Hi! 👋Mao here Hope you learnt a lot in this tutorial and motivate you to kick start your journey on Unreal Engine! Want to learn Game Development with organized learning paths and categories? Join Quest, it's like a University program for Game Developers but for FREE! www.unfgames.com/quest Lets connect! Follow my gaming channel on: www.youtube.com/@maomaopvp & www.twitch.tv/maomaopvp Got any questions or ideas for a next tutorial? Let us know in the comments! 👇
Overjoyed to read this. I too was getting errors saying that the door needed to be movable. Made the change, but it still does not open. Not too sure as to what is happening. My character walks straight through the door. Not walls, but just the door. I took the whole thing apart and redid it three times without success. Any help is appreciated!!!
@@kali7730 Check if your door has any collision, if it doesn't, you can add it by double-clicking the asset and adding a box collision in the static mesh editor
Here's the quickest shortcut to small success. More than five hours of lecture video is so unrealistic to follow. It contains too much knowledge that beginners don't need. But this video doesn't. It doesn't explain all the necessary knowledge, but if you're using the Unreal Engine for the first time, this is the best tutoria
56:12 If anyone is pressing the button and can't open the door, and it is giving a bunch of errors... then look the right side of the main Level_01 tab near the part where you can manually enter values to change the position, angle etc. ..... while the door being selected, just under the scale values, you will find 3 options, change it to "moveable" and the door should open
I'm Brazilian, and I wasn't able to learn by watching tutorials in my language due to the lack of quality. So I found this channel that although it is in another language, you explain it so well that I managed to learn a lot. Thank you very much!
this video was so straight forward, simple, showed a good amount of features and demonstrated how simple things can be done while also displaying how technical they can get if you want, hands down one of the best tutorials ive seen yet and i have been looking through a bunch of them and they are all almost the same and either went off track and got into something too complicated, or the person who was making the video was their first time using the program and they decided to make a tutorial and werent even familiar with things and were discovering them for the first time as they are trying to teach or they would just go over all the basic features of moving objects, rotating and scaling after they went through how to install the program. i was getting very frustrated. this was perfect and i felt that ive learned so much more from this than many of the other videos combined. thank you and please keep making more videos.
Thank you for amazing Tutorial, as a UE enthusiast always want to learn it. First time i dived deep into something like this and it worth every single second.
I spontaneously had the great idea to try and make a really fun game, and so this helped me figure out the basics of the program very quickly. I do have past experience playing around with stuff like 3DS Max, etc, but that was like 10 years ago, and this is entirely different of course; as that is a 3D modelling program, and this is a game builder. I am really looking forward to seeing what I can come up with! I put hundreds of hours into trying to build a side-scrolling 3D game a few years back using GameSalad, but then sadly my laptop at the time had suddenly died and I lost everything; so I had completely given up on game development right then and there. But finally, a good 8 or 9 years later, I'm going to give it another shot. It's never too late; and now's a better time than ever with Unreal Engine 5.2. This thing is INCREDIBLE!!!!!! Thanks again for the awesome tutorial! Yours and Unreal Sensei's 5 hour tut combined really helped out insanely. ^_^
Great tutorial, You start with a good foundation and explain its purpose and show how its used on a practical object. I found most other tutorials just have you follow steps without explaining its purpose or practice. Showing how to do something is good and then showing them how to do a bigger task a better way is awesome. Teaching when and where you should be using something is very helpful. 5/5 Excellent tutorial,
I worked with 3d studio Max, poser, Bryce and this looks like a combination of all of them. The interface is smooth, intuitive and sophisticated. I don't know if it has raw modelling (nurbs)tools or meta ball functions, but I will give it a go!
