i was praying to god if it would work or not on my fully built from the ground up model and for once in my life time of using unity and blender, it worked. thanks man
Thank u so much for this, the furry community might get a lot of shit but u guys are literally the most helpful bunch out there, can't count the amount of times I've been saved by you guys now.
I am currently having an issue, when i copy components the bones get misplaced and dont go into the right spot. they group up in either the chest or waist. this is with a different model than the one in the video but i still followed exactly the same
Thanks for the help I have noticed that upon the import of my edited fbx model its really big vs the og one Despite it being the same model file I used (just made a copy of it).
That might be a lot of things, sadly impossible to answer in RUclips. We do provide technical support on awboi models in the Discord (discord.gg/awtter ) if ever.
Hi ! Nothing will happen for Index knuckles users. For the others it will create a weird gap between the two last fingers. This will be fixed with Awtter 3.0
I tried the first method because I did not touch any of the bones in the avatar but when I replaced the fbx the avatar becomes invisible except for the physbones and stuff so it looks like the actual physical mesh is just gone, how should I fix this?
When try and add a kilt to the model in Blender when I export it in Unity the model visually looks fine but the bones and colliders are big and in the wrong place
Thanks for the tutorial, although you definitely need to up your volume. watching you whisper and make mistakes in a tutorial makes things difficult for dummy folks like myself.
"it should be alright. and its not" 😂 thank you so much ahh!
Id be so lost without your tutorials
i was praying to god if it would work or not on my fully built from the ground up model and for once in my life time of using unity and blender, it worked. thanks man
Thank you for this! I looked for exactly that kind of a tutorial.
Same here.
Perfect tutorial thank you so much!
Thank u so much for this, the furry community might get a lot of shit but u guys are literally the most helpful bunch out there, can't count the amount of times I've been saved by you guys now.
Man this tutorial saved my life! Thank you!
This vid may be a few years old now but it just saved me haha
Those paw prints are cute~
your accent is very satisfying to listen to
"have fun with that" -Absolute legend
I am currently having an issue, when i copy components the bones get misplaced and dont go into the right spot. they group up in either the chest or waist. this is with a different model than the one in the video but i still followed exactly the same
"It should work"
*Avatar mutates into horrible abomination*
"It did not"
Worked like a charm! Thank you
I have an issue where Pumkin doesn't show under the Tools dropdown.
Thank you so much!!
thanks for this! I am definitely gonna try using pumkin :o
U helpful little man tysm
the video ended but i still want to pet you
Thanks for the help dude!
Well I fixed the body but uh... now her eyes are broken LMAO
Pumpkin tab does not appear after installation.
Thank youuu! ♥
Thanks for the help
I have noticed that upon the import of my edited fbx model its really big vs the og one Despite it being the same model file I used (just made a copy of it).
That might be a lot of things, sadly impossible to answer in RUclips. We do provide technical support on awboi models in the Discord (discord.gg/awtter ) if ever.
@@shadethebat4641 thank you!
why do you put the little finger bones on the ring finger? what will happen to it if I don't?
Hi ! Nothing will happen for Index knuckles users. For the others it will create a weird gap between the two last fingers. This will be fixed with Awtter 3.0
Hey there, I can't seem to import the Pumkin's avatar tool package into my project
I tried the first method because I did not touch any of the bones in the avatar but when I replaced the fbx the avatar becomes invisible except for the physbones and stuff so it looks like the actual physical mesh is just gone, how should I fix this?
I've got the same problem
I also have this problem Idk how to fix it.
Thank you, thank you, thank you!
Thank you. I had to fix some bones and my avatar showed up contorted. Second way fixed everything. Thank you
a life saver
this must be luck based because pumpkin tools just messes up the bones scale and position and makes them large and laying down
i can,t see the sdk file
Can this be used to change the tail?
When try and add a kilt to the model in Blender when I export it in Unity the model visually looks fine but the bones and colliders are big and in the wrong place
Hi ! CATS is mandatory to export the Awtter. The source of the bug will be fixed for the 3.0 update :3
@@shadethebat4641 Yeah, I worked out CATS was the problem. It was breaking it. So I only used it to import and export
the first way just made my avi disappear😑
yeah no didnt work
Thanks for the tutorial, although you definitely need to up your volume. watching you whisper and make mistakes in a tutorial makes things difficult for dummy folks like myself.
i hate this shit software unity so much