The effort you put in to these videos never ceases to amaze me, James but you’ve out done yourself with this one! Thanks. Funny thing, the Egyptian Scarabaeus sacer, the so called Sacred Scarab, revered by the ancient Egyptians & used in movies as a flesh eating horror is actually a dung eater. To be far there are some people I’d describe as bull sh*t but unless you’re literally made of buffalo dung they’re no threat to you. Still suitable for a game though, given it’s use in movies.
Thanks to you for watching! When I first played it, I saw "Vampire Bat" and was like "Nah mate". There is a Tomb Bat... but they just eat fruit. But they do SOUND cool don't they? And there was something in the news about Egyptian folks attacking somewhere because they were worried about bats spreading COVID or something. It's one of these things, the old scarab beetle, from Tomb Raider Last Revelation and the Mummy. They're not like Soldier Ants are they? But absolutely iconic. I could have put a crocodile in... and made it snappy!
Another brilliant Snorkers game transformation! It looked great at the end and the call outs to the original author and her daughter are lovely. I love that our “hero” is utterly cowardly when meeting foes and doesn’t remove his funky shades even in the darkest depths of the tombs!
Thank you! It's important to be stylish at all times, even if you are wearing a pith helmet back to front. It's nice finding out little stories like this!
I will never tire of saying it: you are the best existing example of mixing entertainment and teaching that I have ever seen. Another wonderful video :)
Thank you sir. I like to do 5-10 minutes of "game/technical content", then 1-2 minutes of "live action". Breaks it up a bit! I get to learn things too, which is nice!
Yeah! I think the key is to take it in stages. From "calling a routine" to "calling a routine and getting a number back" to "calling a routine, it doing something and getting a number back" and so on. Each individual part wasn't that bad, I was worried about the verbosity but it then shrank down enormously once assembled!
Thank you Julz! Yeah, I just added a dash of herbs and spices and it's a lot more fun! Even stuff like changing the "You have found something" tones to change the last note... going UP for good and DOWN for bad!
Haha fantastic, all the way to the end :) Thanks for the shout-out mid-way through (and the link in your description!). The game reminds me a little of Tombs of Karnak and I felt sure that you lost 1 bit of strength per move as well with that game but looking back at a past video I did of it years back shows that not to be the case. I definitely have a game somewhere where you lose a bit of strength per turn. Tricky mechanic that - actually it might be Dragon Caves. Anyway, loved the video! Oh and pretty neat that you can access BASIC variables from machine code, I haven't seen that before!
Thank you! Accessing the BASIC variables is a tricky one, I kept trying to cheat.... at least they're in there in definition order, mosstly! It's an interesting little game at least :)
Thank you! It's nice to have a bit of variety in these things, a bit of a laugh, learn something, don't just go "that's a bit shit", find out WHY it doesn't work and make it better! Also to dress up as a woman whose breasts are scale models of the Great Pyramid of Giza. Essential AND educational!
Oh, and I think the tune it plays when you get the crystal is "twinkle twinkle little star" not "baa baa black sheep" which kind of has some logic as it casts a light.
That does make more sense! I knew I recognised the tune but couldn't place it. In the end I used Google to identify it and it went "Baa Baa Black Sheep" which confused me...
Putting the back story text into the loading screen was pretty innovative! The game itself, even as a 1984 game is a tad on the basic side, pardon the pun 😂 I'd probably have just stuck to playing Escape 😉
Yeah, it was a neat trick really, and gave you something to do while it's loading. The reviews for it were NOT positive. Personal Computer Games gave it 1 out of 10! But for a budget title it's fine. Plus it's BASIC so you can change it! Now Escape is a quality game, find the axe and dodge the dinosaurs!
@WhatHoSnorkers the stuff you went on to modify the game blew my little mind. Why didn't they just do that back then! I suppose to give you the chance now 😉
Sometimes it's a matter of time, money, memory, skill, inspiration. Just like today, but without the Internet to help out! It's quite an early game too. Adding a font now is easy. Back then you would have to design it first. Changing the walls took me a couple of days and that's with a speeded up emulator. The machine code took longer too, and you need to add in the time to type in te assembler... or the cost of buying one. The INKEY$ thing is interesting, as there's enough of a timing window to cause all sorts of weird behaviour! I have great fun going "What does this need, how can I do it, have I made it worse?" Also the Queen Nefertiti sprite is HOT.
Thanks Daph! There was a certain charm to them. Mind you, I've just started playing Grand Theft Auto V on my PS3 and I'm enjoying it... but bloody Hell they need to make the text bigger.