For anyone Stuck at 15:17 creating a floor like me, when the pressing edit poly model "PolyEd" opens a new polygon extrude shape rather than letting you edit the box into a floor. You need to stop accidentally pressing PolyExt instead of PolyEd!
excellent tutorial! I followed along and made small changes. its a small western level with a jailhouse. The bars in the jail go up to the ceiling and are cut off correctly thanks to the boolian technique shown here. I also added to the door animation: with F it will open as shown in the video, but if you hit SHIFT F the door swings open much faster, then gently swings back, as if kicked or shoved open with force. That little extra took some trial and error, but it felt great getting it done! I hope to keep improving and learning. Thanks Mao!
hi sir i am new to unreal engine 5 i started with your tutorial and i have a doubt in UE editor i couldn't find the world settings please help me. and I love the way you are teaching each and every feature one of the best youtube edu channel.
Dude, this is an awesome tutorial. I was always , always getting lost on other tutorials. Very easy to follow. At least it was very easy to follow until I switch the door to a up-sliding slab of rock where I have to learn hard way about relative location. But other than that very very easy (in a great way). Also thanks for not adding everything at the start and adding things one by one. I am gonna check your youtube channel for more now! Regards
with 5.2 i now feel like unreal is easy enough for me to start learning. I could have learned it before but i wanted it to be a bit more simple and striaght forward
Hi, thanks for the video. 🙂 I just started learning UE 5, this tutorial helped me a lot! I think i learned a lot of things in 1 video and it's only 1 hour.. Amazing, thank you! 😹
If you don't want the design camera to change every time you preview the game, click the 3 vertical dots to the right of the green play button. Select Stand Alone Game, it'll take a little longer to load, but it won't mess up you're design camera. You'll also need to create a blueprint to exit on ESC or just ALT + F4.
Very nice video, coming from a Unity background (3yrs, but have 8yrs C++ too) to UE5, I needed a series of videos that would introduce me to UE5 in a structured way rather than floundering around looking at EVERYTHING on the Unreal website (far too much info!)... THANK YOU! Muchas Gracias Chicos! :o)
Unity has unity remote 5 to preview games directly on mobile without building apk where as Unreal engine 5 has not such features and building apk takes 3-4 hours ! For mobile game development, how can I preview live on Android mobile in unreal engine ?
As is the case with every update, there are interface changes. I'm a complete noob, but for whoever it helps, with the 5.4.3 version, for the cubegrib section at ~19:00 you have to click on Modeling Mode -> Create -> CubeGrid
Hi Mao - a recommendation if I may? In an absolute beginners tutorial, you should be more descriptive in your directions. I like how you described the two options in accessing the Content Drawer but there were other time it was "I click here" to do XYZ task. I found myself stopping the video and watch your cursor instead of listening and doing. I completed your video and found it very instructive :)
Great tutorial, but is there a way to make the wall textures repeat seamlessly between the separate wall meshes? At the moment, there's a sharp cutoff of the texture then it begins again leading to it just looking bad and it annoys my OCD so much lol.
I love your content and I finally finally have some time to do some studying of Unreal. I do have some C++ background and can grasp of Unreal quickly I think, My question is should I start with this video or go ahead with your course on your website? Thanks
37:19 What would I do? if I want to deselect any triangle?? I mean to say, If some triangles are selected because of default brush size or radius, than how will I deselect those triangles??
bro i love the vids I started today with unreal enigne 5 me and a few friends want to make our own game one day, but you delete, wich butten is delete?
Thank you so much for this, my laptop didnt run UE5 well, and my project haulted several months ago. Finnaly got a newer PC going and can finnaly continue my project, sadley I pretty much forgot everything i did on UE5 and have to re learn.
Nice video I no downloaded UE 5 I would like to make a Ludo game using the Dice gameplay do you have any tutorials on that & also a chess & card building deck game? Thanks.
What is the benefit to creating a blueprint of a lamp with a spotlight to creating an instance (like you did at 42:23) of a lamp of a spotlight? Do these result in the same thing?
Really nice tutorial, thanks a lot. I will appreciate if you can make a video playlist tutorial course for mobile games simply like Mario Bross but with 3D models instead 2D
What I did was add a delay node, then on the' F key' node i dragged 'released' into it, set the delay to 1 second, then when complete itll reverse (reverse on the timeline).
GREAT TUTORIAL BUD! however missed a step to make the door in a moveable status took me a while to figure that one out. also no collision was added to the door. and why are we hard coding f instead of making it a function what we could add to ALL doors or just be the action button? i did enjoy the rest of the video until you started coding to open the door.
