3:23 this card is actually a retrain of a super og normal monster, alot of the very first yugioh videogames had the original version of the card in it.
Morganite unfortunately doesn't make timelords busted as their effects trigger at once except the 4K beatstick timelord. There are cards that are mikanko-like that would also work well with the morganite and even mikanko itself, u just lose their hand effects.
6:10 defines win more. Pretty useless going 2nd and if you want overkill, cyber dragon will probably always be relevant. Time tearing morganite helps floowandereeze though you'll need to survive a turn to use it.
I feel like the new Morganite might see a bit more play, since if you mill one you can search another, and just play it before you attack. If they make a third Morganite, it might actually become a viable deck, but the main issue is just so many cards use activated effects to summon themselves from the hand. I don't run hand traps, but I run 5 Lv8 monsters, and the Morganites kill all of them.
There is a difference between Summon Effect & Summon Condition! I don't know the 5 level 8 monsters you run so I cannot say Morganite hurts them or not!
@oblivionslefthand had to look it up, but yes, that is the difference "on card" but as I said, at least DHDragon is only partially crippled because he summons himself from Hand "or" GY I've been trying to build a pure "Revival Dragon" Felgrand deck since Divine Dragonlord Felgrand was released
i like the 2nd card more, drawing 2 per turn sounds super busted, its like the card rafael used in the anime but you can actually use it and dont have to discard 5 for it to get destroyed instantly.
Not just Blackwings OTK imagine using something Like chaos max or Mathmech Final Sigma where they are already doing double piercing if the situation is right would they then 4x Pierce.
hopefully konami will bring in a new version of light pulsar dragon and darkflare dragon with some upgraded support spells and traps, maybe some mini dragons as well
Not really seeing how that spell is going to be a gazillion megabucks but it's cool. I mean it be broken if you could atk twice in general not only monsters.
The morganite spells could actually be useful if they had a proper archetype designed instead of this dripfeed nonsense they are doing. A field spell that searches them HOPT, lets you ignore their negative drawbacks while on field and maybe even a main deck monster that gives bonuses while out on the field or GY.
BLS + Honest doesn't work with Morganite as Honest is a Monster effect from the Hand that Morganite forbids.
3:23 this card is actually a retrain of a super og normal monster, alot of the very first yugioh videogames had the original version of the card in it.
that new morganite, i wonder if it will be playable in numerons. imagine just how much damage after so many doubling attacks and damage!
Rookie Warrior Lady acts like Honest for warriors in general and can be activated on the field ⚔
Konami is assembling the infinity stones 😂😂😂
Morganite unfortunately doesn't make timelords busted as their effects trigger at once except the 4K beatstick timelord.
There are cards that are mikanko-like that would also work well with the morganite and even mikanko itself, u just lose their hand effects.
Water barrier statue and turu? Seems like decent stall potential into a combo
oh man i was reminded of when my token beatdown was featured on this channel years ago,and with the new Morganite it can go insane 😂
That spell card is what floo needs to make us quit faster! 😂
6:10 defines win more. Pretty useless going 2nd and if you want overkill, cyber dragon will probably always be relevant. Time tearing morganite helps floowandereeze though you'll need to survive a turn to use it.
I feel like the new Morganite might see a bit more play, since if you mill one you can search another, and just play it before you attack.
If they make a third Morganite, it might actually become a viable deck, but the main issue is just so many cards use activated effects to summon themselves from the hand. I don't run hand traps, but I run 5 Lv8 monsters, and the Morganites kill all of them.
There is a difference between Summon Effect & Summon Condition!
I don't know the 5 level 8 monsters you run so I cannot say Morganite hurts them or not!
@@sentasuS049 Dark Hole Dragon, The Iris Swordsoul, Dogmatka Fleurdelis, Dogmatika Maximus, and Centur-Ion Gargoyle II
Yea, they're all crippled, Dark Hole Dragon only partially though as he still works from the GY
@@sentasuS049 It's the presence of the colon/semicolon that signifies it's summoned by an effect, right? At least that's how I always denoted it.
@oblivionslefthand had to look it up, but yes, that is the difference "on card" but as I said, at least DHDragon is only partially crippled because he summons himself from Hand "or" GY
I've been trying to build a pure "Revival Dragon" Felgrand deck since Divine Dragonlord Felgrand was released
I think Creature Swap about to go crazy again.
i like the 2nd card more, drawing 2 per turn sounds super busted, its like the card rafael used in the anime but you can actually use it and dont have to discard 5 for it to get destroyed instantly.
Not just Blackwings OTK imagine using something Like chaos max or Mathmech Final Sigma where they are already doing double piercing if the situation is right would they then 4x Pierce.
hopefully konami will bring in a new version of light pulsar dragon and darkflare dragon with some upgraded support spells and traps, maybe some mini dragons as well
Ooh, that would be nice
Blue-Eyes Chaos Max is happy multiple Double damage effects
The fusion I can see Albaz or predaplant type ish …
Morganight Evil Eye tempai Runnick warrock?
I thought it was a new cyber dragon and freaked out.
6:17 Lol pretty bad example, BLS and slapping an honest on it… you can’t activate monster effects in the hand cuz of End Exalting and Time Tearing.
Not really seeing how that spell is going to be a gazillion megabucks but it's cool. I mean it be broken if you could atk twice in general not only monsters.
You couldn't activate Exodia if you use Morganite, could you?
Exodia is a Win Condition, not an Effect, even Mind Drain doesn't stop Exodia
win conditions don't activate
The morganite spells could actually be useful if they had a proper archetype designed instead of this dripfeed nonsense they are doing. A field spell that searches them HOPT, lets you ignore their negative drawbacks while on field and maybe even a main deck monster that gives bonuses while out on the field or GY.
May be op in floo
Mikanko just got a whole lot better
Facts