Cursed Shipwreck DM Guide | How to Run Dragons of Stormwreck Isle

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  • Опубликовано: 26 окт 2024

Комментарии • 10

  • @JNJTabletop
    @JNJTabletop  9 месяцев назад

    Thanks for watching! Let us know your thoughts about this adventure and how your play-through is going!
    Link to social checks referenced in the video: www.dndbeyond.com/sources/dmg/running-the-game#ResolvingInteractions
    We also have a TON of videos dedicated to helping you and your table get the most out of your games. Check out our playlists page for more:
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  • @alarin612
    @alarin612 9 месяцев назад +2

    Love the idea of leading with the harpies. Leading sailors to their doom with an alluring song? Classic stuff.
    I'd recommend making the secondary shipwreck very small - a single deck affair, something that can be crewed by just a few people, so if the heroes do check it out it doesn't take long.
    But leave clues about the harpies eating the sailors - like one of those pods owls hark up but full of human bones.

    • @JNJTabletop
      @JNJTabletop  9 месяцев назад +1

      Classic tropes are classic for a reason!
      And the small ship idea… we can file that under things EVERYONE should do! Really wished we mentioned that in the video. Great idea here!

    • @alarin612
      @alarin612 9 месяцев назад

      @@JNJTabletop Thanks, man!

  • @alarin612
    @alarin612 9 месяцев назад +1

    I have an alternate viewpoint to Josh's regarding the graveyard, but I'm going to combine them both to make up a whole new encounter for this module.
    Orcus, Demon Prince of Undeath, is about restless dead. Graveyards are about rest for the dead. The spiritual significance of a graveyard or cemetery is directly opposed to everything Orcus embodies. The graveyard of a nice place like Dragon's Rest probably has all manner of protective symbolism and wards against raising those interred there built into its construction and decoration.
    But Josh is right that a graveyard is a ripe "farming ground" for a necromancer, and something Orcus wants to defile. So I propose that destroying it involves risking exactly that - the heroes must take the talisman to a graveyard and run a ritual to purge its restless energy. Doing so, however, risks that the dead resting there will start to rise until the ritual is done. This is a perfect encounter for a skill challenge, and if there's no religious hero in the party, Runara can run the ritual but ask the heroes to protect her.*
    *This one works best if you go with the plan that Runara is no longer or never was a true dragon.

  • @stephenbateman9776
    @stephenbateman9776 2 месяца назад

    Maybe you bury the talisman in a cemetery because cemeteries are hallowed ground, and the blessing of the hallowed ground negates the necrotic magic of Orcus?

    • @JNJTabletop
      @JNJTabletop  2 месяца назад

      That would be a great move for the designers to have mentioned. It just would’ve been nice for them to explain why that’s a solution.

  • @bluedragonguild
    @bluedragonguild 8 месяцев назад +2

    You ever eat salted seagull?

    • @JNJTabletop
      @JNJTabletop  8 месяцев назад +1

      Are either of our names, Tommy?

    • @bluedragonguild
      @bluedragonguild 8 месяцев назад

      @@JNJTabletop only if you’re really bad at pronunciation. 😂