I was having a problem where the object I was trying to put down was appearing completely off the surface I wanted to be buildable, so I had used print string to troubleshoot where I made my mistake. so I put to print strings in ac_StoreManager > EventGraph > line trace by channel > branch > Branch ( that has the true and false values plugged in) and then the two "SET" Nodes, that have "Can Build?" tick boxes. so by putting print string on both of those nodes that told me if the line trace was actually hitting what i wanted by showing me true or false on screen. so my mesh preview was correctly line tracing to the correct location but was floating in the void off of my map so i figured i made a mistake with the M_StoppedSpawnLocation Macro and I had z and y input and output switched over to the wrong ones as shown @17.45 @17.54 in this video. I'm sure I am still misunderstanding something. I'm incredibly stupid and new to this but i hope this might help future viewers. Thanks.
I'm new to unreal and I'm following your tutorial and cant seem to understand why my mesh will never spawn and the line trace is different its stuck strait. I've rewatched your vid 4 times over and cant seem to understand how i messed up. any advise?
@@eliclarke4450 check the line trace start and end location, and check the macro if everything is exactly the same, possibly u have used a wrong node or wrong values.
I had the same problem. Changing "Stopped Lock Amount" in macros helped me, it turns out that for some reason the value changed from 0 to 0.1 only in one variable, not in both.
very nice, can't wait to see the next video!!
I was having a problem where the object I was trying to put down was appearing completely off the surface I wanted to be buildable, so I had used print string to troubleshoot where I made my mistake. so I put to print strings in ac_StoreManager > EventGraph > line trace by channel > branch > Branch ( that has the true and false values plugged in) and then the two "SET" Nodes, that have "Can Build?" tick boxes. so by putting print string on both of those nodes that told me if the line trace was actually hitting what i wanted by showing me true or false on screen. so my mesh preview was correctly line tracing to the correct location but was floating in the void off of my map so i figured i made a mistake with the M_StoppedSpawnLocation Macro and I had z and y input and output switched over to the wrong ones as shown @17.45 @17.54 in this video.
I'm sure I am still misunderstanding something. I'm incredibly stupid and new to this but i hope this might help future viewers.
Thanks.
Same, it happens 😥😓
I'm new to unreal and I'm following your tutorial and cant seem to understand why my mesh will never spawn and the line trace is different its stuck strait. I've rewatched your vid 4 times over and cant seem to understand how i messed up. any advise?
@@eliclarke4450 check the line trace start and end location, and check the macro if everything is exactly the same, possibly u have used a wrong node or wrong values.
I had the same problem. Changing "Stopped Lock Amount" in macros helped me, it turns out that for some reason the value changed from 0 to 0.1 only in one variable, not in both.