Hello, I am working with an existing rig that already had a thumb and single "finger" bone, and I a have been using tutorials to try and make the rest of the fingers have their own bones as well. I was following this tutorial to see if it would help, but at 6:09, when I go to parent the bones, "keep offset" is grayed out. Is there anyway to make it clickable?
can anyone help me? so i did all bones and stuff and when i went to pose mode and started bending stuff only the upper part of my hand was moving... then i tryied changeingo positions of the bones but it was the same thing :((( any solutions?
Can i use the source file of rigging hand on your gumroad to create some rendered scene image (as JPG/PNG) then sell them on microstock/marketplace? NOTE: I Will not sell the source file. Thanks.
doesnt work, followed step by step multiple times, all bones move other bones it shouldnt yep I repeated this 5 times and there is something youre not explaining or blender changed. The fingers affect others fingers and dont work independently, make a new tutorial or somethign
Weird. I followed step by step and the only problem I faced is for some reason the wrist doesnt stay in place when i move the bone thats for the base of the hand, but i think my problem is probably due to me missing something at the very beginning maybe. I'm having no problem with anything else though, but this might just be because I'm using a very simple and blocky hand that I made myself
I figured out my problem. I just needed to learn how to weight paint, and it fixed itself well. Your problem might be due to the automatic weights not being put on super accurately. (automatic weights is the auto weight paint that blender does for you). If moving one bone is moving around parts of the hand that it's not supposed to, then manually fix it in weight paint mode. I learned easily how to do this through a tutorial Sorry if this isnt your problem though!
I haven't created a rig from scratch in years thanks to rigify, might be time to polish that skill.
Thank you my dude really needed this!
Great!
Make sure to check bone roll after symmetrizing
Super Helpful!!!
Great tutorial!!!
Thank you!
5:39 @Jayanam Great tutorial! Would be good if it was explained why the bones' Roll property has to be changed. Does Roll affect anything?
Thanks for an amazing tutorial!!
when i move the bones in pose mode, they dont move the finger
Very useful tutorial! Thank you!
Thx, glad you like it.
Hello, I am working with an existing rig that already had a thumb and single "finger" bone, and I a have been using tutorials to try and make the rest of the fingers have their own bones as well. I was following this tutorial to see if it would help, but at 6:09, when I go to parent the bones, "keep offset" is grayed out. Is there anyway to make it clickable?
Good tutorial. Helped a lot
awesome
Love it. Thank you so much.
helped me a lot, thanks!
You are awesome 🙂
Thank you!
thank you . can you plz make some tuto about exporting animation from UE4 to fbx
Yes, this will be the part after we created the animations.
very helpful
How to make the nail bones stable when moving the wrist
👍👍👍👍👍
can anyone help me? so i did all bones and stuff and when i went to pose mode and started bending stuff only the upper part of my hand was moving... then i tryied changeingo positions of the bones but it was the same thing :((( any solutions?
Thanks man, I'm creating a Spider-Man (Tobey Maguire) rig for a animation, this means alot to me
HELP THE BONES ARNT CONECTED TO THE HAND MODDLE
Can i use the source file of rigging hand on your gumroad to create some rendered scene image (as JPG/PNG) then sell them on microstock/marketplace? NOTE: I Will not sell the source file. Thanks.
Bro it is not working
I need someone to add bones to an animation I have, can anyone on here help?!
doesnt work, followed step by step multiple times, all bones move other bones it shouldnt
yep I repeated this 5 times and there is something youre not explaining or blender changed. The fingers affect others fingers and dont work independently, make a new tutorial or somethign
Weird. I followed step by step and the only problem I faced is for some reason the wrist doesnt stay in place when i move the bone thats for the base of the hand, but i think my problem is probably due to me missing something at the very beginning maybe. I'm having no problem with anything else though, but this might just be because I'm using a very simple and blocky hand that I made myself
I figured out my problem. I just needed to learn how to weight paint, and it fixed itself well. Your problem might be due to the automatic weights not being put on super accurately. (automatic weights is the auto weight paint that blender does for you). If moving one bone is moving around parts of the hand that it's not supposed to, then manually fix it in weight paint mode. I learned easily how to do this through a tutorial
Sorry if this isnt your problem though!
Haha Thumb is pronounced "thum", the B is silent. :)
I see :-) Always great to learn new things
This hand doesnt work in unreal engine!