This may be a rather poor answer, but I always look at it from the point of view of where my model will be going. The most compatible type of export will be a single texture for most programs but if I need high detail, I usually check that it works the software I need at the end. Massive textures that are multi-images can cause issues. not sure if others have had the same problems here.
@@whoa6375 You can edit the scans right in Artec Studio. There are of course other programs like ZBrush, 3ds Max and Blender but those are going to take a bit more time to figure out. Also, the more you can clean up your scan in the native software like Artec 3D, the easier and less work you have later on!
Hey, 27:46 what should dictate the choice of texture export type? Thanks.
This may be a rather poor answer, but I always look at it from the point of view of where my model will be going. The most compatible type of export will be a single texture for most programs but if I need high detail, I usually check that it works the software I need at the end. Massive textures that are multi-images can cause issues. not sure if others have had the same problems here.
is there a way to edit the scans once theyre mesh? taking a door and adding or subtracting features for example.
Yes, you can edit the fused mesh. No problem.
@@3Dforensics what software do you use? ill have to take a training on one or just have at it
@@whoa6375 You can edit the scans right in Artec Studio. There are of course other programs like ZBrush, 3ds Max and Blender but those are going to take a bit more time to figure out. Also, the more you can clean up your scan in the native software like Artec 3D, the easier and less work you have later on!
@@3Dforensics gonna go the DSLR route, no money for an Arctec unit. Ill take on Zbrush, just need to find solid training for it