Tried Rag to Riches after watching your vids. Classic Dirwin Dagger & Shield Counterstrike. On one hand, this is a definite improvement and adds much needed content. On the other hand, it feels like filler to keep the players grinding for gold & xp (especially after they reworked xp rewards to nearly half the previous version). It also annoys me that they basically made walking shittier, and made parking next to the dungeon a mandatory requirement.
@@rulu1828 they made it better in mid game with the caravan, pidgeon and also the cart that is every main and secondary location. We waste less in game time wich allows us to focus on tasks, its still a huge grind to get caravan upgrades. Regarding exp i found a workaround, i have to make a brynn video. I bought a pair of rings and necklace that give 5% exp, so its 15%. With the upgraded vigor and shrine its about 10% so 25% plus 25% from nikaf, too bad i found this combo pretty late, i am lvl 16 or 17 wich is already amazing
I find agi is useless if you go heavy armor. Also, velmir doesn't have a problem with accuracy. I'd put str above agi and perception, 10 extra str is 15% more damage, which is insane.
oh no, i have about 20% counter chance wich is great because i hit with 2 weapons, i also get hand efficiency, move resistance and lower my negative dodge. Accuracy is also pretty good since some enemies can be hard to hit. Especially in crypts i sometimes fight 5 skeletons so counter is needed
@@Neyreyan >a big difficulty leap from 2 skulls to 3 Yeah especially in the vampire dungeons. The chosens are insane the first time. Crypt is kinda easy, except for the annoying master necromancer that revives minions every turn.
Mods may not work but the save editor still does and it's really helpful for me as a new player. Some may call it cheating, but who cares in a single player game. As long as I can change my bad build without restarting the whole game or make my guy a little bit stronger if the game gets too difficult for me, I'm happy.
You don't need lockpicks if You have crowbar, and crowbar is much better - it always opens any lock (except quest-locked locks sometimes), uses 1 durability per use, and can be used also as weapon.
@@saturiankhazard yeah, i only used lockpicks in the begining and swaped for crowbars in crypts. The problem was that i disarmed all traps with the crowbar for exp and i didnt have uses left for all chests😀 crowbar seems op
Tried Rag to Riches after watching your vids. Classic Dirwin Dagger & Shield Counterstrike. On one hand, this is a definite improvement and adds much needed content. On the other hand, it feels like filler to keep the players grinding for gold & xp (especially after they reworked xp rewards to nearly half the previous version). It also annoys me that they basically made walking shittier, and made parking next to the dungeon a mandatory requirement.
@@rulu1828 they made it better in mid game with the caravan, pidgeon and also the cart that is every main and secondary location. We waste less in game time wich allows us to focus on tasks, its still a huge grind to get caravan upgrades. Regarding exp i found a workaround, i have to make a brynn video. I bought a pair of rings and necklace that give 5% exp, so its 15%. With the upgraded vigor and shrine its about 10% so 25% plus 25% from nikaf, too bad i found this combo pretty late, i am lvl 16 or 17 wich is already amazing
@@Neyreyan Yeah the Amethyst necklace and rings are really great. It use to be a mid-game drop, but I think they changed it to Brynn only.
I find agi is useless if you go heavy armor. Also, velmir doesn't have a problem with accuracy. I'd put str above agi and perception, 10 extra str is 15% more damage, which is insane.
oh no, i have about 20% counter chance wich is great because i hit with 2 weapons, i also get hand efficiency, move resistance and lower my negative dodge. Accuracy is also pretty good since some enemies can be hard to hit. Especially in crypts i sometimes fight 5 skeletons so counter is needed
useful, ty
The game is still way behind in terms of content and work. But still they did good to stalemate the content drought.
who do you sell the fodder too?
to the general trader if it still works or some other merchant, i stoped selling
good guide mate. I just wished they wouldn't have purposely messed up mods. Atm the game is very unbalance and unforgiving, alsmost not worth playing
@@MrValkovski true, the speed mod and other stuff would have been great. I wouldnt say hard, its just a big difficulty leap from 2 skulls to 3
@@Neyreyan >a big difficulty leap from 2 skulls to 3
Yeah especially in the vampire dungeons. The chosens are insane the first time.
Crypt is kinda easy, except for the annoying master necromancer that revives minions every turn.
Mods may not work but the save editor still does and it's really helpful for me as a new player. Some may call it cheating, but who cares in a single player game. As long as I can change my bad build without restarting the whole game or make my guy a little bit stronger if the game gets too difficult for me, I'm happy.
your claim about archers getting BTFO in the late game is so prescient to my current playthrough.
You don't need lockpicks if You have crowbar, and crowbar is much better - it always opens any lock (except quest-locked locks sometimes), uses 1 durability per use, and can be used also as weapon.
@@saturiankhazard yeah, i only used lockpicks in the begining and swaped for crowbars in crypts. The problem was that i disarmed all traps with the crowbar for exp and i didnt have uses left for all chests😀 crowbar seems op