Deep Rock Galactic: November Maintenance patch breakdown

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  • Опубликовано: 6 янв 2025

Комментарии • 380

  • @LazyMaybe
    @LazyMaybe  Год назад +239

    edit: At 11:05 , the recoil mod values are backwards-it got changed from 0.6x to 0.7x.
    You can assume enemies in these clips are hazard 5 unless stated otherwise.
    Shoutouts to other DRG info seekers like SplitSentro and Meatshield for both looking for and providing a lot of this info. Always a lot going on when a patch drops.
    Other drg test/info videos: ruclips.net/p/PLqTo6tQ9tCOrABARyls3C94qzGo6TW3h_

    • @deamooz9810
      @deamooz9810 Год назад

      with 4-player scaling, I presume

    • @xarao
      @xarao Год назад +9

      not only are warden's and korlok's healing pod bugged, but the machine events are too, they are simply not spawning anymore...

    • @YTSucks261
      @YTSucks261 Год назад

      Off topic but love the Cobalt Core soundtrack

    • @carljohan9265
      @carljohan9265 Год назад +2

      Thanks for the detailed analysis that you always do so well :)
      Btw, please make a hurricane video because that weapon has so many aspects to it and such a large overclock variety.

    • @D3lpDelight
      @D3lpDelight Год назад +1

      PLISH! stubby breakdown plish…😢

  • @Norkfunny
    @Norkfunny Год назад +465

    Something I've personally noticed was that input latency was fixed for non-host players, meaning much more consistent animation cancelling and no more ghosted terrain scanners!

    • @mightybear5441
      @mightybear5441 Год назад +8

      Oh hell yeah!!

    • @andrewallcaps
      @andrewallcaps Год назад +7

      LETS GOO

    • @TheMasterFighter
      @TheMasterFighter Год назад +12

      Now I can slap the other dwarf's dice faster too ;)

    • @RazorPhoenix7
      @RazorPhoenix7 Год назад +5

      i remember not being able to pickaxe animation cancel as client on a high ping when season 2 dropped, glad to hear that you can do it again now, and goddam the ghosted terrain scanner was annoying af.

    • @nicholasgreen4921
      @nicholasgreen4921 Год назад

      Holy shit thats so good

  • @MrStone125
    @MrStone125 Год назад +949

    I don't care if it was possibly excessive, you learn to hate sting tails when three are pulling you around in a triangle pattern till eventually dumping you onto an elite slasher.

    • @looni__7991
      @looni__7991 Год назад +55

      …or a bulk.

    • @Sky_Guy
      @Sky_Guy Год назад +43

      Yes but they can't do that any more, so why are all the other durability nerfs needed?

    • @El-Burrito
      @El-Burrito Год назад +80

      Yeah I'm totally fine with excessively nerfing them

    • @mr.fruitcup4495
      @mr.fruitcup4495 Год назад +27

      ​@@Sky_Guyannoying

    • @fleayou2840
      @fleayou2840 Год назад +58

      I hate them as much as the next person but I think besides the cooldown all they really needed to do is make the armor weaker because even with armor breaking rounds I’m finding it impossible to break it.

  • @mightybear5441
    @mightybear5441 Год назад +212

    Thank GOD for the Turret EM Discharge QoL changes, I felt bad zapping my allies every 4 seconds, the friendly fire was negligible too, it just made everyone very talkative LOL

    • @literatemax
      @literatemax Год назад +8

      The damage was already nuts. It's like ~250 mini-fat boys.

    • @Hector_Salamanca
      @Hector_Salamanca Год назад +6

      yo one question i whana buy the game but idk what version is like its still in beta alpha or did it release oficialy

    • @mightybear5441
      @mightybear5441 Год назад +7

      @@Hector_Salamanca Released officially in 2018, the game has been recieving lots of updates and content overtime. Definitely recommend getting it if it seems like something you'd enjoy!

