Weird Water is the first thing I grab once the Lesser Zone lets you leave. Counters all radiation from artifacts, on top of adding 40kg. Loot goblins stay drunk forever 😂
@@GamingCentralGC In fact, Weird Water does not give you 40 kg of additional carry but 50% of your base carry. Your base carry being generally 80, it gives you 40 more but if you equip improved armor for example to be able to carry 10% more which brings you to 88kg of carry, Weird Water will give you 50% of 88kg. You will therefore be able to carry 132Kg (88+50% of 88 so 88+44). And it also works with artifacts that increase your carry. If you equip an artifact that gives you 6kg of additional carry, you will have your base carry at 86 and with Weird Water, it will give you 43 (50% of 86) and therefore a maximum carry of 129kg. Weird Water works with everything that increases your base carry.
Those dead guys in that locked room were alive when I got there. I rescued them from some bandits. Not sure what you did different, have you maybe been close to there before and not killed the bandits?
@GamingCentralGC Just dump the ones that are at 0%, he will buy items marked red as long as they are above 0% durability. I had a bunch that he did buy.
@GamingCentralGC Okay I just sold him a Mark I EMR at 36% for (I think) 2836k. He pays less than the other two nearby traders for all other (yellow and better) items. So, he's only good for selling the red damaged stuff. Also, I'm at the other trader (Eugene) now and he's paying 2495k for a (yellow) 43% AR416, 1024k for a 94% Viper-5 so a broken Mark I EMR has more value than those two.
Said it on another comment but ill repeat it. Wierd water gives 40kg carry weight. You will get the drunk effect at 50kg carry or over. You can find the diamond exo suit, which gives 25kg carry weight bonus, and use wierd water, and be maxed at 140kg carry weight. You cant go over 140kg carry weight total. So using diamond exo suit and ONLY wierd water as your only weight artifact maxes the player at 140 kg carry. So eventually you wnt to hve the diamond exosuit, the wierd water, and 4 OTHER artifacts like endurance for sprinting further, or physical resist for negating damage from bullets and mutants.
@miked815 You can repeat whatever you want, but you're still wrong. Weird Water does not give you 40kg of additional carrying capacity but 50% of your carrying capacity. If you improve your carrying capacity with an armor upgrade or by equipping an artifact, Weird Water will give you 50% of your total carrying capacity even improved with the 2 acquisitions mentioned above. Increase your carrying capacity by 6kg thanks to an artifact and you will go from 80 to 86kg and the Weird Water will give you 43kg of additional carrying capacity (so 50% of your basic carrying capacity) and not only 40kg. You will therefore be able to carry 129kg (86+43) just with an medium artefact in addition. In fact, the Exo Diamond with its bonus gives you 105kg of carrying capacity and the Weird Water gives you 52kg or 53 because I don't know how the game rounds the 0.5kg (50% of 105kg). So you exceed the maximum carrying capacity of the game set at 140 by 17kg (105+52). With a simple armor with a 10% increase in carrying capacity (which gives 88kg) and an medium artifact which gives 6kg of additional carrying capacity (so 94kg in total). Using Weird Water gives you 94+47=141. So you reach the maximum carrying capacity easily with armors that are less difficult to obtain.
17:00 - maximum carrying weight is 140 kg, even if all your artefacts can give you 250 kg in total.... Limit is always for 140 kg ... So you can use some other more useful artefacts for you.
Diamonds exo gives 25kg carry and wierd water gives 40kg. Thats all you need to max carry weight. YOu can use 4 other noncarry weight artifacts in the diamond suit if you have wierd water, and be maxed on 140kg carry
Weird water needs to be nerfed. it makes lead containers completely unnecessary. You can use 2 Maximum radiation artifacts & a High radiation artifact without having any negative effects
The developers are counting on the difficulty of obtaining the artifact without any guides for this and on the alcohol effect which can put off a lot of players who do not want to waste precious ammunition or pay for repairs of a weapon for misfired bullets. This item remains a choice that the player can take or not. Nerfing the item is removing from the players a choice that they will not necessarily take. Your request to nerf the item is not so different than asking to remove the Stalker or beginner difficulty from the game.
If you loot the bodies of the three dead guys they have glitched loot because I got 3 suits and four fully repaired guns from each; easiest 200,000 credits ever
They must have been a bit bugged then. But hey easy money is easy money. same thing happen to me at a stash I somehow was able to loot the same backpack 3 times, but I only got bullets and meds from them.
