Bro you are the Dinomorphia GOD, watching your showcases help me get better at the deck too so much appreciated! Hoping to reach Master rank myself soon with this deck
I've gone back to 40 as well with how varied the meta is consistency beats out toolbox. I dropped the Zarc (good bye for now royal zarc) and Lab packages for pure morbs. 3x stike, judge, intact, iron thunder, ferret, 2x spell frag, alert, trap trick. Been running pretty smooth.
Hello I really liked Dinomorphia and I was wondering if which version is better with Labyrinth or just this? I actually copied this deck and played MD, sorry. Thank you
Thank you. Against Tenpai, I prefer to draw counter traps that can directly deal with their breakers, hence the lower deck size and the cut of the Labrynth Package, which only help in the grind game.
If you are going first, just do the usual strategy. Rex will handle their rituals. Negate Lo if you can as she can search their in-engine out to Rexterm (Radiance) If going second, I suggest Imperming Lo or Skull Guardian (whichever they summon first) to reduce the chance they will have Radiance in their end board. Dinomorphia is most vulnerable during the turn they set their backrow, so preventing Radiance access (which can usually pop 2 of our backrows before it can be activated) is your best bet. On their third turn, the strategy should be the same as if you are going first. Summon Rex, prevent Radiance. You usually will have no problem with Skull Guardian Itself with ample Counter Traps (Strike, Irin Thunder, Intact) Hope it helps!
God I love this deck. You've helped me get this deck ready in MD and irl. Thanks homie!
Bro you are the Dinomorphia GOD, watching your showcases help me get better at the deck too so much appreciated! Hoping to reach Master rank myself soon with this deck
Did not expect Touhou bangers in my Master Duel video tbh
That Superheavy Samurai match was DIRTY, this is why counter traps are the way to go.
I've been loving this deck. Started playing it during the last event with tenpai running rampant.
I've gone back to 40 as well with how varied the meta is consistency beats out toolbox.
I dropped the Zarc (good bye for now royal zarc) and Lab packages for pure morbs. 3x stike, judge, intact, iron thunder, ferret, 2x spell frag, alert, trap trick. Been running pretty smooth.
That first song is a BOP!!
Always the best notification
I usually hate miscella to my core, but for this specific deck, I will allow it to resolve
We all have been through that, my friend. The Vietnam war Flashback.
Hello I really liked Dinomorphia and I was wondering if which version is better with Labyrinth or just this? I actually copied this deck and played MD, sorry. Thank you
Soul, Iron thunder, and judgement all seem too good in the current meta to not run at 3. Can you explain those ratios? Love your videos BTW ❤
Thank you! I'd like to run 3 each as well, but I only have 2 at the moment.
Do you think dinomoprhia needs cards like imperm/evenly matched ?
Nice Video, but why you play without Labrynth?
Thank you. Against Tenpai, I prefer to draw counter traps that can directly deal with their breakers, hence the lower deck size and the cut of the Labrynth Package, which only help in the grind game.
last season i get master 1 with dinomorph,, but now why its to hard man, and im lose streak :(
Yeah. I initially had a rough start too. The matchups was too random during D5-D4
Gandora and dinomorphia???
Do you know how to counter voiceless voice? I use this deck too but when its their turn, I can do nothing but get negated.
If you are going first, just do the usual strategy. Rex will handle their rituals. Negate Lo if you can as she can search their in-engine out to Rexterm (Radiance)
If going second, I suggest Imperming Lo or Skull Guardian (whichever they summon first) to reduce the chance they will have Radiance in their end board. Dinomorphia is most vulnerable during the turn they set their backrow, so preventing Radiance access (which can usually pop 2 of our backrows before it can be activated) is your best bet. On their third turn, the strategy should be the same as if you are going first. Summon Rex, prevent Radiance. You usually will have no problem with Skull Guardian Itself with ample Counter Traps (Strike, Irin Thunder, Intact)
Hope it helps!
@@ItsumiRivary thanks, I will learn👍
What's your strategy against yubel?
I usually prevent their starters or Nightmare pain to touch the field. Soul of the Supreme king can help against them by summoning Brave-Eyes.
That first duel didn’t make any sense.. how was ariseheart able to use his ability when you had Ty on the field
Scareclaw Kash negated his effect in the battle phase