Bulky Stuff below: __Name:__ Zero (000) __Tendency:__ Umbra __Info:__ A Sinner adept at dealing physical damage. Can deal Core Damage when casting an Ultimate __Mania Intensify:__ [Haste]: Attack Speed is increased by 15% __Skill #1 (Normal ATK):__ [Hack]: Zero attacks using Data Rings, dealing 71/77/83/89/97/104/113/122/131/142% of her own attack as physical damage with each hit. __Skill #2 (Ultimate):__ [Zero Domain Storm] (Cost: 21) (Core Dmg 1): Zero moves to the designated tile and performs a three-hit attack on all enemies within the skill range, dealing a total of 930/1004/1085/1172/1266/1367/1476/1594/1722/1860% of her own attack as physical damage and 1 core damage. [Zero Domain Storm] can be charged up to 2 times. __Skill #3 (Passive):__ [Phantom Invasion]: Unlocks second ultimate ability [Phantom Invasion]. Zero enters Projection State. In this state, when Zero uses [Hack], [Zero Domain Storm], or [Frenzy Overflow], their effects are triggered two additional times, each dealing 15.6/17.2/18.8/20.4/22/23.6/25.2/26.8/28.4/30% of the original damage, lasting for 12 seconds. __Skill #4 (Passive):__ [Frenzy Overflow]: After every 9 uses of [Hack], Zero manipulates Data Rings to cut surrounding enemies, dealing 264/285/308/333/359/388/419/453/489/528% of her own attack as physical damage to all enemies within the skill range, and gain 1 energy. The activation speed of this skill is affected by attack speed bonuses. __Crimebrand Exclusive Skill:__ [Probability]: Each time Zero uses [Hack], [Zero Domain Storm], or [Frenzy Overflow] to deal damage to an enemy, it causes Data Invasion. The progress of Data Invasion can accumulate; the higher the invasion progress, the more damage Zero deals to enemies, up to a maximum increase of 25%/35%/45%. When the invasion progress reaches a critical point, each hit of [Zero Domain Storm] will deal an additional 100% of Zero's attack as physical damage, and enemies will take 5%/10%/15% more damage, lasting for the entire battle. __Shackle Stage 1:__ [Incognito Mode]: Energy gained from [Frenzy Overflow] is increased by 1. Zero received a 15% attack speed boost for 6 seconds after use. __Shackle Stage 2:__ [Shackle Sync I]: Attack +5% __Shackle Stage 3:__ [Data Hijack]: Base Damage of [Phantom Invasion] is increased by 10%, and its duration is extended by 4 seconds. __Shackle Stage 4:__ [Energy Overflowing]: At the start of the battle, Zero gains 18 points of energy. __Shackle Stage 5:__ [Shackle Sync II]: Attack +5% __Name:__ Moore (摩尔) __Tendency:__ Endura __Info:__ A Sinner adept defending. Can block 2 enemies at the same time. At the start of the battle, grant [Matrix] to the friendly sinners on both sides of Moore. If there are fewer than two friendly sinners on both sides, grant [Matrix] to Moore herself. __Mania Intensify:__ [Endless]: Max HP is increased by 15% __Skill #1 (Normal ATK):__ [Automated Data Retrieval]: Moore commands mechanical helper to attack, dealing physical damage equal to 3/3.2/3.5/3.8/4.1/4.4/4.8/5.1/5.6/6% of Max HP with each hit. __Skill #2 (Ultimate):__ [Dynamic Defense Matrix] (Cost: 18) (Core Dmg 1): Moore constructs a [Matrix] for a friendly unit. When this ultimate ability is used again on a unit with a [Matrix], it additionally deals physical damage equal to 25/27/29.2/31.5/34/36.7/39.7/42.9/46.3/50% of Moore's maximum health and 1 core damage to all enemies within a 3x3 grid around all units with [Matrix] on the field. [Dynamic Defense Matrix] can be charged up to 2 times. [Matrix]: Grants a shield equal to 15/16.2/17.5/18.9/20.4/22/23.8/25.7/27.8/30% of Moore's max HP, blocking damage for all friendly units within a single-tile range. The shield can stack up to 120% of Moore's max HP. The [Matrix] disappears when the shield amount drops to zero. There can be a maximum of two [Matrix] units on the field at the same time. __Skill #3 (Passive):__ [Emergency Service Shutdown]: Unlocks second ultimate ability [Emergency Service Shutdown]. Moore grants the existing nits with [Matrix] on the field a shield equal to 15/16.2/17.5/18.9/20.4/22/23.8/25.7/27.8/30% of her Max HP, and expands [Matrix] area of effect to a 3x3 grid around said unit, making all friendly units within range immune to control effects for 6/6.4/6.7/7.1/7.5/8/8.4/8.9/9.4/10 seconds. If the [Matrix] shield amount drops to zero during this time, the [Matrix] will not disappear until the duration ends. __Skill #4 (Passive):__ [Active Defense System]: Each [Matrix] deals physical damage equal to 1.5/1.6/1.7/1.9/2/2.2/2.4/2.6/2.8/3% of Moore's Max HP per second to all enemies within range. __Crimebrand Exclusive Skill:__ [Boundary]: Each [Matrix] grants all friendly units within range a 10%/15%/20% increase in physical damage. __Shackle Stage 1:__ [Data Recovery]: [Matrix] additionally causes all friendly units within its range to recover 1.5% of Moore's Max HP per second. __Shackle Stage 2:__ [Shackle Sync I]: Max HP is increased by 10% __Shackle Stage 3:__ [Enhanced Amplification]: During the duration of [Emergency Service Shutdown] damage and effects of [Matrix] are increased by 50% __Shackle Stage 4:__ [Energy Overflowing]: At the start of the battle, Moore gains 18 points of energy. __Shackle Stage 5:__ [Shackle Sync II]: Max HP is increased by 10% __Name:__ Rise (瑞思) __Tendency:__ Fury __Info:__ A Sinner adept at Physical Output. Deals 5% more Damage, and another 5% for enemies with broken Cores. __Mania Intensify:__ [Conquer the Enemy]: Deals 10% more Damage, and another 10% more for enemies with broken Cores. __Skill #1 (Normal ATK):__ [Light Slash]: Rise attacks using Lightsaber dealing 96/104/112/121/131/141/152/165/178/192% of her own attack as physical damage with each hit. __Skill #2 (Ultimate):__ [Penalty Enforcement] (Cost: 12): Rise throws her weapon, dealing 198/213.9/231/249.5/269.4/291/314.3/339.5/366.6/396% of her attack as physical damage to all enemies within the designated tile, then leaves behind a [Lightsaber]. Up to 2 [Lightsabers] can exist on the field at the same time. [Penalty Enforcement] can be charged up to 3 times. When Rise moves to the tile with the [Lightsaber], she picks it up and deals 242/261.4/282.3/304.9/329.3/355.7/384.2/414.9/448.1/484% of her attack as physical damage to all enemies within the surrounding 3x3 grid. __Skill #3 (Passive):__ [Purge Evil]: Unlocks second ultimate ability [Purge Evil]. Rise teleports to [Lightsabers] across the field, detonating all [Lightsabers] in the process. Each [Lightsaber] explosion deals 429/463.3/500.4/540.5/583.8/630.5/681/735.5/794.4/858% of her attack as physical damage and 1 core damage to all enemies within the surrounding 3x3 grid. __Skill #4 (Passive):__ [Digital Light Blade]: After Rise picks up a [Lightsaber], her next normal attack's damage is increased by 130/140.4/151.6/163.8/176.9/191.1/206.4/222.9/240.7/260%. After Rise detonates a [Lightsaber], her next normal attack's damage is increased by 208/224.7/242.6/262.1/283/305.7/330.2/356.6/385.2/416%. __Crimebrand Exclusive Skill:__ [Rebel's Edge]: When an enemy takes damage from [Penalty Enforcement] or [Purge Evil], Rise's damage to that enemy is increased by 10%/15%/20% for 8 seconds. This effect can stack up to 3 times. __Shackle Stage 1:__ [Shackle Sync I]: Attack +5% __Shackle Stage 2:__ [Furious Resolve]: Up to 3 [Lightsabers] can exist on the field at the same time. __Shackle Stage 3:__ [Shackle Sync II]: Attack +5% __Shackle Stage 4:__ [Emotion Resonance]: Ultimate Energy Consumption reduced by 3 points __Shackle Stage 5:__ [Shackle Sync III]: Attack +5%
My advice: Zero > Moore > Zero S1 > Moore S1. Both units are really good and I rather you try and get them both first before getting their shackles. Also recommend building your Life Loss Team (if you haven’t already) as the Data Leak event after Glitchwave Nihil requires Life Loss team for easier clear.
Bulky Stuff below:
__Name:__ Zero (000)
__Tendency:__ Umbra
__Info:__ A Sinner adept at dealing physical damage. Can deal Core Damage when casting an Ultimate
__Mania Intensify:__ [Haste]: Attack Speed is increased by 15%
__Skill #1 (Normal ATK):__ [Hack]: Zero attacks using Data Rings, dealing 71/77/83/89/97/104/113/122/131/142% of her own attack as physical damage with each hit.