Hercules is a rather rare object to use in emergencies such as an Emission that falls on you at a very bad time, in case of occasional laziness or in case you come across something you really want to recover (like an interesting unique weapon) without having to throw away 2 or 3 rifles that would have brought us a lot. The object is also quite expensive in stores in addition. This advice is only valid for people who like to cheat by giving themselves a lot of money and therefore do not care about the price or abundance of such an object especially with all the other possibilities that the game offers us.
Another very entertaining video mate. Sooo impressed with your output! takes me DAYS to edit stuff lol
Hey thank you very much. Editing can take a lot of time for sure.
Weird Water is the first thing I grab once the Lesser Zone lets you leave. Counters all radiation from artifacts, on top of adding 40kg. Loot goblins stay drunk forever 😂
Haha yeah it's such a good item.
@@GamingCentralGC In fact, Weird Water does not give you 40 kg of additional carry but 50% of your base carry. Your base carry being generally 80, it gives you 40 more but if you equip improved armor for example to be able to carry 10% more which brings you to 88kg of carry, Weird Water will give you 50% of 88kg. You will therefore be able to carry 132Kg (88+50% of 88 so 88+44). And it also works with artifacts that increase your carry. If you equip an artifact that gives you 6kg of additional carry, you will have your base carry at 86 and with Weird Water, it will give you 43 (50% of 86) and therefore a maximum carry of 129kg. Weird Water works with everything that increases your base carry.
You can upgrade Whip in Yaniv station, but for some reason one of the final armor piercing upgrades cannot be installed by anyone.
Nice, thank you for telling. I'll have to try and make my way up there.
The circle around the anomalies on your scanner is the radius of the effect.
On those flashbang anomalies?
Surviving emission in a czechoslovak-built Tatra T3 tram? Dobře ty... :)
Haha yeah I did not think that we would be safe in that thing but we were, it did protect us from the emission.
Those dead guys in that locked room were alive when I got there. I rescued them from some bandits. Not sure what you did different, have you maybe been close to there before and not killed the bandits?
Yeah I must have walked close to it or something.
Here for the BOOLETS. 😁
21:38 Ragman in Rostock won't buy items that are at 0%
Ah damn, I thought he would take everything no matter the durability. Might as well toss those weapons then.
@GamingCentralGC Just dump the ones that are at 0%, he will buy items marked red as long as they are above 0% durability. I had a bunch that he did buy.
@@GamingCentralGC I just brought him a Mark I EMR at 36% for +2867k
@GamingCentralGC Okay I just sold him a Mark I EMR at 36% for (I think) 2836k. He pays less than the other two nearby traders for all other (yellow and better) items. So, he's only good for selling the red damaged stuff. Also, I'm at the other trader (Eugene) now and he's paying 2495k for a (yellow) 43% AR416, 1024k for a 94% Viper-5 so a broken Mark I EMR has more value than those two.
Вітаю ви отримали досягнення П'яниця . Артефакт пляшка води - мрія кожного п'яниці.🤣 Головне носити завжди у рюкзаці пляшку горілки
Haha yeah, it's a really good item, we can carry so much loot now 😅
Said it on another comment but ill repeat it. Wierd water gives 40kg carry weight. You will get the drunk effect at 50kg carry or over. You can find the diamond exo suit, which gives 25kg carry weight bonus, and use wierd water, and be maxed at 140kg carry weight. You cant go over 140kg carry weight total.
So using diamond exo suit and ONLY wierd water as your only weight artifact maxes the player at 140 kg carry. So eventually you wnt to hve the diamond exosuit, the wierd water, and 4 OTHER artifacts like endurance for sprinting further, or physical resist for negating damage from bullets and mutants.
Yeah I believe we are at 140kg right now. Too bad we can't go over that with even more weight artefacts.
You probably can with a mod go over 140kg, I don't personally like using mods butnid assume something like that exists @GamingCentralGC
@miked815 You can repeat whatever you want, but you're still wrong. Weird Water does not give you 40kg of additional carrying capacity but 50% of your carrying capacity. If you improve your carrying capacity with an armor upgrade or by equipping an artifact, Weird Water will give you 50% of your total carrying capacity even improved with the 2 acquisitions mentioned above.
Increase your carrying capacity by 6kg thanks to an artifact and you will go from 80 to 86kg and the Weird Water will give you 43kg of additional carrying capacity (so 50% of your basic carrying capacity) and not only 40kg. You will therefore be able to carry 129kg (86+43) just with an medium artefact in addition.
