I made a triangle! - SM64 in Scratch part 1

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  • Опубликовано: 25 ноя 2024

Комментарии • 1,8 тыс.

  • @Randmguy48
    @Randmguy48  Год назад +560

    I’m thinking of doing a smaller video where I respond to your guys’ fantastic comments. Let me know if your interested. Many people have given feedback and ways to improve the performance of my triangle renderer. Let me know if I should go over them in a video. :)
    Edit: I will do this AFTER the next video

    • @tbgstudios3889
      @tbgstudios3889 Год назад +10

      YES also I did comment this but I will say it again Lol I have seen you when you first started and get this video on my recommended also how do you have 2k subs with like 3 videos also remember me when you get a play button and super popular and become the new griff patch

    • @DaveyL2013
      @DaveyL2013 Год назад +4

      Sure! More updates are always nice!

    • @user-sus6969
      @user-sus6969 Год назад +3

      When will part 2 come?

    • @ggenije
      @ggenije Год назад +6

      I wanted to invite you to something, but youtube keeps deleting my comments, can I contact you somehow? (about scratch and 3D)

    • @sumynona.01
      @sumynona.01 Год назад +2

      youu really could have plagia- *borrowed* on off the scratch community

  • @SammySamSams
    @SammySamSams 8 месяцев назад +256

    >comes to scratch
    >decides to recreate sm64 in it
    >makes a trangle
    >refuses to elaborate
    >leaves

    • @mekaindo
      @mekaindo 7 месяцев назад +6

      He is working on the part 2

    • @BlueHarvey
      @BlueHarvey 7 месяцев назад +6

      ​@@mekaindo Does he have a twitter where he mentioned that? Just curious!

    • @mekaindo
      @mekaindo 7 месяцев назад +7

      @@BlueHarvey i don't know, but check his scratch account.

    • @memnixmemnixmemnix
      @memnixmemnixmemnix 6 месяцев назад +1

      @@mekaindo I understand

    • @alenortega
      @alenortega 6 месяцев назад +3

      i don't know man

  • @lochnessa0664
    @lochnessa0664 7 месяцев назад +115

    When the world needed him most, he left

    • @giohappy
      @giohappy 7 месяцев назад +9

      On his scratch account, he added sometthing to his sm64 studio a month ago.

    • @retroboi128thegamedev
      @retroboi128thegamedev 4 месяца назад

      @@giohappy he just posted a community post less than a day ago

    • @giohappy
      @giohappy 4 месяца назад

      @@retroboi128thegamedev oh nice i’ll check it out

    • @shmeeble_channels
      @shmeeble_channels 4 месяца назад +8

      such large gaps between update videos is normal especially on a project of this scale

  • @bobbosslot1236
    @bobbosslot1236 Год назад +472

    THATS MY ARM BOYS

  • @nickvanamburg
    @nickvanamburg Год назад +62

    The radius of the inner circle is known as the inradius and has a simple formula: r = K/s where K is the area and s is the semiperimeter (a+b+c)/2 (quoted from wikibooks). If you apply this formula, I think you'll see some performance improvements since the square root won't be needed anymore!

    • @Henrix1998
      @Henrix1998 Год назад

      I think working out the area still needs square root, not that it is the limiting factor by any means

    • @ferociousfeind8538
      @ferociousfeind8538 Год назад +1

      @@Henrix1998 no, the area is pretty simple and cheap to get, if one of the sides is horizontal (it's base * height / 2, it's a rectangle cut in half). Making one of the sides horizontal isn't particularly hard either, if you know what vectors and cross multiplication are

    • @ReaperXXAssassinvids500
      @ReaperXXAssassinvids500 6 месяцев назад +1

      💀 what do these words mean

  • @starleaf-luna
    @starleaf-luna Год назад +661

    remember 2 things:
    a - level is not the only thing to render, there are coins, stars, enemies, NPCs, and even the player!
    b - scratch has something called turbo mode.

    • @goomygaming980
      @goomygaming980 Год назад +45

      Turbo mode also affects wait commands.

