Pi meets John Madden episode 1. Really liking the straight to the point useful tutorial series you have going right now. I miss the more complex content, but this is key for onboarding and community growth.
This tutorial was amazing, I really loved the way you not only mapped out your thought process but also delved into the docs and showed where you got each part of your code! Very helpful for a dev trying to get into Verse ❤
Type the code out by hand. It’s easier to get it to behave properly and you get a better understanding of how the code works. If nothing else you’ll better understand visual studio.
But how can i put that for example that people/players can buy that superpower with coins and when they buy they get it. Do i need to change the code or how?
how would you make a verse script that causes the player to take damage if you hit a non-player? im trying to learn verse right now because fortnite's self-damage feature doesn't work in my UEFN prop hunt project
Ir you shot a prop? The only way to get a damaged event on props is with a prop manipulator. So I guess covering the entire map with a prop manip and then you can damage whoever dealt damage to a prop
@@piequalsthree3 hey thanks for responding. yeah there doesn't seem to be a very scalable option for what i'm trying to accomplish. i've been scouring the documentation and youtube on how i could do this but it seems Self-Damage doesn't work in UEFN because they don't have the feature implemented yet or something? no one online seems to be talking about this particular problem.
the goal is to emulate something like Garry's Mod prop hunt that makes the Hunters take damage when they shoot something that isn't a player, to encourage the hunters to attack stuff they think could actually be a player.
@@zoogle1 For self damage you can just get whoever damaged a prop using the DamagedEvent, then just apply damage OnPropDamage(Agent : agent) : void = if (FortCharacter := Agent.GetFortCharacter[]): FortCharacter.Damage(50.0)
Hey ur freeze gun only works when the enemy have no shield. Why is it like that and what do i need to change so its always and not just when the player is white. Tyy
I am having difficulties navigating the file locations, can someone please tell me where the code should be located and how I can access the "CreativeDevices" Folder?
You need to invite them to your team that you create in the Fortnite portal. Also have the project transferred to that team, then you can just join the party and join the session
I hate to be one of 'those' commenters, but I'm struggling to make aimbot in verse. I'm using the FortCharacter and SpatialMath modules to get the information and execute the player rotation, but there's so much more math than I thought there would be in terms of turning a player's location into another player's rotation. If you have any idea how to do it, I'd greatly appreciate it, and I'm sure a video about making aimbot in UEFN would catch the attention of many people. Thanks a ton for all the tutorials, I wouldn't know anything about Verse without them!
when i tried to bulid the verse code it says Unexpected "Subscribe" following expression edit: i forgot the dot + after i fixed it i got another problem and i fixed it... noice
For some reason on my map this doesn’t work for the first shot, it doesn’t freeze the enemy with the first shot but rather the enemy needs to be hit atleast twice for it to actually freeze them, any ideas on how to fix it
@@benjaminpalacios7894 I mean most weapons don't do bodyshot 100 i would have to use a sniper, and i feel like using a sniper would be dumb for a freeze gun, especially cause my map is primary going to be close range fights. I'll still test it to see if u are right but it doesn't make sense why that would be the case
You would have to in the if statement just make sure that the Target and the Instigator are not the same, since storm damage is counted as self inflicted damage
@@piequalsthree3 Also try this way. Instigator Target But I get error: This function parameter expects a value of type tuple(comparable,comparable), but this argument is an incompatible value of type tuple(game_action_instigator,fort_character) Can you help me?
@@LucasOliveira-hu2yk That's because you're comparing a game action instigator with a fort_character. You first need to cast the Instigator to a fort_character. Since you already have the Agent, you can just do FortInstigator := Agent.GetFortCharacter[] FortInstigator Target
Pi meets John Madden episode 1.
Really liking the straight to the point useful tutorial series you have going right now. I miss the more complex content, but this is key for onboarding and community growth.
make an entire series of this
🙏
This tutorial was amazing, I really loved the way you not only mapped out your thought process but also delved into the docs and showed where you got each part of your code! Very helpful for a dev trying to get into Verse ❤
is it possible to also paste a code in video description next time, because when i copy your code i make mistakes and it's so hard to find them
Type the code out by hand. It’s easier to get it to behave properly and you get a better understanding of how the code works. If nothing else you’ll better understand visual studio.
