Thank you, yes it is perfect for that kind of texture and noises, it's something I go into a lot more depth on in our sound design course, but I will most likely make a video or preview of that and post it on here in the future. I really like using natural sounds like rain, fire and other ambiences, then create a simple soft synth patch or use an electric piano and combine the two sounds into a new audio file. Then import that into Sample Alchemy for a really expressive textured pad. 😀
@@Modul8online Ooh that sounds like a fabulous idea! I was using tardigrain on my ipad the other day and just recording in a bunch of bops, clicks, ticks and such with my mouth and mangling it. Was a fun way to get close to the ear candy I'm trying to make. I've heard Jay Hosking do it with the Tasty Chips GR1 very well but don't want to purchase a whole hardware synth to do it with.
thank you for this! i knew this plug-in was going to be useful to me but i couldn’t wrap my head around it at first. i don’t think the UI is particularly intuitive. sounds unreal w the drums at 16:46 very burial!
Yeah thinking about it, it is very similar to form even the UI. Probably one of the best updates in a while, unfortunate timing with the news about Ableton 12 though haha
@@Modul8online The UI was the first thing I noticed! Yeah Live 12 looks interesting, let's see if they properly optimize it for Apple silicon so it can take advantage of the power.
Yes it has had the granular engine for a while, but it wasn't native to logic as it was Camel Audio before that, i'm not fully sure on the history of it though. I just like the new plugin as the UI is a little easier to understand and it just focuses on granular synthesis similar to Granulator.
Yes, I think it was pretty difficult to find the granular section in the full Alchemy plugin though so having it as a separate plugin helps, and the interface is much better than the one inside of Alchemy, much easier to understand what's going on.
Ah I see now, that is a good way to do this, but it does mean you are limited to the set arp pattern and the rate too. For example if you wanted to move from the first section to the second and back to the first, from what I could tell you wouldn't be able to do this as the arp would continue to play through all the sources first before returning to A. So it does take a little longer to automate but it gives you more control in some ways. I did actually record and example of that arp process but ended up leaving it out of the video as it was too similar to the first. Thanks for commenting 🙂@@RedCloudServices
What part of the video are you talking about or is it just the whole plugin in general? Granular Synthesis can sound a little grainy with some artefacts but in a way that's part of the sound, Logic's flex time stretching algorithms work better for regular time stretching. 😀
Let me know what topics you'd like to see covered in future videos and Comment below your favourite feature in the new Logic 10.8 update! 🎧
I didn't update for a while till the new computer could be afforded, so thanks for the clarity.
Logic is beautiful.
Thank you
Glad you think so! 😀
Wow that tuning part at the end is extremely helpful. Thanks :)
Yes very often overlooked in a lot of online tutorials, it can lead to a lot of confusion later on when writing
Beautiful! Have you made any sparkly/crunchy/clicky ear candy with the granular aspects of Sample Alchemy?
Thank you, yes it is perfect for that kind of texture and noises, it's something I go into a lot more depth on in our sound design course, but I will most likely make a video or preview of that and post it on here in the future.
I really like using natural sounds like rain, fire and other ambiences, then create a simple soft synth patch or use an electric piano and combine the two sounds into a new audio file.
Then import that into Sample Alchemy for a really expressive textured pad. 😀
@@Modul8online Ooh that sounds like a fabulous idea! I was using tardigrain on my ipad the other day and just recording in a bunch of bops, clicks, ticks and such with my mouth and mangling it. Was a fun way to get close to the ear candy I'm trying to make. I've heard Jay Hosking do it with the Tasty Chips GR1 very well but don't want to purchase a whole hardware synth to do it with.
thank you for this! i knew this plug-in was going to be useful to me but i couldn’t wrap my head around it at first. i don’t think the UI is particularly intuitive. sounds unreal w the drums at 16:46 very burial!
Very good addition to Logic
thats actually sick, looks a bit like NI Form but seems a bit easier/more streamlined to use
Yeah thinking about it, it is very similar to form even the UI.
Probably one of the best updates in a while, unfortunate timing with the news about Ableton 12 though haha
@@Modul8online The UI was the first thing I noticed! Yeah Live 12 looks interesting, let's see if they properly optimize it for Apple silicon so it can take advantage of the power.
Logic is just amazing! love it for 12 years...
Still going strong 💪
Thx 4 video
Aweome
Alchemy has had granular for a long time, maybe even before Ableton introduced stock granular synth
Yes it has had the granular engine for a while, but it wasn't native to logic as it was Camel Audio before that, i'm not fully sure on the history of it though.
I just like the new plugin as the UI is a little easier to understand and it just focuses on granular synthesis similar to Granulator.
Alchemy has had granular synthesis for years.
You just load a sample in granular, spectral or additive mode
this is just a new GUI
Yes, I think it was pretty difficult to find the granular section in the full Alchemy plugin though so having it as a separate plugin helps, and the interface is much better than the one inside of Alchemy, much easier to understand what's going on.
at 14:00 is it possible to play through the sample with a midi keyboard?
Do you mean using a midi controller to record the position movement instead of drawing it in?
@@Modul8online no I mean once you setup the markers use a midi controller to play them manually the same way the Arp
does. Probably not?
Ah I see now, that is a good way to do this, but it does mean you are limited to the set arp pattern and the rate too. For example if you wanted to move from the first section to the second and back to the first, from what I could tell you wouldn't be able to do this as the arp would continue to play through all the sources first before returning to A.
So it does take a little longer to automate but it gives you more control in some ways. I did actually record and example of that arp process but ended up leaving it out of the video as it was too similar to the first.
Thanks for commenting 🙂@@RedCloudServices
Still sounds with to many artifacts . I wish you can play any part of that sound with any artifacts
What part of the video are you talking about or is it just the whole plugin in general?
Granular Synthesis can sound a little grainy with some artefacts but in a way that's part of the sound, Logic's flex time stretching algorithms work better for regular time stretching. 😀