i love that even though you used this to create the lineups, you can go to any of these lineups and explain why you would have made this lineup by hand. thanks for sharing your process.
I came in 1st place in a 4,700 entry satellite for a milly ticket this weekend using these EXACT strategies & LHQ. Not big money, but the concepts are all that matter.
Congrats to you man this video is amazing my own team failed me or i wouldve been right there with you Sanders droped a 30 plus yard Td and fumbled that 80 yarder Hightower dropped a 50 yard TD and i was Playong Wentz and Sander with Fulgham
"Smash %" is just a calculation of how often a player hits a certain target score based on the projections. As long as you have the median and floor/ceiling projection (+/- 1 standard deviation), you can determine what percentile (and therefore probability) the player reaches that target score. If you're a premium subscriber, RotoGrinders just does this for you based on their projections. But you can do this yourself using any projection set in Excel if you'd like.
@@JordanCooper So if a player had a Smash % of "15%" but is projected to be "5%" owned then that player would be under owned? And if they had ownership higher than the Smash % they'd be over owned?
Jordan, RG member here, how do you decide what you want your player exposure to be? You have some guys 2-4%, some 32-36% etc, how do you decide these percentages? Thanks for the info.
It all depends on the types of lineups that I'm trying to build. For example, if I want 10% of my lineups to be NYG 3+1s, I know I'll need at least 10% cumulatively of Slayton, Tate, Engram as well as 10% cumulatively of McLaurin, Gibson as runbacks. Anything past those points, those players would be used as one-offs or 1-1 secondary correlations in other lineups. So by doing the math simply estimating by eye, I can figure out who I need more/less of when building in an optimizer. The key point, though, is that you need to devise what you want to do *beforehand* and not just simply rely on the optimizer & projections to make those choices for you.
RG sub here, i watched a tutorial awhile back about LhQ and it advised not setting too many mins on players, but i noticed you had a min set for almost all players in your pool. B/c of that, I almost never set the mins and end up tweaking lineups via hand to get percantages where I want them, which is suboptimal. How do you come up with your min percentages?
At the very beginning of the build process, I don't set any min/max on players just so I can see what "optimal" median lineups come out and what players I'm getting more/less of. From there, I start setting these min/max caps so I can sculpt more of the lineups that I actually want to play. Many times I'll set a minimum of 1-2% of every player in my pool (which I've curated as only the guys I want to play) just so that every one appears in at least 1-2 lineups regardless of the build. Understand that the final build you're seeing in this video is the end result of a *ton* of previous iterations. I may rebuild a good 50-60 times, tweaking settings, groups, etc. in between each build so that it produces more and more of the lineup constructions I actually want to play in large-field GPPs. Even then, on Sunday mornings, I'm often going through each and every one of them manually and hand-adjusting any that I believe have slight issues which I didn't catch through the previous iterations. At the end of the day, the optimizer is only as useful and smart as the person using it. It shouldn't be making decisions for you. It's just a tool that increases the efficiency of how you would build lineups by hand, and programming it to replicate that process rather than you having to spend hours making 100 lineups one by one.
The same strategies can be employed in any optimizer, or even hand building. Of course, I vastly prefer LineupHQ because I've been using it since it came out at RotoGrinders, so I have vast experience with the UI and features.
Jordan: Congrats on your win. Your style of play is interesting and your desire to share, coach, and mentor the DFS community is admirable. I myself, am ranked higher than you as a DFS player and I adhere to an entirely different style of play than you do. That being said, I find some of your tactics fascinating! You are very good at balancing strategy with risk. People can learn a lot from you. 💪
You say TE is a wasteland which it was and you could play Firstker. Which nobody did because J. Smith got hurt early. Come on you are better than this.
Congrats to you but that was the worst waste of money ever. Half the time the lineup hq didn’t cash or I was tied with thousands of people. Lost money on the subscription and lost more on the bets
There’s more to just putting whatever lineups in that they give you it matters about what kind of stacks you run, player exposure, he could’ve easily spent a long as fine to just get these lines generated
If you can't properly hand build a lineup, the optomizer isn't going to do that for you either. You need to be configuring the settings as if you were hand building the 150 lines. An optomizer is a great tool, but its not going to just give you the winning lineup. Its just an excel solver with a cool GUI
Great stuff Jordan. God bless!
i love that even though you used this to create the lineups, you can go to any of these lineups and explain why you would have made this lineup by hand. thanks for sharing your process.
A+ breakdown man. Love you walking us through. This optimizer is exactly the type of one I been looking for. Buying today
Best DFS video uploaded since the NFL season opened!
So insightful and entertaining. Thank you!
This is what I needed to see. Amazing.
This video has so much information and knowledge in it... I definitely think my game is about to level up Big Time after watching this vid...
Glad it was helpful!
Congrats, Blender, Well Deserved.
I came in 1st place in a 4,700 entry satellite for a milly ticket this weekend using these EXACT strategies & LHQ. Not big money, but the concepts are all that matter.
Congrats! Love the soccer podcast with you and Andrew. It would be nice to enter 150 times every week...
I don't enter 150 lineups, though.
