Or let's not forget the quest that literally makes every minion in ur deck zero? Honestly a rogue is tame and if you think it's a problem it's because it's a combination of all the other classes Rogue doesn't have its own thing this is the first card in a long while that actually has something to play other than shadow step
The survey about their "potential new idea for a toxic, useless, bullshit thing we can sell you"? Yeah, I got that one too... and did the same thing. I spent every single question filling the talk blocks with all the various ways they need to fix the game... up to and including pulling the entire plug and starting over, since power creep has gotten completely out of hand (like they let happen in WoW itself).
1.A video announcing nerfs incoming 2.A video about nerfs teasing 3.A video about the actual nerfs 4.A video about how the nerfs affect the meta 5.A video about the new overpowered decks
Zillax actually has a very simple nerf, make virus and perfect module battlecries to gain their keywords. This eliminates cheating it out or re-summoning as strategies.
@ 1. What cards to synergiz with Battlecry?! 2. No getting rid of its strength being re-summoned or cheated out would be significantly more impactful to the meta especially when the idea is to promote more board based decks.
Well I think it's should be only perfect module or only virus that have battlecry otherwise reborn of virus module will be insanely useless. If battlecry will be on perfect that means bye-bye any resurrections, and if it will be on virus module that will mean much weaker resurrections, I think virus bc is better cause it's having less impact on those who want to play zilli outside of resurrections
Reno imo shouldn't remove dormant and such cards. So an unlaunched Starship would still remain on the table and so on. And then maybe dormant as a mechanic would become useful.
That would instantly make Control Warlock with the infinite Portal shoot up in winrate. Infinitely lasting entities like Sargeras Portal and Rheastrazas Nest have been a problem ever since they were printed and only Reno keeps them in check
In my opinion, it should remove everything, however either: 1. Not limit opponent to only 1 minion next turn, or 2. Just destroy/silence and remove all enemy minions, not just poof them, so same effect as plague of death; but only enemy minions.
@@censoredname6490 the irony of printing a 5 Mana 4/5 Tradeable "Destroy a Starship" and it actually cant destroy a damn starship until after launch when the launch comes with a Yodeller for instant lethal
I honestly think the best possible starship change is to put the launch button next to the hero portrait opposite the hero power don’t have it take up a board space at all
The crazy thing going on is that anything you place on the board gets stolen, transformed, poofed, or straight up ignored for over the top damage. Board play is dead unless supported by insane Battlecries
Yup, I feel like that's the only reason a deck like buff paladin has remained somewhat relevant and even that deck can be pretty disgusting at times too
Reska at 30 would still see play. That card is absolutely disgusting, and unironically they should buff the health because being able to corpsicle or frost strike or down with the ship to kill it off is REALLY relevant, should have at least 4 or 5 health.
I hope they go the direction of mass nerfs. They need to tone the power level down significantly. I get their reluctance to do multiple weak sets in a row to naturally bring down the power level so then they gotta go with mass nerfs. There needs to be a ceiling on how fast and powerful decks can be. There's a cost to giving so many cards full dust refunds and a cost to releasing weak sets but there's also a cost to continuously raising power levels and buffing weaker cards up to that power level. The cost is that the game will bleed players more rapidly because players that don't like that fast style of gameplay will leave. These players are less likely than ever to come back too because their older cards will be too weak to compete with the ever increasing power level. Ultimately I think that the cost of losing more and more players is significantly higher than the dust refunds they'd need to give out to compensate for mass nerfs.
Yeah, I always disagree with people who say we should buff more than nerf; that way lies powercreep, which is particularly a problem because powercreep generally doesn't affect every aspect of the game equally. For example, aggro/midrange decks can now do unprecedented amounts of damage from hand, but the life totals of most classes hasn't changed. So now the premier aggro deck is also an OTK deck.
I think that the fundamentall problem with HS right now is that there are no pure archetypes anymore. If the deck is Control, they will have some OTK or some tool that forces a win like KJ. If the deck is Aggro, it needs to have good card Draw, some AOE maybe, and some OTK themselves or some crazy Life Gain. Like how Odyn Deck is kind of a control deck, but it also has an OTk. Or Elemental mage which is an Aggro deck that can randomly hit you for 30 + dmg. Or Any Control deck that can just use Kill'Jaedan. Or That Paladin deck that used to have OTK from hand AND insane life gain with the Tigre Plushie and AOE and Could OTK you if you left the board uncleared . Every archetype needs to be able to do more than 1 thing these days. The only deck that is pure these days is Priest which is an actual pure Control deck, but apparently everyone hates that one too.
Y I kinda agree, to much is going on and everyone seems to have unlimited card draw. + Everyone has boardwipes, manacheat & cards costing 0 breaks the game. I don't mind control having otk. What's problematic is single cards like brann/ odyn etc decide games. If you don't draw you lose, if you draw you win. (Priest, rogue, mage, warrior are can-cer to play against as opponent 0 interaction on board)
Fundamentally, everyone wants to play against the player running out of cards, but no one wants to be the player running out cards. Everyone wants to be ahead on board and take value trades, but no one wants to be the guy behind for most of the game for lack of comeback tools. So we printed ways to replenish resources and people loved them (draw/discover/random generation) and we printed comeback mechanics (rush/powerful aoe spells) and when those became too strong (Dr Boom Mad Genius/Barrens priest/OTK deck metas, because, yes, those are largely carried on the back of removal tools) we made minions stronger, wincons more decisive etc etc. Players seem to, imo very clearly, not want to play the actual board based decks unless it is the best way to win by a mile (i.e. mech rogue). Oh it's an aggro deck, oh it's a scam deck, oh it's a low iq spam stats deck. So then should the HS devs just make a constant stream of super efficient minion decks while not printing up-to-par removal? Would that make people feel better? I don't really know and, for me, it's also not that deep, since I'll just not play the game if I'm not having a good time. But whether we reach this state through nerfs or buffs (it honestly doesn't really make a difference), it'll require a concerted effort to de-emphasize removal spells and rush, and (re-)emphasize snowball-y threats on the board. If you asked me to pick between extremes, I'd rather die on turns 5 through 8 than stare at endless discover card backs as my board is invalidated effortlessly and endlessly.
