I just want to say, as a long time viewer, I just really appreciate you flushing out this series to an end-game status. It is something that I have been doing with my own game, and the issues you come up against are so similar to mine. Just love your playthrough and your style. Looking forward to all that is to come for you and your channel. Thank you.
There is the possibility of adding power to the sand mines, which would increase their productivity by 100%. This would save you some workforce as well. Idk if you thought of it, and as you mentioned at the end, you already have oil deposits on the island.
As always, love your videos! Coal or Filaments - I love Docklands but it is really OP so I restricted myself in my game to importing only raw materials or agricultural product and it was the filament production that I couldn't keep up with. If you're looking for a trade good, I would export Elevators to CF and sell them for Filaments. Elevators are a chain that you've built but no longer use the product and are worth a ton - I noticed there were 2900 on Lusk. You use steel, veneers and steam motors to make them but, at this point in the game, you probably produce an excess of all three. I don't know the exchange rate for Elevators/filaments but I would imagine it's at least 5:1.
Darren the seat of power dlc is crying you forgot about it! Use the local department and use an enactment you might also want to change the one in Crown falls to be more industrial focused just a thought can’t remember what’s in it!
You have oil on the sand island. Put a power plant next to the coast and you can power up all the sand mines instead of the only the ones in harbormaster range
Feras is better in that third slot for glass. He adds 50%... the item you put in only 30% and increase in fire. Also Nate sells carriages 10 at a time. Use trade unions on your sand mines and get the dudes that effect sand mines from land and you will have gold ore and pearls coming out your butt you can make rings without using pearls too.
Feras is the best specialist in the game, you can put him anywhere from farms to high tier factory and got +50% productivity and -10% workforce, extremely versatile.
From experience, raw materials tend to be very cheap in docklands, same applies to sand. If you ever need more glass, just increase the amount pulled from docklands and add more glassmakers. You should centralize CF as a glass exporter for the empire :)
Yeah I used to pull in Sand, Coal, Zinc and Copper, trying something a bit different here but I think ultimately it probably is most optimal to pull in raw materials in the 1000's for very very little amount of Jewellery or some other high end good.
@@WhatDarrenPlays Advanced weapons from trade union items, elevators and steam carriages worked great in my docklands. The amount of high end goods (levelled up in docklands) vs the amount of raw materials usually is at 1:32 ratio minimum :)
42:42 you are blocking patch to the sea build sand mines side by side in a line towards the sea you overlap their crossed area# so build them like this
dude just come to the dark side (docklands) and bring in sand lol. 100 elevators can max your sand storage. it aint worth the coast line. chasing coast line just doesnt scale for some goods.
The only good I don't produce for my investor is light bulbs because it require a lot of intermediate good, filament which require a lot of coal, room and workforce and have a few item for boosting them in corporation. same for glass, I only produce sufficient glass for the champagne and with that I produce juste enough sand boosted by legendary Steven MacLeod which produce also gold and pearl. Light bubls factory have a very high risk of explosion too and the legendary item Prof Davi have a very poor ratio in production of extra goods. You should better look at produce bicycle boosted by Dario which replace steel by iron and the famous legendary Bruno Ironbright which produce extra good, steam motor and advanced weapon every 3 cycle. You will have enough free advanced weapon to buy ALL goods you need in dockland including light bulbs which are very cheap in dockland. Nice game !
“Should trickle down”- Reagan would be proud
I just want to say, as a long time viewer, I just really appreciate you flushing out this series to an end-game status. It is something that I have been doing with my own game, and the issues you come up against are so similar to mine. Just love your playthrough and your style. Looking forward to all that is to come for you and your channel. Thank you.
Glad you enjoy it!
The palace had a policy for 300% increases for harbour buildings
There is the possibility of adding power to the sand mines, which would increase their productivity by 100%. This would save you some workforce as well. Idk if you thought of it, and as you mentioned at the end, you already have oil deposits on the island.
As always, love your videos! Coal or Filaments - I love Docklands but it is really OP so I restricted myself in my game to importing only raw materials or agricultural product and it was the filament production that I couldn't keep up with.