It was confusing in the code as she does PRINT AT x,y; but on the ZX Spectrum it is row first then column! Glad you enjoyed it sir. It's an interesting game, and I had to be able to play it and enjoy it to publish, and that meant machine code! The BASIC benchmark stuff was fascinating to me as well...
Can't beat a good Egyptian themed game. I have Abu Simbel Profanation on tape, sadly it doesn't work on my black +2. The +3 mainboard inside fixed a lot of bugs that broke a bunch of games so I'm lead to believe. Another awesome video.
Yeah, it's always nice with an Egyptian one. I saw a video on Abu Simbel Profanation, and the bloke nearly did it without dying once! I've got a grey +2 which is apparently best for compatibility. But I also have a +2 manual that is for the black +2, as a couple of system variables have moved! Glad you enjoyed the vid (and the new game is available from Jim Blimey I think!).
Another triumph my good fellow. Have downloaded your verison and will give it a bit of a play. To clarify for canonical purposes, are they the same Arfur/Dennis from previous videos or does each country have its own version?
Thank you! Yes, these are the same Arfur/Dennis from the Snorkerverse. Although each country having it's own one would be cool, like when Rab C Nesbit went to Spain and saw the Spanish version shouting at the Moon. The Guardian of the Labyrinth is a previous incarnation though, like Valerie Leon in Blood From the Mummy's Tomb... inspired by all the bribing that goes on. Arfur here doesn't tell a lie... the artifacts are as Egyptian as he is, as in not at all. He made a mistake though in accidentally selling the scroll which really WAS genuine!
Thank you! I was originally going to film the dancing twice, but then realised that if I did a good job it would look like I hadn't bothered! I was listening to the tune while dancing, using the headphones. The sand noise was cat litter on my laminate floor!
As always the acted bits are amazing, and some nicely done improvements to the game. Just don't try to teach me assembly, I might forget something important 🤣
Yeah, nice to mix it up a bit. The tune from Carmen was a banger but not really the one I'd choose. And yes, Old School Shirt Snork or as I call him "Middle-Aged Teenage Snorkers". MATS for short! I think he first appeared in the Gamesmaster video (not the TV show)...
Yeah, it's one of those things that improves with practice. The more time you spend setting the screen up, getting the lighting right, and planning the camera angles... the better the results! Thanks for noticing!
Wow amazing stuff. I only understand bits of it. Not sure how it would affect speed but could I suggest that instead of using BASIC variables to store X and Y that you maybe use a memory address and peek and poke values in and out. You can also use X and Y the correct standard way round. Here is machine code that would emulate ATTR assuming X is held in 64000 and Y in 64001. LD A,(64001) ; GET Y VALUE LD H,0 LD L,A ; PUT Y IN HL ADD HL,HL ; HL X 2 ADD HL,HL ; HL X 4 ADD HL,HL ; HL X 8 ADD HL,HL ; HL X 16 ADD HL,HL ; HL X 32 LD DE,22528 ADD HL,DE ; HL = (32xY)+22528 LD A,(64000) ; GET X VALUE LD B,0 LD C,A ; PUT X IN BC ADD HL,BC ; HL = HL + X LD A,(HL) ;PEEK SCREEN ATTR ADDRESS AT X,Y LD B,0 LD C,A ; PUT ATTR VALUE INTO BC REG FOR USE IN BASIC RET You could write movement check routines in machine code also by calling the above routine. This is a simple right movement check. BC would get the ATTR value for X+1. X is reset to it precheck value on exit of the routine. LD HL,(64000) INC (HL) ; X=X+1 CALL ATTR ; BC gets ATTR value of X+1 LD HL,64000 DEC (HL) ; X=X-1 ; reset X back RET ;return to BASIC
Excellent stuff! The program isn't well structured (neither is my machine code to be fair). There are 3 different sections, level 1, level 2, and levels 3 and 4. They really are identical. So there is lots of room for improvement. The Spectrum Wargaming book does a LOT of POKEing of data, rather than using variables. It's a lot more efficient, but a bit harder to understand. I really like the "multiply by 32 by doubling" technique there. I was thinking "How am I going to do maths without going to the calculator". Very eelgant sir! And it's nice that there are lots of ways of doing the same thing. I was surprised to find that INC HL three times was faster than just adding 3 to HL for instance. With all these things I blunder and I learn. I genuinely play these games, and the Snorkified versions, and capture footage. If I find myself getting bored or wanting to cheat, then that's a sign I need to do SOMETHING to spice it up. The scarab beetle took a few goes in BASIC, mainly adjusting the algorithm. The flame initailly started at your start point 10 steps behind you and followed you, but I couldn't get it right, then it used the scarab algorithm and it was just a bit too SLOW... Thank you for the machine code!