In 5.3 I cant seem to make a mesh from the second roof by using duplicate, it just isn't there. I think I managed to do it by duplicating the static mesh asset itself and applying it to the second roof static mesh actor, but I am not sure if this is a good workaround?
Hi Friend, thanks for this excellent tutorial for beginers, My questions is I'm setting the spots lights but after i finished i can still see the figure of the spot light on my level.. same with the, sky atmosphere, exponential light, sky light.. How can make them not visible because if i pressed Hide or the EYE in the Outliner It hides but also turns off in this case the spot light. Thanks!
Im trying to guess how to close the door without watching the next tutorial but not sure hahaha so many possibilities, is that even in the next one. Update! I figured it out after seeing so many long tutorials online and thinking there doing way too much, I made my on simple way to do it with few nodes and it looks so clean in the final product.
Some games releasing soon or upgrading to Unreal engine 5 require you to have an SSD. Would an external SSD be good enough for something like that Or should I see if I can add one internal.
I saw your video show you're using 5.2, but you're using 5.1.1. On top of that, I saw two extra tabs next to the details "world partition", and "world settings". Where do I find those to put next to the details tab on the right side of the screen? I also saw on the outliner tab, there were two next to it called "layers" and "light mixer." I might find those two later, but some help would be greatly appreciated since I am rather new on using this version of the Unreal engine. Update: Found all the stuff here. I am surprised that you had all the stuff here when you launched the project.
35 My Texture is applied horizontally to the top of the roof like I want, but it's applied vertically to the edges. What is the likely cause of this? How do I fix it. It makes the brick texture look terrible.
i have been using unity for over 5 years, it is the best game engine i've ever used, but they just started putting a price tag on everything, so I guess it's time to move to unreal engine
If you are "Simulating" the game, then it means that you are not taking control of the character yet. For you to control it, make sure you have selected the Play option.
my brain is naturally good at programming and even thought this is new to me when he made that mistake with the white line my brain went: What are you Doing! that doenst make any sense!
I'm at the 25 minute mark, just added walls and stuff, but now when I playtest the game it no longer does anything. I can't figure out what change I made to take away my character. any help?
Hi! 👋Mao here
Hope you learnt a lot in this tutorial and motivate you to kick start your journey on Unreal Engine!
Want to learn Game Development with organized learning paths and categories? Join Quest, it's like a University program for Game Developers but for FREE! www.unfgames.com/quest
Lets connect! Follow my gaming channel on: www.youtube.com/@maomaopvp & www.twitch.tv/maomaopvp
Got any questions or ideas for a next tutorial? Let us know in the comments! 👇
Overjoyed to read this. I too was getting errors saying that the door needed to be movable. Made the change, but it still does not open. Not too sure as to what is happening. My character walks straight through the door. Not walls, but just the door. I took the whole thing apart and redid it three times without success. Any help is appreciated!!!
@@kali7730 Check if your door has any collision, if it doesn't, you can add it by double-clicking the asset and adding a box collision in the static mesh editor
@@unfgames thanks, will do!
Hi I I'm soon going to star the demo of my indie horror game Graphite! imagine bendy mixed with ark or something like that. thank you!
Excelente tutorial. Se entiende inclusive cuando no se sabe ni siquiera inglés!. Hablando lento y claro, genial!!
Here's the quickest shortcut to small success. More than five hours of lecture video is so unrealistic to follow. It contains too much knowledge that beginners don't need. But this video doesn't. It doesn't explain all the necessary knowledge, but if you're using the Unreal Engine for the first time, this is the best tutoria
Thank you 😁
I second that
Felt like I got a week of lessons during this video. The practice and notes I wrote from this video are going to help a lot. Thank you
Awesome! Happy to help you out!
I was procrastinating so long to make a game! You're a lifesaver!
Glad to know it!
