Ahhh never mind, i’m stupid, it’s just to dodge, is it possible for you to upload a version without tk dodge so users can see how the mod will work without it?
The double roll at around 4:50 was interesting. So, AI vs AI... the amount of rolling/dodging is something you can tweak, I assume, or if it has something to do with TK Dodge that mod also some values to experiment with. The way the rolls track is weird, like the dudes are rolling around one another rather than in a straight line. But that could just be a game engine issue, I suppose. Pulling out bows in melee range is something to work on. Otherwise, this looks like a nice mod to play around with and eventually build on.
Haha right, both started attacking, noticed that enemy started attacking, canceled self attack and go dodging. Yeah, bows is a bit problem. Since it is too rarely for me, I cannot find where in tree they decided to fallback to bow.
Damn, looks like they're in the MLG pvp meta Skyrim.
They see me rollin, they hatin...
0:10 "gtfo stopid wolf"
Holy hell I expected release in summer, Alpha already!??? Fenix the legend
Looks more than a ballet Bolshói rather than a fight lol
Since 0.2 all fine =w=
Nice showcase, but those dodge rolls are just ridiculous :D
tk dodge
It's just like in my dark souls games.
I'm pretty sure that TK Dodge has a step dodge option which replaces the Dark Souls rolling
@@NiceuRiceu yeah I'll add option next release
Version without dodge rolls for vanilla plus play throughs possible?
Ahhh never mind, i’m stupid, it’s just to dodge, is it possible for you to upload a version without tk dodge so users can see how the mod will work without it?
@@Ay0godd See sticky post
The double roll at around 4:50 was interesting. So, AI vs AI... the amount of rolling/dodging is something you can tweak, I assume, or if it has something to do with TK Dodge that mod also some values to experiment with. The way the rolls track is weird, like the dudes are rolling around one another rather than in a straight line. But that could just be a game engine issue, I suppose. Pulling out bows in melee range is something to work on. Otherwise, this looks like a nice mod to play around with and eventually build on.
Haha right, both started attacking, noticed that enemy started attacking, canceled self attack and go dodging.
Yeah, bows is a bit problem. Since it is too rarely for me, I cannot find where in tree they decided to fallback to bow.
Good job fenix
Spid распространения не пострадают от того, что интеллект построен не на стилях?
Average dark souls pvp
What is the point of the dodge roll if the hit still registers. as obvious by blood splatter animation?
No hit usually
If npc too slow - it hits, yes. But since v0.2 all fine
Elden Ring pvp be like
this need to add stamina to the dogde roll, so the amount of roll decrease.
Yes, coming soon, as mentioned in the description
you managed to make skyrim combat even more goofy