    • @LazyMaybe
      @LazyMaybe  Год назад +30

      @@Hector_Salamanca The game's been fully out for a while. I'd recommend the Steam version for both a large playerbase and modding support.

    • @Hector_Salamanca
      @Hector_Salamanca Год назад +1

      @@LazyMaybe noice but what version is it on like 1.38?

  • @puppetandfriends1476
    @puppetandfriends1476 Год назад +232

    When people needed him the most, he came back

    • @jorgbruggemann9556
      @jorgbruggemann9556 Год назад

      I actually missed him. Took me a while to find this channel again.

  • @gammaf8896
    @gammaf8896 Год назад +167

    Anyone can just read the patch notes, but I really appreciate you consistently providing a thorough, well-assembled breakdown on what the changes actually *mean* and how they affect the game. Keep up the good work

    • @Isnogood12
      @Isnogood12 Год назад +11

      Anyone can read the patch notes, but I need LM for what they actually mean instead of what I think they mean.

  • @dakotahondalock5621
    @dakotahondalock5621 Год назад +94

    I always love when a DRG update drops because it means I get to hear Lazy’s silky smooth voice talk about updates in detail

  • @Bobb243
    @Bobb243 Год назад +166

    Thank you for making these videos. It saves a lot of time for many people with testing and checking everything that has changed.

  • @Metacritical_
    @Metacritical_ Год назад +49

    Finally Lazy remembered to use Iron Will

  • @ghoulbuster1
    @ghoulbuster1 Год назад +55

    The broomstick shaped shells OC is way better now, might use it for shooting mactera.

    • @mattigator600
      @mattigator600 Год назад +9

      I always used to swear by those . They could hit at a surprising distance. Now I see how much more accurate it has become 👍 it's gonna be nice

    • @lodestar536
      @lodestar536 Год назад +2

      Would it be worth using phosphorus shells on that build? Since it's much more condensed

    • @mattigator600
      @mattigator600 Год назад

      @lodestar536 ngl I feel like white phosphorous shells is Throwing . Using Fear the Boomstick just makes me life easier, reducing the number of close bugs trying to eat me. You can try setting things on fire and see what you think, it's just me own experience

    • @ghoulbuster1
      @ghoulbuster1 Год назад

      After playing with shaped shells a bit, I realized that you must be pin point on your aim.
      I like it with the penetration upgrade, you can hit a line of bugs and burn all of them in two shots, very good!

    • @Hotomato
      @Hotomato Год назад +3

      a fucked up and evil build I've come to use is pairing shaped shells with overtuned particle accelerator on the plasma carbine. Normally I'd pair the drak with the crossbow for that magnetic bolts synergy but when running OPA I prefer the AoE mod over the electricity mod. Without the magnetic shafts synergy, the boomstick tends to have better damage output than the crossbow, and shaped shells makes it a nice compliment to OPA's spray and pray nature.

  • @The_one_with_many_names
    @The_one_with_many_names 11 месяцев назад +1

    Wow, didnt even notice cobalt core music in the background. Good stuff mate.

  • @itz_erty
    @itz_erty Год назад +8

    It's the moment we have all been waiting for

  • @TheBigPresident
    @TheBigPresident Год назад +33

    i was wondering why wardens seemed to be so derpy lately, that explains it lol!

  • @PlayerNoah
    @PlayerNoah 10 месяцев назад +1

    Honey, wake up, new maintenance patch dropped

  • @TechNinjaSigma
    @TechNinjaSigma Год назад +4

    Alright! Give us the rundown, Lazy! ROCK AND ROLLIN STONE!!!

  • @morgan3392
    @morgan3392 Год назад +16

    Very happy with all the changes with this patch. I think these maintenance patches are a very good thing for the health of the game, so we're not stuck with OP stingtails for close to a year. I think it's easy for them to walk back some of the nerfs to stingtails, too, so that shouldn't be an issue. While I personally don't think the tweaks to the Stubby are going to be enough to bring me back (I like the Warthog too much), I appreciate that they're giving these looks at the lesser-used weapons and overclocks, not to bring them to the top-tier, but just to bring the in line with other good choices.
    And the Korlok "bug" should be a feature. Hate those damn healing pods.