    • @vuxl
      @vuxl Год назад

      @@goomygaming980 you could use the time from 2000 ig

    • @wackyanimations3326
      @wackyanimations3326 Год назад +25

      he mentioned both of these in the video

    • @ocks_dev_vlogs
      @ocks_dev_vlogs Год назад +63

      @@goomygaming980not sure what you mean by this, Turbo mode’s purpose is removing scratch’s inbuilt delay between each block. So I don’t see what you mean that it effects wait blocks

    • @DccToon
      @DccToon Год назад +3

      turbo mode isnt a feature i think

  • @TechJolt3d
    @TechJolt3d Год назад +395

    I remember when pen used to be a default part of scratch and not an extension lol. Seriously though, this is kind of insane. I myself have just started to go into opengl rendering, and you've used math to make a software renderer in scratch. Seriously cool stuff

    • @onebrickatatime9097
      @onebrickatatime9097 Год назад +15

      Yeah same, it's weird having it be an extension.

    • @Anarqism
      @Anarqism Год назад +3

      ikr, haven't used scratch in a year, basically years considering last year I just did some small stuff and dipped

    • @olds86307
      @olds86307 Год назад +2

      same

    • @blabbilizer
      @blabbilizer Год назад +6

      wait, its an extension now? also scratch looks different from what i remember

    • @juliandalton8942
      @juliandalton8942 Год назад +1

      @@blabbilizer
      Scratch released 3.0 and changed them from the smaller blocks to bug thicker blocks if thats what you see

  • @ajb16384
    @ajb16384 11 месяцев назад +26

    I made some improvements to your math.
    The radius of the incenter of a triangle is equal to its area over its semiperimeter (half its perimeter).
    Its area can be calculated by evaluating |x1(y2 - y3) + x2(y3 - y1) + x3(y1 - y2)| / 2.
    Assuming a, b, c are the distance between x2-x3, x1-x3, and x1-x2, in respective order,
    The semiperimeter is (a + b + c) / 2.
    Dividing the area and the semiperimeter, both sides are divided by 2 so we take multiply both sides by 2, to get the final form:
    |x1(y2 - y3) + x2(y3 - y1) + x3(y1 - y2)| / (a + b + c)
    Also something you seem to do often is finding the point on a line that's closest to another point, here's how you can do that.
    Start with the line defined by points p1, p2 and outside point p which you want to find the closest point on the line to
    define t = p2 - p1
    find the value (p dot t) / (t dot t)
    interpolate between p1 and p2 using that value and you have your closest point :)
    Sidenote: t dot t is the same as the square of the magnitude of t or t.x² + t.y²
    Also, in the part where you're moving along the line between the incenter and a point of the triangle by distance r0, you can get around the problem of vertical lines by doing this:
    incenter + normalize(point - incenter) * r0, where normalize means giving a vector a magnitude of 1 by dividing by its own magnitude.
    Links:
    www.desmos.com/calculator/arjw17vu1i
    www.desmos.com/calculator/vnioqsqfjj
    www.desmos.com/calculator/jto271dcja

    • @memelord111alt
      @memelord111alt 10 месяцев назад +2

      OMG PROGRESS EVERYONE CALM DOWN

  • @lucaspawprint1888
    @lucaspawprint1888 Год назад +71

    I'm pretty sure sm64's polygons aren't rendered all at once, but the amount of calculations you did to optimize it was very impressive regardless

    • @ThatRandomError
      @ThatRandomError 2 месяца назад

      @@TheIndigoShine idk what u mean cause all 3d engine come from 2d he just applying the same thing 3d engine do but to scratch

  • @hamstercreativity3278
    @hamstercreativity3278 Год назад +48

    You are seriously talented and smart man. Good luck with school, and good luck with this project. Can't wait to see where it goes!

  • @BerzerkVideos
    @BerzerkVideos Год назад +63

    I like your work, but I feel you make your music too loud. I can't really hear your explanations that well.
    Ignoring that though, that's Insane! Those parts where you showed random triangles with random colors, it looked straight out of an old PZ game. That is SO COOL!

  • @Fluffernater
    @Fluffernater Год назад +25

    You need to be a math teacher. This isnt even meant to be a math learning video but this SERIOUSLY helped me with my struggle in math. We need teachers like you, make the class have one common goal (in this case, making sm64 in scratch) and guiding the class through it while asking questions. Thats the supreme way of teaching

  • @MagnetizedBread
    @MagnetizedBread Год назад +448

    Props to this man for somehow making math entertaining

  • @Randomhobbies12
    @Randomhobbies12 Год назад +32

    Man. Being a small RUclips creator, i know you put a LOT of effort into this.

