Cthulhu Through the Ages | Terror Knows No Timeline

Поделиться
HTML-код
  • Опубликовано: 5 сен 2024
  • Adjust your sanity score because I’m giving a quick overview of Cthulhu Through the Ages. A supplement for the Call of Cthulhu TTRPG, published by Chaosium, these guidelines let you and your gaming group engage with Mythos horrors in a variety of different ages from Ancient Rome to the distant, dystopia future.
    Digital versions of Cthulhu Through the Ages can be found here: www.drivethrur...
    Cthulhu Through the Ages was written by Mike Mason, Pedro Ziviani, John French, and Chad Bower. It contains arts by Paul Carrick, Steven Gilberts, Sam Lamont, Florian Stitz, Goomi, Loic Muzy, Raymonf Bayless, and Nicholas Nacario.
    My written analysis and reviews, including about tabletop roleplaying games and the fiction of H. P. Lovecraft, can be found here: hubpages.com/@...
    Disclaimer: All materials in this video are used for entertainment and educational purposes and fall within the guidelines of fair use. No copyright infringement is intended. If you are or represent the copyright owner of the materials used in this video, and have a legitimate issue with the use of said material, contact can be directed toward the email connected with this channel’s information page.
    © 2023 Seth Tomko

Комментарии • 12

  • @Tim_with_Tomes_and_Tales
    @Tim_with_Tomes_and_Tales 3 месяца назад +3

    I have never really been able to find the time to get involved in tabletop RPGs, but if I did, these campaigns look to be interesting. Thanks, Seth.

    • @PeculiarNotions
      @PeculiarNotions  3 месяца назад

      Thank you, Tim. I can understand where you're coming from. Some TTRPGs require a time investment.

  • @paulbigbee
    @paulbigbee 3 месяца назад +3

    Good stuff Seth. I’d add Delta Green to your list, as well as Alien and Mothership for a bit of sci-fi “peanut butter” into the Mythos “chocolate”.

    • @PeculiarNotions
      @PeculiarNotions  3 месяца назад +1

      Thanks, Paul. I noticed Delta Green and Alien have gotten quite popular lately.

  • @ObscureBookAdventures
    @ObscureBookAdventures 3 месяца назад +1

    Didn't know there was a game. Looks like fun.

  • @daleanderson1727
    @daleanderson1727 3 месяца назад +1

    Loving your work, please keep it up.

  • @GrammaticusBooks
    @GrammaticusBooks 3 месяца назад +3

    I'm slowly sinking into a new RPG, Rogue Trader. Yup that one, the forerunner to WH40K. Which has a strong Cthulhu undercurrent (who'd of thunk GW would steal...er borrow IPs???). And the Chaos/Cthulhu bent is one of the most interesting parts. I should probably give the CoC RPG a look. Thanks for another good video PN!

    • @PeculiarNotions
      @PeculiarNotions  3 месяца назад +2

      Thanks, Grammaticus. I hope Rogue Trader works out for you. I haven't explored that one yet. Traveller has some basic similarities to that one, I think, but without any of the Cosmic Horror elements.
      The Call of Cthulhu makes for a fun game, especially if you go in knowing it's about paranormal investigation and horror and doesn't really play like more action-oriented games along the lines of Dungeons and Dragons or Pathfinder.

    • @GrammaticusBooks
      @GrammaticusBooks 3 месяца назад +1

      @@PeculiarNotions It sounds interesting and fun. We (the family) have the Eldritch Horror boardgame. Which is a blast. I envision the RPG as a more indepth version of the boardgame.

    • @paulbigbee
      @paulbigbee 3 месяца назад +1

      Sup Grammaticus. Two suggestions: if you aren’t aware of it already, you might like Achtung Cthulhu (think original Hellboy movie), and if you find Rogue Trader doesn’t have enough support and you stall on it, take a look at Imperium Maledictum which takes a similar lower power tone (versus Space Marine-level power).

    • @microwavefriendly42
      @microwavefriendly42 3 месяца назад +1

      ​@paulbigbee I'd hesitate to recommend Achtung Cthulu, personally. Like most of Modiphius 2d20 games (Conan, Fallout, Dune, etc), the game suffers in certain portions as rules and mechanics are largely left vague. Everything sounds fine when you're reading through it, but when you start playing i found there to be a fair amount of uncertainty and confusion. The nebulous zone mechanic for combat serves as a prime example.