In fact, the Exo Diamond with its bonus gives you 105kg of carrying capacity and the Weird Water gives you 52kg or 53 because I don't know how the game rounds the 0.5kg (50% of 105kg). So you exceed the maximum carrying capacity of the game set at 140 by 17kg (105+52).
With a simple armor with a 10% increase in carrying capacity (which gives 88kg) and an medium artifact which gives 6kg of additional carrying capacity (so 94kg in total). Using Weird Water gives you 94+47=141. So you reach the maximum carrying capacity easily with armors that are less difficult to obtain.
Happy holidays
Hey thank you very much. Happy Holidays to you as well!
O, Nice! Congrats! Now you have the "Bottle" ! 👍🏻👌🏻🙌🏻☀️🌿✨⚡
Yeah we finally got it, it's going to be a great help for sure being able to carry so much weight.
you could have made even more money if you sold those suits at the suit dealer in rostack
🥰Happy holidays and happy light day, as the Vikings say in this December😊
Hey thank you very much. Happy Holidays to you as well ❤
17:00 - maximum carrying weight is 140 kg, even if all your artefacts can give you 250 kg in total.... Limit is always for 140 kg ...
So you can use some other more useful artefacts for you.
Oh I see, thank you so much for telling me.
Diamonds exo gives 25kg carry and wierd water gives 40kg. Thats all you need to max carry weight. YOu can use 4 other noncarry weight artifacts in the diamond suit if you have wierd water, and be maxed on 140kg carry
Weird water needs to be nerfed. it makes lead containers completely unnecessary. You can use 2 Maximum radiation artifacts & a High radiation artifact without having any negative effects
The developers are counting on the difficulty of obtaining the artifact without any guides for this and on the alcohol effect which can put off a lot of players who do not want to waste precious ammunition or pay for repairs of a weapon for misfired bullets.
This item remains a choice that the player can take or not. Nerfing the item is removing from the players a choice that they will not necessarily take.
Your request to nerf the item is not so different than asking to remove the Stalker or beginner difficulty from the game.
Got it post patch.
Nice, it's such a useful item/artefact.
@GamingCentralGC 10k+ coupons on a trader return is based.
If you loot the bodies of the three dead guys they have glitched loot because I got 3 suits and four fully repaired guns from each; easiest 200,000 credits ever
They must have been a bit bugged then. But hey easy money is easy money. same thing happen to me at a stash I somehow was able to loot the same backpack 3 times, but I only got bullets and meds from them.
I suffer from pretty bad motion sickness so weird water is not foe me, sadly.
Ah damn sorry to hear that. You could probably increase the carry weight quite a bit with some normal atrifacts and some nice upgrades to the armour.
Been looking for the endurance one in the tunnel its pissing me off
Yeah some of them can be really hard to find/acquire.
Did the money glitch so dont need to anything but the weapon's and ammo i need!🤷🏽♂️. Weird water makes you drunk and messes up your game!
Buy Hercules from the doctor it gives you +20 carry capacity
For how long? )
@@Arwndr 300 seconds aka 5 minutes.
Hercules is a rather rare object to use in emergencies such as an Emission that falls on you at a very bad time, in case of occasional laziness or in case you come across something you really want to recover (like an interesting unique weapon) without having to throw away 2 or 3 rifles that would have brought us a lot. The object is also quite expensive in stores in addition.
This advice is only valid for people who like to cheat by giving themselves a lot of money and therefore do not care about the price or abundance of such an object especially with all the other possibilities that the game offers us.
U should unload all weapons before u sell it or throw away 😢
I should yeah but I always forget to.
What armor are you using?
I believe it's called The PSZ-9I Falcon Suit, I got it from the stash at the Malchite Outpost.
That's what I thought it was, I have the same one but I was only able to get 1 lead containers upgrade. Does yours have 2 or am I seeing things?
@@GamingCentralGC Also you can sometimes shoot locks on the doors through the windows to get into locked rooms.
Yes it does have 2 lead containers on it, I managed to find a blueprint for an extra container over at the Red Forest I believe.
Awesome thanks for the reply.
👍
❤❤❤
This "Drunk" effect with "Bottle" appears every time when your backpack weight goes more than green zone into yellow zone.
Drunk effect appears always at exactly 50kg or over. Has nothing to do the the green and yellow bar
Yup, you will be drunk half of the time.
I think I can deal with it, the effect is not that bad, just a bit of camera shake.
Over 50kg carry weight causes the drunk effect