@@Jeronimoeser what makes you believe players don't want to play board based decks? I main and want to play board based decks, there is just so much board clear noone can play board based decks. Started with "star power" 1 card dealing 15 dmg on board, "aftershock" even killing reborn minions, warrior having 4 brawls and the nail in the coffin is reno that kills board state. It's since whizbang board is unplayable unless hyper aggro which noone likes either
@@N3mdraz He probably gets that impression because HS players keep complaining about whatever new cancer reveals itself and whenever you kill the new cancer, an older cancer takes places, or even a newer one. A great example of this is the constant complaining about the lack of Control Decks. Priest has been a pure control deck for quite some time now, with no actual win condition and people hated it. People complained that there are no board decks, yet Paladin arrived that flooded the board and killed you with the board , yet people still complained. People complain no matter what.
It depends on what deck you play. If I play aggro priest I rarely see them, if I play my (low win rate) Draenei priest I face Reno DKs more than anything else.
im a paladin main and i really want librams to be better, cuz its very fun when it works. the only things to "fix" is the 4/2 draenai. and elemental mage is very strong, especially against most paladin decks. so that getting nerfed also helps. also note, after rotation ALOT of relevant elementals rotate out.
Most of the games i've lost this expansion was either from damage or otks dealt from hand, or combos that no amount of 'fighting for the board' was going to win against either way. Quasar will absolutely get brought behind the shed just because of that spirit alone, but I don't really see decks like elemental mage be gutted so soon after the set has released. Starships will get better, just once the previous year has rotated, though even then I doubt they will be as effective as blizzard wants them to be. Guess we'll have to wait and see what the miniset does.
@@Squid-King he also have to remember that quasar is a spell If you really want to put a dink in their plan then the best way to do it with mage is counter spell or paladin which is the young one that transforms it into a different spell there are ways of countering it just as far as standard is concerned it's shining for Rogue because it's useful and when things are useful for Rogue everybody wants to jump on the bandwagon to crucify whatever card they don't like because it is against and their decks that they like to play because I don't know what's crazier about this that so many people are complaining about it when is not even even remotely in the top tier I kid you not I have seen demon hunter drew it paladin Hunter every other one but not as single rogue deck that's top tier in the videos just bunch of ramp of how bad a card quasar is or how broken it is and it needs to be nipped in the butt but everybody was laughing when demons seed what's being played even after nerf
i would really hope to see nerfs, JUST nerfs. No buffs for the moment, we need to experience a lower power meta before being able to actually evaluate the new cards. Our collective judgement is clouded by how overtuned and overpowered everything is at the moment! My wish list would be: 1) Hydration Station to be changed to "resurrect the 3 highest different CLASS taunt minions that died this game". Does it effectively kill the card? yes! But at least it makes it more aligned with that the design actually meant to be! Unkilliax on it's own it's fine.... the problem are copies 2,3,4 and often 5 against druid and warrior and would address armour druid as well since the base star piece would not be able to be resurrected 2) Reno Lone Ranger changed to 6 mana BUT the effect changed to be the same as enter the colusseum for paladin: 3 mana spell that says destroy ALL minions on board expect the highest attack for both sides 3) Incendius, that card's getting used to scam, no thing else to say. Whenever you see an incendius you either kill your opponent or die! Not sure how to tone it down tho, maybe the eruptions start at 0 so the damage scales a little more slowly or it shuffles less into the deck... or both! 4) I agree with most if not all the nerfs ideas Zeddy proposed but ultimately.... no amount of nerfs will get us to where we'll be AFTER rotation. ALL the most problematic, irritating, annoying, frustrating and infuriating cards WILL rotate out the format and we'll be left with only an handful of outliers that can then be addressed. But everything gets thrown into chaos if they start buffing thing.... the new cards are fine imo, and sadly, that's the truth in it... they're just fine so compared to the other overpowered stuff they seem underwhelming.
Reno has 0 counterplay. It takes your statement and flips it. To have a full board vs. opponent and they play reno, which doesn't remove their own stuff, is a problem. With 0 counterplay for the card. Reno is more of an issue. Sargeras is 1 class. Reno is all.
@berelentless5327 again, I said I have no problem with nerfing it, but I think sargeras and rheas portals should have some kind of counter if we're changing renos text.
Bro forgor dirty rat. In all seriousness you're both right and wrong. Reno has to be nerfed, Sargeras would has some couterplay but both cards are the testament of a broken era and both cards ARE a problem
I don't think Sargeras' portal is intrinsically broken; this is the third time Warlock has received a card that can open a portal which summons 3/2 imps, but this is the only time that type of card has actually been good. By the time the portal comes out, most decks have the tools to handle the imps pretty well, even ignoring Reno. I think the only thing that really pushes Sargeras over the edge is that he comes with a built-in Plague of Death. He's an infinite value card that also generates a huge board swing.
yeah quasar is just creating another polarizing deck in wild, you either hit knicknack shack and quasar and you just win or you dont and you lose. Feels terrible to play against (i abused it to get to wild legend)
If it has such a low win rate how did you manage to get to legend? A second there's only one card in combination with this deck that would work well with it and it's called unstable element that makes that deck work compared to demon seed compared to 20 mana on turn 3 this card is tamed it's not even at the highest win rate
@@cerberus9185 im guessing the general winrate is lowered by players that dont know how to pilot the deck, it might also be because i tech'd in two fan of knives for aggro matchups, it definitely saved me quite a few times.
@@cerberus9185 also the optimal wild list doesnt even run unstable element? not sure where you got that idea from. it just runs 20 draw cards and garrote + spelldamage to do 40+ damage on turn 4
@scaleymf I do it a little bit differently it's something I did my own essentially instead of trying to use the knick knack shack to draw the cards until you get to the end of it You basically play enough cards to where if you were to use unstable elemental it would just draw the rest of your deck and then you would proceed to shuffle the asteroids into your deck
i dont think they will do a giant balance change (mass nerf/buff) pack until mid December before the holiday break.. this week will just be a small nerf pack with a note saying that they will continue monitoring the meta until the actual patch..
Make the mage elemental “overflow surger” 5 or 6 mana. It’s almost a guaranteed full board of 3/2’s… if you have the spell damage legendary it’s over if you have no removal in hand Also buffing starcrew demon hunter is a great idea
Maybe they change quasar to only discount minions. Then it actually forces the card to support starships. And not get 0 mana locations weapons and spells
Remove Elusive from Unkilliax and make Wave transform into Legendaries that cost like 1 or 2 more, because then the 1 drops transform into 3 mana legendaries from the past which is not polarizing, and not instead highroll with insane Legendaries
I agree with the overarching theme which is to nerf the overall meta; making things less powerful is ideal, imo, and it also gives us the chance to have more dust refunds.