  • @ExtraRaven_
    @ExtraRaven_ Год назад +3

    this was a seriously well put together and well condensed version of the changes! thank you so much!

  • @fullmentaljacket4159
    @fullmentaljacket4159 Год назад +1

    Thanks for the breakdown, I never would have gotten all this from just the notes.

  • @Theekg101
    @Theekg101 Год назад +4

    Apparently the update broke machine events cause every player I’ve talked to says they haven’t seen one since Wednesday

  • @solarknight3942
    @solarknight3942 Год назад +1

    Before I say what I actually want to about the info of the patch, I can see through your taste of music what you’ve been doing the past month. Very cool space fun.

  • @Yzorixul
    @Yzorixul Год назад +2

    Woohoo he's back! Rock and Stone, Brother!

  • @Sky_Guy
    @Sky_Guy Год назад +17

    I am 100% with you on the Stingtail overnerf. The biggest problem was the range, frequency, and velocity at which they grab you, causing some annoying catapulting effects to instagib you by fall damage. Removing _THOSE_ things should've been the focus. Now it can still do all that, albeit at a drastically higher cooldown, and it's made of paper. So it either obliterates your haz 5 run, or gets vaporized and never affects you. That's an unsatisfying dichotomy.

    • @patoruzitomeh9000
      @patoruzitomeh9000 Год назад

      That is fun man, like a duel with the stingtail.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Год назад +3

      If an enemy only needs to land 1 ranged attack to potentially kill you and it takes many attacks from you it is unsatisfying and frustrating when you almost killed them and they kill you suddenly.
      They are just as deadly, but now you have a much better chance.

  • @adamball958
    @adamball958 Год назад +3

    he's finally back

  • @testname6624
    @testname6624 Год назад +10

    YEAHHHH!!! BEEN WAITING FOR THIS SINCE I SAW A NEW PATCH WAS COMING!! GOD, I'VE MISSED SEEING YOUR VIDEOS!

  • @ItsKrovus
    @ItsKrovus 10 месяцев назад +3

    Feburary maintenance patch breakdown soon? Armor break fixes looking spicy

    • @ildaron7457
      @ildaron7457 10 месяцев назад

      They changed boomstick shockwave damage type to radial so it does damage to armor and said they "buffed" it. But radial damage has falloff and that means you do like 2 times less damage with shockwave now. The custom damage type it had before didn't have falloff.

    • @nomiset2160
      @nomiset2160 10 месяцев назад

      @@ildaron7457proooobably for the best, it was pretty damn good

  • @TheNetrunner_
    @TheNetrunner_ Год назад +1

    this was without question, the hardest intro ever

  • @commonsense-og1gz
    @commonsense-og1gz Год назад

    i am glad i am not the only one who watches action adventure twins.

  • @Just_a_Dude80
    @Just_a_Dude80 Год назад +8

    Mashine events are also bugged. They literally don't spawn.

  • @brianphillips9422
    @brianphillips9422 Год назад

    I always appreciate the work you do. Good stuff dude.

  • @tulsatrash
    @tulsatrash Год назад +1

    Woo!
    So happy to see you cover in the balance changes.
    I'd also be interested in watching a video about the bug fixes if you decided to do that.
    If you're not interested in doing that or don't have the time I understand.