I disagree copy and pasting. It is much easier.
u are amazing bro thank u for the video
Thanks brother, u help me a lot!
more tutorial all superpowers! :,)
how do I check for shield damage?
How do I make it so it effects every target (creatures, players, fiends, etc)?
MAKE A FULL SUPERPOWER SERIES!!! ALSO MAKE An aimbot device
That's what you're supposed to do after you learn all of these techniques XD
@@LionUnchained ok but a series would be so fun and useful
Bro nice vid, but how did you get your other account to join your uefn map? i have privately published my map but cant join on any other accounts?
FLASHBANGGED OMG
Awesome tutorial! thx
at 7:33 how do you get someone to test the gun i cant get anyone to be able to join my world
yeh same
Could you maybe help me drop the players loot when they get hit by a gun? It would be very nice!
How do you get into the verse I just started in uefn
Hey could you help us making it work on shield?
Can you make a tutorial how I can teleport an ice block to the player getting hit
How can I add my second account in order to try it out?
But how can i put that for example that people/players can buy that superpower with coins and when they buy they get it. Do i need to change the code or how?
guy sstop asking for fgull tutorials on everything. learn and take your time and then amke good maps :D
mine works perfectly, but not on shield. any fix for that?
in verse would it be possible to make a sniper do 2x damage but you cant aim down sights
@Pi Equals Three Can we pls make a map together?
Sounds fun but, I’m not able to atm haya
Does it work with damaged shield?
how would you make a verse script that causes the player to take damage if you hit a non-player? im trying to learn verse right now because fortnite's self-damage feature doesn't work in my UEFN prop hunt project
Ir you shot a prop? The only way to get a damaged event on props is with a prop manipulator. So I guess covering the entire map with a prop manip and then you can damage whoever dealt damage to a prop
@@piequalsthree3 hey thanks for responding. yeah there doesn't seem to be a very scalable option for what i'm trying to accomplish. i've been scouring the documentation and youtube on how i could do this but it seems Self-Damage doesn't work in UEFN because they don't have the feature implemented yet or something? no one online seems to be talking about this particular problem.
the goal is to emulate something like Garry's Mod prop hunt that makes the Hunters take damage when they shoot something that isn't a player, to encourage the hunters to attack stuff they think could actually be a player.
@@zoogle1 For self damage you can just get whoever damaged a prop using the DamagedEvent, then just apply damage
OnPropDamage(Agent : agent) : void =
if (FortCharacter := Agent.GetFortCharacter[]):
FortCharacter.Damage(50.0)
@@piequalsthree3 i'll give it a shot!
is there a way to change the material of landscapes in sequencers?
I guess if you make your own landscape, but otherwise I'm not sure
@@piequalsthree3 I tried to change it but it doesn‘t work ig like you said u have to make everything custom but that‘s a lot of work
i copied everything but the freeze device doesnt show up when i drag in the script it just shows user options
Did you ever find a fix for this?
ever get a fix?
watch 07:14
press build verse code
Can you make a tutorial on how to unfreeze another player by shooting them?
Hey ur freeze gun only works when the enemy have no shield. Why is it like that and what do i need to change so its always and not just when the player is white. Tyy
Did you find a fix for this?
im stuck at 7:14 when i click build verse code nothing happens at all
Hey, for some reason this code only works when the enemy has no shield. Is there any way to fix this? Anyways, great video bro!
Did you find a fix for this?
I am having difficulties navigating the file locations, can someone please tell me where the code should be located and how I can access the "CreativeDevices" Folder?
should be in content
yo bro it effects players only when they get white damage, can you do that with shield also?
Did you find a fix ?
@@MysticalHumanHighlights no:(
Use a weapon that make 100 damage
I dont get structs for some reason, why is that?
Can some one post the code please it says I have these errors I don’t know how to fix
how do i get to that freeze verse screen
Sorry if this is a dumb question, how do you load 2 players into 1 session?