    • @Randmguy48
      @Randmguy48  Год назад +8

      You'd be correct

    • @kovy6447
      @kovy6447 2 месяца назад

      ​@@Randmguy48yo any updates

  • @NotABean_
    @NotABean_ Год назад +10

    man i love when you get some basic, unconventional logic system, like minecraft redstone or scratch, and apply complex, low-level mathematics to achieve something 'simple'
    really makes you appreciate the genius on which our normal everyday programs are built upon

  • @blueboytube
    @blueboytube Год назад +20

    Dude that is fricking insane! I would’ve proudly uploaded a triangle renderer project if I came up with this, but this is just your starting point!!! All the luck in the world for your project!

  • @KingOfAluminum
    @KingOfAluminum Год назад +50

    This seems like it's gonna be an awesome project! I think the 3D engine programming will take you a lot longer than it took to make this video though (ESPECIALLY in Scratch), and I imagine you're gonna have to do an insane amount of optimizing the code. One thing it looks like you overlooked is that you won't actually need to render 1000 triangles at once, because you likely won't be rendering the whole level at once, only the parts you can see.

    • @Randmguy48
      @Randmguy48  Год назад +21

      That is true but it is still a possibility. Also just good to have a good triangle renderer.

    • @ChuckSploder
      @ChuckSploder Год назад +5

      Occlusion culling is super slow, he needs to use backface culling

    • @ClassicBentobox
      @ClassicBentobox Год назад +3

      @@Randmguy48
      This is definitely going to be important to remember. Especially when getting into camera programming, as even in original N64 games, anything off camera isn’t rendered. You’re going to need every trick there is.

  • @SurfBit
    @SurfBit Год назад +6

    Gives me flashbacks to the computer graphics course I followed last year, amazing!!! Love how you explain everything in a fun way like this.

  • @heehee351
    @heehee351 Год назад +76

    Who knew there was so much going into drawing a triangle. This is incredible!

    • @ChuckSploder
      @ChuckSploder Год назад +2

      There actually isn't that much. This is super overcomplicated.

    • @consume_arsenic
      @consume_arsenic Год назад +9

      ​@@ChuckSploder ok, let's see you do it.

    • @TheBlackCat902
      @TheBlackCat902 Год назад +5

      ⁠​⁠@@ChuckSploderok, let’s see you do it.

    • @amanammer
      @amanammer Год назад +5

      @@ChuckSploder ok, let’s see you do it.

    • @fear-the-phantom
      @fear-the-phantom Год назад +1

      @@ChuckSploder ok, let's see you do it.

  • @Jackpkmn
    @Jackpkmn Год назад +5

    This has strong "i'm gonna build a house with Fischer price plastic tools" vibes and honestly i love it.

  • @BrandonJonesToji
    @BrandonJonesToji Год назад +8

    This reminds me *so much* of when I was first figuring out 3D rendering when I was younger! It's pretty satisfying to figure out the math yourself and get the triangles on screen and (eventually) rotating around in 3D, even if it's not making full use of all the fancy GPU hardware that's built into every device these days. It also gives you a much greater understanding and appreciation for the hardware accelerated APIs if you ever do use them. I recall distinctly feeling like using OpenGL was "cheating" when I first learned it, because it handled so much of the triangle math for you! 😁
    Best of luck! There's some serious challenges ahead but I feel like you're well equipped to tackle them!

  • @Tiberius-vs9wc
    @Tiberius-vs9wc 3 месяца назад +6

    “alright boss, trianglemaker’s up and running”
    “Management says we need to start making circles”
    “I hate this job”

    • @asphalt2554
      @asphalt2554 2 месяца назад

      pen down…
      pen up….
      circle

  • @OnlyTomo
    @OnlyTomo Год назад +12

    man, this project journey is going to be amazing. can't wait to see this project!

  • @MrPatrickbuit
    @MrPatrickbuit Год назад +1

    9:35 you seem smart so I do wonder why they didn't teach you this in high school, cause this was definitely part of my final exam. Great video man I was thoroughly entertained.

  • @EpicPixels654
    @EpicPixels654 Год назад +15

    You don't understand how long I've been waiting for this video you are really underrated!