  • @sniperthatkills7901
    @sniperthatkills7901 Год назад +4

    I feel like alot of people think the sting tail is getting over nerfed but liteally no other bug has an ability as strong as the sting tail
    Alot of peope are saying skill issue to statements like this but its was just way stronger than every other diruptive bug a bulky det didnt pose a fraction of a threat as opposed to the 4-5 sting tails that could show up in its place
    The only thing i dont think they should have done is add the weakness to explosions because it lets you ignore the armor alot of the time
    It still has one of the strongest abilities in the game being able to plop you into the middle of a swarm they are still super common (thankfully 5 cant be around at once now) and are about as tanky as a goo bomber now(unless using explosives) and that fits in line with how common they are
    Yes they were managable but that wasnt the issue they made the base line of the game more difficult the new additions to the game are not here to push the veterans of the game its to create new and equal challenges to overcome and give new experiences to the game

  • @TioPatacas
    @TioPatacas Год назад +55

    Glad to see you posting more content. Are you planning on doing more weapon breakdowns? Also are you planning on covering DRG: Rogue Core when it comes out? Rock and Stone!

    • @xarao
      @xarao Год назад +1

      tem brasileiro em tudo que é lugar mesmo, meu deus kkkkkkkkkkkkkkkkk

    • @perturabo149
      @perturabo149 Год назад

      @@xarao pior que é msm kkkkkkkkkkkkkkkkkkkkkkkkkkkk

    • @thejustanoob4926
      @thejustanoob4926 Год назад

      Opa eai kkkkk

  • @Arkonoid404
    @Arkonoid404 Год назад +2

    The Cobalt Core OST goes hard.

  • @jakeydrg
    @jakeydrg Год назад +1

    Great video as always mate

  • @Fruit_handler
    @Fruit_handler Год назад +1

    Shaped shells turns the boomstick into the tigris prime less GOOOOOO

  • @agent5657
    @agent5657 Год назад +1

    You probably know this but you are ridiculously entertaining to listen to, i wish you uploaded more just to hear you talk more about probably irrelevant nerdy drg stuff but I understand you can't because you have like nearly covered everything. Tho! Would love a weapon breakdown for every weapon and to hear your opinion on them

  • @jairdinh7563
    @jairdinh7563 Год назад +1

    I feel like the entire drg community just goes to this guy for patch notes.

  • @nilsarnerlof9633
    @nilsarnerlof9633 Год назад

    Great intro haha! I love ActionAdventureTwins!

  • @Zweizzz
    @Zweizzz Год назад +1

    Good content as always. Great breakdown of the changes.

  • @SomeScruffian
    @SomeScruffian Год назад

    LazyMaybe making me excited for patch notes every time

  • @ParxDerJaeger
    @ParxDerJaeger Год назад

    The shaped shell change made me drop my jaw. Can't wait for this to hit the consoles.

  • @tinoc6451
    @tinoc6451 Год назад

    Your aim is really commendable! As are your videos ofcourse :)

  • @loveluclins
    @loveluclins Год назад +1

    Whoa, I can't believe they finally lowered the reload time, which is like something that was suggested when the game came out.

  • @lordmars2387
    @lordmars2387 Год назад +2

    As a sludge pump main I'm really going to miss how effective my slows were on dreadnoughts. Everything else sounds good; though that's a lot of nerfs to sting tails, I'll withhold judgement till I feel that in game though.
    Thank god turret arc doesn't cause friendly fire anymore I'm getting a little tired of turret whip.

  • @jacobcousins3392
    @jacobcousins3392 Год назад +12

    Great video as always, thanks for the deep dive into the numbers to really show off all the changes! I was also wondering what mod that is in the equipment terminal at 4:34?

    • @turmspitzewerk
      @turmspitzewerk Год назад +6

      don't recall the name, but its a mod for extra loadout presets basically. you can save your favorite guns to it and swap between them from there, without having to fiddle around and rebuild your gun if you just want to change from one OC to the other.

    • @cocogus
      @cocogus Год назад +2

      I also wish to know this.

    • @comfysage
      @comfysage Год назад

      im pretty sure its just called weapon presets

  • @neohedron5126
    @neohedron5126 Год назад

    Best part of weapon rework updates is a guaranteed lazymaybe video lol. Been looking forward to this.

