Automating Foundry: 7 KEY References and Concepts - And a FREE Reference Tile!

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  • Опубликовано: 14 дек 2024

Комментарии • 6

  • @bekradan458
    @bekradan458 11 часов назад

    Oh my, never thought to use Tagger as a logic gate. Fabuous vid. Please keep them coming.

  • @Sitatof_62
    @Sitatof_62 6 часов назад

    Waoh, this is super useful information for anybody who wishes to play around with active tiles. And thanks for providing so much useful foundry stuff (assets and info) for free!

  • @gameblasteralpha
    @gameblasteralpha 10 часов назад

    Instead of tagging the tile and then needing to check all tags on the scene and make sure you're using unique tags with every single tile, wouldn't it be easier to just set a variable for that tile only? For instance, I do alternating triggers by having a "jump to landing" with a variable as the landing and then within each landing i just set the variable to be the opposite so next time that tile runs, it goes the other path.

  • @heyzoms
    @heyzoms 12 часов назад

    I know this doesn't deal with this video but been watching your dnd session videos in 3d and wanted to ask how your record them? Monks common display doesn't seem compatible with 3d canvas.

    • @DM_Swift
      @DM_Swift 7 часов назад

      We just took several recordings from different perspectives (The DM and several of the players), and then edited them all together based on which view looked best/was looking in the most pertinent place. A fair bit more work than just one big recording, but no extra modules required.

    • @heyzoms
      @heyzoms 7 часов назад

      @DM_Swift Thanks for the reply