Config 2024: Design systems best practices | Figma

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  • Опубликовано: 20 июл 2024
  • Config 2024: Design systems best practices
    Take a dive into all things design systems- from establishing solid foundations like library structure and variables, to tips and best practices to optimize your system for growth and adoption.
    Ana, Chad, and Alexia will share their collective insights from working with design systems firsthand and helping thousands of teams set up their libraries for success.
    Featuring: Ana Boyer, Designer Advocate, Figma & Alexia Danton, Designer Advocate, Figma & Chad Bergman, Designer Advocate, Figma,
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Комментарии • 32

  • @baowarrior4892
    @baowarrior4892 21 день назад +25

    the number 1 metric for a design system is adoption.. always remember that.

  • @stevedennis3428
    @stevedennis3428 11 дней назад +1

    Hey thanks for the shoutout on the deprecation article :) Definitely going to check out the Verizon talk and see what we can adopt there. Our approach was very much hacking around the shortcomings of Figma 3+ years ago, lots of room for continuous improvement.

  • @atc12138
    @atc12138 21 день назад +23

    The second woman speaks so quickly.

  • @STalvacchia
    @STalvacchia 21 день назад +17

    It seems like the more layered, interactive, and complex the design becomes, the more the prototype struggles. Interactions start to lag bad with hover states getting stuck all over the place and everything moving slowly. This has become a serious issue for me.

    • @donegan50
      @donegan50 21 день назад +2

      Yeah hover states quickly stop working when you’ve got more than a few components using them.

    • @platinumdynamite
      @platinumdynamite 20 дней назад +1

      I love Figma but it's not a serious heavy prototype tool.

    • @STalvacchia
      @STalvacchia 20 дней назад

      @@platinumdynamite what do you use for prototyping? Do you use another tool in conjunction with Figma or completely separate?

    • @platinumdynamite
      @platinumdynamite 20 дней назад +3

      @@STalvacchia I don't currently need to use anything heavy as there is enough established in code that Figma is more of an initial sketch space, but I used to use Protopie for more intricate prototypes. At the end of the day, code is the best place to test serious ideas. Figma prototypes should be answering a question, not trying to provide the solution

  • @rossbentley3000
    @rossbentley3000 21 день назад +3

    Great talk, loved all that was said. Great tips thank you!

  • @jamietreyvaud3332
    @jamietreyvaud3332 23 дня назад +2

    Great stuff thanks for the great tips!

  • @Underhills
    @Underhills 20 дней назад +3

    An open source generic accessible component library would be nice, as an addition to the native Material and HI. Then we could all just relate to three global component libraries and build our brand and patterns around them. A United Nations DS 🌎

  • @RajabNatshah
    @RajabNatshah 20 дней назад +1

    Thank you :)

  • @drakulaj_
    @drakulaj_ 21 день назад +1

    When will the update be available?

  • @dimakifuliak5851
    @dimakifuliak5851 19 дней назад +1

    Where is talk with TE “a look inside teenage engineering”?Just yesterday it was on the channel

  • @ismawatinurjannah1249
    @ismawatinurjannah1249 19 дней назад +1

    Hi guys, how i input like arrow down under sub properties like on 13:46?

    • @ismawatinurjannah1249
      @ismawatinurjannah1249 18 дней назад +3

      updated: after i look at the video in very slow mode.. i think they just copy/paste this symbol ahahha -> ↪

    • @jimihollow
      @jimihollow 12 дней назад

      It's a Unicode character named "Arrow pointing downwards then curving rightwards" ⤷. You can access and copy it from the system symbol or emoji panel (at least on macOS).

    • @ViruX93
      @ViruX93 10 дней назад

      @@ismawatinurjannah1249 ↳

  • @kakuzep
    @kakuzep 21 день назад +1

    Can you provide to us Spanish subtitles? Ana Speaks so fast! 😅😅

  • @AdriDwitomo
    @AdriDwitomo 21 день назад +12

    Lady slow down... 😅

  • @charlieb7728
    @charlieb7728 20 дней назад +2

    Does anyone else think that Figma desperately needs to address how complicated Variables are? As a designer I’ve been trying on and off to understand it over the last year and I’m still completely lost.

    • @jms3942
      @jms3942 19 дней назад +3

      yes. Variables and styles. The UX is so bad for this feature.

    • @ViruX93
      @ViruX93 10 дней назад

      I have trouble with understanding advanced prototypes like using conditions but variables are fine.

  • @Raisingyourbloodpressure
    @Raisingyourbloodpressure 21 день назад +3

    You don’t have the right to train your ai off of our designs. Penpot is looking pretty good nowadays.

    • @fanovaohsmuts
      @fanovaohsmuts 21 день назад +1

      It is opt out, is it not?

    • @okishan
      @okishan 20 дней назад

      @@fanovaohsmuts Penpot is a tool.

    • @ViruX93
      @ViruX93 10 дней назад

      I thought it would be opt in

  • @francismensah1717
    @francismensah1717 14 дней назад

    speaking so fast😨

  • @INXIETE
    @INXIETE 21 день назад +3

    Ironically, the new UI is the worst update ever. It adds so much complexity, without much value except for looks. Also, it ruins the whole easy-to-use experience. Focus your resources on something else Figma team.

    • @jayasurya2781
      @jayasurya2781 21 день назад +4

      Give a couple of specific examples of how it increases the complexity please

    • @justinhevey5182
      @justinhevey5182 21 день назад

      LOL - I've heard this story before.

    • @fanovaohsmuts
      @fanovaohsmuts 21 день назад +4

      Just say change scares you