  • @justsomeguywithatophat6248
    @justsomeguywithatophat6248 Год назад +3

    The nerf to the stingtail is not exessive. If i see it coming, i should be able to kill it before it becomes a problem, they shouldn't be tanks, praetorians are tanks. In the previous patch, i could only kill it quickly with VERY specific builds, and most involved being at close range.
    It still hooks. It's still a death sentence sometimes, its a good bug now

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM Год назад +9

    4:12 glad to know I'm not the only one to think that the new stingtail nerf is a too harsh.
    As it stands, the poor things now need a buff lmao
    The trouble with Stingtails is that they were tanks, had small hitboxes, when they spawned you could get up to three, and they kept spamming the grab attack.
    They only really needed the grab attack to be nerfed, the rest could be to make them more interesting encounters.
    Maybe they have tough armor but are squishy, and a lot of them are spawned, so you gotta kill em as fast as possible.
    Or you could make them like a Praetorian and just have them be this absolute unit that disrupts your team and only maybe two of them spawn at a time.

  • @bapbop2399
    @bapbop2399 Год назад

    GSG really does know how to make the community go POG

  • @thetsarofall8666
    @thetsarofall8666 11 месяцев назад

    I dont know why but until this video i never thought to pair necrothermal with hellfire. Might have to give it a try.

  • @Lethal_Spoon
    @Lethal_Spoon Год назад +1

    a stingtail nerf was so in order, no clue how i managed to put up with them lol

  • @9throchannel659
    @9throchannel659 Год назад

    some cobalt core tunes to break a patch down to, pog

  • @ricecooker7037
    @ricecooker7037 Год назад +4

    Bring back stingtail tankiness

  • @neuro3423
    @neuro3423 Год назад

    Lazy upload!!!! Wooo!!! Good info as always

  • @Djinnistorm
    @Djinnistorm Год назад +7

    Are the builds in your Coilgun section your setups with the changes? I used to run 2-2-2-1-3 with Hellfire but now I'm considering if swapping the partial charge ability for charge speed, combined with dropping the electric trail for either necro-thermal or to return the trail width, is the way to go for my usual hazard 5 solo setup with lead storm-lead storm...the new trail size feels kinda bad.
    Also, thanks for making videos like this again, it's always nice to see your videos pop up on my list. Always informative!

    • @LazyMaybe
      @LazyMaybe  Год назад +8

      Yes, though not my only ones. I do think that as hellfire's lost the +1m radius, low charge shots with it don't make nearly as much sense and there's a lot of value in either +radius or necrothermal to fish for explosions.

  • @Daefus
    @Daefus Год назад

    Hey thanks a lot for the video ! It's super nice to get all this info

  • @gentleusurper4778
    @gentleusurper4778 Год назад +1

    good stuff, thanks for the hard work

  • @LordOfAsshes
    @LordOfAsshes Год назад

    HE'S BACK!

  • @soundslave
    @soundslave Год назад

    Love you lazy. ❤ Best drg content on the net.

  • @deadlift9360
    @deadlift9360 Год назад

    Holy damn, shaped shells is nice now, worth a try.

  • @marcostorres5373
    @marcostorres5373 Год назад

    My beautiful dwarves, repeat with me: We're buffed!

  • @TubeOfLaughes
    @TubeOfLaughes Год назад

    Thoroughly informative AND always has great taste in background music. What more can ya ask for?

  • @Myrical32007
    @Myrical32007 Год назад

    Loved the video! There were some changes or game mechanics on here that I didnt know about like how freezing works or how the frost praetorian deals damage now. Those werent in the patch notes 😅

  • @eugenekrabs6400
    @eugenekrabs6400 Год назад

    I’m just happy we can play like stingtails don’t exist anymore.

  • @notreal9579
    @notreal9579 Год назад

    He lives!

  • @Dancenorigins
    @Dancenorigins Год назад

    I might need either more explanation or a test video on koirl gun

  • @Andrinhooooo
    @Andrinhooooo Год назад

    YOOOOOOO lazy is back!

