definitely! i did actually have an example in the workings showing how cool custom maps using these custom models without source limitations can look like
My rtx remix editor seems to be buggy as hell for example when i press the asset replacement tab to add a new layer it just stops responding to clicks at all. did you ever have this problem
If I saw this in 2005 I wouldve thought it was real
This is amazing
This is fucking awesome! Me, being a mapper, I don't know. This could provide huge opportunities for mapping I guess.
definitely! i did actually have an example in the workings showing how cool custom maps using these custom models without source limitations can look like
Add realistic camera and boom, you have your own Unrecord.
this looks like a unreal engine 5 game instead of gmod
its crazy how a 2005 game evolve to this
What is this from animator or animation
Ого крутяк. Ось що означає gmod в умілих руках. (80% юзерів роблять порнографію)
Hey could you make a tutorial on how to add the RTX remix to gmod Day 1 of asking
what are the specs on your pc?
Lmao source will never die , will it?
Valve made Source 2 with the hopes to bring the source engine to the "modern era".
how
My rtx remix editor seems to be buggy as hell for example when i press the asset replacement tab to add a new layer it just stops responding to clicks at all. did you ever have this problem
The answers you seek lie in the forbidden elder land of Red'Dit.
how are you able to do this photoscan onto gmod maps?
You can import any model into source and use it as a prop_static
using the RTX Remix editor you can bypass normal source engine limits