Dirdra legitimately makes your deck worse when played and slows it down massively. Imagine if Patches gave you 6 pirates that had to be drawn and played from hand and how much worse of a card it would be. Why the hell would you ever want to bloat your deck with 8x 4/4/4 cards that have to be hard-drawn and played from hand AND you still need to align them in hand to get value. It just doesn't work with the package. The text should be "resurrect your crewmates" or "play all crewmates from your hand" or "BUFF all crewmates in your hand and/or deck". Either way DH just doesn't have the tools to get value from a package like this. Other classes would be buffing the crap out of them, resummoning them, duping them with discovers and evolving them into better minions - but DH has none of that, you literally just play your entire hand for 4 mana then it dies and that's it... there's no renewing returns on it, no corpses collected, no combo that's been set up, no discounts/buffs on future crewmates.... the whole package feels like a 2016 paladin archetype, not a 2024 DH archetype.
The real problem are draeneis and classes that are directly connected to them. If warrior needs just a few adjustment to be at least funny to play, priest have been really punished this expansion with useless cards and a boring and ineffectual strategy: two useless legendary cards, two useless epic cards, other random cards that don't fit with each other. Askara copys the next draenei you will play losing its battlecry that is the main mechanic all over the tribe forcing you to play selected minions after her; the overheal draenei is useless watching other cards in the expansion (and there have been the overheal guy nerf that annihilate the archetype a few weeks ago); the rush spell is useless because we don't have a miracle deck in standard for priest; the other legendary has the power level of a mid level common card. The priest set for this expansion should be removed from standard and created again by 0.
overheal combo priest scare me much more than quasar rogue because the deck can pull huge minion vita in turn 4 -5 with insane dmg with the 2/2 switching stats , it's not play because the deck is hard and people doesn't like priest in general , i hope doesn't break the meta int the futur.
That would be a big Nerf. now you're stuck drawing 4 cost 4/4 do nothings (7/8 of the time) for the next three turns, unless you have additional card draw in hand. I found the biggest problem is there aren't enough ways to give the crewmates rush. Maybe it will work if broomstick comes back in the next core set
Played some starships recently, feels really great to get your starship (your only win con) which you put 10 of your cards into deleted by a card that was already like a top contender for the best cards of all time.
Yeah, it's been a concern since we first heard of Starships, and it turns out, it's very relevant. Little too late for this without a full re-work which is unlikely, but they should've done something like make the Launch emblem the Starship indicator as well so it isn't technically on the board. I mean they could just make the Starship token un-deletable but that's not very elegant. I kinda like Zeddy's idea, just re-work and bonk down Reno, it's had its time, and if it's only destroying minions you might be able to bump it back down to 8 cost.
@@KnownAsKenji Tech cards for starships should definitely exist. But they should be incredibly specific or just all around fine cards that aren't that strong. Sure getting your starship hexed feels bad but you probably should have known that was gonna happen cause you are against a shaman. Every class may run reno which makes it unpredictable as f***. The deathrattles on your minions don't even get to proc. It doesn't even wipe their own board. I even like playing highlander and or control decks ,I think Reno's design is cool. but the fact you can deal with every type of board with just one card with pretty much no drawbacks is just f*****.
When the cards have been nerfed you can type 'refund' in your collection search box. It will list all cards that are eligible for full dust refund. I think it's valid for a week or so.
I still think for those of you who know what im talking about i think they need a mass nerf/rework patch similar to how dead by daylight did a year or so ago with perks. It shook up the whole game and made it very fresh.
Rather than nerf reno again, I wish they'd just hold their hands up and admit highlander was an absolute shitshow, and just put all the highlander cards up for refund without changing them. So people who love them can't complain, they can just keep them - but people who feel massively let down by them can just cash in the dust. Should lower the overall playrate and keep people happy...
I think they could buff that 3/2 Divine shield starship piece by giving it Battlecry: Gain Rush. Then it would be slightly better, but wouldn't change the power of the final starship.
Man, I evhad great luck with the crew. I keep drawing the legendary, though. You sometimes drop 5 or 6 or 7 4/4’s by playing 1/all at once. You can even sometimes do it, then if they kill your board, do it again next turn.
for standard: nerf elemental mage, Saruun and overflow surger should cost 6 mana, Quasar needs nerf for sure, it broke wild aswell, location on turn 3, win the game with prep quasar on turn 4 using garrotes. Nerf Reska and Reno maybe to not counter Starships and big minions like Velen. Astroids needs to do less damage and cost more. Nerf ziliax. so many decks dont even need new cards, Reno warrior/odyn/ziliax, handbuff paladin, secret hunter all these decks needs nerf, something is wrong when you dont need a single new card from the newest expansion wild: quasar nerf Questline DH nerf the mana cheating Big shaman: nerf like big priest to 7 mana (5 mana battlecry now) Demon seed: rework crystallizer, darkglare to 5 mana, raise dead should never cost 0 mana it should cost 2, or just make quest damaging both players instead of enemy Uther DK hero power cost to 4 so losing because opponent has 2 cards is not healthy Druid: so much mana cheating nerf biology project, funnel cake and most ramp cards, both spell druid and barnes/ysiel is too fast due to mana cheating, Aviana/ysiel nerf would be good too Mystery egg in wild: ban it like Ceasless unban ceaseless and ban holy wrath instead
Maybe not the biggest problem overall but Reno is the card I hate the most. Clear my board ok. Get 5 armor ok. Get a godly hero power ok but to preventing my next turn is too much.
Hey Zeddy, I send a ticket to blizzard and made a reddit post. But I got a duplicate signature, but I still miss the rogue and druid one. Where it say in the shop (but not only right?) in the other expansion and in the core set all legendaries signature you can open in packs and on the other shop signature bundles. I am right? Is this a scam in a scam for the whales? Can you please look into this and maybe talk about? I don't have Twitter etc.
Imma start this rumor: they dont want to do nerfs because they dont want to make dust as easy to get and "reimburse" players for crafting op legendaries in the past
WTF??? All I could focus on in this entire video is that this guy has 329,700 dust. Like how in God's name can someone get that much dust? It's insane!!
Is Quasar bad in Standard? I play exclusively Wild, and almost exclusively Control. Quasar is slow enough and lacking a kill confirm that I don't think I've lost to it in Wild yet.
Quasar wasn't a mistake in power level, it was a mistake in design. No matter which way you balance this card it will either be frustrating and OP or useless. This card should have never existed
They NEED to make Lamplighter only target minions and revert it to 3 mana. Also they should revert the Zilliax virus module back to Stealth instead of Ellusive. Elusive is so much stronger. Hex, silence, and mind control effects would murder the old Unkillilliax. I have no idea why they changed it.