  • @N7NJA982
    @N7NJA982 Год назад

    Excellent video as always

  • @shashu8205
    @shashu8205 Год назад

    Thank you for the video

  • @n4k3d51
    @n4k3d51 Год назад

    Best informativ DGR channel, RnS

  • @RedJuicebox
    @RedJuicebox Год назад

    thank you for your vidoes, very informative and easy to understand

  • @jepasdenom7643
    @jepasdenom7643 8 месяцев назад

    Thank you my boi

  • @Lappmogel
    @Lappmogel Год назад +1

    Damn, i really liked the stingtail. I'll admit that it felt a little to tanky for its size and the chain pulling caught me off guard the first time i encountered it. But it was fun once i got used to it, having an enemy you have to deal with instead of just kiting around was a good change.
    Rip stronk stingtail, you will be missed (by me).

  • @zeromythosver.
    @zeromythosver. Год назад

    Yessss more Battle Garegga music pog

  • @WolvericCatkin
    @WolvericCatkin Год назад +18

    Tbh, the lack of cooldown between Stingtail grabs always felt really oppressive to me... it meant once you were grabbed, you would likely be punished repeatedly for being grabbed at all, because even if you tried escaping, you'd be repeatedly pulled back by subsequent grabs that were harder to dodge, because now you were in closer proximity... it even effectively invalidated Dash as a counterplay option, because you'd activate to attempt to launch yourself to a range were you could more effectively dodge follow-up grabs or attacks, but just get grabbed again mid-dash, because they grabbed so regularly... that generally made them really unfun...
    As for the survivability changes, yeah, they might be a little overboard... as priority targets, I did tend to find they were very challenging to eliminate, unless you were in close proximity (where you were already more likely to get grabbed), with armour breaking, so you could break their armour, then hit the weakpoint underneath, as GSG seemed to have intended, but it didn't really feel like the oppressive part of their design...
    Maybe I'll have to check back, and see how the design feels though... at least it'll hopefully be possible to recover from being grabbed now...

    • @Isnogood12
      @Isnogood12 Год назад +2

      Skill issue.

    • @sammyhorace7523
      @sammyhorace7523 Год назад +2

      @WolvericCatkin agree

    • @pyrosupreme4473
      @pyrosupreme4473 Год назад +3

      @@Isnogood12No one cares about skill in the coop dwarf mining game

    • @andrehashimoto8056
      @andrehashimoto8056 Год назад +3

      What i felt with pre nerf stingtails is that they were becoming part of the "Kill ASAP over anything else" list, and this was creating issues during attack wave moments.
      You already have Praetorians and Oppressors to prioritize to avoid getting blockaded or impeded from dealing with the Spitters and the blue rapid firing spitter. Pre nerf Stingtail was so horrendously durable AND capable of fucking you and the team over that even shit like the other top priority enemies had to take backburner status in player priority, which oftenly became a rather UNFUN situation, what with up to Three Stingtails being spawnable by the game at any given time, and they can gank on one or even two dwarves, rendering them unable to move away from danger or outright sent into death zones, isolated from other players, cascading things downhill in one go.
      So these massive nerfs are likely to make them easier to deal with and then refocus on what beforehand would be forced to take bottom kill priority over stingtails.
      Now they're squishy CC annoyances with restrictive Cooldowns when they succeed in CC'd one Dwarf, so that even if things end with that one caught dwarf downed because he was placed in the middle of a massive pile of enemies, praetorians included, odds are the trade will have been the stingtail, rendering it more of as "One Dwarf downed exchange" trick pony, and that's in bad cases of it catching you now.
      Imho: Pre nerf stingtails were like Payday 2 high Crime spree stages, they were additions of max priority targets in an already more than filled list, and were stupidly though to deal with by the caught Player due to their tankiness and lack of weaknesses, just like in High Crime Sprees where three Medic Dozers are clustered togerher alongside that one Minigun Dozer, basically making them impossible to kill off, creating horrendous situations during Loud Heists. That's what a pre nerf stingtail had become for the gameplay loop, a tad TOO much

