I don't think helos are actually weak, they're just consistently used wrong, I think years of Wargame helo cheese taught the playerbase to only do cheesy things with them that don't work anymore, they need to be used about 200% more cautiously than they are. None of your helos should be intentionally sent into range of enemy AA except in desperate circumstances. Flying helos straight into enemy AA is like driving unarmored vehicles into AT, or walking infantry through the open at machine guns, it's just throwing units away pointlessly and it doesn't mean the units are weak. Transport helos should not try to land troops directly in contested zones or on enemy positions, they can land some distance away behind cover and the troops can walk the rest of the way, both helos and troops are most vulnerable while landing and unloading. Gunships should not casually fly up to the enemy front line and start blasting, they should cover transport helos while they're landing troops, and quickly react to any enemy units that have gotten past your front line. And you always need at least one spot with heavy AA cover of your own to protect your helos from getting dived on by planes and taken out for free - while you are massing or resupplying helos they should be behind a dense wall of AA, when you move out from that cover to do anything with them, they should be covered by your ASFs.
I feel like both sides have their disadvantages. Red side can easily push into Foxtrot with some smoke. Also, there is the big forest on the main supply line of blue which can fairly easy be infiltrated by red.
I've been liking the composition of 101st. It has solid infantry that cab actually hold buildings, and it has a good medium tank. Feels very much like wgrd mech Decks
"Good day." "History is ending." "Who knows when?" "Are you hallucinating?" "Probably." "It’s okay to hope it’s all a dream." "Look up." "You are in the golden twilight of western civilization." "You are travelling through space on a floating rock." "You are looking for a place to settle." "Nobody here likes you and you are beginning to understand why." "The machine is beginning to overload the senses." "The self-transforming machines are about to sing their song." "The earth is 4.5 billion years old." "Slowly you begin to realise you are completely irrelevant." "Ever wonder who created you and why your life feels like a video game?" "We can only guess at the creator's intentions." "Are we the result of random number generation?" "Alas, we exist without our consent." "We are living in a time beyond ideas." "A time in which the only idea you understand is the idea that you know nothing whatsoever." "Isn’t that comforting?"
I hate to play against 101st. You have so many different openers with 101st and your opponent has to expect a heavy helicopter opener, but you actually don't have to go for it.
43:30 the Eagle Aim-9 that missed killed the Stinger team lmao.
Nice spot lol
@@MixWARNO90 loose the WARNO in your name dude it is sad!
"Shootinghelicopterswithrpgs
Very high skill and fun" - Hippie
Also Hippie:
"I am a good person"
Haha
"I'm not English" t.Hippie
*immediately distracted by the povertyball cup*
povertyball lmfao
I’d need a nap after a game like that
Black Forest moment
I don't think helos are actually weak, they're just consistently used wrong, I think years of Wargame helo cheese taught the playerbase to only do cheesy things with them that don't work anymore, they need to be used about 200% more cautiously than they are. None of your helos should be intentionally sent into range of enemy AA except in desperate circumstances. Flying helos straight into enemy AA is like driving unarmored vehicles into AT, or walking infantry through the open at machine guns, it's just throwing units away pointlessly and it doesn't mean the units are weak.
Transport helos should not try to land troops directly in contested zones or on enemy positions, they can land some distance away behind cover and the troops can walk the rest of the way, both helos and troops are most vulnerable while landing and unloading. Gunships should not casually fly up to the enemy front line and start blasting, they should cover transport helos while they're landing troops, and quickly react to any enemy units that have gotten past your front line. And you always need at least one spot with heavy AA cover of your own to protect your helos from getting dived on by planes and taken out for free - while you are massing or resupplying helos they should be behind a dense wall of AA, when you move out from that cover to do anything with them, they should be covered by your ASFs.
Yeah they're really good on the defensive and escorting/covering them with your planes makes sense. It's just difficult lol
I feel like both sides have their disadvantages. Red side can easily push into Foxtrot with some smoke. Also, there is the big forest on the main supply line of blue which can fairly easy be infiltrated by red.
Fair enough
Good game!
Wdym 82nd gets more helis technically? Are we only talking about the Heli tab?
Yeah, my bad
Yeah I just wanted to see the RPG kill in RS2, shame Antimatter Gaming didn't release a proper sequel.
'83' never ever :((
I've been liking the composition of 101st. It has solid infantry that cab actually hold buildings, and it has a good medium tank. Feels very much like wgrd mech Decks
It's fun yeah
Yaaaaa
Yaaaah!
"Good day."
"History is ending."
"Who knows when?"
"Are you hallucinating?"
"Probably."
"It’s okay to hope it’s all a dream."
"Look up."
"You are in the golden twilight of western civilization."
"You are travelling through space on a floating rock."
"You are looking for a place to settle."
"Nobody here likes you and you are beginning to understand why."
"The machine is beginning to overload the senses."
"The self-transforming machines are about to sing their song."
"The earth is 4.5 billion years old."
"Slowly you begin to realise you are completely irrelevant."
"Ever wonder who created you and why your life feels like a video game?"
"We can only guess at the creator's intentions."
"Are we the result of random number generation?"
"Alas, we exist without our consent."
"We are living in a time beyond ideas."
"A time in which the only idea you understand is the idea that you know nothing whatsoever."
"Isn’t that comforting?"
Yes
I hate to play against 101st. You have so many different openers with 101st and your opponent has to expect a heavy helicopter opener, but you actually don't have to go for it.
I prefer it to playing against 82nd lol
Another Paratrooper civil war XD
Yeah I guess haha
ngl wasn't expecting rs2 at the beginning LOL
Yaaaaa!
So what's worse now, 82nd or 101st?
101st easily
I also play RS2 can i play with you RS2 hippler i'm a big fan
I literally sit in a bush for the whole match waiting for helicopters to fly past lol
@@hippiehippiehippiehippie thats the spirit
Of course Mix is not you, Mix is more Turk.
lmao
Go home GI
Yaaaaa
RISING STORM 2 MENTIONED WTF ARE WARCRIMES (I Love to play the commander and send in napalm) (buff Leo 2)
Yaaaaa!
Naaaaahhh!!!
@@hippiehippiehippiehippie anti air defenses are active!
@@hippiehippiehippiehippie scouts report in!
@@hippiehippiehippiehippie the enemy has taken bravo!
Какой же классный баланс в этой игре (нет)
Could be better yeah
@@hippiehippiehippiehippie wont be and you know that
@@NBK1487 It's better than it was last year. So I think next year it will be better than it is now
@@hippiehippiehippiehippie 0 x better = 0