  • @ElRincónDeUnMarginado
    @ElRincónDeUnMarginado 10 месяцев назад +2

    Man, you can create your own 3D render engine and you made it in scratch.... You are one of the reasons I'm still in this community after so much time

  • @agcummings11
    @agcummings11 Год назад +8

    Super cool project idea! I'm not much into Scratch anymore, but I was a huge fan of it back in 2009-2013ish. Its quite nostalgic to see that people are still trying to push the bounds of what Scratch can do. A suggestion that might help in the long run: check out vector operations like the dot product. You can avoid all of these if statements to check verticality using vector math instead. Also, its valuable to have a good idea of what kind of code is fast or slow. The best way to do this is benchmark your code, but as a rule of thumb: drawing is snail's pace, if statements are very slow, square roots and division are pretty slow, multiplication and addition are very fast. If you wanna find out why that's true, I recommend getting a computer science degree, or doing a LOT of googling ;P Good luck fam

    • @Randmguy48
      @Randmguy48  Год назад +2

      Thank you! I will keep that in mind for the future, and if I come back to optimize my triangles.

  • @artorias6966
    @artorias6966 11 месяцев назад +2

    Cool video. I was pretty shocked in the end, didn't expect a guy with the face of a female supermodel. Hope this isn't rude, you got a nice face and damn beautiful hair.

  • @b_read6941
    @b_read6941 Год назад +8

    Oh my god man, good work! i can't wait for the final product. It's going to be really cool.

  • @Kirby_Super
    @Kirby_Super Год назад +4

    As someone who has *tried* making a Triangle based 3D Engine, I will tell you that the main problem I encountered and what eventually caused me to cancel the project was depth sorting the triangles

  • @Jonny_XD_
    @Jonny_XD_ Год назад +11

    This is so amazing! I love the way how you optimize. I would've never found such a way to optimize it. Amazing content, keep going. I am already excited to se more! 👀👀

  • @eboatwright_
    @eboatwright_ Год назад +3

    Dang this is impressive! I haven't used Scratch in a few years and it seems the community is getting more and more ambitious haha

  • @kkibi
    @kkibi Год назад +27

    4 MONTHS.
    1 TRIANGLE.
    LETS GOOOOOOOOO

  • @qwertzuioppel
    @qwertzuioppel 7 месяцев назад +3

    i come back every few months to see if you uploaded the next part... i wish you have all the motivation you need

  • @disappointedcucumber
    @disappointedcucumber Год назад +29

    Awesome stuff! Love how you go into detail with the math.

  • @plaggi9016
    @plaggi9016 Год назад +8

    It is a pretty smart aproach to rendering triangles but I do want to note that with this aproach you wont be able to render texured triangles, only flat coloured ones. Secondly using this method, lighting can only be calculated on a triangle basis, so there wont be any smooth edges. For specific models in sm64 lighting would be calculated on vertices by vertices basis which then would be interpolated across the entire triangle on a pixel by pixel basis which is very usefull to hide lowpolyness that these old models had. This is called Gouraud shading (heres a great video explaining the concept of it pretty well ruclips.net/video/PMgjVJogIbc/видео.htmlsi=KdT7_uv1Vj04T5KQ). Again this is not achievable using your method.
    But its still up to you if take your aproach and safe a lot of performance or use the original one and get closer to the original look.
    (Sorry for bad english)

    • @Randmguy48
      @Randmguy48  Год назад

      interesting. I'll take a look

  • @official-obama
    @official-obama Год назад +16

    I think you should be using vectors instead. To move along a line, you subtract the start from the end, and you normalize it, multiply it by the unit length, and then add it to a point.

  • @glitchyfruit2503
    @glitchyfruit2503 Год назад +1

    Can’t wait, I’d love to try make ocarina of time once you have a full graphics engine :3

  • @nicolasenglaturesneves
    @nicolasenglaturesneves Год назад +14

    Awesome video! I'm very excited to watch the rest of this series. Also, here's the way I took to draw the triangles in my project that supports textures, but it is much slower. You can loop through every pixel in the triangle and decide whether that pixel is in the triangle so you can draw it or it's outside of the triangle and you should skip to the next one. To figure that out, you can calculate the area of the triangles ABC, PAB, PBC and PAC (A, B and C being the triangle points and P the pixel you're trying to figure out if it's in the triangle) using the formula ((a.x * b.y) + (b.x * c.y) + (c.x * a.y)) - ((a.y * b.x) + (b.y * c.x) + (c.y * a.x)) (I hope I typed it right) and if PAB + PBC + PAC > ABC then the pixel is outside otherwise it's inside. Lastly, when comparing distances, you don't need to calculate the square roots on both sides, for example instead of it being sqrt(x1 * x1 + y1 * y1) > sqrt(x2 * x2 + y1 * y1), it can just be (x1 * x1 + y1 * y1) > (x2 * x2 + y2 * y2). That'll make it a little faster. I hope you enjoy these tips!