    • @holladiewaldfee7132
      @holladiewaldfee7132 Год назад

      ​@@andrehashimoto8056praetorians and oppressors arent high priority targets afaik. Stingtails sure are

  • @Maethendias
    @Maethendias 11 месяцев назад

    shaped shells holy bucket shot

  • @xcubit0r
    @xcubit0r Год назад

    Lets gooooo. Thats why he is the GOAT

  • @NP7_16
    @NP7_16 Год назад

    Thank You, great video

  • @LyfelessGaming
    @LyfelessGaming Год назад +56

    Could you possibly list the mods you are using?
    I like the damage text you are using

    • @chrysanthemumu3u
      @chrysanthemumu3u Год назад +14

      Mod is Damage Numbers by Cedeli

    • @server_
      @server_ Год назад +2

      4:30 whats the name of mod? (save load unequip rename)

    • @istavix
      @istavix Год назад +6

      @@server_ it's the equipment presets by Imyr, note that he made different mods for each type of things (pickaxe, equipment, weapon, vanity), and a combined presets mod if you want them all

    • @server_
      @server_ Год назад

      @@istavix 👍much appreciated

  • @c3n5i
    @c3n5i 10 месяцев назад +1

    @lazyMaybe are you going to bring us more enlightment on the newest smoll patch?

  • @notcaboose4415
    @notcaboose4415 Год назад

    i love binging these

  • @marcoasturias8520
    @marcoasturias8520 Год назад +2

    I feel they could've made a sting tail demoted enemy with grunt stats and that could've been fine, leave Regular Sting tail as an Oppressor level spawn or something

  • @tsubodzuka
    @tsubodzuka Год назад

    I love your videos!

  • @frostyhag
    @frostyhag Год назад +4

    I think Turret EM Discharge and Turret Arc were shadow nerfed. seems to take way more shots now to trigger the effects. Anyone know anything about if this is true?

    • @imagecko9997
      @imagecko9997 Год назад +1

      I’ve noticed it too. The other day it took me an entire clip just get the arc going

    • @warhound45
      @warhound45 Год назад

      Haven't tried Arc since the update, so I can only speak for Discharge but yeah it felt wank. For context, I took a big break from DRG for like half a year plus. Touched it maybe once or twice in that period, but over the last few weeks I picked it back up again out of boredom. I remember really enjoying Discharge, used it a lot, the damage felt better and the proc chance felt more consistent. Used it once recently, immediately swapped off it after the mission was done and don't think I am ever going to use it again in its current state. No biggie though, don't see my return to the game lasting long anyway, so gg ez.

  • @thebrotacogamer2944
    @thebrotacogamer2944 Год назад

    You know, I had a nightmare of a mission in the damn red salt caves once. Them little rolly polly bastards in groups and stingtails make for the most nightmarish bouncy castle experience you can imagine. Bugs everywhere and hard to hit the stingtails when they are meshed with everything else, if you can even get past the armor while being yanked and knocked around. All in a bowl type bit of cave where there was no real exit but to crawl back up.
    I allowed myself to get fat boy'd if it ment freedom.

  • @budiiiii
    @budiiiii Год назад

    thanks for the work! ♥

  • @papahemmy8587
    @papahemmy8587 Год назад +2

    Thank you for the video summing everything up! I agree about the sting tail getting overly nerfed. Now it feels way to weak for how uncommon it is. I think decreasing the cooldown to 10 seconds, increasing the spawn rate slightly , and increasing the health slightly would make it better.

  • @Mad-rg9sz
    @Mad-rg9sz Год назад +1

    Anyone know the build that allows him to do that at 9:32, ive only recently started using the coil gun and dont fully understand how it work with the various charging points.

