CombatAI alpha

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  • Опубликовано: 16 окт 2024
  • CombatAI demo
    Download: www.nexusmods....

Комментарии • 26

  • @TriderRock007
    @TriderRock007 2 года назад +6

    Damn, looks like they're in the MLG pvp meta Skyrim.

  • @radzio40k
    @radzio40k 2 года назад +4

    They see me rollin, they hatin...

  • @DFireWind008
    @DFireWind008 2 года назад +3

    0:10 "gtfo stopid wolf"

  • @velerus3620
    @velerus3620 2 года назад +1

    Holy hell I expected release in summer, Alpha already!??? Fenix the legend

  • @Einar730
    @Einar730 2 года назад +4

    Looks more than a ballet Bolshói rather than a fight lol

  • @agnosticpanda6655
    @agnosticpanda6655 2 года назад +8

    Nice showcase, but those dodge rolls are just ridiculous :D

    • @fenixphoenix3768
      @fenixphoenix3768 2 года назад

      tk dodge

    • @Low_Tier_Jamal
      @Low_Tier_Jamal 2 года назад +4

      It's just like in my dark souls games.

    • @NiceuRiceu
      @NiceuRiceu 2 года назад +1

      I'm pretty sure that TK Dodge has a step dodge option which replaces the Dark Souls rolling

    • @fenixphoenix3768
      @fenixphoenix3768 2 года назад +4

      @@NiceuRiceu yeah I'll add option next release

  • @Ay0godd
    @Ay0godd 2 года назад +4

    Version without dodge rolls for vanilla plus play throughs possible?

    • @Ay0godd
      @Ay0godd 2 года назад +1

      Ahhh never mind, i’m stupid, it’s just to dodge, is it possible for you to upload a version without tk dodge so users can see how the mod will work without it?

    • @fenixphoenix3768
      @fenixphoenix3768 2 года назад +1

      @@Ay0godd See sticky post

  • @dunnono00
    @dunnono00 2 года назад +4

    The double roll at around 4:50 was interesting. So, AI vs AI... the amount of rolling/dodging is something you can tweak, I assume, or if it has something to do with TK Dodge that mod also some values to experiment with. The way the rolls track is weird, like the dudes are rolling around one another rather than in a straight line. But that could just be a game engine issue, I suppose. Pulling out bows in melee range is something to work on. Otherwise, this looks like a nice mod to play around with and eventually build on.

    • @fenixphoenix3768
      @fenixphoenix3768 2 года назад +4

      Haha right, both started attacking, noticed that enemy started attacking, canceled self attack and go dodging.
      Yeah, bows is a bit problem. Since it is too rarely for me, I cannot find where in tree they decided to fallback to bow.

  • @stanislavkostinskiy
    @stanislavkostinskiy 2 года назад +1

    Good job fenix

  • @wexordante
    @wexordante 9 месяцев назад

    Spid распространения не пострадают от того, что интеллект построен не на стилях?

  • @youreallyaresomething306
    @youreallyaresomething306 15 дней назад

    Average dark souls pvp

  • @kumbandit
    @kumbandit 2 года назад +1

    What is the point of the dodge roll if the hit still registers. as obvious by blood splatter animation?

    • @fenixphoenix3768
      @fenixphoenix3768 2 года назад

      No hit usually
      If npc too slow - it hits, yes. But since v0.2 all fine

  • @lofeofzofe5017
    @lofeofzofe5017 2 года назад

    Elden Ring pvp be like

  • @dannyrodz
    @dannyrodz 2 года назад +1

    this need to add stamina to the dogde roll, so the amount of roll decrease.

    • @fenixphoenix3768
      @fenixphoenix3768 2 года назад +1

      Yes, coming soon, as mentioned in the description

  • @eyybetoo
    @eyybetoo 2 года назад +1

    you managed to make skyrim combat even more goofy