    • @Randmguy48
      @Randmguy48  Год назад +4

      Thank you! As you said, your method is much slower for higher resolutions. I may go back to triangles in the future to figure out textures but for now I’m leaving them untextured.Your comment about square roots is super helpful though! I will definitely go in to change that.

  • @elevati0nBW
    @elevati0nBW Год назад +1

    This is great! thanks for making it approachable while packed with knowledge!! my young nephew is starting to learn scratch, thinking i might show him your videos!! (also appreciate you keeping it clean for that reason =] )

  • @crazytlingit79
    @crazytlingit79 Год назад +4

    2:35 You can set the pen color with 3 parameters, you can even do 4 if you'd like.
    The way to do it is by settings 3 or 4 parameters of:
    R - red
    G - green
    B - blue
    A - alpha (transparency)
    (these all have to be set between 0 - 255)
    You can use these parameters to change the pen color by using this method:
    Set pen color to = A * 16777216 + R * 65536 + G * 256 + B
    Note that the "set pen color" has to be the one without the drop down menu.
    I feel like this coloring method will be easier to use if you eventually add a simple lighting system and it also makes it a little more user friendly.
    Hope this helps!

  • @macksnotcool
    @macksnotcool Год назад +1

    I find it funny that you use desmos (a graphing calculator) to figure out math equations for scratch, when I use scratch to fivure out equations for my graphing calculator and the c# programming language

  • @SomeRandomPenguinGuy
    @SomeRandomPenguinGuy Год назад +5

    Madlad. I have no clue how you're going to do this, I never would have considered doing something insane like this. I wouldn't have known where to start with the triangles, but this is a very elegant solution. I'm surprised that scratch is able to handle this many triangles so well, because I tend to have lots of lag issues in scratch. Good luck making the 3d engine, I hope your computer will be able to handle it :)

  • @Yelloweyedrobo
    @Yelloweyedrobo Год назад +3

    You: talking about advanced math
    The background music: ‼️‼️🔥🔥🔥⚠️⚠️🗣🏃🏃🏃🆙🆙🆙🆙🆙🫵🫵🫵🪩🪩🪩❌❌❌❌⭕️⭕️📛📛

  • @Ohadium
    @Ohadium Год назад +8

    Holy shit this video is insane, ever since the first video popped up in my home page I knew this wasn't just a random channel and I've got to say, I'm not disappointed at all! Your videos are amazing and this entire project is fascinating to watch. Looking forward for the next video in the series, keep up the good work man!!!

  • @NateTDOM
    @NateTDOM Год назад +2

    This is a great video and im looking forward to this series, my only criticism is that your music is very loud at some parts but otherwise it was very well made.

  • @lillyy256
    @lillyy256 6 месяцев назад +12

    legends say he's still making a 2nd triangle

    • @Randmguy48
      @Randmguy48  5 месяцев назад +11

      actually im making a 3d triangle 👀🤯

    • @ArtaniumRobotics
      @ArtaniumRobotics 5 месяцев назад +1

      @@Randmguy48 NO WAY

    • @kovy6447
      @kovy6447 4 месяца назад

      ​@@Randmguy48 im making 1 still(

    • @advance64bro
      @advance64bro 3 месяца назад

      @@Randmguy48 pls upload :(

  • @blastgamerpro6571
    @blastgamerpro6571 Год назад +1

    We want you to complete this serie as fast as possible, because we're enjoying it so much! KEEP GOING!!! 💪💪💪🔥🔥🔥

  • @HardcoreHeely
    @HardcoreHeely Год назад +4

    Off topic but your hair is majestic

  • @ohboiyou
    @ohboiyou Год назад +1

    Underrated.. like your scratch projects!