  • @SoulPriest
    @SoulPriest Год назад

    nice video man. cool patch

  • @kacheechang4667
    @kacheechang4667 Год назад +14

    Damn... I noticed that stingtails weren't as tanky but seeing the numbers is a bit overkill. I think what went overboard is definitely the base health. revert it back to 600hp and just get rid of the pierce weakness because you still want them to be threatening even when you see one and I don't even get the pierce weakness like why is that there in the first place?
    Also Stubby feels a lot better now. It's still probably engi's worst primary but damage upgrades certainly help a lot and the reduced recoil is nice. It actually feels like an smg now.

    • @MrStone125
      @MrStone125 Год назад +2

      i love stubby, it's always been my preferred over the other ones.

    • @samgraffen9212
      @samgraffen9212 Год назад +5

      Being pulled into a stingtail only to power attack if for half its hp + armor break is kind of disappointing. They honestly don't feel much harder to kill than glyphid guards anymore.

    • @darrenvoong9013
      @darrenvoong9013 Год назад +1

      I thought the stubby was fine but the electricity on oppressors is huge. Gonna make the omoran laser electric bonus even better

    • @Buglin_Burger7878
      @Buglin_Burger7878 Год назад +1

      Their health isn't why they are threatening, it is their pull that can put you in a group of enemies as you watch yourself helplessly fall into a situation where you're forced to die because 1 enemy hit you.
      Give them 1 health and they can still kill you.

  • @ThunderBirdJack
    @ThunderBirdJack Год назад

    Top tier DRG content here

  • @sethfakelastname
    @sethfakelastname Год назад

    Cobalt core music at the beginning after the intro

  • @EzTommy
    @EzTommy Год назад

    i love the change

  • @talscorner3696
    @talscorner3696 Год назад

    Shells in the pipe, five by five

  • @sasha1mama
    @sasha1mama Год назад

    I would contend that the LOK-1 smart rifle might more accurately be nicknamed the "Loki", even though the serial designation is an obvious "lock on" pun.

  • @piffwhiffle
    @piffwhiffle Год назад

    I'm also enjoying cobalt core

  • @werl_01
    @werl_01 Год назад +5

    I personally disagree about the excessive-ness of the nerfs. A successful grab can cause instant death in a bad situation. Stingtails are a huge priority target and should die quickly in exchange for for their very dangerous gimmick.
    By the way I am making my judgements based on modded difficulties. On hazard 5 I’m sure they are much less dangerous.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Год назад +1

      Yeah, even as someone not familiar with this game I can tell that would be an issue.
      If an enemy can land an attack and it has a chance of instantly killing you they should reflect it by being a boss and core focus or a squishy enemy.

  • @PollexTheCat
    @PollexTheCat Год назад +3

    I never really had an issue with stingtail's tankyness
    What I did have an issue with, is the instant and unavoidable death sentence of them grabbing you off a ledge or from the ceiling if you're any class other than scout, or dont have jet boots. Which, is still an issue.

    • @sniperthatkills7901
      @sniperthatkills7901 Год назад

      You gotta think of it different if a sting tail spawned and tried to grab you but you dodged before you were FUCKED cause they had super big armor and a billion health so the sting tail was now a skill check every 2 seconds or you get grabbed taking tons of damage with 0 counter play besides shield or a grapple hook
      Now it's a random skill check or take a ton of damage and if you take tons of damage you can kill them or if you dodged you take your shot at trying to kill it before it goes for another grab
      Originally it was an ever looming threat of getting pulled into a swarm or off a cliff because it was so tanky you couldn't just kill it so you would either die trying to dodge the tail grab and get hit by a slasher dying to the swarm or get grabbed pulled into the swarm
      Dodging the tail is more reliable counter play because of it's health being reduced
      Originally they counter play to sting tail was intentionally getting grabbed so you could get close and melt it's health with burst damage and using dash to get out of the swarm

  • @matt-jn7no
    @matt-jn7no Год назад

    *slaps the table* I knew he would be back! glad to see you posting again LazyMaybe!

  • @EezeeEmporium
    @EezeeEmporium Год назад

    Also turret arc kills still don't count to any dwarf total. Previously the enemies killed xp would count, need to check if that's still the case.