this tech is CRAZY UNDERRATED

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  • Опубликовано: 31 дек 2024

Комментарии • 7

  • @toksick361
    @toksick361 8 месяцев назад

    Is that last clip you combining a fatigue boost with wallruns and chaining them together?

    • @kattzz741
      @kattzz741  8 месяцев назад

      Yeah so I exit the wall, use the redirect from the ground to re-attach, and the stim gives long enough wall surfs to reset my slide to allow it to keep going. Super-cheese but also super-fun.
      For the record: we are moving away from the 'fatigue boost' term as fatigue is actually not required for this like I originally thought. I voted for wall dive, but ultimately mokey/jay/set3kh/etc will decide what's best for the movement community at large since they have much deeper knowledge of all this than I do.
      It's worth mentioning we did confirm that a jump into/off the wall (not fatigue jump, but a too-high regular jump that yeets you off the wall with a sideways input and another jump) is actually stronger velocity-wise and also allows lurching since it's a jump, but crouching has benefits of its own. Namely, the ability to weave them between fatigue bounces to not have as much air time, or to change your pathing to react to a new enemy, by simply dropping off the wall and redirecting.
      It did kick off a large investigation into wall exit tech though. I'm sure we'll see some fun developments in this space as it has been largely unexplored in terms of combinations, even though the individual mechanics are pretty well-known.

    • @toksick361
      @toksick361 8 месяцев назад

      @@kattzz741 is the rollout discord inv only or can I just join it online? I personally would be interested in seeing these discussions. Movement nerd to movement nerd lol

    • @toksick361
      @toksick361 8 месяцев назад

      @@kattzz741 gotcha, keep us updated as the new terminology drops so I don't misname what I'm doing lol

    • @kattzz741
      @kattzz741  8 месяцев назад

      @@toksick361
      discord.com/invite/7RshRDZ
      It's public but I can't create an invite...this should get you in? If not, that link is from mokey's youtube 'About' section. Welcome!

  • @Bluestone0001
    @Bluestone0001 8 месяцев назад

    its in R5 bruv, different movement and gameplay, so technically this isn't new or underatted, if you did this in the official game then we'll see but for now this is fake

    • @kattzz741
      @kattzz741  8 месяцев назад

      There are very, very minor differences in the movement between R5 and the live game. Regardless, all of this is possible in normal Apex, and I already have gotten clips with it.
      You are correct that the individual mechanics being abused here are not "new" discoveries, but they are novel applications of something previously thought of as ultra-niche and useless, when in fact it blends beautifully with the current movement meta/playstyle of superglides and fatigue bounces. Having a reliable exit to fatigue bounces that maintains movement and provides a free redirect is insanely powerful. Especially when it can be used indoors or in door fights.
      And for the record, multiple movement players have confirmed these mechanics and discussed it thoroughly in mokey's discord if you'd like to go more in-depth on what exactly is known vs new applications here.
      Happy to answer any questions!