56:12 If anyone is pressing the button and can't open the door, and it is giving a bunch of errors... then look the right side of the main Level_01 tab near the part where you can manually enter values to change the position, angle etc. ..... while the door being selected, just under the scale values, you will find 3 options, change it to "moveable" and the door should open
Thank you!
not all heroes have capes
Thank you
Thank you
You are a Hero.
I'm Brazilian, and I wasn't able to learn by watching tutorials in my language due to the lack of quality. So I found this channel that although it is in another language, you explain it so well that I managed to learn a lot. Thank you very much!
Happy to hear that!
@@unfgames read* kkkkkkkkkk
this video was so straight forward, simple, showed a good amount of features and demonstrated how simple things can be done while also displaying how technical they can get if you want, hands down one of the best tutorials ive seen yet and i have been looking through a bunch of them and they are all almost the same and either went off track and got into something too complicated, or the person who was making the video was their first time using the program and they decided to make a tutorial and werent even familiar with things and were discovering them for the first time as they are trying to teach or they would just go over all the basic features of moving objects, rotating and scaling after they went through how to install the program. i was getting very frustrated. this was perfect and i felt that ive learned so much more from this than many of the other videos combined. thank you and please keep making more videos.
Best UE beginner tutorial EVER... and I'm saying that because I've been in tutorial hell mode for years with nothing to show for myself
Thank you! Happy to help 😃
Thank you for amazing Tutorial, as a UE enthusiast always want to learn it. First time i dived deep into something like this and it worth every single second.
I'm really glad it was helpful !
Surprised there’s only 500 likes right now without how informative this is
Thank you!
I spontaneously had the great idea to try and make a really fun game, and so this helped me figure out the basics of the program very quickly. I do have past experience playing around with stuff like 3DS Max, etc, but that was like 10 years ago, and this is entirely different of course; as that is a 3D modelling program, and this is a game builder. I am really looking forward to seeing what I can come up with! I put hundreds of hours into trying to build a side-scrolling 3D game a few years back using GameSalad, but then sadly my laptop at the time had suddenly died and I lost everything; so I had completely given up on game development right then and there. But finally, a good 8 or 9 years later, I'm going to give it another shot. It's never too late; and now's a better time than ever with Unreal Engine 5.2. This thing is INCREDIBLE!!!!!! Thanks again for the awesome tutorial! Yours and Unreal Sensei's 5 hour tut combined really helped out insanely. ^_^
First RUclipsr dude that i like to watch and learn from, no like other...just headaches - bro keep it up you doing amazing!, all best!
Thank you!
I am of great help from you. Thank you very much. Looking forward to more courses from you in the future.
Thank you 😃 more coming soon!
Great tutorial, You start with a good foundation and explain its purpose and show how its used on a practical object. I found most other tutorials just have you follow steps without explaining its purpose or practice. Showing how to do something is good and then showing them how to do a bigger task a better way is awesome. Teaching when and where you should be using something is very helpful. 5/5 Excellent tutorial,
Glad it was helpful!
Very nice! I don't like watching hour-long tutorial videos, but for some reason I couldn't get my eyes off of this. Very well explained!
Thank you for watching !
RESPECT !!!
Super nice for begginers, helped me a lot, thanks dude
Welcome!
I worked with 3d studio Max, poser, Bryce and this looks like a combination of all of them. The interface is smooth, intuitive and sophisticated. I don't know if it has raw modelling (nurbs)tools or meta ball functions, but I will give it a go!
We have some tuts on modeling tools if you are interested on unfgames.com/quest
For anyone Stuck at 15:17 creating a floor like me, when the pressing edit poly model "PolyEd" opens a new polygon extrude shape rather than letting you edit the box into a floor.
You need to stop accidentally pressing PolyExt instead of PolyEd!
Wow Im completed new in UE and i found that your channel is so amazing suitable to start, lot of thank you
Glad to know that! 😁
excellent tutorial! I followed along and made small changes. its a small western level with a jailhouse. The bars in the jail go up to the ceiling and are cut off correctly thanks to the boolian technique shown here. I also added to the door animation: with F it will open as shown in the video, but if you hit SHIFT F the door swings open much faster, then gently swings back, as if kicked or shoved open with force. That little extra took some trial and error, but it felt great getting it done! I hope to keep improving and learning. Thanks Mao!
hi sir i am new to unreal engine 5 i started with your tutorial and i have a doubt in UE editor i couldn't find the world settings please help me. and I love the way you are teaching each and every feature one of the best youtube edu channel.