3:26 I feel like the better ideas I can think of are the following. 1. It keeps the discount but add “but cannot cost less than 1” 2. Only the hand shuffled gets the discount not the entire deck
They would change its discount by 2 imo. 3 is waay to good but 2 is still good. Might be they would do 1 and still see might play. Just delete the fcking card or change it totally.
They definetly need to debuff 60-70 cards, they have to destroy Quasat, and remake some cards. But at best we will get probably 5-6 nerfs and 4-5 buffs that will be nerfed again next update.
At D3 with Hand Lock and the only decks I am seeing most of the time are Elemental Mage HL DK and Asteroid Shaman all of which are extremely toxic to face
Today I was looking for a new deck to play and checked the achievements for inspiration. Asteroid shaman was the only new archetype that had an achievement and a playable deck. Everything else sucks and the old decks dominate.
To trigger threads u need atleast 4 mana to hero power, 90% of threads use is when u dont have any board, so u can call it 4 mana board clear. If we nerf it to 3 then what, u play hero power threads on 5 in 9/10 situations ? It just becomes worse version of corpse explosion, absolutely unusable. Reska should definetly get a nerf I agree.
Hopefully they won't nerf Oracle. It's a strong card and it only makes degenerate combos be even more degenerate. They better nerf Shudderblock and Quasar instead and maybe something from Druid too.
Starship rogue can destroy you in one turn by 100 or more damage, the only reason it doesn't see much play the other decks thath kills too fast. So it is very wrong move to buffing anything before nerfs.
PLEASE DO NOT MAKE ME HAVE TO PUT UP WITH LOCATIONS AND SHIT TOO ON TOP OF RENO ALREADY COSTING 10 AND ALREADY BEING TRIPLE NERFED I do not want STANDARD PLAYERS BEING SUCKED OFF DUDE... I dont' wanna have to quit HS this far in this many years in man...
11:11 "they could buff arcane, but it's scary because it's so close to being good" Businessman translation: we do buffs that 100% won't matter, to make it seem we care But actually we won't nerf key legendaries because dust=revenue loss in short term, but long term player base damage is not measurable yet They really don't care about what a milestone initial hearthstone was for the artistic branch of video gaming. All they see is a cash cow to be milked
Sometimes is hard to understand you. Firt you said that in HS boardneeds to be important. Them you ask to a buff in lib Pala, enabling ultra agro decks who will win on turn 5. Lol.
Yea I think you’re wrong if they did mass nerfs and they still didn’t work why would another nerf work they’re not making Skyla 7 and conman thematically need to say non rouge class otherwise it will replay itself I believe
Plottwist: They buff Quasar, because the winrate is too low ._.
I will quit the game if that card gets buffed. I hate rogue so much
@@matthewjecelin8358...y? Compared to druid with 20 mana on turn 3?
Or let's not forget the quest that literally makes every minion in ur deck zero? Honestly a rogue is tame and if you think it's a problem it's because it's a combination of all the other classes Rogue doesn't have its own thing this is the first card in a long while that actually has something to play other than shadow step
-1 mana cost
+1 rarity
Kappa
@@j8000 kappa?
Hearthstone team sent out a survey a few weeks ago, I left a comment in the suggestions 'nerf all the cards, too much power creep."
The survey about their "potential new idea for a toxic, useless, bullshit thing we can sell you"? Yeah, I got that one too... and did the same thing. I spent every single question filling the talk blocks with all the various ways they need to fix the game... up to and including pulling the entire plug and starting over, since power creep has gotten completely out of hand (like they let happen in WoW itself).
1.A video announcing nerfs incoming
2.A video about nerfs teasing
3.A video about the actual nerfs
4.A video about how the nerfs affect the meta
5.A video about the new overpowered decks
This guy has nothing to Say 8 out 10 videos it's getting old.
Yeah I think you could easily combine 1 & 2, but I think 3, 4 and 5 are ok
Its very easy not to watch content you dont like
@@joostkemp9775 it's also easy to comment and say it's redundant:)
Stop whining. If you don’t like his video formats, don’t watch his videos. I enjoy the daily videos. And I’m sure there are others who do as well.
Zillax actually has a very simple nerf, make virus and perfect module battlecries to gain their keywords. This eliminates cheating it out or re-summoning as strategies.
That just gives it battlecry synergies which is not that much better.
@ 1. What cards to synergiz with Battlecry?!
2. No getting rid of its strength being re-summoned or cheated out would be significantly more impactful to the meta especially when the idea is to promote more board based decks.
@@justinsmeer9539 @1. Shudderwock. Is already busted in wild. So no thx, it's better how it is. Just remove reborn or something from it is better.
Well I think it's should be only perfect module or only virus that have battlecry otherwise reborn of virus module will be insanely useless. If battlecry will be on perfect that means bye-bye any resurrections, and if it will be on virus module that will mean much weaker resurrections, I think virus bc is better cause it's having less impact on those who want to play zilli outside of resurrections
I like this, makes Shudderwock better too.
Reno imo shouldn't remove dormant and such cards. So an unlaunched Starship would still remain on the table and so on. And then maybe dormant as a mechanic would become useful.
That would instantly make Control Warlock with the infinite Portal shoot up in winrate. Infinitely lasting entities like Sargeras Portal and Rheastrazas Nest have been a problem ever since they were printed and only Reno keeps them in check
@Jukantos hmm true. Didn't really think of those. But those are not minions as such, more like locations if you ask me
In my opinion, it should remove everything, however either:
1. Not limit opponent to only 1 minion next turn,
or
2. Just destroy/silence and remove all enemy minions, not just poof them, so same effect as plague of death; but only enemy minions.
The problem is a lack of tech cards that can counter mechanics.
@@censoredname6490 the irony of printing a 5 Mana 4/5 Tradeable "Destroy a Starship" and it actually cant destroy a damn starship until after launch when the launch comes with a Yodeller for instant lethal
I honestly think the best possible starship change is to put the launch button next to the hero portrait opposite the hero power don’t have it take up a board space at all
I love this
Buff everything so game ends on turn 1
great idea! I was starting to miss playing yu-gi-oh /s
Leroy to 1 mana , battlecry: +50/+50 when you lost your last game. Ignores taunt.
