Hearthkyn Salvager vs Intercession Squad : Kill Team Bheta-Decima

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  • Опубликовано: 13 июл 2024
  • In this Warhammer 40k kill team battle report, Pond’s Hearthkyn Salvager and Pete’s Intercession Squad face off in a thrilling matchup.
    Come hang out with on Discord
    / discord
    TIME STAMPS
    00:00 intro
    01:31 turn 1
    06:42 turn 2
    14:36 turn 3
    19:54 turn 4
    24:22 recap
  • ИгрыИгры

Комментарии • 33

  • @badnamebob
    @badnamebob 4 месяца назад +10

    The smiley face on your one guy made me laugh out loud! Fun bat rep, well done.

    • @2CasualYT
      @2CasualYT  4 месяца назад +1

      Thanks! He's just happy to be here 😁

  • @christophermiller8381
    @christophermiller8381 4 месяца назад +5

    UI and camera angles were great

  • @Counciloften
    @Counciloften 3 месяца назад +1

    Love the fast pace and enthusiasm of your videos, combined with the huge amount of information conveyed

  • @Randobar
    @Randobar 4 месяца назад +3

    Great work, not to long, shows all critcal moments. Nice cam work and UI... really like your reports

    • @2CasualYT
      @2CasualYT  4 месяца назад

      Thanks! We're glad you like them, really means a lot to us

  • @samsnead7414
    @samsnead7414 4 месяца назад +2

    I like the edited bat rep this is clean

  • @MyKroolik
    @MyKroolik 4 месяца назад +2

    3:33 Hi! the first shot won't benefit from cover as per Auspex Scan Equipment rules.
    "AUSPEX SCAN 1AP:
    Select one enemy operative Visible to or within *6* of this
    operative. Until the end of the Turning Point:
    •That enemy operative is not Obscured.
    • Defence dice cannot be automatically retained as a result
    of Cover for that enemy operative."

    • @MyKroolik
      @MyKroolik 4 месяца назад

      Not trying to be rude - i realized this rule exists after two months of playing intercession myself :D

    • @2CasualYT
      @2CasualYT  4 месяца назад +3

      Not rude at all 😃. Good eye catching that, sometimes we all slip a little on the rules. But when we catch each other it helps us all get it right in the future

  • @user-it7qv6wj7c
    @user-it7qv6wj7c 4 месяца назад +1

    Hi! Nice video! I think that you can use the re-roll from the doctrin in the first round for the attack of area, because the attack is from the model hit by the first shoot

  • @DodgethisCZ
    @DodgethisCZ 4 месяца назад +4

    First and still need to know how paint those perfect Templars :D Great report as always… should I get this terrain too or not guys?

    • @sriramkanakaraj6216
      @sriramkanakaraj6216 4 месяца назад

      When on vantage points there is no fog and so there is no obscurity.

    • @2CasualYT
      @2CasualYT  4 месяца назад

      We're having a lot of fun on this new set. Definitely shakes up the way you play the game.
      Ide recommend it for any avid kill team player. Not a must buy for a brand new player or someone who seldom plays

    • @2CasualYT
      @2CasualYT  4 месяца назад

      @@sriramkanakaraj6216 the gantries themselves provide obscuring. So still some obscuring, just not from fog

    • @DodgethisCZ
      @DodgethisCZ 4 месяца назад

      @@2CasualYT fine fine I will buy it! :D And when we get that Templar guide? :D You have one of best paint on them and I checked whole youtube :D

  • @rollswetlogs
    @rollswetlogs 4 месяца назад +2

    It’s nice to see some 3D terrain for KT!

    • @2CasualYT
      @2CasualYT  4 месяца назад +1

      More dimensions coming soon 😜

  • @karolusthefirst4193
    @karolusthefirst4193 4 месяца назад +1

    i really like the new ui !

  • @SS_BAJA
    @SS_BAJA 2 месяца назад +1

    jump tests being removed is actually such a good change cuz it was just not a well done mechanic. Would've liked to see it made into something better but rather have it gone than be bad.

    • @2CasualYT
      @2CasualYT  2 месяца назад

      Totally agree. Not sure what they would do though to change it. It feels bad punishing a failed test. And it would be weird to reward a successful one.
      And making it cost something would also be hard since bd already takes a huge amount of movement to move across anyway

  • @ObsceneSuperMatt
    @ObsceneSuperMatt 4 месяца назад +2

    7:35 how can the plasma beamer see the intercessor gunner? Isn't it obscured?

    • @2CasualYT
      @2CasualYT  4 месяца назад +4

      It's only obscured if u are shooting at the ground level, or shooting from vantage through the gantries, vice versa.

  • @christofferthorsson607
    @christofferthorsson607 4 месяца назад +1

    maybe I missed it, but did you use the theyn & kognitaar abilities during the strategic ploy phase?

    • @2CasualYT
      @2CasualYT  4 месяца назад +1

      Yep, grudge and attack/defend tokens were placed then

  • @davidd.5222
    @davidd.5222 4 месяца назад +2

    Have you not been playing that you traverse to get on objective markers on BD?

    • @2CasualYT
      @2CasualYT  4 месяца назад

      Yeah the way to play that's been going around is it takes 2'' to traverse onto the obj markers. however, getting off the marker, even on a subsequent turn, is free.

    • @davidd.5222
      @davidd.5222 4 месяца назад

      Interesting. I think this would need to be FAQ'ed becuase technically you would need to pay the circle penalty for both getting on and off. But I do like that@@2CasualYT

  • @jsm1978
    @jsm1978 4 месяца назад +1

    Really like the look and feel of this batrep, though the opening shot of y'all sitting across from each other like it was a regular board game just felt... off some how. Warhammer is for standing. lol

  • @robertchmielecki2580
    @robertchmielecki2580 4 месяца назад +8

    These so called "jump tests" are just dumb. A negative play experience for both sides whenever a random fail happens.

    • @2CasualYT
      @2CasualYT  4 месяца назад +2

      agreed, I've maybe made 2 jump tests in all my time playing kill team before BD, so its never been a huge deal. but now it can just cripple you especially on an elite team where a large percentage of your team will be stuck in the open.
      I suspect this will be addressed in the upcoming balance data slate

    • @TheSotai
      @TheSotai 4 месяца назад +1

      A good fix would be for them to make it so it costs 1cp to pass the jump if you fail.

  • @Shadosama1
    @Shadosama1 4 месяца назад +5

    UI is much better