Dude, this is an awesome tutorial. I was always , always getting lost on other tutorials. Very easy to follow. At least it was very easy to follow until I switch the door to a up-sliding slab of rock where I have to learn hard way about relative location. But other than that very very easy (in a great way). Also thanks for not adding everything at the start and adding things one by one. I am gonna check your youtube channel for more now! Regards
Glad it helped!
I don't know why but my door is not opening, I did everything exact as he did but it's not working
AMAZING!! Easy to follow, going through the basics and perfect for when your new to unreal!
Phenomenal guide sir, thank you very much.
with 5.2 i now feel like unreal is easy enough for me to start learning. I could have learned it before but i wanted it to be a bit more simple and striaght forward
great to know!
Thank you so much for this tutorial sr !
welcome!
Thank you very much! Brilliant explanation with a lot of useful things. I didn`t believe people can explain all this stuff just in an hour!
Glad it was helpful!
Hi, thanks for the video. 🙂 I just started learning UE 5, this tutorial helped me a lot! I think i learned a lot of things in 1 video and it's only 1 hour.. Amazing, thank you! 😹
As a beginner this is a great tutorial!! Thanks a lot !!
wow just watched 1hour 5 minutes video, I like every bit of it, thank you !!!
Glad you enjoyed it!
If you don't want the design camera to change every time you preview the game, click the 3 vertical dots to the right of the green play button. Select Stand Alone Game, it'll take a little longer to load, but it won't mess up you're design camera. You'll also need to create a blueprint to exit on ESC or just ALT + F4.
Very nice video, coming from a Unity background (3yrs, but have 8yrs C++ too) to UE5, I needed a series of videos that would introduce me to UE5 in a structured way rather than floundering around looking at EVERYTHING on the Unreal website (far too much info!)... THANK YOU! Muchas Gracias Chicos! :o)
Glad I could help! de nada, amigo!
@@unfgames Gracias! ;o)
Unity has unity remote 5 to preview games directly on mobile without building apk where as Unreal engine 5 has not such features and building apk takes 3-4 hours !
For mobile game development, how can I preview live on Android mobile in unreal engine ?
As is the case with every update, there are interface changes. I'm a complete noob, but for whoever it helps, with the 5.4.3 version, for the cubegrib section at ~19:00 you have to click on Modeling Mode -> Create -> CubeGrid
the modeling tools is really impressive!!! from blender user.
Yes they are! Still some limitations but they can do quite a lot of stuff already
If anyone finds the height fog isn't doing anything press ALT-F, which is the quick way of going to 'Show' top left of viewport and toggling 'Fog'
Great tutorial, learnt a ton from this. Great work man.
Finally some real guide thank you man
Welcome!
Hi Mao - a recommendation if I may? In an absolute beginners tutorial, you should be more descriptive in your directions. I like how you described the two options in accessing the Content Drawer but there were other time it was "I click here" to do XYZ task. I found myself stopping the video and watch your cursor instead of listening and doing.
I completed your video and found it very instructive :)
Thank you! Will work on that, thanks for the suggestion 👍
Very well explained ive not tired it yet but i think im hooked thanks for all your info and help :)
Great to hear!
Thx mate this video really helped me out 🤝
Glad it helped !
Best channel ever! Even if I didn't understand how to update my UE😅
5.2 version doesn't seem available from my epic games launcher😮
Enjoying the lesson but how can I get my layout to look like yours?
Great tutorial, but is there a way to make the wall textures repeat seamlessly between the separate wall meshes? At the moment, there's a sharp cutoff of the texture then it begins again leading to it just looking bad and it annoys my OCD so much lol.
I love your content and I finally finally have some time to do some studying of Unreal. I do have some C++ background and can grasp of Unreal quickly I think, My question is should I start with this video or go ahead with your course on your website?