Congrats Blender
Congrats to you man this video is amazing my own team failed me or i wouldve been right there with you Sanders droped a 30 plus yard Td and fumbled that 80 yarder Hightower dropped a 50 yard TD and i was Playong Wentz and Sander with Fulgham
Congratulations man!
Gi baby
Congrats Blender! Would love to see a video on how you utilize Smash% in further detail.
"Smash %" is just a calculation of how often a player hits a certain target score based on the projections. As long as you have the median and floor/ceiling projection (+/- 1 standard deviation), you can determine what percentile (and therefore probability) the player reaches that target score. If you're a premium subscriber, RotoGrinders just does this for you based on their projections. But you can do this yourself using any projection set in Excel if you'd like.
@@JordanCooper So if a player had a Smash % of "15%" but is projected to be "5%" owned then that player would be under owned? And if they had ownership higher than the Smash % they'd be over owned?
@@JM-cd9vb Generally as a concept, you'd be correct in that assessment.
derek carty said DO NOT PLAY HENRY last week. the blitz failed.
Congrats Blender!!
Congrats dude nice line up !
thanks jordan
This man has helped with my process and strategy so much. Thank you and congratulations on your success
Jordan, RG member here, how do you decide what you want your player exposure to be? You have some guys 2-4%, some 32-36% etc, how do you decide these percentages? Thanks for the info.
It all depends on the types of lineups that I'm trying to build. For example, if I want 10% of my lineups to be NYG 3+1s, I know I'll need at least 10% cumulatively of Slayton, Tate, Engram as well as 10% cumulatively of McLaurin, Gibson as runbacks. Anything past those points, those players would be used as one-offs or 1-1 secondary correlations in other lineups. So by doing the math simply estimating by eye, I can figure out who I need more/less of when building in an optimizer. The key point, though, is that you need to devise what you want to do *beforehand* and not just simply rely on the optimizer & projections to make those choices for you.
@@JordanCooper understood, thank you
Take down the gpp was pure luck
Paying down at rb and Henry chalk pops
RG sub here, i watched a tutorial awhile back about LhQ and it advised not setting too many mins on players, but i noticed you had a min set for almost all players in your pool. B/c of that, I almost never set the mins and end up tweaking lineups via hand to get percantages where I want them, which is suboptimal. How do you come up with your min percentages?
At the very beginning of the build process, I don't set any min/max on players just so I can see what "optimal" median lineups come out and what players I'm getting more/less of. From there, I start setting these min/max caps so I can sculpt more of the lineups that I actually want to play. Many times I'll set a minimum of 1-2% of every player in my pool (which I've curated as only the guys I want to play) just so that every one appears in at least 1-2 lineups regardless of the build.
Understand that the final build you're seeing in this video is the end result of a *ton* of previous iterations. I may rebuild a good 50-60 times, tweaking settings, groups, etc. in between each build so that it produces more and more of the lineup constructions I actually want to play in large-field GPPs. Even then, on Sunday mornings, I'm often going through each and every one of them manually and hand-adjusting any that I believe have slight issues which I didn't catch through the previous iterations.
At the end of the day, the optimizer is only as useful and smart as the person using it. It shouldn't be making decisions for you. It's just a tool that increases the efficiency of how you would build lineups by hand, and programming it to replicate that process rather than you having to spend hours making 100 lineups one by one.
@@JordanCooper thanks for the reply. Very insightful. Looking to ship one of these one day
How much did you spend making lineups this week 6 when you won?how many lineups did you play.
I played 77 lineups in the $9 Slant for a total of $693.
I use fantasy cruncher, does it matter?
The same strategies can be employed in any optimizer, or even hand building. Of course, I vastly prefer LineupHQ because I've been using it since it came out at RotoGrinders, so I have vast experience with the UI and features.
Blender "head"? I've been calling you Blender "HD" lol
Wait same, I’m extremely thrown off now?!
I thought it was "Blender Ho". Like he's some kind of juicer fanatic.
Jordan: Congrats on your win. Your style of play is interesting and your desire to share, coach, and mentor the DFS community is admirable. I myself, am ranked higher than you as a DFS player and I adhere to an entirely different style of play than you do. That being said, I find some of your tactics fascinating! You are very good at balancing strategy with risk. People can learn a lot from you. 💪
Way to toot your own horn, Geez.
@@tubesox000 right lol
What a loser
I already know. I was there lol
Pure luck. 0 skill
pure jealous
You say TE is a wasteland which it was and you could play Firstker. Which nobody did because J. Smith got hurt early. Come on you are better than this.
congrats,buuuuuuuuut come on a computer won you that be honest, you dialed in some stuff but a computer did it for you, but whatever $ is $
Congrats to you but that was the worst waste of money ever. Half the time the lineup hq didn’t cash or I was tied with thousands of people. Lost money on the subscription and lost more on the bets
That's why you build your OWN lineup and don't use the one it spits out................
There’s more to just putting whatever lineups in that they give you it matters about what kind of stacks you run, player exposure, he could’ve easily spent a long as fine to just get these lines generated
If you can't properly hand build a lineup, the optomizer isn't going to do that for you either. You need to be configuring the settings as if you were hand building the 150 lines. An optomizer is a great tool, but its not going to just give you the winning lineup. Its just an excel solver with a cool GUI