos. :)
Tons of rogue like games have legacy elements. It’s an entire sub genre of video games started with Rogue Legacy. For perfect examples please see: Rogue Legacy, Children of Morta, Slay the Spire, Hades, Tangledeep, Dreamscapers, and others.
@@TheDungeonDive There's nothing wrong with learning from your own mistakes as a gamer. That should be unavoidable in gaming, whatever you play. However, carrying something forward after the death of your character isn't automatically good just because many games do it. In this respect, gaming is like fiction, in that it relies on suspension of disbelief. I just can't believe in carrying attributes forward in this manner. Sure, learn not to attack a particular monster in a particular way, but I just can't get behind carrying XP or anything forward like that. That's just my view, though, and it would be a very boring world if we all agreed about everything all the time....
I'm not saying it's good or bad, simply saying I wish this game had something like that; it's not a criticism, but an item for a wish list. That's the kind of rogue like games I prefer, and I wish more board games did this because that's what I like. You like what you like! :)
I think about games in a very wholistic way. I am constantly taking into consideration all of things I like and dislike about game design applied to the breadth of games within certain genres and sub-genres, and then examine each of those as applied to the specific game in question. I very rarely think about any one certain game in a vacuum. So things I point out as “missing” aren necessarily problems with a specific game, but they’re only things I might typically prefer for games in that genre or sub-genre.
Additionally, this game actually has legacy elements in the campaign mode. You carry over upgrades from one quest to the next. My wish was that this was also applied to the non-campaign mode as an option.
Great video as usual. I am in the UK and the expansions aren’t out yet but I am still enjoying the base game until I can get them, hopefully they’ll be available soon……
I'm in the UK and I have just ordered all the expansions from the publisher's website. You can get those resin meeples as well, as they are back in stock for now.
@@TheRedPolyhedral Thanks Andy, I’ve followed your lead, they’re a great price and cheap delivery
@@johnberry5296 Glad to help. Just doing my bit for the community....
@@TheRedPolyhedral What was the shipping like to UK, (as this is where I live!)
@@GrungefolkBoy2010 For all three expansions, I paid €8.55 shipping, which is about £7.10
Seeing these wonderful dungeon crawlers remind me too much on why i cant get them in the only game store or bookshops that sell dnd (the former mainly sells TCGs, geedubs minis/books and boardgames but none are dungeon crawlers while the latter doesnt sell beginner boxes for pf only a few books alongside zweihander and rpg assist books) and would have to resort paying a premiun on amazon to get them (1usd = 50 of home country's currency).
Hey Daniel! You convinced me to buy this awesome game, would you recommend the old gods Expansion as well? And the 9 card Expansion (original micro game)?
I’d pass on the original micro game.
The first room you go to (corridors) has a skill test indeed. If you miss that test you don't get any rewards as you said it just before performing the test so I don't understand why you do the opposite and take the food ? EDIT : my bad. The success allows to add or remove a 1 to the dungeon die.
I don't do "how to play" videos and I constantly make mistakes in my videos. This is absolutely NOT the channel to learn how to play games. :)
@TheDungeonDive i edited my post as you didn't do any mistakes. I was mistaken 😅
Well hey, that doesn't happen often. LOL! Usually I AM the one making a mistake.
One Deck Dungeon has a legacy system, where you can improve your starting skills, potions etc. based on accumulating points over each run. The game is nearly unwinnable without it.
Interesting. Wish I liked that game!
@@TheDungeonDive Same here lol
Even here you can improve your skills in 3 trees , exploration survival and combat
@@TheDungeonDive Maybe try it in campaign mode! ;-) They've had this option for years, which does make it more fun and rewards you even if you die.
I'm guessing the double sided character board is kickstarter exclusive. Isn't in my retail copy.
Good video but what most players miss is that you can't use skills after a roll. That makes the game too easy. For example at the 28:01 mark, the decision to use the Conjuration skill should have been made BEFORE the roll. This drastically changes the difficulty :) Hope you might add a few lines on errata subtitles there to inform new players.
This isn’t a learn to play video. I don’t do rules videos.
I like the game, but really hard to get.☹
Hopefully it’s easier to get at some point!
Thanks for the vid, really dislike the art in this game though.
Best thing is Mork Borg hidden at the top right! Love Mork Borg + Mork Borg solo rules. Also Mork Borg: Forbidden Psalm and while I was watching this vid received the email that the new MB: Forbidden Psalm dungeon crawl rules just shipped out to me!
Man, I love the art. I reminds me of Reigns, which really enjoy..
Player mat out of stock, what a shame!
I really wonder how many of these deck builders sell..
It’s not a deck builder! You don’t have a deck of cards.
I guess they sell, when someone who likes the games(I count me as one of those people) buy them.
This isn’t a deck builder.
@@TheDungeonDive I meant non miniture,. Paper n cardboard
I prefer games without miniatures. Can’t stand plastic in games. So tired of it.
Unfortunately roguelike = no legacy 😢
It can, but if you want to get ultra pedantic I should have said rogue-lite, but the terms are pretty much interchangeable these days. I hope you understood what I meant in that super small and simple slip-up.
Looks awesome! Have you played it as a coop game? wonder how much that adds to the experience.
I’ve only played solo.