@@WhatHoSnorkers I really liked your UDG designer. I wrote a similar BASIC version to do the graphics for BlockZ before writing Z80 tile designer. The double technique to multiply by 32 may seem limited. You can modify it to multiply by other values. LD A,(64000) LD H,0 LD L,A Mulitply by 5 LD DE,HL ; DE=HL x 1 ADD HL,HL ;x 2 ADD HL,HL ;x 4 ADD HL,DE ;ADD HL+DE (HLx1) = X5 You could then get to 10 or 15 etc by adding the following lines LD DE,HL ; DE=HL x 5 ADD HL,DE x10 ADD HL,DE x15 Multiply by 6 ADD HL,HL ;x2 LD DE,HL ; DE = HLx2 ADD HL,DE ;x4 ADD HL,DE ;x6 (HLx4 + DE (HLx2)) Multiply by 12 ADD HL,HL ;x2 ADD HL,HL ;x4 LD DE,HL ; DE Now has HL X 4 ADD HL,HL ;x8 ADD HL,DE ;x12 (HLx8 + DE (HLx4)) You can also Subtract with Carry to get values Multiply by 15. LD DE,HL ; DE=HLx1 ADD HL,HL x2 ADD HL,HL x4 ADD HL,HL x8 ADD HL,HL x16 SBC HL,DE ; HLx16 -DE (HLx1)=x15
That's quality that is. The UDG designer is SLOW as all balls, to be honest. I knocked together a little routine to print a solid square based on the byte and then repeat it, so it can take about a minute to load a big UDG. But it does let you see all of them at once and change them. The walls were functional, but it's a lot easier to fiddle with them to get an idea of what things look like. And Bob Speel's Mirrotate is great for sprites. The scarab has 3 frames in 4 directions, and Nefertiti is 6 UDGs facing left and 6 facing right.
@@WhatHoSnorkers lol my BASIC UDG designer was also super slow. Which was the impetus to do a Z80 version. In my version the it was 2 by 2 chars so it produced 32 byte values. To speed up my version it didn't update the 32 values in real time. You moved the cursor and designed tile and pressed a key to update the values. That took about 8 seconds. The Z80 version is a bit Rolls Royce. Realtime updating, you can set colours of each of chars of the 2x2 char block., mirror horiz/vert,
The effort you put in to these videos never ceases to amaze me, James but you’ve out done yourself with this one! Thanks.
Funny thing, the Egyptian Scarabaeus sacer, the so called Sacred Scarab, revered by the ancient Egyptians & used in movies as a flesh eating horror is actually a dung eater. To be far there are some people I’d describe as bull sh*t but unless you’re literally made of buffalo dung they’re no threat to you. Still suitable for a game though, given it’s use in movies.
Thanks to you for watching!
When I first played it, I saw "Vampire Bat" and was like "Nah mate". There is a Tomb Bat... but they just eat fruit. But they do SOUND cool don't they? And there was something in the news about Egyptian folks attacking somewhere because they were worried about bats spreading COVID or something.
It's one of these things, the old scarab beetle, from Tomb Raider Last Revelation and the Mummy. They're not like Soldier Ants are they? But absolutely iconic.
I could have put a crocodile in... and made it snappy!
You know you're in for a treat when new Snorkers drops!
They seem to take 2 months to make these days, so I might as well make them fun!
Another brilliant Snorkers game transformation! It looked great at the end and the call outs to the original author and her daughter are lovely. I love that our “hero” is utterly cowardly when meeting foes and doesn’t remove his funky shades even in the darkest depths of the tombs!
Thank you! It's important to be stylish at all times, even if you are wearing a pith helmet back to front. It's nice finding out little stories like this!
I will never tire of saying it: you are the best existing example of mixing entertainment and teaching that I have ever seen. Another wonderful video :)
Thank you sir. I like to do 5-10 minutes of "game/technical content", then 1-2 minutes of "live action". Breaks it up a bit!
I get to learn things too, which is nice!
Egypt is an evergreen topic for video games. great video
Yeah, there's always fun stuff with raiding tombs, building pyramids, flooding the Nile, mummy's curses...