  • @Ruthles5games
    @Ruthles5games 6 месяцев назад +25

    *starts making sm64 in scratch**
    **Makes triangle**
    **Leaves**
    **Refuses to ellaborate**

    • @Damontheidk
      @Damontheidk 4 месяца назад +3

      i love stealing jokes from other people

  • @Titanskull
    @Titanskull Год назад +2

    I don't want to know the amount of work that this video would have taken to produce. I would have given up halfway through if I were you.
    I admire your determination and you have considerably impressed me with this video!

  • @MightyAlex200
    @MightyAlex200 Год назад +23

    this is a greater and more drawn-out tragedy than even shakespear could come up with

    • @Crinlask
      @Crinlask Год назад +3

      drawn-out tragedy

    • @duppy404
      @duppy404 Год назад

      Shakespear probably couldn't even write his own game engine in C 🥱

  • @KennethPlaysOfficial
    @KennethPlaysOfficial Год назад +1

    When you made the intro video I was like, no way blud can make Mario 64 in scratch, but the moment that it was revealed that your a math prodigy I was like, ok this is going to be interesting.

  • @The-EJ-Factor
    @The-EJ-Factor Год назад +7

    You just saved a problem I had with the fps when trying to make a 3d game! That’s impressive! Do you have a discord server? I’m in a discord with a other game developers and I impressed them with what I have built in scratch, but you just impressed me!

    • @Randmguy48
      @Randmguy48  Год назад +5

      I don't have a Discord server but I am thinking of making one if enough people request it!

  • @redgeoblaze3752
    @redgeoblaze3752 3 месяца назад +1

    I think this should be a world record for most complex way to rasterize a triangle.
    This is what software engineering is all about. Finding unique ways to solve problems that have very weird and specific restrictions.

    • @OKF.
      @OKF. 2 месяца назад

      What would be the easiest or fastest way to rasterize?
      And how would I go about learning it

    • @redgeoblaze3752
      @redgeoblaze3752 2 месяца назад

      @@OKF. well if we're talking about doing it in Scratch, this video would probably be it.
      Otherwise, there are a ton of methods you could use. I'm not experienced enough to point to one in particular as the best though.

  • @ggenije
    @ggenije Год назад +23

    Great video!

    • @ksaweryiscool82
      @ksaweryiscool82 Год назад +1

      Of course that's a great video! He put a lot of effort!

  • @jordisimon1451
    @jordisimon1451 Год назад +2

    Boy, you're videos are really great, but I have to say that at 1.3x the speed it is 5x better. So I suggest you to do something about that! Also your volume is a bit low and I am sure that makes a lot of people click off instead of turning their volume up...

  • @_fregnub
    @_fregnub 10 месяцев назад +5

    ...Hes never coming back, the triangles got him. 😭😭
    The polygons were too much. (after you SOMEHOW have success with this project, you should try making Sunshine in scratch (this will never happen)).

    • @Ell0_sTadium66
      @Ell0_sTadium66 9 месяцев назад

      that would be an action packed blockbuster film

  • @benjidaniel5595
    @benjidaniel5595 Год назад

    Hey man, I just wanted to say I’m a developer with nearly 25 years industry experience now and I freaking loved this video. It reminded me of first learning to code in QBasic and writing my own crappy wireframe 3d graphics engine while in high school. I love that you are writing yours in scratch, working out optimisations for the most basic of primitives, and showing your math - really cool stuff. This was an excellent video and I look forward to following your progress! No pressure though, life is hectic!

  • @blob7115
    @blob7115 8 месяцев назад +22

    and then he was never seen again..

    • @PontalksMusic
      @PontalksMusic 4 месяца назад +1

      yeah :(
      hes awesome at this tho

  • @ThatOneUnityGamedev
    @ThatOneUnityGamedev 9 месяцев назад +1

    Can't wait for the next vid bro! amazing work

  • @adimsaiken
    @adimsaiken Год назад +3

    this is what the teacher means by "you will need to know the pythagorean theorem later in you life"

  • @FourWayStudios1
    @FourWayStudios1 Год назад +2

    this is EXTREMELY impressive for scratch, congratulations for this amazing achievement.

