Blender & UE4 FPS Hands Rigging Tutorial

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024

Комментарии • 36

  • @meatpuppet5036
    @meatpuppet5036 3 года назад +5

    I haven't created a rig from scratch in years thanks to rigify, might be time to polish that skill.

  • @TheGhos1Face
    @TheGhos1Face 3 года назад +5

    Thank you my dude really needed this!

  • @thefreshest2379
    @thefreshest2379 3 года назад +3

    Make sure to check bone roll after symmetrizing

  • @DommoDommo
    @DommoDommo 10 месяцев назад

    Super Helpful!!!

  • @blenderzone5446
    @blenderzone5446 3 года назад +2

    Great tutorial!!!

    • @JayAnAm
      @JayAnAm  3 года назад +1

      Thank you!

  • @mixchief
    @mixchief 2 года назад +6

    5:39 @Jayanam Great tutorial! Would be good if it was explained why the bones' Roll property has to be changed. Does Roll affect anything?

  • @davidhawkins1780
    @davidhawkins1780 Год назад

    Thanks for an amazing tutorial!!

  • @lungisgm6796
    @lungisgm6796 2 года назад +3

    when i move the bones in pose mode, they dont move the finger

  • @gamedevstanislove
    @gamedevstanislove 3 года назад +2

    Very useful tutorial! Thank you!

    • @JayAnAm
      @JayAnAm  3 года назад +1

      Thx, glad you like it.

  • @KrissieFox
    @KrissieFox Год назад +2

    Hello, I am working with an existing rig that already had a thumb and single "finger" bone, and I a have been using tutorials to try and make the rest of the fingers have their own bones as well. I was following this tutorial to see if it would help, but at 6:09, when I go to parent the bones, "keep offset" is grayed out. Is there anyway to make it clickable?

  • @casielcheconi1398
    @casielcheconi1398 Год назад

    Good tutorial. Helped a lot

  • @JCreationToons
    @JCreationToons Год назад

    awesome

  • @nononzone
    @nononzone 2 года назад

    Love it. Thank you so much.

  • @picanhanoire1143
    @picanhanoire1143 2 года назад

    helped me a lot, thanks!

  • @petrnovy6196
    @petrnovy6196 3 года назад +1

    You are awesome 🙂

  • @المجلةالعربية-ض6س
    @المجلةالعربية-ض6س 3 года назад +1

    thank you . can you plz make some tuto about exporting animation from UE4 to fbx

    • @JayAnAm
      @JayAnAm  3 года назад +1

      Yes, this will be the part after we created the animations.

  • @oamdarliamus
    @oamdarliamus 3 года назад

    very helpful

  • @1.1st
    @1.1st 2 года назад

    How to make the nail bones stable when moving the wrist

  • @SculptureMrwasala
    @SculptureMrwasala 3 года назад +1

    👍👍👍👍👍

  • @strechywoman4785
    @strechywoman4785 3 года назад

    can anyone help me? so i did all bones and stuff and when i went to pose mode and started bending stuff only the upper part of my hand was moving... then i tryied changeingo positions of the bones but it was the same thing :((( any solutions?

  • @fxxed1655
    @fxxed1655 2 года назад

    Thanks man, I'm creating a Spider-Man (Tobey Maguire) rig for a animation, this means alot to me

  • @Gamer.Cat22
    @Gamer.Cat22 Год назад

    HELP THE BONES ARNT CONECTED TO THE HAND MODDLE

  • @rozanahtaufiq799
    @rozanahtaufiq799 3 года назад

    Can i use the source file of rigging hand on your gumroad to create some rendered scene image (as JPG/PNG) then sell them on microstock/marketplace? NOTE: I Will not sell the source file. Thanks.

  • @s.sanjai8471
    @s.sanjai8471 4 дня назад

    Bro it is not working

  • @craigpaterson6022
    @craigpaterson6022 Год назад

    I need someone to add bones to an animation I have, can anyone on here help?!

  • @iamisobe
    @iamisobe Год назад +2

    doesnt work, followed step by step multiple times, all bones move other bones it shouldnt
    yep I repeated this 5 times and there is something youre not explaining or blender changed. The fingers affect others fingers and dont work independently, make a new tutorial or somethign

    • @VerySourTaste
      @VerySourTaste Год назад

      Weird. I followed step by step and the only problem I faced is for some reason the wrist doesnt stay in place when i move the bone thats for the base of the hand, but i think my problem is probably due to me missing something at the very beginning maybe. I'm having no problem with anything else though, but this might just be because I'm using a very simple and blocky hand that I made myself

    • @VerySourTaste
      @VerySourTaste Год назад

      I figured out my problem. I just needed to learn how to weight paint, and it fixed itself well. Your problem might be due to the automatic weights not being put on super accurately. (automatic weights is the auto weight paint that blender does for you). If moving one bone is moving around parts of the hand that it's not supposed to, then manually fix it in weight paint mode. I learned easily how to do this through a tutorial
      Sorry if this isnt your problem though!

  • @Optamizm
    @Optamizm 3 года назад +4

    Haha Thumb is pronounced "thum", the B is silent. :)

    • @JayAnAm
      @JayAnAm  3 года назад +6

      I see :-) Always great to learn new things

  • @uzaygemisi1716
    @uzaygemisi1716 3 года назад

    This hand doesnt work in unreal engine!