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Intro to Redshift: Procedural Materials

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  • Опубликовано: 18 авг 2024
  • The Maxon Training Team explore the range of materials options in Redshift, and how they interact with lighting setups, to create gorgeous renders that process quickly.
    In this webinar, Maxon Master Trainer Jonas Pilz shows Procedural Materials, including methods for creating procedural stone, wood, marble and ice.
    Contents:
    00:00 Intro, information
    05:00 Procedural material benefits
    08:00 Example Wood Procedural
    10:00 Wood rings RS Ramp
    13:00 Modulo Node
    15:00 Noise and Modulo
    16:00 Distorting Noise with Noise
    19:00 Adjusting the wood
    20:00 Wood on object
    21:00 Details with RS Color Layer
    25:00 Color Re-Mapping
    27:00 Noise and Seed
    30:00 Wood Bump
    32:00 Wood plus RS Light
    33:00 Wood summery
    33:00 Q Noise comparison
    35:00 Q Random Seeds num*1000
    39:00 Stone example
    42:00 Stone colorize
    44:00 RS Material Tag
    45:00 Q Stones object mapping
    46:00 Q Stones polygon amount
    47:00 Q Stone porosity Bump
    51:00 Ceiling tile break-down
    55:00 Ceiling summery
    57:00 Basic Marble quick intro
    59:00 Basic Marble color
    1:01:00 Asset Browser as reference
    1:03:00 Q Noise for damage visualization
    1:04:00 Wrapping up, Links
    Upcoming events and webinars: www.maxon.net/...
    Download project files:
    bit.ly/Redshift...
    Links mentioned in the webinars:
    Redshift Texturing Basics: www.cineversit...
    Get 80% off Lionel’s excellent Udemy courses with the following links:
    Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!: www.udemy.com/...
    Cinema 4D Complete : Vol. 2. All about Modeling!: www.udemy.com/...
    Cinema 4D Complete : Vol. 1 The Essentials: www.udemy.com/...
    Master Motion Tracking with Cinema 4D: www.udemy.com/...

Комментарии • 24

  • @jedeyetown
    @jedeyetown 3 года назад +4

    this procedural red shift shaders tutorial really opened my eyes to the fabulous potential of RS, many thanks team Maxon

  • @C4DRS4U
    @C4DRS4U 3 года назад +6

    While I have been using Maxon noises in my RS materials for a while now, it has never occurred to me to use "math" on them. So thanks for expanding my horizon. :-)

  • @tomwoodhouse79
    @tomwoodhouse79 2 года назад +4

    Would it be possible to reupload the project files? The links are dead on this video and a few of your other tutorials made around the time.

  • @erolskiy
    @erolskiy 2 года назад

    The most effective explanation! Thx you so much!!!

  • @alexandrkornilov9199
    @alexandrkornilov9199 3 года назад +3

    I would like more of these videos, thanks

  • @samm2ndo
    @samm2ndo 2 года назад +3

    Can you make these files available to download again?

  • @mattiamerenda8121
    @mattiamerenda8121 2 года назад

    Awesome job many thanks

  • @AddictCG
    @AddictCG Год назад

    Awesome info! Thanx!

  • @AB-de2qs
    @AB-de2qs 2 года назад +2

    Very Interesting, thanks Maxon Team. Is there a reason the download of the project-files was deleted? I would really like to take a look at those...

  • @antaras
    @antaras Год назад +1

    @maxon Reupload the project files, please!

  • @MoonsunLee-vz4ih
    @MoonsunLee-vz4ih Год назад +1

    Would you please reup the project files?

  • @donross7820
    @donross7820 3 года назад +1

    I loved your discussion of math and the Ramp node. Thank you! How can I make a spiral using math nodes rather than just using C4D shader?

  • @sjorsemmers6430
    @sjorsemmers6430 Год назад +1

    why did the files get deleted :/

  • @michaeladlj
    @michaeladlj Год назад

    sick

  • @jesse19skelton
    @jesse19skelton 3 года назад +1

    Thanks

  • @chrysokerux
    @chrysokerux 2 года назад +1

    Files deleted...

  • @tomcutler9713
    @tomcutler9713 3 года назад

    The wood shader seems to fail somewhat as ideally all axis would be stretched grain, but the effect is lost when viewing the remaining sides. Did i miss a trick when i recreated it?

  • @magdaswiton
    @magdaswiton 3 года назад

    Do you plan to make tutorial about using redshift new nodes? Especially when it comes to procedural materials. I didn't find any tutorial in that matter.

    • @MaxonTrainingTeam
      @MaxonTrainingTeam  3 года назад

      Thanks Magda! Yes, we're planning more Redshift themed sessions. Which other features would you like to see covered?

    • @magdaswiton
      @magdaswiton 3 года назад +1

      @@MaxonTrainingTeam Thanks for fast response. I think some basic concept knowledge on creating procedural materials and an explanation on how and why it works would be really interesting :) I tried to figure it out by myself but I am new to redshift and it's really hard to know which nodes can or can't be connected. I understand the colours connections concept but it would be nice to find out more about some basic techniques of creating procedural materials:)

    • @joodood3d
      @joodood3d 3 года назад

      @@magdaswiton I dont think I have ever met anyone who simply learned all the nodes and then created stuff with that knowledge. Everyone learns one or two nodes at a time as needed by suggestion of a another user or a tutorial and this over time makes it appear as if they just know all the nodes ;)

  • @donross7820
    @donross7820 3 года назад

    Ramp node needs to be set to Linear Interpolation of Knots

    • @lionelvicidomini6051
      @lionelvicidomini6051 3 года назад

      On the shader graph it's already set to linear interpolation by default. This is not the case with the Node Material interface.