  • @miesmies9272
    @miesmies9272 2 месяца назад +15

    pls part 2 its been a year

    • @edemaiscomtheovieira2718
      @edemaiscomtheovieira2718 2 месяца назад +1

      He said he's planning to release it this month

    • @Zubaboii
      @Zubaboii Месяц назад

      @@edemaiscomtheovieira2718he hasn’t done it yet :/

    • @ChapperMan
      @ChapperMan Месяц назад +1

      its gonna take a bit, especially since scratch is pretty limited

  • @JackedBlack
    @JackedBlack Год назад +1

    As a BS in CS who gave up near the end of his Minor in Math, I completely understood this video even though I didn't want to and now want to defenestrate myself.
    Oh, but really cool video btw, take my sub! Looking forward to the next painful video.

  • @jackatk
    @jackatk Год назад +3

    I’m sure this is a great video, but I _cannot_ hear him above the music

  • @mango10152
    @mango10152 Год назад +2

    this is the best content ive seen in a while. youre awesome!

  • @Ryanmatix
    @Ryanmatix Год назад +3

    Just a small suggestion. When making these videos. Make sure the music is about half the volume of the narration. Because when I listen to you talking I can hear the music overcomes your voice a lot and it distracts from what you are trying to explain

  • @karll0424
    @karll0424 Год назад +1

    this is gonna be legendary, holy hell
    good luck!

  • @BTDlegand101
    @BTDlegand101 8 месяцев назад +5

    After i watched this video i sent it to my algebra teacher to see her reaction.

    • @mekaindo
      @mekaindo 7 месяцев назад

      What he said?

    • @BTDlegand101
      @BTDlegand101 7 месяцев назад +1

      @@mekaindo she was completely stumped and didnt understand anything

    • @mekaindo
      @mekaindo 7 месяцев назад

      @@BTDlegand101 lmao

    • @BTDlegand101
      @BTDlegand101 7 месяцев назад

      @@mekaindo yeah. i cant wait for Randomguy48 to remember he still has to add the 4th side to each triangle!

  • @Ssomeeoonee
    @Ssomeeoonee 5 месяцев назад +2

    It’s almost like I can still hear his voice. Fly high, Randmguy48 🕊 ❤️

    • @advance64bro
      @advance64bro 3 месяца назад

      Did you check the community post?

  • @alhello_game_of_everything
    @alhello_game_of_everything Год назад +3

    This guy is underrated.

  • @Jackfriendjoe
    @Jackfriendjoe 8 месяцев назад

    i really enjoyed this, i understand that making these takes a long time, but we have been waiting longer than we waited for this episode to come out!

  • @owencmyk
    @owencmyk Год назад +6

    You should add an option to allow people to fill in less of the triangle if they want better performance. Also you might run into some issues when you make billboard sprites because sometimes they're supposed to render under 3D geometry, which you can't do with the pen tool in scratch

    • @Randmguy48
      @Randmguy48  Год назад +2

      Your idea about performance is actually very good, thank you! I may come back to triangles in the future but right now I have no idea how to make textures work efficiently.

    • @owencmyk
      @owencmyk Год назад +2

      @@Randmguy48 yeah, that's another thing I was thinking about. Given how low res the textures are though, you might be able to just... Not have them at all

    • @kimgkomg
      @kimgkomg Год назад

      He could just give each billboarded sprite a priority no? I'm pretty sure the real sm64 does that

    • @owencmyk
      @owencmyk Год назад

      ​@@kimgkomg Yeah, but pen lines in Scratch render under all sprites. So that would only work for the billboards, but all the billboards would render over all the polygons

    • @notwithouttext
      @notwithouttext Год назад

      @@owencmyk can't you stamp the sprites then and then hide it

  • @kristofgaming39
    @kristofgaming39 Год назад +2

    BROOOOOO, your idea that you make SM64 in scratch, is awesome! KEEP UP THE GOOD WORD BRO

  • @Rocketranger
    @Rocketranger Год назад +5

    As a games developer, this hurts my soul in every single possible way and I love it

    • @Zaary
      @Zaary Год назад

      ur probably like 15 year old, not a game developer

    • @simonsantosroxo4552
      @simonsantosroxo4552 Год назад +2

      @@Zaary oh yes because people need to be 90 years old to be considere game developers

    • @TotalDramaHarold
      @TotalDramaHarold Год назад

      @@ZaaryAge doesn’t really matter that much here

    • @Zaary
      @Zaary Год назад

      @@TotalDramaHarold it does, with age comes experience, and in gamedev without lots of experience you are a really bad at it

    • @DaWaffleman
      @DaWaffleman Год назад

      ​​@@ZaaryJust because you're little doesn't mean you can't do research to the point that you are better than most adults at it. Practicing make you better and you shouldn't be criticized for age about your job.