__Skill #2 (Ultimate):__ [Zero Domain Storm] (Cost: 21) (Core Dmg 1): Zero moves to the designated tile and performs a three-hit attack on all enemies within the skill range, dealing a total of 930/1004/1085/1172/1266/1367/1476/1594/1722/1860% of her own attack as physical damage and 1 core damage. [Zero Domain Storm] can be charged up to 2 times.
__Skill #3 (Passive):__ [Phantom Invasion]: Unlocks second ultimate ability [Phantom Invasion]. Zero enters Projection State. In this state, when Zero uses [Hack], [Zero Domain Storm], or [Frenzy Overflow], their effects are triggered two additional times, each dealing 15.6/17.2/18.8/20.4/22/23.6/25.2/26.8/28.4/30% of the original damage, lasting for 12 seconds.
__Skill #4 (Passive):__ [Frenzy Overflow]: After every 9 uses of [Hack], Zero manipulates Data Rings to cut surrounding enemies, dealing 264/285/308/333/359/388/419/453/489/528% of her own attack as physical damage to all enemies within the skill range, and gain 1 energy. The activation speed of this skill is affected by attack speed bonuses.
__Crimebrand Exclusive Skill:__ [Probability]: Each time Zero uses [Hack], [Zero Domain Storm], or [Frenzy Overflow] to deal damage to an enemy, it causes Data Invasion. The progress of Data Invasion can accumulate; the higher the invasion progress, the more damage Zero deals to enemies, up to a maximum increase of 25%/35%/45%. When the invasion progress reaches a critical point, each hit of [Zero Domain Storm] will deal an additional 100% of Zero's attack as physical damage, and enemies will take 5%/10%/15% more damage, lasting for the entire battle.
__Shackle Stage 1:__ [Incognito Mode]: Energy gained from [Frenzy Overflow] is increased by 1. Zero received a 15% attack speed boost for 6 seconds after use.
__Shackle Stage 2:__ [Shackle Sync I]: Attack +5%
__Shackle Stage 3:__ [Data Hijack]: Base Damage of [Phantom Invasion] is increased by 10%, and its duration is extended by 4 seconds.
__Shackle Stage 4:__ [Energy Overflowing]: At the start of the battle, Zero gains 18 points of energy.
__Shackle Stage 5:__ [Shackle Sync II]: Attack +5%
__Name:__ Moore (摩尔)
__Tendency:__ Endura
__Info:__ A Sinner adept defending. Can block 2 enemies at the same time. At the start of the battle, grant [Matrix] to the friendly sinners on both sides of Moore. If there are fewer than two friendly sinners on both sides, grant [Matrix] to Moore herself.
__Mania Intensify:__ [Endless]: Max HP is increased by 15%
__Skill #1 (Normal ATK):__ [Automated Data Retrieval]: Moore commands mechanical helper to attack, dealing physical damage equal to 3/3.2/3.5/3.8/4.1/4.4/4.8/5.1/5.6/6% of Max HP with each hit.
__Skill #2 (Ultimate):__ [Dynamic Defense Matrix] (Cost: 18) (Core Dmg 1): Moore constructs a [Matrix] for a friendly unit. When this ultimate ability is used again on a unit with a [Matrix], it additionally deals physical damage equal to 25/27/29.2/31.5/34/36.7/39.7/42.9/46.3/50% of Moore's maximum health and 1 core damage to all enemies within a 3x3 grid around all units with [Matrix] on the field. [Dynamic Defense Matrix] can be charged up to 2 times.
[Matrix]: Grants a shield equal to 15/16.2/17.5/18.9/20.4/22/23.8/25.7/27.8/30% of Moore's max HP, blocking damage for all friendly units within a single-tile range. The shield can stack up to 120% of Moore's max HP. The [Matrix] disappears when the shield amount drops to zero. There can be a maximum of two [Matrix] units on the field at the same time.
__Skill #3 (Passive):__ [Emergency Service Shutdown]: Unlocks second ultimate ability [Emergency Service Shutdown]. Moore grants the existing nits with [Matrix] on the field a shield equal to 15/16.2/17.5/18.9/20.4/22/23.8/25.7/27.8/30% of her Max HP, and expands [Matrix] area of effect to a 3x3 grid around said unit, making all friendly units within range immune to control effects for 6/6.4/6.7/7.1/7.5/8/8.4/8.9/9.4/10 seconds. If the [Matrix] shield amount drops to zero during this time, the [Matrix] will not disappear until the duration ends.