Your Snorkered that game good! Very interesting stuff about the machine code, still manages to go way over my head though
Yeah! I think the key is to take it in stages. From "calling a routine" to "calling a routine and getting a number back" to "calling a routine, it doing something and getting a number back" and so on.
Each individual part wasn't that bad, I was worried about the verbosity but it then shrank down enormously once assembled!
Thanks for putting walk like an Egyptian in my head. Great work and another game snorkified. Nice!
You can't have an Egyptian game without a Bangles reference... or two! Glad you enjoyed it!
That is fantastic, this game just needed that little bit of Snorker's magic (love the old school gamer T-shirt!)
Thank you Julz! Yeah, I just added a dash of herbs and spices and it's a lot more fun! Even stuff like changing the "You have found something" tones to change the last note... going UP for good and DOWN for bad!
Haha fantastic, all the way to the end :) Thanks for the shout-out mid-way through (and the link in your description!). The game reminds me a little of Tombs of Karnak and I felt sure that you lost 1 bit of strength per move as well with that game but looking back at a past video I did of it years back shows that not to be the case. I definitely have a game somewhere where you lose a bit of strength per turn. Tricky mechanic that - actually it might be Dragon Caves. Anyway, loved the video! Oh and pretty neat that you can access BASIC variables from machine code, I haven't seen that before!
Thank you! Accessing the BASIC variables is a tricky one, I kept trying to cheat.... at least they're in there in definition order, mosstly!
It's an interesting little game at least :)
Lovely stuff, I think my ICT class at school would've been greatly improved with a Snorkers video or two!
Thank you! It's nice to have a bit of variety in these things, a bit of a laugh, learn something, don't just go "that's a bit shit", find out WHY it doesn't work and make it better!
Also to dress up as a woman whose breasts are scale models of the Great Pyramid of Giza. Essential AND educational!
Oh, and I think the tune it plays when you get the crystal is "twinkle twinkle little star" not "baa baa black sheep" which kind of has some logic as it casts a light.
That does make more sense! I knew I recognised the tune but couldn't place it. In the end I used Google to identify it and it went "Baa Baa Black Sheep" which confused me...
Putting the back story text into the loading screen was pretty innovative!
The game itself, even as a 1984 game is a tad on the basic side, pardon the pun 😂
I'd probably have just stuck to playing Escape 😉
Yeah, it was a neat trick really, and gave you something to do while it's loading. The reviews for it were NOT positive. Personal Computer Games gave it 1 out of 10! But for a budget title it's fine. Plus it's BASIC so you can change it!
Now Escape is a quality game, find the axe and dodge the dinosaurs!
@WhatHoSnorkers the stuff you went on to modify the game blew my little mind. Why didn't they just do that back then! I suppose to give you the chance now 😉
Sometimes it's a matter of time, money, memory, skill, inspiration. Just like today, but without the Internet to help out! It's quite an early game too.
Adding a font now is easy. Back then you would have to design it first. Changing the walls took me a couple of days and that's with a speeded up emulator.
The machine code took longer too, and you need to add in the time to type in te assembler... or the cost of buying one.
The INKEY$ thing is interesting, as there's enough of a timing window to cause all sorts of weird behaviour!
I have great fun going "What does this need, how can I do it, have I made it worse?"
Also the Queen Nefertiti sprite is HOT.
Honestly i love this and i kinda miss these type of games …..but we both know i love this era of gaming and games ….amazing work my friend x
Thanks Daph! There was a certain charm to them. Mind you, I've just started playing Grand Theft Auto V on my PS3 and I'm enjoying it... but bloody Hell they need to make the text bigger.
Amazing! So much hard work has gone into this and it shows. I really enjoyed this. Take a bow sir! 😎👍
Thank you! :)
That's a lot of work for this one, both in video production and coding! Really nice! 😄
Had a chuckle at X is aCROSS 😉
It was confusing in the code as she does PRINT AT x,y; but on the ZX Spectrum it is row first then column!
Glad you enjoyed it sir. It's an interesting game, and I had to be able to play it and enjoy it to publish, and that meant machine code!
The BASIC benchmark stuff was fascinating to me as well...
I mistyped 'melius facianus' into google translate and am now thinking about Sunday lunch
Hopefully with some Yorkshire Pudding. Never too hot for carvery!
Wonderfully quirky as always Snorkers!
Also, I can’t decide which Indiana Jones joke reference I wanna do😅
Thank you sir! There are just so many... at least I didn't have to stop motion a minecart sequence or a rolling boulder!