@@josephvalles1353😂😂😂😂 best comment man
The crazy thing going on is that anything you place on the board gets stolen, transformed, poofed, or straight up ignored for over the top damage. Board play is dead unless supported by insane Battlecries
Yup, I feel like that's the only reason a deck like buff paladin has remained somewhat relevant and even that deck can be pretty disgusting at times too
Reska at 30 would still see play. That card is absolutely disgusting, and unironically they should buff the health because being able to corpsicle or frost strike or down with the ship to kill it off is REALLY relevant, should have at least 4 or 5 health.
Rush on a zero cost sylvanis was such a funny choice
Should definitely be triple rune
I hope they go the direction of mass nerfs. They need to tone the power level down significantly. I get their reluctance to do multiple weak sets in a row to naturally bring down the power level so then they gotta go with mass nerfs. There needs to be a ceiling on how fast and powerful decks can be. There's a cost to giving so many cards full dust refunds and a cost to releasing weak sets but there's also a cost to continuously raising power levels and buffing weaker cards up to that power level. The cost is that the game will bleed players more rapidly because players that don't like that fast style of gameplay will leave. These players are less likely than ever to come back too because their older cards will be too weak to compete with the ever increasing power level. Ultimately I think that the cost of losing more and more players is significantly higher than the dust refunds they'd need to give out to compensate for mass nerfs.
Yeah, I always disagree with people who say we should buff more than nerf; that way lies powercreep, which is particularly a problem because powercreep generally doesn't affect every aspect of the game equally. For example, aggro/midrange decks can now do unprecedented amounts of damage from hand, but the life totals of most classes hasn't changed. So now the premier aggro deck is also an OTK deck.
I’m so happy Zeddy isn’t in the balance team. This would be a disaster.
I think that the fundamentall problem with HS right now is that there are no pure archetypes anymore.
If the deck is Control, they will have some OTK or some tool that forces a win like KJ.
If the deck is Aggro, it needs to have good card Draw, some AOE maybe, and some OTK themselves or some crazy Life Gain.
Like how Odyn Deck is kind of a control deck, but it also has an OTk.
Or Elemental mage which is an Aggro deck that can randomly hit you for 30 + dmg.
Or Any Control deck that can just use Kill'Jaedan.
Or That Paladin deck that used to have OTK from hand AND insane life gain with the Tigre Plushie and AOE and Could OTK you if you left the board uncleared .
Every archetype needs to be able to do more than 1 thing these days.
The only deck that is pure these days is Priest which is an actual pure Control deck, but apparently everyone hates that one too.
Y I kinda agree, to much is going on and everyone seems to have unlimited card draw.
+ Everyone has boardwipes, manacheat & cards costing 0 breaks the game.
I don't mind control having otk. What's problematic is single cards like brann/ odyn etc decide games. If you don't draw you lose, if you draw you win.
(Priest, rogue, mage, warrior are can-cer to play against as opponent 0 interaction on board)
Fundamentally, everyone wants to play against the player running out of cards, but no one wants to be the player running out cards. Everyone wants to be ahead on board and take value trades, but no one wants to be the guy behind for most of the game for lack of comeback tools. So we printed ways to replenish resources and people loved them (draw/discover/random generation) and we printed comeback mechanics (rush/powerful aoe spells) and when those became too strong (Dr Boom Mad Genius/Barrens priest/OTK deck metas, because, yes, those are largely carried on the back of removal tools) we made minions stronger, wincons more decisive etc etc.
Players seem to, imo very clearly, not want to play the actual board based decks unless it is the best way to win by a mile (i.e. mech rogue). Oh it's an aggro deck, oh it's a scam deck, oh it's a low iq spam stats deck. So then should the HS devs just make a constant stream of super efficient minion decks while not printing up-to-par removal? Would that make people feel better? I don't really know and, for me, it's also not that deep, since I'll just not play the game if I'm not having a good time. But whether we reach this state through nerfs or buffs (it honestly doesn't really make a difference), it'll require a concerted effort to de-emphasize removal spells and rush, and (re-)emphasize snowball-y threats on the board. If you asked me to pick between extremes, I'd rather die on turns 5 through 8 than stare at endless discover card backs as my board is invalidated effortlessly and endlessly.
@@Jeronimoeser what makes you believe players don't want to play board based decks?
I main and want to play board based decks, there is just so much board clear noone can play board based decks. Started with "star power" 1 card dealing 15 dmg on board, "aftershock" even killing reborn minions, warrior having 4 brawls and the nail in the coffin is reno that kills board state.
It's since whizbang board is unplayable unless hyper aggro which noone likes either
@@N3mdraz He probably gets that impression because HS players keep complaining about whatever new cancer reveals itself and whenever you kill the new cancer, an older cancer takes places, or even a newer one.
A great example of this is the constant complaining about the lack of Control Decks. Priest has been a pure control deck for quite some time now, with no actual win condition and people hated it.
People complained that there are no board decks, yet Paladin arrived that flooded the board and killed you with the board , yet people still complained. People complain no matter what.
umm Priest can run KJ as well, so there goes that
I havent seen a Reno deck in standard in forever, its mostly played in wild
It depends on what deck you play. If I play aggro priest I rarely see them, if I play my (low win rate) Draenei priest I face Reno DKs more than anything else.
lol did not face a single reno deck in wild,like what is your rank
@@alenpinter6321 1300 legend on euw
@newpowerup1996 reno dk is relevant, otherwise yeah it's not seen that much anymore
*laughing in rainbow Deathknight*
im a paladin main and i really want librams to be better, cuz its very fun when it works. the only things to "fix" is the 4/2 draenai. and elemental mage is very strong, especially against most paladin decks. so that getting nerfed also helps. also note, after rotation ALOT of relevant elementals rotate out.
Have u played Reno paladin? I’m a Reno shaman stuck diamond 3 atm and keen to try pal version soon
@Manzugs no i havent. And I believe it has been dead in the water for a long time.
I think after the next rotation they really have a chance to make things better
Most of the games i've lost this expansion was either from damage or otks dealt from hand, or combos that no amount of 'fighting for the board' was going to win against either way. Quasar will absolutely get brought behind the shed just because of that spirit alone, but I don't really see decks like elemental mage be gutted so soon after the set has released. Starships will get better, just once the previous year has rotated, though even then I doubt they will be as effective as blizzard wants them to be. Guess we'll have to wait and see what the miniset does.