Thanks
Thank you! Perhaps this website helps to give you some guidance www.unfgames.com/quest
37:19 What would I do? if I want to deselect any triangle?? I mean to say, If some triangles are selected because of default brush size or radius, than how will I deselect those triangles??
bro i love the vids I started today with unreal enigne 5 me and a few friends want to make our own game one day, but you delete, wich butten is delete?
Thank you so much for this, my laptop didnt run UE5 well, and my project haulted several months ago. Finnaly got a newer PC going and can finnaly continue my project, sadley I pretty much forgot everything i did on UE5 and have to re learn.
You can do it !
thank you so much for this great review has taught me a lot!
Glad it was helpful!
Nice video I no downloaded UE 5 I would like to make a Ludo game using the Dice gameplay do you have any tutorials on that & also a chess & card building deck game? Thanks.
17:15 This "World Settings" tab isn't there for me. I only have the "Details" tab.
(UE 5.3)
Go to Windows-> world settings
What is the benefit to creating a blueprint of a lamp with a spotlight to creating an instance (like you did at 42:23) of a lamp of a spotlight? Do these result in the same thing?
Because if you put more than one lamp in your level you can update all of them at the same time and save a lot of work
@@unfgamesThanks, but it looks like you achieve this also with an instance when you Level>Edit, make your changes then Level>Commit (43:30).
@@Amcor09 yes, you can but we wanted to show you the concept of Blueprints and its a easy concept to grasp
Thank you so much new sub!
i've got an issue with the world settings, outliner and these kind of things, i dont have them anywhere and i dont know what to do
thank you for such nice video
You are welcome !
Really nice tutorial, thanks a lot.
I will appreciate if you can make a video playlist tutorial course for mobile games simply like Mario Bross but with 3D models instead 2D
Thanks for the idea!
any chance you would be able to put out another video on how to close the door again, i didnt see it in the video
When you get out of the trigger just play it in Reverse
What I did was add a delay node, then on the' F key' node i dragged 'released' into it, set the delay to 1 second, then when complete itll reverse (reverse on the timeline).
Nice job!; Brilliant!
thanks!
Respect ++ My Brother you are god for me Thank you so much for your help ❤️ it helped me alot ♥️
30:33 The Merge button isn't there in 5.4 =( Do you know where it is now?
GREAT TUTORIAL BUD! however missed a step to make the door in a moveable status took me a while to figure that one out. also no collision was added to the door. and why are we hard coding f instead of making it a function what we could add to ALL doors or just be the action button? i did enjoy the rest of the video until you started coding to open the door.
21:26 -saving my place bc I gtg
👏
Fantastic. Don’t forget you can hit space bar to change from rotate-scale-move. It’s very useful. Keep it up. We need more jiggle physics. JK. 😂
11 years using Unreal and I didn't know it! 😂 Jiggle physics tutorials are always needed
Why are you kidding? Jiggle physics has given some youtubers so much content to work with. lol.
Hi! I want to learn Unreal Engine.
How dose the licensing works? Do we need to buy License or is it free for developers and learners?
Its completely free to start learning!
For more details on the license you can check it out here www.unrealengine.com/en-US/license
In 5.3 I cant seem to make a mesh from the second roof by using duplicate, it just isn't there. I think I managed to do it by duplicating the static mesh asset itself and applying it to the second roof static mesh actor, but I am not sure if this is a good workaround?
How do you navigate back to the floor when they palyer starts falling though space?
click floor then F
Hi Friend, thanks for this excellent tutorial for beginers, My questions is I'm setting the spots lights but after i finished i can still see the figure of the spot light on my level.. same with the, sky atmosphere, exponential light, sky light.. How can make them not visible because if i pressed Hide or the EYE in the Outliner It hides but also turns off in this case the spot light. Thanks!
Thank you so much
The brush editing is way better than hammer
Hey there,I have multiple doors in my level, do I have to code each one individually, I tried making a blueprint class but that didn’t work :(
Thank you, for this tutorial. But, at 13:15, how do you get that details tab to appear? Mine never showed up, like yours did.