Another great video and another improved game! great job all round
Thank you sir! Now on to the next one! :)
Brilliant video an intriguing improvements as always good sir haha love it, dance at the end would make Ra himself proud!🎵🌅🕹🍀
Thank you! The sand sound effects were real too, just not sand. I poured it on the floor for the full effect!
Can't beat a good Egyptian themed game. I have Abu Simbel Profanation on tape, sadly it doesn't work on my black +2. The +3 mainboard inside fixed a lot of bugs that broke a bunch of games so I'm lead to believe. Another awesome video.
Yeah, it's always nice with an Egyptian one. I saw a video on Abu Simbel Profanation, and the bloke nearly did it without dying once!
I've got a grey +2 which is apparently best for compatibility. But I also have a +2 manual that is for the black +2, as a couple of system variables have moved!
Glad you enjoyed the vid (and the new game is available from Jim Blimey I think!).
Another triumph my good fellow. Have downloaded your verison and will give it a bit of a play.
To clarify for canonical purposes, are they the same Arfur/Dennis from previous videos or does each country have its own version?
Thank you!
Yes, these are the same Arfur/Dennis from the Snorkerverse. Although each country having it's own one would be cool, like when Rab C Nesbit went to Spain and saw the Spanish version shouting at the Moon.
The Guardian of the Labyrinth is a previous incarnation though, like Valerie Leon in Blood From the Mummy's Tomb... inspired by all the bribing that goes on.
Arfur here doesn't tell a lie... the artifacts are as Egyptian as he is, as in not at all. He made a mistake though in accidentally selling the scroll which really WAS genuine!
Excellent, very entertaining. At the end there you look more fetching than Wilson Keppel or Betty!
Thank you! I was originally going to film the dancing twice, but then realised that if I did a good job it would look like I hadn't bothered! I was listening to the tune while dancing, using the headphones. The sand noise was cat litter on my laminate floor!
@@WhatHoSnorkers LOL don't spoil the magic ;-)
I quite liked when "Toast of London" did the Sand Dance... but they didn't do the sand! It's the best bit!
As always the acted bits are amazing, and some nicely done improvements to the game.
Just don't try to teach me assembly, I might forget something important 🤣
Thank you sir! I'm looking at 6510 coding on the C64 now... so many fewer registers!
Sandpaper as a treasure map made me laugh.
It's an authentic map of the desert... Arthur said so! :)
great variety of tunes ps love the old school shirt snork !
Yeah, nice to mix it up a bit. The tune from Carmen was a banger but not really the one I'd choose.
And yes, Old School Shirt Snork or as I call him "Middle-Aged Teenage Snorkers". MATS for short! I think he first appeared in the Gamesmaster video (not the TV show)...
The baa baa black sheep was funny as bugger! only as young as you feel mate keep up the great work man
Apparently it's Twinkle Twinkle which makes more sense. At least it wasn't "If You Wish Upon A Star" or Disney would get me...
Incredible, as usual! ❤️
Thank you Mister Nez!
Amazing work, Snorkers!
Thank you sir! I had fun making it... and learned things too!
LETS MAKE IT BETTER!
Hell yeah!
I live for that part.
Tomb Snorkers is back again :D
With pyramidal bust woman too!
37 lashes, no more, no less!
@@WhatHoSnorkers Genius!!
you found the key, you found the secret !
Yes! That's one of the bizarre pop culture references I stuck in. Good old Urban Cookie Collective! :)
COR!
@@Dorelaxen He's easily impressed, Middle-Aged Teenage Snorkers...
I find it weird that all the actors you use, all looks like you??? ...but seriously your greensceen skills are getting better
Yeah, it's one of those things that improves with practice. The more time you spend setting the screen up, getting the lighting right, and planning the camera angles... the better the results!
Thanks for noticing!
Fezzes are cool...right?
Fezzes are ALWAYS cool, even if you have to make one yourself out of felt and a shoe lace!
Wow amazing stuff.
I only understand bits of it.
Not sure how it would affect speed but could I suggest that instead of using BASIC variables to store X and Y that you maybe use a memory address and peek and poke values in and out. You can also use X and Y the correct standard way round. Here is machine code that would emulate ATTR assuming X is held in 64000 and Y in 64001.