@@Squid-King he also have to remember that quasar is a spell If you really want to put a dink in their plan then the best way to do it with mage is counter spell or paladin which is the young one that transforms it into a different spell there are ways of countering it just as far as standard is concerned it's shining for Rogue because it's useful and when things are useful for Rogue everybody wants to jump on the bandwagon to crucify whatever card they don't like because it is against and their decks that they like to play because I don't know what's crazier about this that so many people are complaining about it when is not even even remotely in the top tier I kid you not I have seen demon hunter drew it paladin Hunter every other one but not as single rogue deck that's top tier in the videos just bunch of ramp of how bad a card quasar is or how broken it is and it needs to be nipped in the butt but everybody was laughing when demons seed what's being played even after nerf
i would really hope to see nerfs, JUST nerfs. No buffs for the moment, we need to experience a lower power meta before being able to actually evaluate the new cards. Our collective judgement is clouded by how overtuned and overpowered everything is at the moment!
My wish list would be:
1) Hydration Station to be changed to "resurrect the 3 highest different CLASS taunt minions that died this game". Does it effectively kill the card? yes! But at least it makes it more aligned with that the design actually meant to be! Unkilliax on it's own it's fine.... the problem are copies 2,3,4 and often 5 against druid and warrior and would address armour druid as well since the base star piece would not be able to be resurrected
2) Reno Lone Ranger changed to 6 mana BUT the effect changed to be the same as enter the colusseum for paladin: 3 mana spell that says destroy ALL minions on board expect the highest attack for both sides
3) Incendius, that card's getting used to scam, no thing else to say. Whenever you see an incendius you either kill your opponent or die! Not sure how to tone it down tho, maybe the eruptions start at 0 so the damage scales a little more slowly or it shuffles less into the deck... or both!
4) I agree with most if not all the nerfs ideas Zeddy proposed but ultimately.... no amount of nerfs will get us to where we'll be AFTER rotation. ALL the most problematic, irritating, annoying, frustrating and infuriating cards WILL rotate out the format and we'll be left with only an handful of outliers that can then be addressed. But everything gets thrown into chaos if they start buffing thing.... the new cards are fine imo, and sadly, that's the truth in it... they're just fine so compared to the other overpowered stuff they seem underwhelming.
I don't mind nerfing reno, my only issue with that is Sargeras would have 0 counter
Reno has 0 counterplay. It takes your statement and flips it. To have a full board vs. opponent and they play reno, which doesn't remove their own stuff, is a problem. With 0 counterplay for the card. Reno is more of an issue. Sargeras is 1 class. Reno is all.
@berelentless5327 again, I said I have no problem with nerfing it, but I think sargeras and rheas portals should have some kind of counter if we're changing renos text.
Bro forgor dirty rat. In all seriousness you're both right and wrong. Reno has to be nerfed, Sargeras would has some couterplay but both cards are the testament of a broken era and both cards ARE a problem
@KaiteWDrey I didn't forget dirty rat, it's just such a RNG option vs an actual counter, but I agree with you, I'm eager for rotation.
I don't think Sargeras' portal is intrinsically broken; this is the third time Warlock has received a card that can open a portal which summons 3/2 imps, but this is the only time that type of card has actually been good.
By the time the portal comes out, most decks have the tools to handle the imps pretty well, even ignoring Reno. I think the only thing that really pushes Sargeras over the edge is that he comes with a built-in Plague of Death. He's an infinite value card that also generates a huge board swing.
yeah quasar is just creating another polarizing deck in wild, you either hit knicknack shack and quasar and you just win or you dont and you lose. Feels terrible to play against (i abused it to get to wild legend)
If it has such a low win rate how did you manage to get to legend? A second there's only one card in combination with this deck that would work well with it and it's called unstable element that makes that deck work compared to demon seed compared to 20 mana on turn 3 this card is tamed it's not even at the highest win rate
@@cerberus9185 im guessing the general winrate is lowered by players that dont know how to pilot the deck, it might also be because i tech'd in two fan of knives for aggro matchups, it definitely saved me quite a few times.
@@cerberus9185 also the optimal wild list doesnt even run unstable element? not sure where you got that idea from. it just runs 20 draw cards and garrote + spelldamage to do 40+ damage on turn 4
@scaleymf I do it a little bit differently it's something I did my own essentially instead of trying to use the knick knack shack to draw the cards until you get to the end of it You basically play enough cards to where if you were to use unstable elemental it would just draw the rest of your deck and then you would proceed to shuffle the asteroids into your deck
@@scaleymf All right I just post it sometimes seeing is believing
i dont think they will do a giant balance change (mass nerf/buff) pack until mid December before the holiday break.. this week will just be a small nerf pack with a note saying that they will continue monitoring the meta until the actual patch..
Me: Looking at the numbers on Zeddy’s Hearthstone account.
🙄 “Yo Zeddy, slide me like 10,000 dust if you don’t mind. Just a little off the top.”
Make the mage elemental “overflow surger” 5 or 6 mana. It’s almost a guaranteed full board of 3/2’s… if you have the spell damage legendary it’s over if you have no removal in hand
Also buffing starcrew demon hunter is a great idea
Maybe they change quasar to only discount minions. Then it actually forces the card to support starships. And not get 0 mana locations weapons and spells
Ive been trying to make starship buff paladin work best i can do is about 50 to 52 % win rate. Starships need a buff
Remove Elusive from Unkilliax and make Wave transform into Legendaries that cost like 1 or 2 more, because then the 1 drops transform into 3 mana legendaries from the past which is not polarizing, and not instead highroll with insane Legendaries
Buffing conman to replaying non-rogue cards was zeddys idea ;)
I agree with the overarching theme which is to nerf the overall meta; making things less powerful is ideal, imo, and it also gives us the chance to have more dust refunds.
Dirdra legitimately makes your deck worse when played and slows it down massively. Imagine if Patches gave you 6 pirates that had to be drawn and played from hand and how much worse of a card it would be. Why the hell would you ever want to bloat your deck with 8x 4/4/4 cards that have to be hard-drawn and played from hand AND you still need to align them in hand to get value. It just doesn't work with the package. The text should be "resurrect your crewmates" or "play all crewmates from your hand" or "BUFF all crewmates in your hand and/or deck". Either way DH just doesn't have the tools to get value from a package like this. Other classes would be buffing the crap out of them, resummoning them, duping them with discovers and evolving them into better minions - but DH has none of that, you literally just play your entire hand for 4 mana then it dies and that's it... there's no renewing returns on it, no corpses collected, no combo that's been set up, no discounts/buffs on future crewmates.... the whole package feels like a 2016 paladin archetype, not a 2024 DH archetype.
Mystery egg is not mysterious enough. It should give You a random beast.