Go to Window -> Details and you can open one of those 👍
@@unfgames Thank you, for the help.
the modeling mode is not same for me my computer...can someone tell me solutions please??
It this tutorial compatible with 5.3? Many thanks
Yes it is
for some reason i dont seem to have world settings or world partition.. is there a reason for this?
You can get those panels if you go to Windows -> World Partition /World Settings
can someone help me in the door pening part , as soon as i press f the door moves to the starting position of my playable character , pls help...
cant find tick box for real time capture now
Question my version is 5.3 and cant find the cube grid, literally it doesnt show
Im trying to guess how to close the door without watching the next tutorial but not sure hahaha so many possibilities, is that even in the next one. Update! I figured it out after seeing so many long tutorials online and thinking there doing way too much, I made my on simple way to do it with few nodes and it looks so clean in the final product.
how pls?
I don't know why but my door is not opening, I did everything exact as you did but it's not working
perhaps you can share some screenshots on our Discord
Lerp Rotator A : Z = -90 B : Z -180
i noticed that the door only opens and does not close. how would i be able to make a blueprint to allow the door to close??
On End Overlap event you can play reverse 😃
Some games releasing soon or upgrading to Unreal engine 5 require you to have an SSD. Would an external SSD be good enough for something like that Or should I see if I can add one internal.
Internal is always going to be significantly faster, so I'd suggest getting that !
@@unfgames thanks
Hi. I have one question. How can I save my project as .JPG file?
if you want to take a screenshot just use the high resolution screenshot tool
How do you slow down the door? It starts really fast, then slows down close to the end.
you can play with the timeline or change the rate by multiplying it by a float at the end to adjust the speed
I saw your video show you're using 5.2, but you're using 5.1.1. On top of that, I saw two extra tabs next to the details "world partition", and "world settings". Where do I find those to put next to the details tab on the right side of the screen? I also saw on the outliner tab, there were two next to it called "layers" and "light mixer." I might find those two later, but some help would be greatly appreciated since I am rather new on using this version of the Unreal engine.
Update: Found all the stuff here. I am surprised that you had all the stuff here when you launched the project.
it's 5.2, as for the tabs next time I will reset my Unreal Layout to default 😁
35 My Texture is applied horizontally to the top of the roof like I want, but it's applied vertically to the edges. What is the likely cause of this? How do I fix it. It makes the brick texture look terrible.
you can to a box projection UVmapping or use the Transform tools in the UV section to rotate the texture
i have been using unity for over 5 years, it is the best game engine i've ever used, but they just started putting a price tag on everything, so I guess it's time to move to unreal engine
same ;(
my house is already lighted. i can see perfectly fine. is it because i have more windows??
Most likely yes 😁
I don't have the Modeling Mode on 5.2. Is that because I am using a mac perhaps, or because my project is VR?
Try enabling the plugin
When you add the player to the blank map, for whatever reason in play mode the player doesn't move when simulating the game...
If you are "Simulating" the game, then it means that you are not taking control of the character yet.
For you to control it, make sure you have selected the Play option.
How do I keep my player from phasing through the door when its closed?
Increase either the collision of the door mesh or the size of the radius of the capsule collision inside the character
@@unfgames thanks🤙, I had to add a collision box to the door.
How to add global in game? make a video
why i dont have the control pannel on the right?
why are you using grid instead of landscape or other methods?
To show what is possible on 5.2 with new features. There are multiple ways to do something it will depend on your needs 😃
1 question, metahuman is not supported yet by ue 5.2?
when I alt click the only thing that happens is that my camera moves
my brain is naturally good at programming and even thought this is new to me when he made that mistake with the white line my brain went: What are you Doing! that doenst make any sense!
29:33
why is my house pitch black inside? his seems to have ambient lighting from the fog + global light
is the directional light going through the windows?
I'm at the 25 minute mark, just added walls and stuff, but now when I playtest the game it no longer does anything. I can't figure out what change I made to take away my character. any help?
for me the door is not opening and my bot is able to pass the through the clossed door why is this happening?
Lerp Rotator A : Z = -90 B : Z -180