LD A,(64001) ; GET Y VALUE
LD H,0
LD L,A ; PUT Y IN HL
ADD HL,HL ; HL X 2
ADD HL,HL ; HL X 4
ADD HL,HL ; HL X 8
ADD HL,HL ; HL X 16
ADD HL,HL ; HL X 32
LD DE,22528
ADD HL,DE ; HL = (32xY)+22528
LD A,(64000) ; GET X VALUE
LD B,0
LD C,A ; PUT X IN BC
ADD HL,BC ; HL = HL + X
LD A,(HL) ;PEEK SCREEN ATTR ADDRESS AT X,Y
LD B,0
LD C,A ; PUT ATTR VALUE INTO BC REG FOR USE IN BASIC
RET
You could write movement check routines in machine code also by calling the above routine.
This is a simple right movement check.
BC would get the ATTR value for X+1. X is reset to it precheck value on exit of the routine.
LD HL,(64000)
INC (HL) ; X=X+1
CALL ATTR ; BC gets ATTR value of X+1
LD HL,64000
DEC (HL) ; X=X-1 ; reset X back
RET ;return to BASIC
Excellent stuff! The program isn't well structured (neither is my machine code to be fair). There are 3 different sections, level 1, level 2, and levels 3 and 4. They really are identical. So there is lots of room for improvement.
The Spectrum Wargaming book does a LOT of POKEing of data, rather than using variables. It's a lot more efficient, but a bit harder to understand.
I really like the "multiply by 32 by doubling" technique there. I was thinking "How am I going to do maths without going to the calculator". Very eelgant sir!
And it's nice that there are lots of ways of doing the same thing. I was surprised to find that INC HL three times was faster than just adding 3 to HL for instance.
With all these things I blunder and I learn. I genuinely play these games, and the Snorkified versions, and capture footage. If I find myself getting bored or wanting to cheat, then that's a sign I need to do SOMETHING to spice it up. The scarab beetle took a few goes in BASIC, mainly adjusting the algorithm. The flame initailly started at your start point 10 steps behind you and followed you, but I couldn't get it right, then it used the scarab algorithm and it was just a bit too SLOW...
Thank you for the machine code!
@@WhatHoSnorkers
I really liked your UDG designer. I wrote a similar BASIC version to do the graphics for BlockZ before writing Z80 tile designer.
The double technique to multiply by 32 may seem limited.
You can modify it to multiply by other values.
LD A,(64000)
LD H,0
LD L,A
Mulitply by 5
LD DE,HL ; DE=HL x 1
ADD HL,HL ;x 2
ADD HL,HL ;x 4
ADD HL,DE ;ADD HL+DE (HLx1) = X5
You could then get to 10 or 15 etc by adding the following lines
LD DE,HL ; DE=HL x 5
ADD HL,DE x10
ADD HL,DE x15
Multiply by 6
ADD HL,HL ;x2
LD DE,HL ; DE = HLx2
ADD HL,DE ;x4
ADD HL,DE ;x6 (HLx4 + DE (HLx2))
Multiply by 12
ADD HL,HL ;x2
ADD HL,HL ;x4
LD DE,HL ; DE Now has HL X 4
ADD HL,HL ;x8
ADD HL,DE ;x12 (HLx8 + DE (HLx4))
You can also Subtract with Carry to get values
Multiply by 15.
LD DE,HL ; DE=HLx1
ADD HL,HL x2
ADD HL,HL x4
ADD HL,HL x8
ADD HL,HL x16
SBC HL,DE ; HLx16 -DE (HLx1)=x15
That's quality that is. The UDG designer is SLOW as all balls, to be honest. I knocked together a little routine to print a solid square based on the byte and then repeat it, so it can take about a minute to load a big UDG. But it does let you see all of them at once and change them.
The walls were functional, but it's a lot easier to fiddle with them to get an idea of what things look like.
And Bob Speel's Mirrotate is great for sprites. The scarab has 3 frames in 4 directions, and Nefertiti is 6 UDGs facing left and 6 facing right.
@@WhatHoSnorkers lol my BASIC UDG designer was also super slow. Which was the impetus to do a Z80 version. In my version the it was 2 by 2 chars so it produced 32 byte values. To speed up my version it didn't update the 32 values in real time. You moved the cursor and designed tile and pressed a key to update the values. That took about 8 seconds. The Z80 version is a bit Rolls Royce. Realtime updating, you can set colours of each of chars of the 2x2 char block., mirror horiz/vert,
Now that's fancy!
A weak lemony drink! I heard the best place to get that is at Quinlank's.
If you go there, say "Hi!" to Dwayne Dibley for me :)