__Skill #4 (Passive):__ [Active Defense System]: Each [Matrix] deals physical damage equal to 1.5/1.6/1.7/1.9/2/2.2/2.4/2.6/2.8/3% of Moore's Max HP per second to all enemies within range.
__Crimebrand Exclusive Skill:__ [Boundary]: Each [Matrix] grants all friendly units within range a 10%/15%/20% increase in physical damage.
__Shackle Stage 1:__ [Data Recovery]: [Matrix] additionally causes all friendly units within its range to recover 1.5% of Moore's Max HP per second.
__Shackle Stage 2:__ [Shackle Sync I]: Max HP is increased by 10%
__Shackle Stage 3:__ [Enhanced Amplification]: During the duration of [Emergency Service Shutdown] damage and effects of [Matrix] are increased by 50%
__Shackle Stage 4:__ [Energy Overflowing]: At the start of the battle, Moore gains 18 points of energy.
__Shackle Stage 5:__ [Shackle Sync II]: Max HP is increased by 10%
__Name:__ Rise (瑞思)
__Tendency:__ Fury
__Info:__ A Sinner adept at Physical Output. Deals 5% more Damage, and another 5% for enemies with broken Cores.
__Mania Intensify:__ [Conquer the Enemy]: Deals 10% more Damage, and another 10% more for enemies with broken Cores.
__Skill #1 (Normal ATK):__ [Light Slash]: Rise attacks using Lightsaber dealing 96/104/112/121/131/141/152/165/178/192% of her own attack as physical damage with each hit.
__Skill #2 (Ultimate):__ [Penalty Enforcement] (Cost: 12): Rise throws her weapon, dealing 198/213.9/231/249.5/269.4/291/314.3/339.5/366.6/396% of her attack as physical damage to all enemies within the designated tile, then leaves behind a [Lightsaber]. Up to 2 [Lightsabers] can exist on the field at the same time. [Penalty Enforcement] can be charged up to 3 times. When Rise moves to the tile with the [Lightsaber], she picks it up and deals 242/261.4/282.3/304.9/329.3/355.7/384.2/414.9/448.1/484% of her attack as physical damage to all enemies within the surrounding 3x3 grid.
__Skill #3 (Passive):__ [Purge Evil]: Unlocks second ultimate ability [Purge Evil]. Rise teleports to [Lightsabers] across the field, detonating all [Lightsabers] in the process. Each [Lightsaber] explosion deals 429/463.3/500.4/540.5/583.8/630.5/681/735.5/794.4/858% of her attack as physical damage and 1 core damage to all enemies within the surrounding 3x3 grid.
__Skill #4 (Passive):__ [Digital Light Blade]: After Rise picks up a [Lightsaber], her next normal attack's damage is increased by 130/140.4/151.6/163.8/176.9/191.1/206.4/222.9/240.7/260%.
After Rise detonates a [Lightsaber], her next normal attack's damage is increased by 208/224.7/242.6/262.1/283/305.7/330.2/356.6/385.2/416%.
__Crimebrand Exclusive Skill:__ [Rebel's Edge]: When an enemy takes damage from [Penalty Enforcement] or [Purge Evil], Rise's damage to that enemy is increased by 10%/15%/20% for 8 seconds. This effect can stack up to 3 times.
__Shackle Stage 1:__ [Shackle Sync I]: Attack +5%
__Shackle Stage 2:__ [Furious Resolve]: Up to 3 [Lightsabers] can exist on the field at the same time.
__Shackle Stage 3:__ [Shackle Sync II]: Attack +5%
__Shackle Stage 4:__ [Emotion Resonance]: Ultimate Energy Consumption reduced by 3 points
__Shackle Stage 5:__ [Shackle Sync III]: Attack +5%
omg Rise's gameplay looks incredibly interesting and seems enjoy to play. ngl the moment i hear her laughs i really wanna max her out. I NEED HER
damn they are so hot and badass at the same time
Bros what is the pull priority btw ?
is it like Zero > Zero S1 > Moore ?
My advice: Zero > Moore > Zero S1 > Moore S1. Both units are really good and I rather you try and get them both first before getting their shackles.
Also recommend building your Life Loss Team (if you haven’t already) as the Data Leak event after Glitchwave Nihil requires Life Loss team for easier clear.
I dont understand her gameplay 💀
Who?😅
@@mythbluebunny7415 000