You need to invite them to your team that you create in the Fortnite portal. Also have the project transferred to that team, then you can just join the party and join the session
@piequalsthree3 ah ok is there no way to have a test player join or something
can someone please paste a code to me
I hate to be one of 'those' commenters, but I'm struggling to make aimbot in verse. I'm using the FortCharacter and SpatialMath modules to get the information and execute the player rotation, but there's so much more math than I thought there would be in terms of turning a player's location into another player's rotation. If you have any idea how to do it, I'd greatly appreciate it, and I'm sure a video about making aimbot in UEFN would catch the attention of many people. Thanks a ton for all the tutorials, I wouldn't know anything about Verse without them!
how do i make it when player get hit with shields because for me only works on whites
Use DamagedShieldEvent instead of DamagedEvent
How to find key item 1 button
this works when the player is white how can we make it to work when they have shield aswell ?
Did you ever find a fix for this?
when i tried to bulid the verse code it says Unexpected "Subscribe" following expression
edit: i forgot the dot + after i fixed it i got another problem and i fixed it... noice
Paste the Code Please
Can it also be done in Creative 1.0?
nope
Does anyone know what I have to write to put the Freeze Time variable inside Sleep at 6:01
Instead of 2.0 just Write FreezeTime, pretty simple! it should look something like this: Sleep(FreezeTime)
is there a way to make a life leech effect(not in uefn)
Maybe, I made one with Verse if you want
May you send me the life leech effect? Im making a map with super powers and would love to use that.. do you have any others?@@piequalsthree3
Hi, my Target is just underlined red for no reason..
Did you manage to solve it? I have the same problem, I spent hours modifying the code and I didn't find the solution.
For some reason on my map this doesn’t work for the first shot, it doesn’t freeze the enemy with the first shot but rather the enemy needs to be hit atleast twice for it to actually freeze them, any ideas on how to fix it
same here, have you found a fix?
Use a weapon that make 100 damage
@@benjaminpalacios7894 I mean most weapons don't do bodyshot 100 i would have to use a sniper, and i feel like using a sniper would be dumb for a freeze gun, especially cause my map is primary going to be close range fights. I'll still test it to see if u are right but it doesn't make sense why that would be the case
did you find a fix?
@@TheRealTerraPulsar
can u give code
When I have the item defined by the conditional button in hand and I receive damage from the storm, I freeze, how do I resolve it?
You would have to in the if statement just make sure that the Target and the Instigator are not the same, since storm damage is counted as self inflicted damage
@@piequalsthree3 Would it be that way?
not (Agent = Target)
or
Agent Target
@@piequalsthree3 Also try this way.
Instigator Target
But I get error: This function parameter expects a value of type tuple(comparable,comparable), but this argument is an incompatible value of type tuple(game_action_instigator,fort_character)
Can you help me?
@@LucasOliveira-hu2yk That's because you're comparing a game action instigator with a fort_character. You first need to cast the Instigator to a fort_character. Since you already have the Agent, you can just do
FortInstigator := Agent.GetFortCharacter[]
FortInstigator Target
@@piequalsthree3 WOW YOU ARE EVERYTHING! I don't know how to thank you, I've been suffering from this for hours.
please send code
how do i even open the verse code lol
BRO HOW DO YOU GET INTO THE VERSE 0:36
You can press the Verse button in top
How do i make it so i can only freeze them once every few seconds like there should be a cooldown
choose a gun that needs long reload time one bullet per shot
is there a way to make multiple guns freeze players
just change the gun for the button
hey man, ive sent you an emailing regarding an issue ive come across. a reply would be awesome! thanks.
is anyone getting an issue where the first shot doesnt freeze the player but the second shot does
yeah, somehow it needs one of type of damage to the player first
@@Tommy-wu8uv yeah I fixed it
oh nice, how did you do it?@@Swea1z
@@Tommy-wu8uv ngl I went into a discord and asked someone to send their code
Ah I see, would u mind sharing it?@@Swea1z
doesnt work
bro you couldve made a copy paste in the comments but no, you expect anyone to type this shit out manually? why even bother making videos on it?
It’s John Madden Episode 1
@@piequalsthree3 huh
@@Elutai I met John Madden Episode 1
haha@@piequalsthree3
could u please help make it freeze on shield damage, because it doesnt and i do NOT know verse💯💀💀@@piequalsthree3
you have discord ?
you got twitter?
jajaja