  • @luckylmj
    @luckylmj Год назад

    I've done some experimentation with trying to make a 3-d engine in scratch and have always had this same problem of "filling in the triangles is too slow", so I've just used either very simple geometry or wireframe models. Glad you've figured out a good way of solving this issue

  • @Alo971beans
    @Alo971beans 4 месяца назад +5

    Where is the next video?

  • @SQUIDWORD15
    @SQUIDWORD15 Год назад +1

    This is fantastic work! I am so excited to see what is coming up next.

  • @SCPokSecondaccound
    @SCPokSecondaccound 4 месяца назад +5

    Me: still waiting for part 2 for almost 1 jear...

  • @halfasleeptypist
    @halfasleeptypist Год назад

    i love it when ppl get overly ambitious and use highly sophisticated math concepts for a stupid project, this is the type of content i love, keep going at it man

  • @tgis
    @tgis Год назад +4

    Is there any Discord or anything we can join? Would add the community to it, who could give you nice ideas ;)

    • @Randmguy48
      @Randmguy48  Год назад

      There isn't right now but if enough people really want it I could make one.

  • @Alexey_Pe
    @Alexey_Pe Год назад

    The rendering of the triangle was interesting, but even more shocking was how beautiful you look

  • @Nzcade
    @Nzcade Год назад +4

    I hope that this all goes well

  • @harrycushing
    @harrycushing Год назад +1

    i am going to subscribe, and turn on notifications ready to follow this series!!
    also,good luck with school and marching band!

  • @cannonsmith-lc7ee
    @cannonsmith-lc7ee Год назад +4

    wow you made a trinagle

  • @Romomen663
    @Romomen663 11 месяцев назад

    Dont give up on this man, i beg of you. ive been waiting for someone to do this since ive joined scratch as well. we all believe in you. you can do it!!!

  • @arcadebee6105
    @arcadebee6105 4 месяца назад +3

    Bro cooked and then dropped out

  • @chrominiumcolourbaster7339
    @chrominiumcolourbaster7339 Год назад

    This is so awesome! Hope all goes well with the Super Mario 64 in Scratch Project and the Scriptwriting, Artwork, and Editing for these RUclips Videos. Have fun and relax because both are really cool to see. You're doing great!

  • @Beans23-x2z
    @Beans23-x2z Год назад +4

    I HOPE IT GOES WELL

  • @AgamYou
    @AgamYou Год назад

    I am so incredibly impressed by your dedication and skill! I was 25 years old when I realized that math is important for everything that is fun.
    I hope to see many more amazing videos from you, no pressure though! Remember to take time for yourself. ☺️

  • @thedemr9736
    @thedemr9736 4 месяца назад +3

    Bro are you going to upload

  • @sportsy69
    @sportsy69 Год назад +1

    Can't wait to see him creating the first 2 poligons! It will be incredible and unique!

  • @NicolasKurdish2023
    @NicolasKurdish2023 7 месяцев назад +4

    Bro is smarter than griffpatch 😯

  • @TomTom-tm1nj
    @TomTom-tm1nj Год назад

    i wouldn't have thought something like mario 64 in scatch would be ever possible, great work!

  • @beloveduser
    @beloveduser Год назад +4

    that is INSANE [positive]
    i did some simple programming in scratch in elementary school, the teacher in compsci class wanted us to recreate a specific simple game, and of course she did not want us to figure that out based on some info, she told us the specific steps we should take because she is evil. and i was a naughty brat and after a few minutes of following the steps i just started working on my own, then i had to backtrack to figure out what i did wrong cuz some stuff did not work even remotely right
    what kind of lunatic teaches kids to program by spoonfeeding them code they need. if she told us some basic stuff and told us to mess around and maybe ask for help, the vast majority of the class would learn so much more.

  • @DaSunfish
    @DaSunfish Год назад

    Great video man, I was entertained the entire time. You also have no idea how happy it makes me that you’re in marching

  • @zahrannahyan9666
    @zahrannahyan9666 2 месяца назад +3

    guys… how he gonna do a triangle 3d engine

  • @Fawn_Taming
    @Fawn_Taming Год назад +1

    Bro I thought someone with like a million subs would have made this. You are so underrated great job 👍