Elemental Mage is just ing ridiculous. Climbing Standard Ladder at one point, I played 12 straight EleMage decks.
TWELVE. IN. A. ROW.
The real problem are draeneis and classes that are directly connected to them. If warrior needs just a few adjustment to be at least funny to play, priest have been really punished this expansion with useless cards and a boring and ineffectual strategy: two useless legendary cards, two useless epic cards, other random cards that don't fit with each other. Askara copys the next draenei you will play losing its battlecry that is the main mechanic all over the tribe forcing you to play selected minions after her; the overheal draenei is useless watching other cards in the expansion (and there have been the overheal guy nerf that annihilate the archetype a few weeks ago); the rush spell is useless because we don't have a miracle deck in standard for priest; the other legendary has the power level of a mid level common card.
The priest set for this expansion should be removed from standard and created again by 0.
His text says "I see 2 spells in my future". With a nerf they would also have to change the text.
overheal combo priest scare me much more than quasar rogue because the deck can pull huge minion vita in turn 4 -5 with insane dmg with the 2/2 switching stats , it's not play because the deck is hard and people doesn't like priest in general , i hope doesn't break the meta int the futur.
It will, once elemental mage gets nerfed be prepared to face zarimi and overheal priests
Dirdra shouldnt draw anything, but rather put 3 of the crewmates on top of ur deck. Thoughts?
That would be a big Nerf. now you're stuck drawing 4 cost 4/4 do nothings (7/8 of the time) for the next three turns, unless you have additional card draw in hand. I found the biggest problem is there aren't enough ways to give the crewmates rush. Maybe it will work if broomstick comes back in the next core set
They've been nerfing cards that didn't need it the last few nerfs really hurt the game with those last 2 in particular
Played some starships recently, feels really great to get your starship (your only win con) which you put 10 of your cards into deleted by a card that was already like a top contender for the best cards of all time.
Yeah, it's been a concern since we first heard of Starships, and it turns out, it's very relevant.
Little too late for this without a full re-work which is unlikely, but they should've done something like make the Launch emblem the Starship indicator as well so it isn't technically on the board. I mean they could just make the Starship token un-deletable but that's not very elegant.
I kinda like Zeddy's idea, just re-work and bonk down Reno, it's had its time, and if it's only destroying minions you might be able to bump it back down to 8 cost.
@@KnownAsKenji Tech cards for starships should definitely exist. But they should be incredibly specific or just all around fine cards that aren't that strong. Sure getting your starship hexed feels bad but you probably should have known that was gonna happen cause you are against a shaman. Every class may run reno which makes it unpredictable as f***. The deathrattles on your minions don't even get to proc. It doesn't even wipe their own board. I even like playing highlander and or control decks ,I think Reno's design is cool. but the fact you can deal with every type of board with just one card with pretty much no drawbacks is just f*****.
Blizzard be like “how about all cards cost zero, and every card discovers the exact card you need”
Do we get full dust value if we get rid of cards that are going to be nerfed? If yes, how long is that period valid for?
When the cards have been nerfed you can type 'refund' in your collection search box. It will list all cards that are eligible for full dust refund. I think it's valid for a week or so.
I still think for those of you who know what im talking about i think they need a mass nerf/rework patch similar to how dead by daylight did a year or so ago with perks. It shook up the whole game and made it very fresh.
Honestly, I want some Draenei tribe buffs. That needs to be an archetype this expansion.
Rather than nerf reno again, I wish they'd just hold their hands up and admit highlander was an absolute shitshow, and just put all the highlander cards up for refund without changing them. So people who love them can't complain, they can just keep them - but people who feel massively let down by them can just cash in the dust. Should lower the overall playrate and keep people happy...
I think they could buff that 3/2 Divine shield starship piece by giving it Battlecry: Gain Rush. Then it would be slightly better, but wouldn't change the power of the final starship.
Logs into heartstone. Queues into 5 asteroid shaman and 5 evolve shaman in a row, lose on turn 6 nearly each time. Logs out
Man, I evhad great luck with the crew. I keep drawing the legendary, though. You sometimes drop 5 or 6 or 7 4/4’s by playing 1/all at once. You can even sometimes do it, then if they kill your board, do it again next turn.
for standard: nerf elemental mage, Saruun and overflow surger should cost 6 mana, Quasar needs nerf for sure, it broke wild aswell, location on turn 3, win the game with prep quasar on turn 4 using garrotes. Nerf Reska and Reno maybe to not counter Starships and big minions like Velen. Astroids needs to do less damage and cost more. Nerf ziliax. so many decks dont even need new cards, Reno warrior/odyn/ziliax, handbuff paladin, secret hunter all these decks needs nerf, something is wrong when you dont need a single new card from the newest expansion
wild:
quasar nerf
Questline DH nerf the mana cheating
Big shaman: nerf like big priest to 7 mana (5 mana battlecry now)
Demon seed: rework crystallizer, darkglare to 5 mana, raise dead should never cost 0 mana it should cost 2, or just make quest damaging both players instead of enemy
Uther DK hero power cost to 4 so losing because opponent has 2 cards is not healthy
Druid: so much mana cheating nerf biology project, funnel cake and most ramp cards, both spell druid and barnes/ysiel is too fast due to mana cheating, Aviana/ysiel nerf would be good too
Mystery egg in wild: ban it like Ceasless
unban ceaseless and ban holy wrath instead
I think it would be enough for reno not to limit the board space, then you can at least do something next turn.
Felfire Thrusters’ Looks good, but when I play it, it tends to perform very poorly
Reno doesn’t need to change the poof; but the board restriction should absolutely go
Quasar needs to be reworked, I don't want it to have higher cost or reduce less... I want it to do something completely different.
Maybe not the biggest problem overall but Reno is the card I hate the most. Clear my board ok. Get 5 armor ok. Get a godly hero power ok but to preventing my next turn is too much.
Hey Zeddy, I send a ticket to blizzard and made a reddit post. But I got a duplicate signature, but I still miss the rogue and druid one. Where it say in the shop (but not only right?) in the other expansion and in the core set all legendaries signature you can open in packs and on the other shop signature bundles. I am right? Is this a scam in a scam for the whales? Can you please look into this and maybe talk about? I don't have Twitter etc.
Hey zeddy I watch you daily and I really like you ,you doing great❤
Imma start this rumor: they dont want to do nerfs because they dont want to make dust as easy to get and "reimburse" players for crafting op legendaries in the past
WTF??? All I could focus on in this entire video is that this guy has 329,700 dust. Like how in God's name can someone get that much dust? It's insane!!