If you're looking for a trade good, I would export Elevators to CF and sell them for Filaments. Elevators are a chain that you've built but no longer use the product and are worth a ton - I noticed there were 2900 on Lusk. You use steel, veneers and steam motors to make them but, at this point in the game, you probably produce an excess of all three. I don't know the exchange rate for Elevators/filaments but I would imagine it's at least 5:1.
*Pans past the airship platform while saying he doesn't have airships*
I show love by clowning
Darren the seat of power dlc is crying you forgot about it! Use the local department and use an enactment you might also want to change the one in Crown falls to be more industrial focused just a thought can’t remember what’s in it!
You can also add the palace building with your sand mines to add 300% productivity bonus.
Oh yeah, that’d be good
@@WhatDarrenPlays a small administration district 😉
You have oil on the sand island. Put a power plant next to the coast and you can power up all the sand mines instead of the only the ones in harbormaster range
you could use Feras Al sarami instead of the low tier glassmaker thing in Crown Farms... it would boost your productivity AND help with the workforce
Feras is better in that third slot for glass. He adds 50%... the item you put in only 30% and increase in fire. Also Nate sells carriages 10 at a time. Use trade unions on your sand mines and get the dudes that effect sand mines from land and you will have gold ore and pearls coming out your butt you can make rings without using pearls too.
faras is probably best item in the game
i have it in almost every trade union
50% productivity
10% lower workforce
Feras is the best specialist in the game, you can put him anywhere from farms to high tier factory and got +50% productivity and -10% workforce, extremely versatile.
I enjoy when you say your route are messy.
You already have the item transfer capability (airship platform), so no need to use your ships to transport items
there is some items that boost sandmines in tradeunion, so you can double production
From experience, raw materials tend to be very cheap in docklands, same applies to sand. If you ever need more glass, just increase the amount pulled from docklands and add more glassmakers. You should centralize CF as a glass exporter for the empire :)
Yeah I used to pull in Sand, Coal, Zinc and Copper, trying something a bit different here but I think ultimately it probably is most optimal to pull in raw materials in the 1000's for very very little amount of Jewellery or some other high end good.
@@WhatDarrenPlays Advanced weapons from trade union items, elevators and steam carriages worked great in my docklands. The amount of high end goods (levelled up in docklands) vs the amount of raw materials usually is at 1:32 ratio minimum :)
42:42
you are blocking patch to the sea
build sand mines side by side in a line towards the sea
you overlap their crossed area#
so build them like this
you also can 50% over work them
Does first person mode also works on other places like Nate's? Would be interesting to see that from the ground.
Is it possible to edit the save file to rename islands?
Maybe you can name your trade routes the same as the mail system. i.e. "Regional Caoutchouc" and "Intl. Caoutchouc"
on kolossos-2 why dont you change the other mines to coal and have one island doing all your coal
nate sell you goods, you don't have to bring everything your self
dude just come to the dark side (docklands) and bring in sand lol. 100 elevators can max your sand storage. it aint worth the coast line. chasing coast line just doesnt scale for some goods.
The only good I don't produce for my investor is light bulbs because it require a lot of intermediate good, filament which require a lot of coal, room and workforce and have a few item for boosting them in corporation. same for glass, I only produce sufficient glass for the champagne and with that I produce juste enough sand boosted by legendary Steven MacLeod which produce also gold and pearl. Light bubls factory have a very high risk of explosion too and the legendary item Prof Davi have a very poor ratio in production of extra goods. You should better look at produce bicycle boosted by Dario which replace steel by iron and the famous legendary Bruno Ironbright which produce extra good, steam motor and advanced weapon every 3 cycle. You will have enough free advanced weapon to buy ALL goods you need in dockland including light bulbs which are very cheap in dockland. Nice game !
plz install some mods to make the series more intresting
any plans to start using some mods ?
Nope, never in this series. Maybe after I’m done and the final update for the game is out
130ish hours of my life spent on this series and now there's a members only video..?
The next episodes always go up for members first for about 24hrs
@@WhatDarrenPlays had no idea so i do apologize...
Here's to another 130ish hours of my life listening to you good sir 😅
Please read my comment in the last episode, you may find it useful 👍
Atlast you realize that your route creation is too complicated.