It’s actually not complicated at all! All the high level infernoids have roughly the same effect, they summon from the grave by banishing other infernoids, then you just use them as link material for a infernoid flood and summon a deviaty (monster negate) or onuocu (spell/trap negate)
With the new support, I'd love to play this deck in real life, but not gonna lie, this deck is a pain in the ass to play in sims already where everything is semi-automated, I don't wanna imagine how stupidly complicated this would be in real life. It also kinda needs eypensice as hell things like Bonfire and Snake-Eyes engine. No thanks.
…. And I thought RITUAL BEAST was a “Rocket Science” level Deck. Infernoid looks like “Quantum Physicist”! Interesting… 😁
It’s actually not complicated at all! All the high level infernoids have roughly the same effect, they summon from the grave by banishing other infernoids, then you just use them as link material for a infernoid flood and summon a deviaty (monster negate) or onuocu (spell/trap negate)
@@puddle-master Still have to constantly calculate lol
quantum physics isnt super hard though, read Joe Dispenza, how to become supernatural
no snow? why out vanishment at 1 not 3x? no beatrice?
why there's no handtraps?
Because of Reasoning and Monster Gate: They would special summon HTs and wouldn't mill as much
@@philippmeier3363 so imperm and other ht traps still fine?
@@kruzergkruzz exactly
@@kruzergkruzz also, boardbreakers like Lightning Storm, Raigeki etc
Hand traps are for the weak
And Snow ?
Lose for is card 😢
With the new support, I'd love to play this deck in real life, but not gonna lie, this deck is a pain in the ass to play in sims already where everything is semi-automated, I don't wanna imagine how stupidly complicated this would be in real life. It also kinda needs eypensice as hell things like Bonfire and Snake-Eyes engine. No thanks.