Is Quasar bad in Standard? I play exclusively Wild, and almost exclusively Control. Quasar is slow enough and lacking a kill confirm that I don't think I've lost to it in Wild yet.
Quasar wasn't a mistake in power level, it was a mistake in design. No matter which way you balance this card it will either be frustrating and OP or useless. This card should have never existed
Just add a "not less that 1" universal rule (and rework sonya in the process). That would fix 90% of the problems.
Or Just add this text to Sonya (you cannot do this effect more than 2 times per turn)
They NEED to make Lamplighter only target minions and revert it to 3 mana.
Also they should revert the Zilliax virus module back to Stealth instead of Ellusive. Elusive is so much stronger. Hex, silence, and mind control effects would murder the old Unkillilliax. I have no idea why they changed it.
Because spark bots in rogue. So you can't generate stealth bot and make your minion permanently stealth
Does anyone know if Velen will still work with Saronite chain gang ? Thanks in advance
3:26 I feel like the better ideas I can think of are the following.
1. It keeps the discount but add “but cannot cost less than 1”
2. Only the hand shuffled gets the discount not the entire deck
"But not less than 1" just means "you can play your entire deck twice with Sonya."
@ so the second option would be viable then
@@TheBigMan0706 but not less than 2 :D
They would change its discount by 2 imo. 3 is waay to good but 2 is still good. Might be they would do 1 and still see might play. Just delete the fcking card or change it totally.
@@MinoriGamingstill it would cost mana
It’s impressive that people can make a winning deck out of Quasar. I couldn’t.
While i agree with your opinion on nerfs, i think blizzard has an entirely different vision of the game you desire.
I don't want the only playable cards of the expansion to be nerfed (except for quasar)
They definetly need to debuff 60-70 cards, they have to destroy Quasat, and remake some cards. But at best we will get probably 5-6 nerfs and 4-5 buffs that will be nerfed again next update.
Quasar could be fix if cards can't cost less than 3.
The "best" way to solve this meta, which will obviously never happen, would be to rotate now. Or at least ban Reno and Yogg.
Buffing rarely work. You need to hall of fame Mages and Rogues.
Shocked you didn’t mention the 2 mana pirate charge spell. So broken with nostalgia / bloodlust and the baffon
@@garochucollects fr
At D3 with Hand Lock and the only decks I am seeing most of the time are Elemental Mage HL DK and Asteroid Shaman all of which are extremely toxic to face
We don't just need nerfs. We need reworks.
I got legend with a homebrew cremate deck I would be hesitant to buff it. Daedra should draw 2 though
Mass nerf would mean mass dust and Blizzard will not give free stuff to the players
Interstellar Wayfarer should discount librams by 2 imo.
zeddyyyyyyyyyyy started hs watvching trump and now you took his place for me, love your vids, keep it up dude
I think Solar Flare is getting hit too, maybe change to "Costs (3) less if you played elemental last turn"
They need to remove face damage from it. Minion deck should deal damage with minions, not spells.
Me with my
Bounce rogue
Taunt warrior
Elemental shaman
Trader Joe's paladin
I do want to one day play a murloc deck that works.
Today I was looking for a new deck to play and checked the achievements for inspiration. Asteroid shaman was the only new archetype that had an achievement and a playable deck. Everything else sucks and the old decks dominate.
Ah, Reska, cost 0 every single time, always. My favourite card (NOT).
Meta is quite balanced since the launch of new expansion.
Problem is, no new decks participate
in the meta . 😂
Old decks run the show
To trigger threads u need atleast 4 mana to hero power, 90% of threads use is when u dont have any board, so u can call it 4 mana board clear. If we nerf it to 3 then what, u play hero power threads on 5 in 9/10 situations ? It just becomes worse version of corpse explosion, absolutely unusable. Reska should definetly get a nerf I agree.
Hopefully they won't nerf Oracle. It's a strong card and it only makes degenerate combos be even more degenerate. They better nerf Shudderblock and Quasar instead and maybe something from Druid too.
The fundamentals of the game are so fd up, some buffs/nerfs wont fix the game
I will just be happy if they buff the spaceship launch to 4 mana. 5 is way to slow and leaves you with very little to do in the late game.
Starship rogue can destroy you in one turn by 100 or more damage, the only reason it doesn't see much play the other decks thath kills too fast. So it is very wrong move to buffing anything before nerfs.
What if, when you return lamplighter back to hand, it resets its battlecry to 1 damage?
Nice idea
I mean, I've used it as a finisher in both mage and shaman never returning it to my hand and it's so powerful that way
Demon Hunter getting 10,000,000 bad cards an expansion is still funny
Make Reno unable to target Dormant or Locations
PLEASE DO NOT MAKE ME HAVE TO PUT UP WITH LOCATIONS AND SHIT TOO ON TOP OF RENO ALREADY COSTING 10 AND ALREADY BEING TRIPLE NERFED
I do not want STANDARD PLAYERS BEING SUCKED OFF DUDE... I dont' wanna have to quit HS this far in this many years in man...
Reno and Zilliax should be rotated out early.
Give Empress battlecry, spore are now cast when drawn.
I just know these balance changes are going to be absolute ass. There's a near 0% chance they know what their doing
11:11 "they could buff arcane, but it's scary because it's so close to being good"
Businessman translation: we do buffs that 100% won't matter, to make it seem we care
But actually we won't nerf key legendaries because dust=revenue loss in short term, but long term player base damage is not measurable yet
They really don't care about what a milestone initial hearthstone was for the artistic branch of video gaming. All they see is a cash cow to be milked
Zeddy you’d ruin the game if you were in charged you can’t zap everything goodness
avg new player opinion srsly
Make Reno unable to deal with starshipsto force ppl to RUN the vulpera card
Sometimes is hard to understand you.
Firt you said that in HS boardneeds to be important. Them you ask to a buff in lib Pala, enabling ultra agro decks who will win on turn 5.
Lol.
5 mana egg will end that deck. It was already weak to aggro when unlucky
Yea I think you’re wrong if they did mass nerfs and they still didn’t work why would another nerf work they’re not making Skyla 7 and conman thematically need to say non rouge class otherwise it will replay itself I believe
I haven't even faced a single quasar rouge
The deck is bad, people were trying it because it was the only good thing rogue got this expansion.
Make Lamplighter deal half the damage of elementals played
watch balance team "nerf" quasar to 7 mana but discounts 4 mana of the cards
No buffs. Only nerfs, please.